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eb7a1520cd
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new level
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2016-05-15 16:43:07 +10:00 |
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2f73df9016
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credits
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2016-05-15 16:22:47 +10:00 |
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c61d693972
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collisions work after scrolling stop
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2016-05-15 15:07:54 +10:00 |
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14c4af7ba8
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experimenting with game difficulty
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2016-05-15 13:43:14 +10:00 |
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3dd4ce9a19
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removed use of d6 for frameCount
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2016-05-15 10:51:54 +10:00 |
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cd6bc5f561
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prevent illegal moves onto safe tiles
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2016-05-14 18:46:23 +10:00 |
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8def0bd2aa
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simple menu screen
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2016-05-14 16:44:13 +10:00 |
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50b54f3d80
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refactor for level support
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2016-05-13 20:54:45 +10:00 |
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598094f6e1
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level switching wip
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2016-05-13 14:22:18 +10:00 |
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167696cd3b
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level switching wip
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2016-05-13 14:06:35 +10:00 |
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0cfdfdc88a
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level switching wip
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2016-05-13 13:53:02 +10:00 |
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fe4d9688d5
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hide sprites during message screen
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2016-05-12 17:42:59 +10:00 |
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448aece537
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double buffered item sprites
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2016-05-12 16:47:28 +10:00 |
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08145cfb48
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more robust pathway rendering/clearing
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2016-05-12 13:56:21 +10:00 |
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6a2ffb1b4f
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new joystick wait
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2016-05-12 09:39:37 +10:00 |
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c2df9f91ff
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load music on demand
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2016-05-11 17:35:38 +10:00 |
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4f16f3d750
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fixed a few item display bugs
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2016-05-11 17:35:17 +10:00 |
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e428d2211f
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don't be quite as wasteful with ram
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2016-05-10 19:30:38 +10:00 |
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537db42709
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output grey pal files
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2016-05-10 16:58:15 +10:00 |
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064f0e8849
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switch background palette with levels
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2016-05-09 19:51:00 +10:00 |
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50f4adf07b
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fixed paletteB
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2016-05-09 18:45:58 +10:00 |
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336e1347da
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fixed debug output
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2016-05-09 18:06:32 +10:00 |
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da9275a736
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palette switching
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2016-05-08 19:51:22 +10:00 |
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b6cb6484c9
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working towards multiple palettes
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2016-05-08 16:30:30 +10:00 |
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a5546e36bc
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prep work for switching palettes
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2016-05-08 15:55:47 +10:00 |
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2886714f6e
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removed redundent palette files
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2016-05-08 15:40:44 +10:00 |
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57a7060fb9
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fixed flash squares at end of map
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2016-05-08 11:41:54 +10:00 |
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9cf70cedd6
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cleanup
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2016-05-08 10:55:51 +10:00 |
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5db5ae95eb
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don't render falling tiles that are already cleared
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2016-05-08 10:47:31 +10:00 |
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639de63c47
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wip level complete
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2016-05-08 09:58:52 +10:00 |
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f908aceddb
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item animations accidentally disabled
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2016-05-07 20:39:32 +10:00 |
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e8f8d4a476
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sound wait fix
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2016-05-07 18:54:03 +10:00 |
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008e5f9c4d
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skipped frame counter, a4k sprite sync, audio wait bug fix
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2016-05-07 17:51:21 +10:00 |
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741a111a46
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play sfx consistently
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2016-05-07 16:24:07 +10:00 |
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484fd760f2
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auto move sfx placeholder
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2016-05-07 11:25:21 +10:00 |
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2af194e717
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arrow auto move working
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2016-05-07 10:49:32 +10:00 |
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ce21d65776
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first pass at auto move
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2016-05-07 09:39:54 +10:00 |
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a304a4b614
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2xcoin+arrow items
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2016-05-06 19:10:20 +10:00 |
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9fbe78b222
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keep sprites in sync with playfields
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2016-05-05 17:40:50 +10:00 |
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b9504b88e8
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arrow items
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2016-05-05 16:28:15 +10:00 |
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ee864ec385
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prep for multiple items and background scroll in
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2016-05-05 16:11:11 +10:00 |
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3b77fd8eaf
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basic item collision detection
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2016-05-03 20:24:54 +10:00 |
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bb8af65d67
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Merge branch 'master' of https://github.com/alpine9000/amiga_examples
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2016-05-03 17:23:47 +10:00 |
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9c7d7aece1
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Cleanup
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2016-05-03 10:21:00 +10:00 |
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07980b8f40
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Update BuildingCrossDev.md
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2016-05-03 08:03:22 +10:00 |
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27322a36ad
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spiked playing samples
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2016-05-02 18:56:03 +10:00 |
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8a78835811
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auto scroll
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2016-05-01 16:00:28 +10:00 |
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a92c6b11ed
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fixed a startup glitch and added P1 display
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2016-05-01 09:27:30 +10:00 |
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a64867ecf1
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new assets, dbl buf background
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2016-05-01 08:03:34 +10:00 |
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cbf291c7e5
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simple game over
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2016-04-30 13:47:56 +10:00 |
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