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436 lines
11 KiB
C#
Executable File
436 lines
11 KiB
C#
Executable File
/*
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* NPlot - A charting library for .NET
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*
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* ArrowItem.cs
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* Copyright (C) 2003-2006 Matt Howlett and others.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification,
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* are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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* 3. Neither the name of NPlot nor the names of its contributors may
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* be used to endorse or promote products derived from this software without
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* specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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* IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
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* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
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* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
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* OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Drawing;
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namespace NPlot
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{
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/// <summary>
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/// An Arrow IDrawable, with a text label that is automatically
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/// nicely positioned at the non-pointy end of the arrow. Future
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/// feature idea: have constructor that takes a dataset, and have
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/// the arrow know how to automatically set it's angle to avoid
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/// the data.
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/// </summary>
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public class ArrowItem : IDrawable
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{
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private void Init()
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{
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FontFamily fontFamily = new FontFamily("Arial");
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font_ = new Font(fontFamily, 10, FontStyle.Regular, GraphicsUnit.Pixel);
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}
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/// <summary>
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/// Default constructor :
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/// text = ""
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/// angle = 45 degrees anticlockwise from horizontal.
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/// </summary>
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/// <param name="position">The position the arrow points to.</param>
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public ArrowItem( PointD position )
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{
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to_ = position;
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Init();
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}
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/// <summary>
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/// Constructor
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/// </summary>
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/// <param name="position">The position the arrow points to.</param>
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/// <param name="angle">angle of arrow with respect to x axis.</param>
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public ArrowItem( PointD position, double angle )
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{
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to_ = position;
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angle_ = -angle;
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Init();
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}
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/// <summary>
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/// Constructor
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/// </summary>
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/// <param name="position">The position the arrow points to.</param>
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/// <param name="angle">angle of arrow with respect to x axis.</param>
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/// <param name="text">The text associated with the arrow.</param>
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public ArrowItem( PointD position, double angle, string text )
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{
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to_ = position;
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angle_ = -angle;
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text_ = text;
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Init();
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}
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/// <summary>
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/// Text associated with the arrow.
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/// </summary>
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public string Text
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{
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get
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{
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return text_;
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}
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set
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{
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text_ = value;
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}
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}
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private string text_ = "";
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/// <summary>
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/// Angle of arrow anti-clockwise to right horizontal in degrees.
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/// </summary>
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/// <remarks>The code relating to this property in the Draw method is
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/// a bit weird. Internally, all rotations are clockwise [this is by
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/// accient, I wasn't concentrating when I was doing it and was half
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/// done before I realised]. The simplest way to make angle represent
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/// anti-clockwise rotation (as it is normal to do) is to make the
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/// get and set methods negate the provided value.</remarks>
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public double Angle
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{
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get
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{
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return -angle_;
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}
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set
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{
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angle_ = -value;
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}
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}
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private double angle_ = -45.0;
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/// <summary>
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/// Physical length of the arrow.
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/// </summary>
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public float PhysicalLength
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{
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get
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{
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return physicalLength_;
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}
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set
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{
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physicalLength_ = value;
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}
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}
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private float physicalLength_ = 40.0f;
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/// <summary>
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/// The point the arrow points to.
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/// </summary>
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public PointD To
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{
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get
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{
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return to_;
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}
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set
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{
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to_ = value;
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}
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}
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private PointD to_;
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/// <summary>
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/// Size of the arrow head sides in pixels.
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/// </summary>
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public float HeadSize
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{
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get
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{
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return headSize_;
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}
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set
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{
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headSize_ = value;
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}
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}
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private float headSize_ = 10.0f;
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/// <summary>
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/// angle between sides of arrow head in degrees
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/// </summary>
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public float HeadAngle
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{
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get
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{
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return headAngle_;
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}
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set
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{
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headAngle_ = value;
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}
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}
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private float headAngle_ = 40.0f;
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/// <summary>
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/// Draws the arrow on a plot surface.
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/// </summary>
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/// <param name="g">graphics surface on which to draw</param>
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/// <param name="xAxis">The X-Axis to draw against.</param>
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/// <param name="yAxis">The Y-Axis to draw against.</param>
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public void Draw( System.Drawing.Graphics g, PhysicalAxis xAxis, PhysicalAxis yAxis )
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{
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if (this.To.X > xAxis.Axis.WorldMax || this.To.X < xAxis.Axis.WorldMin)
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return;
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if (this.To.Y > yAxis.Axis.WorldMax || this.To.Y < yAxis.Axis.WorldMin)
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return;
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double angle = this.angle_;
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if (this.angle_ < 0.0)
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{
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int mul = -(int)(this.angle_ / 360.0) + 2;
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angle = angle_ + 360.0 * (double)mul;
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}
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double normAngle = (double)angle % 360.0; // angle in range 0 -> 360.
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Point toPoint = new Point(
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(int)xAxis.WorldToPhysical( to_.X, true ).X,
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(int)yAxis.WorldToPhysical( to_.Y, true ).Y );
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float xDir = (float)Math.Cos( normAngle * 2.0 * Math.PI / 360.0 );
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float yDir = (float)Math.Sin( normAngle * 2.0 * Math.PI / 360.0 );
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toPoint.X += (int)(xDir*headOffset_);
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toPoint.Y += (int)(yDir*headOffset_);
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float xOff = physicalLength_ * xDir;
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float yOff = physicalLength_ * yDir;
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Point fromPoint = new Point(
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(int)(toPoint.X + xOff),
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(int)(toPoint.Y + yOff) );
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g.DrawLine( pen_, toPoint, fromPoint );
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Point[] head = new Point[3];
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head[0] = toPoint;
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xOff = headSize_ * (float)Math.Cos( (normAngle-headAngle_/2.0f) * 2.0 * Math.PI / 360.0 );
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yOff = headSize_ * (float)Math.Sin( (normAngle-headAngle_/2.0f) * 2.0 * Math.PI / 360.0 );
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head[1] = new Point(
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(int)(toPoint.X + xOff),
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(int)(toPoint.Y + yOff) );
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float xOff2 = headSize_ * (float)Math.Cos( (normAngle+headAngle_/2.0f) * 2.0 * Math.PI / 360.0 );
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float yOff2 = headSize_ * (float)Math.Sin( (normAngle+headAngle_/2.0f) * 2.0 * Math.PI / 360.0 );
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head[2] = new Point(
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(int)(toPoint.X + xOff2),
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(int)(toPoint.Y + yOff2) );
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g.FillPolygon( arrowBrush_, head );
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SizeF textSize = g.MeasureString( text_, font_ );
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SizeF halfSize = new SizeF( textSize.Width / 2.0f, textSize.Height / 2.0f );
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float quadrantSlideLength = halfSize.Width + halfSize.Height;
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float quadrantF = (float)normAngle / 90.0f; // integer part gives quadrant.
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int quadrant = (int)quadrantF; // quadrant in.
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float prop = quadrantF - (float)quadrant; // proportion of way through this qadrant.
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float dist = prop * quadrantSlideLength; // distance along quarter of bounds rectangle.
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// now find the offset from the middle of the text box that the
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// rear end of the arrow should end at (reverse this to get position
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// of text box with respect to rear end of arrow).
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//
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// There is almost certainly an elgant way of doing this involving
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// trig functions to get all the signs right, but I'm about ready to
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// drop off to sleep at the moment, so this blatent method will have
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// to do.
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PointF offsetFromMiddle = new PointF( 0.0f, 0.0f );
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switch (quadrant)
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{
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case 0:
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if (dist > halfSize.Height)
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{
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dist -= halfSize.Height;
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offsetFromMiddle = new PointF( -halfSize.Width + dist, halfSize.Height );
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}
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else
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{
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offsetFromMiddle = new PointF( -halfSize.Width, - dist );
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}
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break;
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case 1:
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if (dist > halfSize.Width)
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{
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dist -= halfSize.Width;
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offsetFromMiddle = new PointF( halfSize.Width, halfSize.Height - dist );
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}
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else
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{
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offsetFromMiddle = new PointF( dist, halfSize.Height );
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}
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break;
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case 2:
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if (dist > halfSize.Height)
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{
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dist -= halfSize.Height;
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offsetFromMiddle = new PointF( halfSize.Width - dist, -halfSize.Height );
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}
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else
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{
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offsetFromMiddle = new PointF( halfSize.Width, -dist );
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}
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break;
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case 3:
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if (dist > halfSize.Width)
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{
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dist -= halfSize.Width;
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offsetFromMiddle = new PointF( -halfSize.Width, -halfSize.Height + dist );
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}
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else
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{
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offsetFromMiddle = new PointF( -dist, -halfSize.Height );
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}
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break;
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default:
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throw new NPlotException( "Programmer error." );
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}
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g.DrawString(
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text_, font_, textBrush_,
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(int)(fromPoint.X - halfSize.Width - offsetFromMiddle.X),
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(int)(fromPoint.Y - halfSize.Height + offsetFromMiddle.Y) );
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}
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/// <summary>
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/// The brush used to draw the text associated with the arrow.
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/// </summary>
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public Brush TextBrush
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{
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get
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{
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return textBrush_;
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}
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set
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{
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textBrush_ = value;
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}
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}
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/// <summary>
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/// Set the text to be drawn with a solid brush of this color.
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/// </summary>
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public Color TextColor
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{
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set
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{
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textBrush_ = new SolidBrush( value );
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}
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}
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/// <summary>
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/// The color of the pen used to draw the arrow.
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/// </summary>
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public Color ArrowColor
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{
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get
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{
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return pen_.Color;
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}
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set
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{
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pen_.Color = value;
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arrowBrush_ = new SolidBrush( value );
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}
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}
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/// <summary>
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/// The font used to draw the text associated with the arrow.
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/// </summary>
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public Font TextFont
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{
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get
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{
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return this.font_;
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}
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set
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{
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this.font_ = value;
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}
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}
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/// <summary>
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/// Offset the whole arrow back in the arrow direction this many pixels from the point it's pointing to.
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/// </summary>
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public int HeadOffset
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{
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get
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{
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return headOffset_;
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}
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set
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{
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headOffset_ = value;
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}
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}
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private int headOffset_ = 2;
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private Brush arrowBrush_ = new SolidBrush( Color.Black );
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private Brush textBrush_ = new SolidBrush( Color.Black );
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private Pen pen_ = new Pen( Color.Black );
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private Font font_;
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}
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}
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