/*
* NPlot - A charting library for .NET
*
* ArrowItem.cs
* Copyright (C) 2003-2006 Matt Howlett and others.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* 3. Neither the name of NPlot nor the names of its contributors may
* be used to endorse or promote products derived from this software without
* specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Drawing;
namespace NPlot
{
///
/// An Arrow IDrawable, with a text label that is automatically
/// nicely positioned at the non-pointy end of the arrow. Future
/// feature idea: have constructor that takes a dataset, and have
/// the arrow know how to automatically set it's angle to avoid
/// the data.
///
public class ArrowItem : IDrawable
{
private void Init()
{
FontFamily fontFamily = new FontFamily("Arial");
font_ = new Font(fontFamily, 10, FontStyle.Regular, GraphicsUnit.Pixel);
}
///
/// Default constructor :
/// text = ""
/// angle = 45 degrees anticlockwise from horizontal.
///
/// The position the arrow points to.
public ArrowItem( PointD position )
{
to_ = position;
Init();
}
///
/// Constructor
///
/// The position the arrow points to.
/// angle of arrow with respect to x axis.
public ArrowItem( PointD position, double angle )
{
to_ = position;
angle_ = -angle;
Init();
}
///
/// Constructor
///
/// The position the arrow points to.
/// angle of arrow with respect to x axis.
/// The text associated with the arrow.
public ArrowItem( PointD position, double angle, string text )
{
to_ = position;
angle_ = -angle;
text_ = text;
Init();
}
///
/// Text associated with the arrow.
///
public string Text
{
get
{
return text_;
}
set
{
text_ = value;
}
}
private string text_ = "";
///
/// Angle of arrow anti-clockwise to right horizontal in degrees.
///
/// The code relating to this property in the Draw method is
/// a bit weird. Internally, all rotations are clockwise [this is by
/// accient, I wasn't concentrating when I was doing it and was half
/// done before I realised]. The simplest way to make angle represent
/// anti-clockwise rotation (as it is normal to do) is to make the
/// get and set methods negate the provided value.
public double Angle
{
get
{
return -angle_;
}
set
{
angle_ = -value;
}
}
private double angle_ = -45.0;
///
/// Physical length of the arrow.
///
public float PhysicalLength
{
get
{
return physicalLength_;
}
set
{
physicalLength_ = value;
}
}
private float physicalLength_ = 40.0f;
///
/// The point the arrow points to.
///
public PointD To
{
get
{
return to_;
}
set
{
to_ = value;
}
}
private PointD to_;
///
/// Size of the arrow head sides in pixels.
///
public float HeadSize
{
get
{
return headSize_;
}
set
{
headSize_ = value;
}
}
private float headSize_ = 10.0f;
///
/// angle between sides of arrow head in degrees
///
public float HeadAngle
{
get
{
return headAngle_;
}
set
{
headAngle_ = value;
}
}
private float headAngle_ = 40.0f;
///
/// Draws the arrow on a plot surface.
///
/// graphics surface on which to draw
/// The X-Axis to draw against.
/// The Y-Axis to draw against.
public void Draw( System.Drawing.Graphics g, PhysicalAxis xAxis, PhysicalAxis yAxis )
{
if (this.To.X > xAxis.Axis.WorldMax || this.To.X < xAxis.Axis.WorldMin)
return;
if (this.To.Y > yAxis.Axis.WorldMax || this.To.Y < yAxis.Axis.WorldMin)
return;
double angle = this.angle_;
if (this.angle_ < 0.0)
{
int mul = -(int)(this.angle_ / 360.0) + 2;
angle = angle_ + 360.0 * (double)mul;
}
double normAngle = (double)angle % 360.0; // angle in range 0 -> 360.
Point toPoint = new Point(
(int)xAxis.WorldToPhysical( to_.X, true ).X,
(int)yAxis.WorldToPhysical( to_.Y, true ).Y );
float xDir = (float)Math.Cos( normAngle * 2.0 * Math.PI / 360.0 );
float yDir = (float)Math.Sin( normAngle * 2.0 * Math.PI / 360.0 );
toPoint.X += (int)(xDir*headOffset_);
toPoint.Y += (int)(yDir*headOffset_);
float xOff = physicalLength_ * xDir;
float yOff = physicalLength_ * yDir;
Point fromPoint = new Point(
(int)(toPoint.X + xOff),
(int)(toPoint.Y + yOff) );
g.DrawLine( pen_, toPoint, fromPoint );
Point[] head = new Point[3];
head[0] = toPoint;
xOff = headSize_ * (float)Math.Cos( (normAngle-headAngle_/2.0f) * 2.0 * Math.PI / 360.0 );
yOff = headSize_ * (float)Math.Sin( (normAngle-headAngle_/2.0f) * 2.0 * Math.PI / 360.0 );
head[1] = new Point(
(int)(toPoint.X + xOff),
(int)(toPoint.Y + yOff) );
float xOff2 = headSize_ * (float)Math.Cos( (normAngle+headAngle_/2.0f) * 2.0 * Math.PI / 360.0 );
float yOff2 = headSize_ * (float)Math.Sin( (normAngle+headAngle_/2.0f) * 2.0 * Math.PI / 360.0 );
head[2] = new Point(
(int)(toPoint.X + xOff2),
(int)(toPoint.Y + yOff2) );
g.FillPolygon( arrowBrush_, head );
SizeF textSize = g.MeasureString( text_, font_ );
SizeF halfSize = new SizeF( textSize.Width / 2.0f, textSize.Height / 2.0f );
float quadrantSlideLength = halfSize.Width + halfSize.Height;
float quadrantF = (float)normAngle / 90.0f; // integer part gives quadrant.
int quadrant = (int)quadrantF; // quadrant in.
float prop = quadrantF - (float)quadrant; // proportion of way through this qadrant.
float dist = prop * quadrantSlideLength; // distance along quarter of bounds rectangle.
// now find the offset from the middle of the text box that the
// rear end of the arrow should end at (reverse this to get position
// of text box with respect to rear end of arrow).
//
// There is almost certainly an elgant way of doing this involving
// trig functions to get all the signs right, but I'm about ready to
// drop off to sleep at the moment, so this blatent method will have
// to do.
PointF offsetFromMiddle = new PointF( 0.0f, 0.0f );
switch (quadrant)
{
case 0:
if (dist > halfSize.Height)
{
dist -= halfSize.Height;
offsetFromMiddle = new PointF( -halfSize.Width + dist, halfSize.Height );
}
else
{
offsetFromMiddle = new PointF( -halfSize.Width, - dist );
}
break;
case 1:
if (dist > halfSize.Width)
{
dist -= halfSize.Width;
offsetFromMiddle = new PointF( halfSize.Width, halfSize.Height - dist );
}
else
{
offsetFromMiddle = new PointF( dist, halfSize.Height );
}
break;
case 2:
if (dist > halfSize.Height)
{
dist -= halfSize.Height;
offsetFromMiddle = new PointF( halfSize.Width - dist, -halfSize.Height );
}
else
{
offsetFromMiddle = new PointF( halfSize.Width, -dist );
}
break;
case 3:
if (dist > halfSize.Width)
{
dist -= halfSize.Width;
offsetFromMiddle = new PointF( -halfSize.Width, -halfSize.Height + dist );
}
else
{
offsetFromMiddle = new PointF( -dist, -halfSize.Height );
}
break;
default:
throw new NPlotException( "Programmer error." );
}
g.DrawString(
text_, font_, textBrush_,
(int)(fromPoint.X - halfSize.Width - offsetFromMiddle.X),
(int)(fromPoint.Y - halfSize.Height + offsetFromMiddle.Y) );
}
///
/// The brush used to draw the text associated with the arrow.
///
public Brush TextBrush
{
get
{
return textBrush_;
}
set
{
textBrush_ = value;
}
}
///
/// Set the text to be drawn with a solid brush of this color.
///
public Color TextColor
{
set
{
textBrush_ = new SolidBrush( value );
}
}
///
/// The color of the pen used to draw the arrow.
///
public Color ArrowColor
{
get
{
return pen_.Color;
}
set
{
pen_.Color = value;
arrowBrush_ = new SolidBrush( value );
}
}
///
/// The font used to draw the text associated with the arrow.
///
public Font TextFont
{
get
{
return this.font_;
}
set
{
this.font_ = value;
}
}
///
/// Offset the whole arrow back in the arrow direction this many pixels from the point it's pointing to.
///
public int HeadOffset
{
get
{
return headOffset_;
}
set
{
headOffset_ = value;
}
}
private int headOffset_ = 2;
private Brush arrowBrush_ = new SolidBrush( Color.Black );
private Brush textBrush_ = new SolidBrush( Color.Black );
private Pen pen_ = new Pen( Color.Black );
private Font font_;
}
}