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Small fixes
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@ -8,7 +8,7 @@ USERSTACK_ADDRESS=7fffc # userstack used by bootblock
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BASE_ADDRESS=800 # if you change this you must also change link.script.x
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BOOTBLOCK_ASM=alpine_bootblock.s
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OBJS=out/init.o out/utils.o out/trackloader.o out/image.o out/blitter.o out/module.o out/disk.o out/data.o
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OBJS=out/init.o out/utils.o out/trackloader.o out/image.o out/module.o out/disk.o out/data.o
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ifeq ($(INTERLACE),0)
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NOINTERLACE_EXTRA=image8.png
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@ -1,68 +0,0 @@
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include "exec/types.i"
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include "hardware/custom.i"
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include "hardware/dmabits.i"
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include "hardware/blit.i"
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include "../include/registers.i"
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xdef ClearMemory
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xdef WaitBlitter
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WaitBlitter:
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btst.b #DMAB_BLTDONE-8,DMACONR(a1)
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.wait:
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btst.b #DMAB_BLTDONE-8,DMACONR(a1)
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bne .wait
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rts
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;;
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;; This routine uses a side effect in the blitter. When each
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;; of the blits is finished, the pointer in the blitter is pointing
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;; to the next word to be blitted.
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;;
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;; When this routine returns, the last blit is started and might
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;; not be finished, so be sure to call waitblit above before
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;; assuming the data is clear.
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;;
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;; a0 = pointer to first word to clear
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;; d0 = number of bytes to clear (must be even)
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;;
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ClearMemory:
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move.l CUSTOM,a1 ; Get pointer to chip registers
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bsr WaitBlitter ; Make sure previous blit is done
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move.l a0,BLTDPT(a1) ; Set up the D pointer to the region to clear
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clr.w BLTDMOD(a1) ; Clear the D modulo (don't skip no bytes)
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asr.l #1,d0 ; Get number of words from number of bytes
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clr.w BLTCON1(a1) ; No special modes
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move.w #DEST,BLTCON0(a1) ; only enable destination
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;;
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;; First we deal with the smaller blits
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;;
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moveq #$3f,d1 ; Mask out mod 64 words
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and.w d0,d1
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beq dorest ; none? good, do one blit
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sub.l d1,d0 ; otherwise remove remainder
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or.l #$40,d1 ; set the height to 1, width to n
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move.w d1,BLTSIZE(a1) ; trigger the blit
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;;
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;; Here we do the rest of the words, as chunks of 128k
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;;
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dorest:
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move.w #$ffc0,d1 ; look at some more upper bits
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and.w d0,d1 ; extract 10 more bits
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beq dorest2 ; any to do?
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sub.l d1,d0 ; pull of the ones we're doing here
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bsr WaitBlitter ; wait for prev blit to complete
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move.w d0,BLTSIZE(a1) ; do another blit
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dorest2:
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swap d0 ; more?
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beq done ; nope.
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clr.w d1 ; do a 1024x64 word blit (128K)
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keepon:
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bsr WaitBlitter ; finish up this blit
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move.w d1,BLTSIZE(a1) ; and again, blit
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subq.w #1,d0 ; still more?
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bne keepon ; keep on going.
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done:
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rts ; finished. Blit still in progress.
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end
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@ -1,9 +1,7 @@
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include "includes.i"
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xdef Init
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section CODE
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;; custom chip base globally in a6
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Init:
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movem.l d0-a6,-(sp)
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@ -17,7 +17,7 @@ Entry:
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lea userstack,a7
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lea CUSTOM,a6
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;; move #$7ff,DMACON(a6) ; disable all dma
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move #$7ff,DMACON(a6) ; disable all dma
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move #$7fff,INTENA(a6) ; disable all interrupts
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move.w d0,COLOR00(a6) ; black screen
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@ -34,6 +34,7 @@ Entry:
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jsr P61_Init
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move.w #(INTF_SETCLR|INTF_VERTB|INTF_INTEN),INTENA(a6)
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lea bitplanes2,a0
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move.l #IMAGESIZE/4,d0
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.clear:
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@ -44,6 +45,8 @@ Entry:
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bsr SetupImage ; select it
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jsr WaitVerticalBlank
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jsr Init ; enable the playfield
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move.l #50*10,d0
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@ -173,8 +176,8 @@ bitplanes2:
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ds.b IMAGESIZE+(512*2)
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bitplanes3:
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ds.b IMAGESIZE+(512*3)
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Module:
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ds.b 111700 ; size of uncompressed module
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startUserstack:
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ds.b $1000
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userstack:
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endUserstack:
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Module:
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ds.b $1000 ; size of stack
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userstack:
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