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mirror of https://github.com/weiju/amiga-stuff synced 2025-11-22 01:52:17 +00:00

merged blitplay repository

This commit is contained in:
Wei-ju Wu
2015-11-30 15:24:58 -08:00
parent bbc0d4d5c8
commit 4cb53b735e
9 changed files with 1064 additions and 0 deletions

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*.o
blitplay
refcode

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GNU LESSER GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
This version of the GNU Lesser General Public License incorporates
the terms and conditions of version 3 of the GNU General Public
License, supplemented by the additional permissions listed below.
0. Additional Definitions.
As used herein, "this License" refers to version 3 of the GNU Lesser
General Public License, and the "GNU GPL" refers to version 3 of the GNU
General Public License.
"The Library" refers to a covered work governed by this License,
other than an Application or a Combined Work as defined below.
An "Application" is any work that makes use of an interface provided
by the Library, but which is not otherwise based on the Library.
Defining a subclass of a class defined by the Library is deemed a mode
of using an interface provided by the Library.
A "Combined Work" is a work produced by combining or linking an
Application with the Library. The particular version of the Library
with which the Combined Work was made is also called the "Linked
Version".
The "Minimal Corresponding Source" for a Combined Work means the
Corresponding Source for the Combined Work, excluding any source code
for portions of the Combined Work that, considered in isolation, are
based on the Application, and not on the Linked Version.
The "Corresponding Application Code" for a Combined Work means the
object code and/or source code for the Application, including any data
and utility programs needed for reproducing the Combined Work from the
Application, but excluding the System Libraries of the Combined Work.
1. Exception to Section 3 of the GNU GPL.
You may convey a covered work under sections 3 and 4 of this License
without being bound by section 3 of the GNU GPL.
2. Conveying Modified Versions.
If you modify a copy of the Library, and, in your modifications, a
facility refers to a function or data to be supplied by an Application
that uses the facility (other than as an argument passed when the
facility is invoked), then you may convey a copy of the modified
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a) under this License, provided that you make a good faith effort to
ensure that, in the event an Application does not supply the
function or data, the facility still operates, and performs
whatever part of its purpose remains meaningful, or
b) under the GNU GPL, with none of the additional permissions of
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3. Object Code Incorporating Material from Library Header Files.
The object code form of an Application may incorporate material from
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5. Combined Libraries.
You may place library facilities that are a work based on the
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CC=vc +aos68k
CFLAGS=-c99 -I$(MUI_INC) -I$(NDK_INC) -DCLIB_MUIMASTER_PROTOS_H
OBJECTS=main.o canvas.o
EXE=blitplay
all: $(EXE)
clean:
rm -f *.o $(EXE)
c.o :
$(CC) $(CFLAGS) -c $<
$(EXE):$(OBJECTS) mui_util.h canvas.h
$(CC) $(OBJECTS) -lamiga -o $(EXE)

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# Blitter Playground
This is an application to tinker with the Blitter under Amiga OS 2.x/3.x.
It was inspired by Blitlab, an application originally written for
Amiga OS 1.x.
The application was written and tested with the VBCC cross compiler
on GNU/Linux, and requires two environment variables to be set:
* NDK_INC should point to your NDK C include directory
* MUI_INC should point to your MUI 3.8 include directory
If VBCC, NDK and MUI were setup correctly, you should be
able to build the application on a GNU/Linux system with a simple
<code>make</code>
The resulting blitplay application can be executed on a classic
680x0 Amiga system or the corresponding UAE configuration.
This application was tested on an Amiga 4000 configuration on
FS-UAE, but it should work on any other 2.x/3.x 68k system as well.
-- Wei-ju Wu April 23rd, 2013

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/* canvas.c - implementation of the Canvas MUI class */
#include <stdio.h>
#include <libraries/mui.h>
#include <clib/alib_protos.h>
#include <inline/muimaster_protos.h>
#include <clib/graphics_protos.h>
#include <clib/utility_protos.h>
#include "canvas.h"
/*
* For now, we use the real dimensions and use those as a base for the
* blit view area. This makes things easy, we also just use one bitplane
* at the moment
*/
#define CANVAS_WIDTH 320
#define CANVAS_HEIGHT 32
#define CANVAS_DEPTH 1
#define CANVAS_FLAGS BMF_DISPLAYABLE | BMF_CLEAR
extern struct Library *MUIMasterBase;
struct CanvasData {
/* dimensions of the canvas */
LONG left, top, width, height;
/* bitmap pointer */
struct BitMap *bitmap;
/* pointers to the x display and y display gadgets */
Object *xdisplay, *ydisplay;
/* drawing state */
int mousex, mousey, is_drawing;
};
/* This is the new method dispatcher for our custom bitmap class */
ULONG mSetup(struct IClass *cl, Object *obj, struct MUIP_Setup *msg)
{
if (!DoSuperMethodA(cl, obj, (APTR) msg)) return FALSE;
MUI_RequestIDCMP(obj, IDCMP_MOUSEBUTTONS|IDCMP_MOUSEMOVE);
return TRUE;
}
ULONG mCleanup(struct IClass *cl, Object *obj, struct MUIP_Cleanup *msg)
{
MUI_RejectIDCMP(obj, IDCMP_MOUSEBUTTONS|IDCMP_MOUSEMOVE);
return DoSuperMethodA(cl, obj, (APTR) msg);
}
ULONG mAskMinMax(struct IClass *cl, Object *obj, struct MUIP_AskMinMax *msg)
{
DoSuperMethodA(cl, obj, (APTR) msg);
msg->MinMaxInfo->MinWidth += CANVAS_WIDTH;
msg->MinMaxInfo->DefWidth += CANVAS_WIDTH;
msg->MinMaxInfo->MaxWidth += CANVAS_WIDTH;
msg->MinMaxInfo->MinHeight += CANVAS_HEIGHT;
msg->MinMaxInfo->DefHeight += CANVAS_HEIGHT;
msg->MinMaxInfo->MaxHeight += CANVAS_HEIGHT;
return 0;
}
ULONG mDraw(struct IClass *cl, Object *obj, struct MUIP_Draw *msg)
{
struct CanvasData *data = INST_DATA(cl, obj);
ULONG result = 0;
int pixelnum = (data->mousey - data->top) * CANVAS_WIDTH + (data->mousex - data->left),
byteOff = 0, bitnum = 0;
DoSuperMethodA(cl, obj, (APTR) msg);
if (msg->flags & MADF_DRAWUPDATE) {
/*
we draw directly into the window's RastPort, note that there is no
clipping !!!
*/
byteOff = pixelnum / 8;
bitnum = pixelnum & 0x07;
data->bitmap->Planes[0][byteOff] |= 1 << ((7 - bitnum));
BltBitMapRastPort(data->bitmap, 0, 0, _rp(obj),
data->left, data->top,
CANVAS_WIDTH, CANVAS_HEIGHT,
0xc0);
} else if (msg->flags & MADF_DRAWOBJECT) {
LONG leftEdge, topEdge, innerLeft, innerTop;
GetAttr(MUIA_LeftEdge, obj, &leftEdge);
GetAttr(MUIA_TopEdge, obj, &topEdge);
GetAttr(MUIA_InnerLeft, obj, &innerLeft);
GetAttr(MUIA_InnerTop, obj, &innerTop);
data->left = leftEdge + innerLeft + 2; /* I think the "off" sizes */
data->top = topEdge + innerTop + 1; /* are actually the borders TODO */
data->width = CANVAS_WIDTH;
data->height = CANVAS_HEIGHT;
/*
printf("updating component l = %d, t = %d, il = %d it = %d\n",
(int) leftEdge, (int) topEdge, (int) innerLeft, (int) innerTop);
*/
BltBitMapRastPort(data->bitmap, 0, 0, _rp(obj),
data->left, data->top,
CANVAS_WIDTH, CANVAS_HEIGHT,
0xc0);
}
return 0;
}
ULONG mHandleInput(struct IClass *cl, Object *obj, struct MUIP_HandleInput *msg)
{
struct CanvasData *data = INST_DATA(cl, obj);
LONG mx, my;
if (msg->imsg) {
switch (msg->imsg->Class) {
case IDCMP_MOUSEBUTTONS:
mx = msg->imsg->MouseX;
my = msg->imsg->MouseY;
if (mx >= data->left && mx < data->left + data->width
&& my >= data->top && my < data->top + data->height) {
data->is_drawing = msg->imsg->Code == SELECTDOWN;
if (data->is_drawing) {
data->mousex = msg->imsg->MouseX;
data->mousey = msg->imsg->MouseY;
MUI_Redraw(obj, MADF_DRAWUPDATE);
}
}
break;
case IDCMP_MOUSEMOVE:
/* only handle movements inside the boundaries */
mx = msg->imsg->MouseX;
my = msg->imsg->MouseY;
if (mx >= data->left && mx < data->left + data->width
&& my >= data->top && my < data->top + data->height) {
int index = (my - data->top) * CANVAS_WIDTH + (mx - data->left);
if (data->xdisplay)
set(data->xdisplay, MUIA_String_Integer, index / 16);
if (data->ydisplay)
set(data->ydisplay, MUIA_String_Integer, index % 16);
if (data->is_drawing) {
data->mousex = msg->imsg->MouseX;
data->mousey = msg->imsg->MouseY;
MUI_Redraw(obj, MADF_DRAWUPDATE);
}
}
break;
default:
break;
}
}
return DoSuperMethodA(cl, obj, (APTR) msg);
}
ULONG mNewInstance(struct IClass *cl, Object *obj, struct opSet *msg)
{
struct TagItem *tagListState = msg->ops_AttrList, *tag;
Object *instance = (Object *) DoSuperMethodA(cl, obj, (APTR) msg);
struct CanvasData *data = INST_DATA(cl, instance);
/* This is the way to allocate the bitmap in an application for > V39 */
data->bitmap = AllocBitMap(CANVAS_WIDTH, CANVAS_HEIGHT, CANVAS_DEPTH,
CANVAS_FLAGS, NULL);
while (tag = NextTagItem(&tagListState)) {
switch (tag->ti_Tag) {
case CANVASA_XDISPLAY:
data->xdisplay = (Object *) tag->ti_Data;
break;
case CANVASA_YDISPLAY:
data->ydisplay = (Object *) tag->ti_Data;
break;
}
}
return (ULONG) instance;
}
ULONG mDisposeInstance(struct IClass *cl, Object *obj, struct opSet *msg)
{
struct CanvasData *data = INST_DATA(cl, obj);
/* Wait for blitter always, when freeing bitmap */
WaitBlit();
FreeBitMap(data->bitmap);
return DoSuperMethodA(cl, obj, (APTR) msg);
}
ULONG mGet(struct IClass *cl, Object *obj, struct opGet *msg)
{
struct CanvasData *data = INST_DATA(cl, obj);
switch (msg->opg_AttrID) {
case CANVASA_BITMAP:
*(msg->opg_Storage) = (ULONG) data->bitmap;
return TRUE;
default:
break;
}
return DoSuperMethodA(cl, obj, (APTR) msg);
}
ULONG CanvasDispatcher(__reg("a0") struct IClass *cl,
__reg("a2") Object *obj,
__reg("a1") Msg msg)
{
switch (msg->MethodID) {
case OM_NEW: return mNewInstance(cl, obj, (APTR) msg);
case OM_DISPOSE: return mDisposeInstance(cl, obj, (APTR) msg);
case OM_GET: return mGet(cl, obj, (APTR) msg);
case MUIM_AskMinMax: return mAskMinMax(cl, obj, (APTR) msg);
case MUIM_Draw: return mDraw(cl, obj, (APTR) msg);
case MUIM_HandleInput: return mHandleInput(cl, obj, (APTR) msg);
case MUIM_Setup: return mSetup(cl, obj, (APTR) msg);
case MUIM_Cleanup: return mCleanup(cl, obj, (APTR) msg);
default:
break;
}
return DoSuperMethodA(cl, obj, msg);
}
struct MUI_CustomClass *CreateCanvasClass()
{
return MUI_CreateCustomClass(NULL, MUIC_Area, NULL,
sizeof(struct CanvasData),
(APTR) CanvasDispatcher);
}

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#ifndef __CANVAS_H__
#define __CANVAS_H__
/*
* A custom MUI class for a canvas where the user can freely draw
* with the mouse.
* The CANVASA_XDISPLAY/CANVASA_YDISPLAY attributes are pointers
* to MUI string gadgets and will be used to display the relative
* mouse x and y coordinates if they are defined.
*/
#define CANVASA_XDISPLAY (TAG_USER + 1)
#define CANVASA_YDISPLAY (TAG_USER + 2)
#define CANVASA_BITMAP (TAG_USER + 3)
extern struct MUI_CustomClass *CreateCanvasClass();
#endif /* __CANVAS_H__ */

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/*
main.c - MUI application to play with the blitter
This code was written to be compiled with either VBCC
*/
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <exec/types.h>
#include <intuition/classes.h>
#include <intuition/gadgetclass.h>
#include <intuition/imageclass.h>
#include <intuition/icclass.h>
#include <graphics/gfx.h>
#include <libraries/gadtools.h>
#include <utility/tagitem.h>
#include <clib/exec_protos.h>
#include <clib/graphics_protos.h>
#include <clib/alib_protos.h>
#include <libraries/mui.h>
#include <inline/muimaster_protos.h>
#include "mui_util.h"
#include "canvas.h"
/*
This is one of the magic variables of an Amiga program:
the address of this structure is set to the base
address of the custom registers and the structure corresponds
to the memory layout of the custom registers, so we reads
and writes are direct accesses to the memory-mapped custom
chip registers.
*/
extern struct Custom custom;
/*
Make sure that these pointers to the library bases are set to a valid values.
The BOOPSI/MUI/Intuition/Graphics calls expect it and will crash the
application in spectacular ways.
*/
struct Library *IntuitionBase = NULL, *MUIMasterBase = NULL,
*GfxBase = NULL, *UtilityBase = NULL;
BOOL Init()
{
if (!(IntuitionBase = OpenLibrary("intuition.library", 39))) return 0;
if (!(GfxBase = OpenLibrary("graphics.library", 39))) {
CloseLibrary(IntuitionBase);
return 0;
}
if (!(UtilityBase = OpenLibrary("utility.library", 39))) {
CloseLibrary(GfxBase);
CloseLibrary(IntuitionBase);
return 0;
}
if (!(MUIMasterBase = OpenLibrary(MUIMASTER_NAME, 19))) {
CloseLibrary(UtilityBase);
CloseLibrary(GfxBase);
CloseLibrary(IntuitionBase);
return 0;
}
return 1;
}
void Cleanup()
{
if (MUIMasterBase) CloseLibrary(MUIMasterBase);
if (UtilityBase) CloseLibrary(UtilityBase);
if (GfxBase) CloseLibrary(GfxBase);
if (IntuitionBase) CloseLibrary(IntuitionBase);
}
/* For simplicity, I just have all the controls as a module-global
variable, so the handlers can access them */
Object *strAddrA, *strModA, *strShiftA, *strDataA, *strAFWM, *strALWM;
Object *strAddrB, *strModB, *strShiftB, *strDataB;
Object *strAddrC, *strModC, *strDataC;
Object *strAddrD, *strModD;
Object *window, *canvas, *strWidth, *strHeight, *strFunction;
LONG selectDMAA = 0, selectDMAB = 0, selectDMAC = 0, selectDMAD = 0;
/* We have a select func per DMA group - it's cleaner */
ULONG SelectDMAChannelAFunc(__reg("a0") struct Hook *h,
__reg("a2") Object *app,
__reg("a1") Object **pObj)
{
get(*pObj, MUIA_Selected, &selectDMAA);
set(strAddrA, MUIA_Disabled, !selectDMAA);
set(strModA, MUIA_Disabled, !selectDMAA);
set(strDataA, MUIA_Disabled, !selectDMAA);
set(strShiftA, MUIA_Disabled, !selectDMAA);
set(strAFWM, MUIA_Disabled, !selectDMAA);
set(strALWM, MUIA_Disabled, !selectDMAA);
return 0;
}
ULONG SelectDMAChannelBFunc(__reg("a0") struct Hook *h,
__reg("a2") Object *app,
__reg("a1") Object **pObj)
{
get(*pObj, MUIA_Selected, &selectDMAB);
set(strAddrB, MUIA_Disabled, !selectDMAB);
set(strModB, MUIA_Disabled, !selectDMAB);
set(strDataB, MUIA_Disabled, !selectDMAB);
set(strShiftB, MUIA_Disabled, !selectDMAB);
return 0;
}
ULONG SelectDMAChannelCFunc(__reg("a0") struct Hook *h,
__reg("a2") Object *app,
__reg("a1") Object **pObj)
{
get(*pObj, MUIA_Selected, &selectDMAC);
set(strAddrC, MUIA_Disabled, !selectDMAC);
set(strModC, MUIA_Disabled, !selectDMAC);
set(strDataC, MUIA_Disabled, !selectDMAC);
return 0;
}
ULONG SelectDMAChannelDFunc(__reg("a0") struct Hook *h,
__reg("a2") Object *app,
__reg("a1") Object **pObj)
{
get(*pObj, MUIA_Selected, &selectDMAD);
set(strAddrD, MUIA_Disabled, !selectDMAD);
set(strModD, MUIA_Disabled, !selectDMAD);
return 0;
}
BOOL IsBlitSafe(Object *app, Object *win)
{
int flags = 0;
if (!selectDMAD) return TRUE; /* If destination is off, why bother ? */
/* Now we need to check the sizes for validity */
//MUI_Request(app, win, flags, "Unsafe Blit", "OK",
// "Can not perform blit");
return TRUE;
}
void DoBlit(Object *app)
{
char *str;
LONG functionNum, blitWidth, blitHeight, activeChannels = 0;
LONG addrA, modA, dataA, shiftA, addrB, modB, dataB, shiftB,
addrC, modC, dataC, addrD, modD;
PLANEPTR bitplane;
struct BitMap *bitmap;
get(strAddrA, MUIA_String_Contents, (LONG *) &str);
get(canvas, CANVASA_BITMAP, (ULONG *) &bitmap);
get(strFunction, MUIA_String_Integer, (LONG *) &functionNum);
get(strWidth, MUIA_String_Integer, (LONG *) &blitWidth);
get(strHeight, MUIA_String_Integer, (LONG *) &blitHeight);
bitplane = bitmap->Planes[0];
get(strAddrA, MUIA_String_Integer, (LONG *) &addrA);
get(strModA, MUIA_String_Integer, (LONG *) &modA);
get(strDataA, MUIA_String_Integer, (LONG *) &dataA);
get(strShiftA, MUIA_String_Integer, (LONG *) &shiftA);
get(strAddrB, MUIA_String_Integer, (LONG *) &addrB);
get(strModB, MUIA_String_Integer, (LONG *) &modB);
get(strDataB, MUIA_String_Integer, (LONG *) &dataB);
get(strShiftB, MUIA_String_Integer, (LONG *) &shiftB);
get(strAddrC, MUIA_String_Integer, (LONG *) &addrC);
get(strModC, MUIA_String_Integer, (LONG *) &modC);
get(strDataC, MUIA_String_Integer, (LONG *) &dataC);
get(strAddrD, MUIA_String_Integer, (LONG *) &addrD);
get(strModD, MUIA_String_Integer, (LONG *) &modD);
printf("you pushed me ! '%s', function: %d\n", str, (int) functionNum);
/* do the blit action */
if (selectDMAA) activeChannels |= BC0F_SRCA;
if (selectDMAB) activeChannels |= BC0F_SRCB;
if (selectDMAC) activeChannels |= BC0F_SRCC;
if (selectDMAD) activeChannels |= BC0F_DEST;
if (IsBlitSafe(app, window)) {
OwnBlitter();
WaitBlit();
custom.bltcon0 = activeChannels | (functionNum & 0xff);
custom.bltcon1 = 0x0000;
custom.bltadat = dataA;
custom.bltbdat = dataB;
custom.bltcdat = dataC;
custom.bltamod = modA;
custom.bltbmod = modB;
custom.bltcmod = modC;
custom.bltdmod = modD;
custom.bltafwm = 0xffff;
custom.bltalwm = 0xffff;
custom.bltapt = bitplane + addrA;
custom.bltbpt = bitplane + addrB;
custom.bltcpt = bitplane + addrC;
custom.bltdpt = bitplane + addrD;
custom.bltsize = (blitHeight << 6) | blitWidth; /* max 20 x 32 (320x32 pixel ) */
DisownBlitter();
MUI_Redraw(canvas, MADF_DRAWUPDATE);
}
}
#define ACCEPT_POSITIVE_NUMS "0123456789"
#define ACCEPT_BINARY "01%"
#define ACCEPT_HEX "0123456789ABCDEFXabcdefx"
/* Menu definition */
/* Menu ids */
enum {
MENU_NONE, MENU_PROJECT, MENU_ABOUT, MENU_QUIT,
MENU_EXECUTE, MENU_GO,
/* AREXX commands */
ID_PING
};
/* Menu structure */
static struct NewMenu menudata[] = {
{NM_TITLE, "Project", 0, 0, 0, (APTR) MENU_PROJECT},
{NM_ITEM, "About", "?", 0, 0, (APTR) MENU_ABOUT},
{NM_ITEM, NM_BARLABEL, 0, 0, 0, (APTR) MENU_NONE},
{NM_ITEM, "Quit", "Q", 0, 0, (APTR) MENU_QUIT},
{NM_TITLE, "Execute", 0, 0, 0, (APTR) MENU_EXECUTE},
{NM_ITEM, "Go !", "G", 0, 0, (APTR) MENU_GO},
{NM_END, NULL, 0, 0, 0, NULL }
};
/* send simple commands with
address blitplay.1 <command>
*/
static struct MUI_Command arexx_commands[] = {
{"ping", MC_TEMPLATE_ID, ID_PING, NULL},
{NULL, NULL, 0, NULL}
};
static char *pageTitles[] = {"Copy/Block Mode", "Line Mode", NULL };
int main(int argc, char **argv)
{
int plane_size;
struct MUI_CustomClass *canvasClass;
Object *app = NULL, *xdisplay = NULL, *ydisplay;
Object *cmEnableDMA[4];
struct Hook SelectDMAChannelAHook = { {0, 0}, SelectDMAChannelAFunc, NULL, NULL };
struct Hook SelectDMAChannelBHook = { {0, 0}, SelectDMAChannelBFunc, NULL, NULL };
struct Hook SelectDMAChannelCHook = { {0, 0}, SelectDMAChannelCFunc, NULL, NULL };
struct Hook SelectDMAChannelDHook = { {0, 0}, SelectDMAChannelDFunc, NULL, NULL };
if (!Init())
{
printf("Cannot open libs\n");
return 0;
}
printf("custom base: %04x\n", (int) &custom);
/* override the BitMap class to support drawing with the mouse */
if (!(canvasClass = CreateCanvasClass())) {
Cleanup();
return 0;
}
xdisplay = StringObject,
MUIA_String_Integer, 0,
MUIA_String_Accept, ACCEPT_POSITIVE_NUMS,
MUIA_String_Format, MUIV_String_Format_Right,
End;
ydisplay = StringObject,
MUIA_String_Integer, 0,
MUIA_String_Accept, ACCEPT_POSITIVE_NUMS,
MUIA_String_Format, MUIV_String_Format_Right,
End;
app = ApplicationObject,
MUIA_Application_Title, "BlitterPlayground",
MUIA_Application_Version, "1.0",
MUIA_Application_Copyright, "©2013, Wei-ju Wu",
MUIA_Application_Author, "Wei-ju Wu",
MUIA_Application_Description, "A Blitter Toy",
MUIA_Application_Base, "blitplay",
MUIA_Application_Commands, arexx_commands,
SubWindow, window = WindowObject,
MUIA_Window_Title, "Blitter Playground 1.0",
MUIA_Window_ID, MAKE_ID('A', 'P', 'P', 'W'),
MUIA_Window_AppWindow, TRUE,
MUIA_Background, MUII_WindowBack,
MUIA_Window_Menustrip, MUI_MakeObject(MUIO_MenustripNM, menudata, 0),
MUIA_Window_SizeGadget, FALSE,
WindowContents, VGroup,
Child, HGroup,
Child, canvas = NewObject(canvasClass->mcc_Class, NULL,
CANVASA_XDISPLAY, xdisplay,
CANVASA_YDISPLAY, ydisplay,
MUIA_Frame, MUIV_Frame_Text,
TAG_DONE),
Child, ColGroup(2),
Child, Label("Address (M+): "),
Child, xdisplay,
Child, Label("Shift: "),
Child, ydisplay,
End,
/* define a frame around the bitmap */
MUIA_Frame, MUIV_Frame_Group,
End,
Child, HGroup,
Child, Label("Width"),
Child, strWidth = StringObject,
StringFrame,
MUIA_CycleChain, 1,
MUIA_String_Integer, 0,
MUIA_String_MaxLen, 3,
MUIA_String_Accept, ACCEPT_POSITIVE_NUMS,
MUIA_String_Format, MUIV_String_Format_Right,
MUIA_ShortHelp, "Width of blit in 16-bit words",
MUIA_MaxWidth, 60,
End,
Child, Label("Height"),
Child, strHeight = StringObject,
StringFrame,
MUIA_CycleChain, 1,
MUIA_String_Integer, 0,
MUIA_String_MaxLen, 3,
MUIA_String_Accept, ACCEPT_POSITIVE_NUMS,
MUIA_String_Format, MUIV_String_Format_Right,
MUIA_ShortHelp, "Height of blit in pixels",
MUIA_MaxWidth, 60,
End,
Child, Label("Function"),
Child, strFunction = StringObject,
StringFrame,
MUIA_CycleChain, 1,
MUIA_String_Integer, 0,
MUIA_String_MaxLen, 4,
MUIA_String_Accept, ACCEPT_POSITIVE_NUMS,
MUIA_String_Format, MUIV_String_Format_Right,
MUIA_ShortHelp, "Function number",
MUIA_MaxWidth, 60,
End,
End,
Child, RegisterGroup(pageTitles),
MUIA_Register_Frame, TRUE,
/* DMA channel setup */
Child, VGroup,
MUIA_Frame, MUIV_Frame_Group,
MUIA_FrameTitle, "DMA Channels",
Child, ColGroup(6),
/* Headers */
Child, Label("Ch"),
Child, Label("Use"),
Child, Label("Address"),
Child, Label("Modulo"),
Child, Label("Data"),
Child, Label("Shift"),
/* Channel A inputs */
Child, Label("A"),
Child, cmEnableDMA[0] = CheckMark(FALSE),
Child, strAddrA = StringObject,
StringFrame,
MUIA_CycleChain, 1,
MUIA_String_Integer, 0,
MUIA_String_Accept, ACCEPT_POSITIVE_NUMS,
MUIA_String_Format, MUIV_String_Format_Right,
MUIA_Disabled, TRUE,
MUIA_ShortHelp, "Source address DMA channel A",
End,
Child, strModA = StringObject,
StringFrame,
MUIA_CycleChain, 1,
MUIA_String_Integer, 0,
MUIA_String_Accept, ACCEPT_POSITIVE_NUMS,
MUIA_String_Format, MUIV_String_Format_Right,
MUIA_Disabled, TRUE,
MUIA_ShortHelp, "Modulo DMA channel A",
End,
Child, strDataA = StringObject,
StringFrame,
MUIA_CycleChain, 1,
MUIA_String_Integer, 0,
MUIA_String_Accept, ACCEPT_POSITIVE_NUMS,
MUIA_String_Format, MUIV_String_Format_Right,
MUIA_Disabled, TRUE,
MUIA_ShortHelp, "Data register DMA channel A",
End,
Child, strShiftA = StringObject,
StringFrame,
MUIA_CycleChain, 1,
MUIA_String_Integer, 0,
MUIA_String_MaxLen, 3,
MUIA_String_Accept, ACCEPT_POSITIVE_NUMS,
MUIA_String_Format, MUIV_String_Format_Right,
MUIA_Disabled, TRUE,
MUIA_ShortHelp, "Shift register DMA channel A",
End,
/* Channel B inputs */
Child, Label("B"),
Child, cmEnableDMA[1] = CheckMark(FALSE),
Child, strAddrB = StringObject,
StringFrame,
MUIA_CycleChain, 1,
MUIA_String_Integer, 0,
MUIA_String_Accept, ACCEPT_POSITIVE_NUMS,
MUIA_String_Format, MUIV_String_Format_Right,
MUIA_Disabled, TRUE,
MUIA_ShortHelp, "Source address DMA channel B",
End,
Child, strModB = StringObject,
StringFrame,
MUIA_CycleChain, 1,
MUIA_String_Integer, 0,
MUIA_String_Accept, ACCEPT_POSITIVE_NUMS,
MUIA_String_Format, MUIV_String_Format_Right,
MUIA_Disabled, TRUE,
End,
Child, strDataB = StringObject,
StringFrame,
MUIA_CycleChain, 1,
MUIA_String_Integer, 0,
MUIA_String_Accept, ACCEPT_POSITIVE_NUMS,
MUIA_String_Format, MUIV_String_Format_Right,
MUIA_Disabled, TRUE,
MUIA_ShortHelp, "Modulo DMA channel B",
End,
Child, strShiftB = StringObject,
StringFrame,
MUIA_CycleChain, 1,
MUIA_String_Integer, 0,
MUIA_String_MaxLen, 3,
MUIA_String_Accept, ACCEPT_POSITIVE_NUMS,
MUIA_String_Format, MUIV_String_Format_Right,
MUIA_Disabled, TRUE,
MUIA_ShortHelp, "Data register DMA channel B",
End,
/* Channel C inputs */
Child, Label("C"),
Child, cmEnableDMA[2] = CheckMark(FALSE),
Child, strAddrC = StringObject,
StringFrame,
MUIA_CycleChain, 1,
MUIA_String_Integer, 0,
MUIA_String_Accept, ACCEPT_POSITIVE_NUMS,
MUIA_String_Format, MUIV_String_Format_Right,
MUIA_Disabled, TRUE,
MUIA_ShortHelp, "Source address DMA channel C",
End,
Child, strModC = StringObject,
StringFrame,
MUIA_CycleChain, 1,
MUIA_String_Integer, 0,
MUIA_String_Accept, ACCEPT_POSITIVE_NUMS,
MUIA_String_Format, MUIV_String_Format_Right,
MUIA_Disabled, TRUE,
MUIA_ShortHelp, "Modulo DMA channel C",
End,
Child, strDataC = StringObject,
StringFrame,
MUIA_CycleChain, 1,
MUIA_String_Integer, 0,
MUIA_String_Accept, ACCEPT_POSITIVE_NUMS,
MUIA_String_Format, MUIV_String_Format_Right,
MUIA_Disabled, TRUE,
MUIA_ShortHelp, "Data register DMA channel C",
End,
Child, RectangleObject,
MUIA_MaxWidth, 40,
End,
/* Channel D inputs */
Child, Label("D"),
Child, cmEnableDMA[3] = CheckMark(FALSE),
Child, strAddrD = StringObject,
StringFrame,
MUIA_CycleChain, 1,
MUIA_String_Integer, 0,
MUIA_String_Accept, ACCEPT_POSITIVE_NUMS,
MUIA_String_Format, MUIV_String_Format_Right,
MUIA_Disabled, TRUE,
MUIA_ShortHelp, "Source address DMA channel D",
End,
Child, strModD = StringObject,
StringFrame,
MUIA_CycleChain, 1,
MUIA_String_Integer, 0,
MUIA_String_Accept, ACCEPT_POSITIVE_NUMS,
MUIA_String_Format, MUIV_String_Format_Right,
MUIA_Disabled, TRUE,
MUIA_ShortHelp, "Modulo DMA channel D",
MUIA_MaxWidth, 50,
End,
Child, RectangleObject,
MUIA_MaxWidth, 50,
End,
Child, RectangleObject,
MUIA_MaxWidth, 50,
End,
End, /* ColGroup */
Child, HGroup,
Child, Label("Ch. A FWM"),
Child, strAFWM = StringObject,
StringFrame,
MUIA_CycleChain, 1,
MUIA_String_Contents, "%1111111111111111",
MUIA_String_MaxLen, 18,
MUIA_String_Accept, ACCEPT_BINARY,
MUIA_String_Format, MUIV_String_Format_Right,
MUIA_Disabled, TRUE,
MUIA_ShortHelp, "First word mask channel A",
End,
Child, Label("Ch. A LWM"),
Child, strALWM = StringObject,
StringFrame,
MUIA_CycleChain, 1,
MUIA_String_Contents, "%1111111111111111",
MUIA_String_MaxLen, 18,
MUIA_String_Accept, ACCEPT_BINARY,
MUIA_String_Format, MUIV_String_Format_Right,
MUIA_Disabled, TRUE,
MUIA_ShortHelp, "Last word mask channel A",
End,
End,
End, /* DMA channel setup */
End, /* Register */
End,
End,
End;
if (!app) {
printf("Cannot create application.\n");
return 0;
}
DoMethod(window, MUIM_Notify, MUIA_Window_CloseRequest, TRUE,
app, 2, MUIM_Application_ReturnID, MUIV_Application_ReturnID_Quit);
DoMethod(cmEnableDMA[0], MUIM_Notify, MUIA_Selected, MUIV_EveryTime,
app, 3, MUIM_CallHook, &SelectDMAChannelAHook, cmEnableDMA[0]);
DoMethod(cmEnableDMA[1], MUIM_Notify, MUIA_Selected, MUIV_EveryTime,
app, 3, MUIM_CallHook, &SelectDMAChannelBHook, cmEnableDMA[1]);
DoMethod(cmEnableDMA[2], MUIM_Notify, MUIA_Selected, MUIV_EveryTime,
app, 3, MUIM_CallHook, &SelectDMAChannelCHook, cmEnableDMA[2]);
DoMethod(cmEnableDMA[3], MUIM_Notify, MUIA_Selected, MUIV_EveryTime,
app, 3, MUIM_CallHook, &SelectDMAChannelDHook, cmEnableDMA[3]);
SetAttrs(window, MUIA_Window_Open, TRUE, TAG_DONE);
{
BOOL running = TRUE;
ULONG sigs = 0, id;
while (running) {
id = DoMethod(app, MUIM_Application_NewInput, &sigs);
switch(id)
{
case MENU_QUIT:
case MUIV_Application_ReturnID_Quit:
running = FALSE;
break;
case MENU_ABOUT:
MUI_Request(app, window, 0, NULL, "Close", "Blitter Playground 1.0");
break;
case MENU_GO:
DoBlit(app);
break;
case ID_PING:
printf("Ping !\n");
break;
default:
break;
}
if (running && sigs) {
sigs = Wait(sigs | SIGBREAKF_CTRL_C);
if (sigs & SIGBREAKF_CTRL_C) break;
}
}
}
set((APTR) window, MUIA_Window_Open, FALSE);
MUI_DisposeObject(app);
MUI_DeleteCustomClass(canvasClass);
Cleanup();
return 0;
}

9
blitplay/mui_util.h Normal file
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@ -0,0 +1,9 @@
#pragma once
#ifndef __MUI_UTIL_H__
#define __MUI_UTIL_H__
#ifndef MAKE_ID
#define MAKE_ID(a,b,c,d) ((ULONG) (a)<<24 | (ULONG) (b)<<16 | (ULONG) (c)<<8 | (ULONG) (d))
#endif
#endif /* __MUI_UTIL_H__ */

3
blitplay/rexx/ping.rexx Normal file
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/* ping.rexx - sends a ping to the application, run with rx ping */
address "BLITPLAY.1" "ping"