/* * NPlot - A charting library for .NET * * ArrowItem.cs * Copyright (C) 2003-2006 Matt Howlett and others. * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * 3. Neither the name of NPlot nor the names of its contributors may * be used to endorse or promote products derived from this software without * specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE * OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED * OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Drawing; namespace NPlot { /// /// An Arrow IDrawable, with a text label that is automatically /// nicely positioned at the non-pointy end of the arrow. Future /// feature idea: have constructor that takes a dataset, and have /// the arrow know how to automatically set it's angle to avoid /// the data. /// public class ArrowItem : IDrawable { private void Init() { FontFamily fontFamily = new FontFamily("Arial"); font_ = new Font(fontFamily, 10, FontStyle.Regular, GraphicsUnit.Pixel); } /// /// Default constructor : /// text = "" /// angle = 45 degrees anticlockwise from horizontal. /// /// The position the arrow points to. public ArrowItem( PointD position ) { to_ = position; Init(); } /// /// Constructor /// /// The position the arrow points to. /// angle of arrow with respect to x axis. public ArrowItem( PointD position, double angle ) { to_ = position; angle_ = -angle; Init(); } /// /// Constructor /// /// The position the arrow points to. /// angle of arrow with respect to x axis. /// The text associated with the arrow. public ArrowItem( PointD position, double angle, string text ) { to_ = position; angle_ = -angle; text_ = text; Init(); } /// /// Text associated with the arrow. /// public string Text { get { return text_; } set { text_ = value; } } private string text_ = ""; /// /// Angle of arrow anti-clockwise to right horizontal in degrees. /// /// The code relating to this property in the Draw method is /// a bit weird. Internally, all rotations are clockwise [this is by /// accient, I wasn't concentrating when I was doing it and was half /// done before I realised]. The simplest way to make angle represent /// anti-clockwise rotation (as it is normal to do) is to make the /// get and set methods negate the provided value. public double Angle { get { return -angle_; } set { angle_ = -value; } } private double angle_ = -45.0; /// /// Physical length of the arrow. /// public float PhysicalLength { get { return physicalLength_; } set { physicalLength_ = value; } } private float physicalLength_ = 40.0f; /// /// The point the arrow points to. /// public PointD To { get { return to_; } set { to_ = value; } } private PointD to_; /// /// Size of the arrow head sides in pixels. /// public float HeadSize { get { return headSize_; } set { headSize_ = value; } } private float headSize_ = 10.0f; /// /// angle between sides of arrow head in degrees /// public float HeadAngle { get { return headAngle_; } set { headAngle_ = value; } } private float headAngle_ = 40.0f; /// /// Draws the arrow on a plot surface. /// /// graphics surface on which to draw /// The X-Axis to draw against. /// The Y-Axis to draw against. public void Draw( System.Drawing.Graphics g, PhysicalAxis xAxis, PhysicalAxis yAxis ) { if (this.To.X > xAxis.Axis.WorldMax || this.To.X < xAxis.Axis.WorldMin) return; if (this.To.Y > yAxis.Axis.WorldMax || this.To.Y < yAxis.Axis.WorldMin) return; double angle = this.angle_; if (this.angle_ < 0.0) { int mul = -(int)(this.angle_ / 360.0) + 2; angle = angle_ + 360.0 * (double)mul; } double normAngle = (double)angle % 360.0; // angle in range 0 -> 360. Point toPoint = new Point( (int)xAxis.WorldToPhysical( to_.X, true ).X, (int)yAxis.WorldToPhysical( to_.Y, true ).Y ); float xDir = (float)Math.Cos( normAngle * 2.0 * Math.PI / 360.0 ); float yDir = (float)Math.Sin( normAngle * 2.0 * Math.PI / 360.0 ); toPoint.X += (int)(xDir*headOffset_); toPoint.Y += (int)(yDir*headOffset_); float xOff = physicalLength_ * xDir; float yOff = physicalLength_ * yDir; Point fromPoint = new Point( (int)(toPoint.X + xOff), (int)(toPoint.Y + yOff) ); g.DrawLine( pen_, toPoint, fromPoint ); Point[] head = new Point[3]; head[0] = toPoint; xOff = headSize_ * (float)Math.Cos( (normAngle-headAngle_/2.0f) * 2.0 * Math.PI / 360.0 ); yOff = headSize_ * (float)Math.Sin( (normAngle-headAngle_/2.0f) * 2.0 * Math.PI / 360.0 ); head[1] = new Point( (int)(toPoint.X + xOff), (int)(toPoint.Y + yOff) ); float xOff2 = headSize_ * (float)Math.Cos( (normAngle+headAngle_/2.0f) * 2.0 * Math.PI / 360.0 ); float yOff2 = headSize_ * (float)Math.Sin( (normAngle+headAngle_/2.0f) * 2.0 * Math.PI / 360.0 ); head[2] = new Point( (int)(toPoint.X + xOff2), (int)(toPoint.Y + yOff2) ); g.FillPolygon( arrowBrush_, head ); SizeF textSize = g.MeasureString( text_, font_ ); SizeF halfSize = new SizeF( textSize.Width / 2.0f, textSize.Height / 2.0f ); float quadrantSlideLength = halfSize.Width + halfSize.Height; float quadrantF = (float)normAngle / 90.0f; // integer part gives quadrant. int quadrant = (int)quadrantF; // quadrant in. float prop = quadrantF - (float)quadrant; // proportion of way through this qadrant. float dist = prop * quadrantSlideLength; // distance along quarter of bounds rectangle. // now find the offset from the middle of the text box that the // rear end of the arrow should end at (reverse this to get position // of text box with respect to rear end of arrow). // // There is almost certainly an elgant way of doing this involving // trig functions to get all the signs right, but I'm about ready to // drop off to sleep at the moment, so this blatent method will have // to do. PointF offsetFromMiddle = new PointF( 0.0f, 0.0f ); switch (quadrant) { case 0: if (dist > halfSize.Height) { dist -= halfSize.Height; offsetFromMiddle = new PointF( -halfSize.Width + dist, halfSize.Height ); } else { offsetFromMiddle = new PointF( -halfSize.Width, - dist ); } break; case 1: if (dist > halfSize.Width) { dist -= halfSize.Width; offsetFromMiddle = new PointF( halfSize.Width, halfSize.Height - dist ); } else { offsetFromMiddle = new PointF( dist, halfSize.Height ); } break; case 2: if (dist > halfSize.Height) { dist -= halfSize.Height; offsetFromMiddle = new PointF( halfSize.Width - dist, -halfSize.Height ); } else { offsetFromMiddle = new PointF( halfSize.Width, -dist ); } break; case 3: if (dist > halfSize.Width) { dist -= halfSize.Width; offsetFromMiddle = new PointF( -halfSize.Width, -halfSize.Height + dist ); } else { offsetFromMiddle = new PointF( -dist, -halfSize.Height ); } break; default: throw new NPlotException( "Programmer error." ); } g.DrawString( text_, font_, textBrush_, (int)(fromPoint.X - halfSize.Width - offsetFromMiddle.X), (int)(fromPoint.Y - halfSize.Height + offsetFromMiddle.Y) ); } /// /// The brush used to draw the text associated with the arrow. /// public Brush TextBrush { get { return textBrush_; } set { textBrush_ = value; } } /// /// Set the text to be drawn with a solid brush of this color. /// public Color TextColor { set { textBrush_ = new SolidBrush( value ); } } /// /// The color of the pen used to draw the arrow. /// public Color ArrowColor { get { return pen_.Color; } set { pen_.Color = value; arrowBrush_ = new SolidBrush( value ); } } /// /// The font used to draw the text associated with the arrow. /// public Font TextFont { get { return this.font_; } set { this.font_ = value; } } /// /// Offset the whole arrow back in the arrow direction this many pixels from the point it's pointing to. /// public int HeadOffset { get { return headOffset_; } set { headOffset_ = value; } } private int headOffset_ = 2; private Brush arrowBrush_ = new SolidBrush( Color.Black ); private Brush textBrush_ = new SolidBrush( Color.Black ); private Pen pen_ = new Pen( Color.Black ); private Font font_; } }