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a92c6b11ed
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fixed a startup glitch and added P1 display
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2016-05-01 09:27:30 +10:00 |
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a64867ecf1
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new assets, dbl buf background
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2016-05-01 08:03:34 +10:00 |
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cbf291c7e5
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simple game over
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2016-04-30 13:47:56 +10:00 |
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6c64e77fe6
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restart at last safe column
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2016-04-30 12:08:01 +10:00 |
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ea4d757d58
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timer for start of fade
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2016-04-30 11:20:35 +10:00 |
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ec9b0e93c5
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pathway direction check
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2016-04-30 09:20:31 +10:00 |
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c986de0b0b
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first semi-working pathway clear
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2016-04-29 19:54:51 +10:00 |
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24ca394d2b
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Proof of concept pathway clear
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2016-04-29 19:22:00 +10:00 |
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24eaf4a46e
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wip pathway stuff
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2016-04-29 18:23:29 +10:00 |
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f53c113579
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wip pathway stuff
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2016-04-27 20:28:00 +10:00 |
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87042eaa92
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wip pathway rendering
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2016-04-27 20:03:11 +10:00 |
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664eab6059
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wip pathway rendering
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2016-04-27 18:56:26 +10:00 |
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f41aaac3d7
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render pathways until empty column
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2016-04-27 10:54:12 +10:00 |
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4bbc44b569
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Tinkering
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2016-04-26 20:55:33 +10:00 |
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3f2c4903cd
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Fix for music crashing a1200 config
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2016-04-26 20:53:17 +10:00 |
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68d921b7f4
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Update README.md
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2016-04-26 14:01:55 +10:00 |
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4ee1ef7e51
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Merge branch 'master' of https://github.com/alpine9000/amiga_examples
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2016-04-26 14:00:50 +10:00 |
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a15d56065e
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Update fade readme
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2016-04-26 14:00:45 +10:00 |
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e34d8fe733
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Update README.md
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2016-04-26 13:52:34 +10:00 |
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1f1efd05da
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wip - render pathways when required
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2016-04-25 20:54:03 +10:00 |
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d8b5f1c9b6
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removed visual glitch
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2016-04-25 15:20:29 +10:00 |
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c8c9b2b971
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removed visual glitch
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2016-04-25 15:18:12 +10:00 |
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4e1c89ce20
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fixed glitch on fast machines
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2016-04-25 14:58:09 +10:00 |
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a0de566ab8
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working tile fading test
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2016-04-25 14:35:21 +10:00 |
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1deae4565b
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big refactor ready for pathway fadeout
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2016-04-25 13:40:02 +10:00 |
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4e5a5ded19
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test score render
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2016-04-24 16:52:48 +10:00 |
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aaf3376153
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cleanup
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2016-04-24 15:13:16 +10:00 |
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485cc85e3e
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better handling of board edges
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2016-04-24 14:45:20 +10:00 |
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3146c535f3
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check for pathway misses after jump complete
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2016-04-24 13:18:26 +10:00 |
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f89a25baae
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remove unused pixels from font map
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2016-04-24 12:46:42 +10:00 |
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f96626577e
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robot falling animation
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2016-04-24 12:43:42 +10:00 |
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c0ec2dfe05
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cycle player sprites
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2016-04-24 12:36:10 +10:00 |
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cded663eb8
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rename pig -> player
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2016-04-24 12:26:36 +10:00 |
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8a79259178
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first refactor towards multiple player sprites
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2016-04-24 12:15:00 +10:00 |
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2e718eb226
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Updated README.md
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2016-04-24 11:39:32 +10:00 |
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ccc9625c26
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renamed to bs
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2016-04-24 11:38:38 +10:00 |
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a69c21f933
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updated graphics
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2016-04-24 11:38:03 +10:00 |
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3bec720f44
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pig falling animation
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2016-04-24 10:52:14 +10:00 |
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dc627bb74f
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CIA P61 makes scrolling less smooth
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2016-04-23 19:35:59 +10:00 |
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1ce92c73e9
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basic pathway detection
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2016-04-23 19:14:52 +10:00 |
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6dca1f3073
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post miss handling
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2016-04-23 14:51:55 +10:00 |
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5a1b772579
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various fixes
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2016-04-23 10:40:31 +10:00 |
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0c35e4f0f7
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Placeholder music
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2016-04-23 09:03:33 +10:00 |
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45e7d17c7a
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AGA compatible splash screen
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2016-04-22 18:04:15 +10:00 |
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a6d1de7501
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splash screen
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2016-04-22 17:39:54 +10:00 |
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86d137c8cf
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multiple items at last
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2016-04-22 17:18:16 +10:00 |
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adfe732c89
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better background color for mpanel
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2016-04-22 15:42:06 +10:00 |
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8aed04be8a
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getting closer to multiple items
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2016-04-22 15:24:59 +10:00 |
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6b45e682df
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new mpanel
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2016-04-22 13:27:33 +10:00 |
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9a9adf319d
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item sprite height compatible with DMA multiplexing
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2016-04-22 08:50:50 +10:00 |
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