Hacking a scrolling dual playfield

This commit is contained in:
alpine9000
2016-04-11 16:38:59 +10:00
parent 852a089dff
commit c4f18eb111
28 changed files with 3275 additions and 0 deletions
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EXAMPLE_NAME=tile_hscroll
# userstack used by bootblock
USERSTACK_ADDRESS=7fffc
# if you change this you must also change link.script.x
BASE_ADDRESS=4000
# note: this must be high enough not to conflict with MFMbufE
NUM_COLORS=8
BOOTBLOCK_ASM=alpine_bootblock.s
OBJS=out/init.o out/utils.o out/image.o out/blit.o out/scroll.o
#IMAGES=gigi_full.png
#IMAGEDATA=$(addprefix out/, $(IMAGES:.png=.bin))
#SIZEDIMAGEDATA=$(addprefix out/, $(IMAGES:.png=.sized.png))
TILEMAPS=2222.png background_tiles.png
TILEMAPDATA=$(addprefix out/, $(TILEMAPS:.png=.bin))
VASM_EXTRA_ARGS=-DNUM_COLORS=$(NUM_COLORS)
#SYMBOL_INFO=-M
LINKER_OPTIONS=-T link.script.x
include ../shared/base.mk
#out/%.sized.png: ../assets/%.png
# $(RESIZE) --width=352 --height=256 --blur=0.75 --input=$< --output=$@
#out/%.bin: out/%.sized.png
# $(IMAGECON) --input $< $(IMAGECON_ARGS) --quantize --colors $(NUM_COLORS) --output-bitplanes --output-palette-asm --output-grey-palette --output-palette $(DITHER) --output out/$*
out/%.bin: assets/%.png
$(IMAGECON) --use-palette=assets/fg.pal --input $< $(IMAGECON_ARGS) --quantize --colors $(NUM_COLORS) --output-bitplanes --output-palette --full-color-palette-file --output-palette-asm --output-grey-palette --output-palette $(DITHER) --output-png --output out/$*
out/main-map.s: map.tmx
../tools/mapgen/out/mapgen --depth=3 --input=map.tmx
mv main-map.s out
out/blit.o: constants.i macros.i
out/main.o: out/main-map.s $(TILEMAPDATA) $(IMAGEDATA) constants.i macros.i Makefile link.script.x palette.pal
out/init.o: constants.i Makefile
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tile hscroll
============
screenshot
----------
![Screenshot](screenshot.png?raw=true)
try it
------
* [Download disk image](bin/tile_hscroll.adf?raw=true)
* <a href="http://alpine9000.github.io/ScriptedAmigaEmulator/#amiga_examples/tile_hscroll.adf" target="_blank">Run in SAE</a>
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*** hardware trackloader bootblock
*** original BootLoader.S by Photon ;NOTE: PC-relative code is PREFERRED.
*** see http://coppershade.org/asmskool/SOURCES/Photon-snippets/DDE5-BootLoader.S
*** this version hacked by alpine9000
include "../include/registers.i"
LoaderVars equ $100 ;Useful variables, see CPUinfo:
Loader equ $120 ;start of load script
MyUserStack equ USERSTACK_ADDRESS ;SSP is at a safe place, but set user
;stack.
MFMsync equ $4489 ;AmigaDOS standard sync marker.
MFMlen equ 12980 ;Legacy trackdata read length in bytes
ShortWt:MACRO ;CPU-independent nop;nop replacement
tst.w (a6)
ENDM
*** Boot Block starts here ***
Boot: dc.b 'DOS',0
dc.l 0,880
BootCode: ;gathers some data, turns off OS, copies itself to $100
*--- Fetch system info ---*
move.l 4.w,a6 ;execbase (will soon be destroyed)
move.l 294(a6),d4 ;CPUinfo in lowest byte for your use.
sub.l a4,a4 ;VBR will always be 0 when booting
;from floppy. No GetVBR needed.
*--- Fastmem available? ---*
if 1
move.l #$20004,d1 ;fast+largest
else
move.l #$20002,d1 ;chip+largest
endif
jsr -216(a6) ;AvailMem()
move.l d0,d5
sub.l #2048,d5 ;leave room for stacks to grow
moveq #4,d1
jsr -198(a6) ;AllocMem()
and.l #-8,d0
move.l d0,a5 ;Start Address
*--- OS off ---* ;you're nice'n all, but now you die.
lea $dff002,a6 ;Loader uses this custom base addr
tst.w (a6) ;wait out blitter
.wblit: btst #6,(a6)
bne.s .wblit
move.l #$7fff7fff,d1
move.l d1,$9a-2(a6) ;disable interrupts & req
move.w d1,$9c-2(a6) ;play it again Sam
sub.w #$20,d1 ;don't affect Sprite DMA until Vblank
move.w d1,$96-2(a6) ;disable DMA
lea MyUserStack,a7 ;some safe place compatible with
;platform requirements
*--- Copy rest of code/data to fixed address ---*
lea CopyStart(PC),a0
lea (LoaderVars).w,a1
moveq #(BootE-CopyStart)/8,d2
.copyl: move.l (a0)+,(a1)+
move.l (a0)+,(a1)+
dbf d2,.copyl
JMP (Loader).w ;Info from Exec passed in 4 registers
******************** $100.w ********************
CopyStart:
CPUinfo: dc.l 0 ;$100
FastMemSize: dc.l 0 ;$104
SysVBR: dc.l 0 ;$108
FastMemStart: dc.l 0 ;$10c
MFMcyl: dc.w 0
MFMhead: dc.w 0
MFMdrv: dc.w 0
MFMchk: dc.l 0
dc.w 0 ;padding to $120
dc.w 0 ;
dc.w 0 ;
LoadScript: ;At $120, sysinfo in 4 regs, a6=$dff002
lea CPUinfo(PC),a3 ;Use this for PC-rel in a pinch.
movem.l d4/d5/a4/a5,(a3)
bsr.s WaitEOF
lea NullCop(PC),a0
move.l a0,$80-2(a6) ;blank copper
move.w #$87d0,$96-2(a6) ;enable DMA (sprites enabled when used)
*--- load first part ---*
lea BASE_ADDRESS,a0 ; main entry point
if 1
moveq #2,d0 ;from sector 2
move.w #-1,d1 ;num sectors, - ==Step0
jsr LoadMFMB
move.l 4(a0),d1
add.l #512,d1
lsr.l #6,d1
lsr.l #3,d1
moveq #2,d0 ;from sector 2
jsr LoadMFMB
lea $dff000,a6 ;restore plain custombase addr for demo
move.l (a0),a0
jmp (a0) ; -> main entry point
else
-moveq #2,d0 ;from sector 2
move.w #-((mainEnd-mainStart)/512),d1;num sectors, - ==Step0
jsr LoadMFMB
jmp (a0) ; -> main entry point
endif
*** MFMLoader.S by Photon *** ;requires a6=$dff002
WaitEOF:
btst #0,5-2(a6)
beq.s WaitEOF
.w1: cmp.b #$37,6-2(a6)
bne.s .w1
.w2: cmp.b #$37,6-2(a6) ;wait for last PAL line, $138
beq.s .w2
rts
LoadMFMB: ;loadsectors.a0=dst,d0=startsec.W,d1=nrsecs.W(-=Step0)
MOVEM.L D0-D7/A0-A6,-(SP)
lea $bfd100,a4
bsr MotorOn
tst.w d1 ;if neg length,then Step0 first
bpl.s .NoSt0
neg.w d1
.St0: btst #4,$f01(a4) ;head on cyl 0?
beq.s .Rdy0
bsr.s StepOut
bra.s .St0
.Rdy0: lea MFMcyl(PC),a1
clr.w (a1)
.NoSt0: and.l #$ffff,d0
divu #22,d0 ;startcyl
sub.w MFMcyl(PC),d0 ;delta-step
beq.s .StRdy
bmi.s .StOut
subq.w #1,d0
.StIn: bsr.s StepIn
dbf d0,.StIn
bra.s .StRdy
not.w d0 ;=neg+sub#1
.StOut: bsr.s StepOut
dbf d0,.StIn
.StRdy: swap d0 ;startsec within cyl
cmp.w #11,d0
blt.s .Head0
sub.w #11,d0
bra.s .Head1
.Head0: bset #2,(a4)
lea MFMhead(PC),a1
clr.w (a1)
bsr LoadTrak ;read track+decode
beq.s .End
.Head1: bclr #2,(a4) ;Head 1
lea MFMhead(PC),a1
move.w #1,(a1)
bsr LoadTrak ;read track+decode
beq.s .End
bsr.s StepIn ;1 cyl forward
bra.s .Head0
.End: bsr.s MotorOff
MOVEM.L (SP)+,D0-D7/A0-A6
RTS
StepOut:
bset #1,(a4)
lea MFMcyl(PC),a1
subq.w #1,(a1)
ShortWt
bclr #0,(a4)
ShortWt
bset #0,(a4)
bsr.s StepWt
RTS
StepIn:
bclr #1,(a4)
lea MFMcyl(PC),a1
addq.w #1,(a1)
ShortWt
bclr #0,(a4)
ShortWt
bset #0,(a4)
bsr.s StepWt
RTS
StepWt:
moveq #67,d6 ;wait >3 ms
LeaveLine:
.loop1: move.b 6-2(a6),d7
.loop2: cmp.b 6-2(a6),d7
beq.s .loop2
dbf d6,.loop1
RTS
MotorOn:
move.w MFMdrv(PC),d7
addq.w #3,d7
or.b #$78,(a4)
bset d7,(a4)
ShortWt
bclr #7,(a4) ;turns motor on
ShortWt
bclr d7,(a4)
ShortWt
.DiskR: btst #5,$f01(a4) ;wait until motor running
bne.s .DiskR
RTS
MotorOff:
move.w MFMdrv(PC),d7
addq.w #3,d7
bset d7,(a4)
ShortWt
bset #7,(a4)
ShortWt
bclr d7,(a4)
RTS
LoadTrak: ;loadtrack+decode.a0=dst,d0=secoffs,d1=secsleft
MOVE.W D0,-(SP)
MOVE.W D1,-(SP)
;; lea (MFMbuf).w,a1
lea (MFMbuf),a1
move.w #2,$9c-2(a6) ;Clr Req
move.l a1,$20-2(a6)
move.w #$8210,$96-2(a6) ;DskEna
move.w #MFMsync,$7e-2(a6)
move.w #$9500,$9e-2(a6)
move.w #$4000,$24-2(a6)
move.w #$8000+MFMlen/2,$24-2(a6);DskLen(12980)+DmaEn
move.w #$8000+MFMlen/2,$24-2(a6);start reading MFMdata
.Wrdy:
btst #1,$1f-2(a6) ;wait until data read
beq.s .Wrdy
move.w d0,d2
add.w d1,d2 ;highest sec# (d0=lowest)
cmp.w #11,d2
ble.s .NoOvr
moveq #11,d2
.NoOvr: sub.w d0,d2 ;nrsecs
move.l #$55555555,d3 ;and-const
move.w d2,d1
subq.w #1,d1 ;loopctr
.FindS: cmp.w #MFMsync,(a1)+ ;search for a sync word
bne.s .FindS
cmp.b (a1),d3 ;search for 0-nibble
bne.s .FindS
move.l (a1)+,d4 ;decode fmtbyte/trk#,sec#,eow#
move.l (a1)+,d5
and.w d3,d4
and.w d3,d5
add.w d4,d4
or.w d5,d4
lsr.w #8,d4 ;sec#
sub.w d0,d4 ;do we want this sec?
bmi.s .Skip
cmp.w d2,d4
blt.s .DeCode
.Skip: lea 48+1024(a1),a1 ;nope
bra.s .FindS
.DeCode:lea 40(a1),a1 ;found a sec,skip unnecessary data
move.l a1,d6
lea MFMchk(PC),a1
clr.l (a1)
move.l d6,a1
move.l (a1)+,d6 ;decode data chksum.L
move.l (a1)+,d5
and.l d3,d6
and.l d3,d5
add.l d6,d6
or.l d5,d6 ;chksum
lea 512(a1),a2
add.w d4,d4 ;x512
lsl.w #8,d4
lea (a0,d4.w),a3 ;dest addr for this sec
moveq #127,d7
.DClup: move.l (a1)+,d4
move.l (a2)+,d5
and.l d3,d4
and.l d3,d5
eor.l d4,d6 ;EOR with checksum
eor.l d5,d6 ;EOR with checksum
add.l d4,d4
or.l d5,d4
move.l d4,(a3)+
dbf d7,.DClup ;chksum should now be 0 if correct
lea MFMchk(PC),a1
or.l d6,(a1) ;or with track total chksum
move.l a2,a1
dbf d1,.FindS ;decode next sec
MOVE.W (SP)+,D1
MOVE.W (SP)+,D0
move.l MFMchk(PC),d3 ;track total chksum OK?
bne LoadTrak ;no,retry
moveq #0,d0 ;set to start of track
move.w d2,d3
add.w d3,d3
lsl.w #8,d3
add.w d3,a0
sub.w d2,d1 ;sub #secs loaded
RTS
NullCop:
dc.w $1fc,0
dc.w $100,$0200
dc.w $96,$0020 ;ensure sprite DMA is off until needed
dc.w $ffdf,$fffe
dc.l -2
BootE:
*** Boot Block ends here ***
dc.b "BootLoader by Photon/Scoopex"
;pad bootblock to correct size
cnop 0,1024
;MFMbuf is placed here after bootblock end, $3c0.w or so when copied.
MFMbuf equ LoaderVars+(BootE-CopyStart)
MFMbufE equ MFMbuf+MFMlen ;lowest free address. $372e for a full bootblock.
mainStart:
incbin "out/main.bin"
cnop 0,512
mainEnd:
end
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017 204 255 255
000 153 238 255
000 000 000 255
255 187 017 255
238 221 119 255
153 017 034 255
221 136 153 255
255 204 221 255
221 085 000 255
221 136 051 255
136 238 255 255
255 153 119 255
170 068 085 255
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<?xml version="1.0" encoding="UTF-8"?>
<map version="1.0" orientation="orthogonal" renderorder="left-down" width="100" height="16" tilewidth="16" tileheight="16" nextobjectid="1">
<tileset firstgid="1" name="background_tiles" tilewidth="16" tileheight="16" tilecount="320" columns="20">
<image source="assets/background_tiles.png" width="320" height="256"/>
</tileset>
<layer name="Tile Layer 1" width="100" height="16">
<data encoding="base64" compression="zlib">
eJzt1UcBgEAUA9FdwALFAsUCxb8qxkX+YQ5zeAaS3lobaKSJuo56poVW2nTcOx100qXjvumhlz4dd3ovtf9R2em91P5HZaf3UvsflZ3eS+1/VHZ6L7X/UdnpvdT+R2X/ApfLIQ==
</data>
</layer>
</map>
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include "includes.i"
xdef BlitFillColor
xdef BlitScroll
xdef BlitTile
xref BlueFill
;; A(mask) B(bob) C(bg) D(dest)
;; - - - -
;; 0 0 0 0
;; 0 0 1 1
;; 0 1 0 0
;; 0 1 1 1
;; 1 0 0 0
;; 1 0 1 0
;; 1 1 0 1
;; 1 1 1 1
BlitFillColor:
;; kills a0,d2,d3,d5,d5
;; a0 - bitplane
;; d0 - color#
;; d1 - height
;; d2 - ypos
movem.l d2-d5/a0,-(sp)
mulu.w #BITPLANE_WIDTH_BYTES*SCREEN_BIT_DEPTH,d2
add.l d2,a0
move.b #0,d3 ; bitplane #
.loop:
move.w d1,d4
btst d3,d0 ; is the color's bit set in this plane?
beq .zero
move.w #BC0F_DEST|$FF,d5 ; yes ? all ones
bra .doblit
.zero
move.w #BC0F_DEST|$0,d5 ; no ? all zeros
.doblit
WaitBlitter
move.w #0,BLTCON1(A6)
move.w d5,BLTCON0(A6)
move.w #BITPLANE_WIDTH_BYTES*(SCREEN_BIT_DEPTH-1),BLTDMOD(a6)
move.l a0,BLTDPTH(a6)
lsl.w #6,d4
ori.w #BITPLANE_WIDTH_WORDS,d4
move.w d4,BLTSIZE(a6)
add.b #1,d3
add.w #BITPLANE_WIDTH_BYTES,a0
cmp.b #SCREEN_BIT_DEPTH,d3 ; all planes for a single line done ?
bne .loop ; no ? do the next plane
movem.l (sp)+,d2-d5/a0
rts
BlitScroll:
;; left scroll a screen wide region
;; a0 - dest bitplane pointer
;; a1 - source bitplane pointer
;; d0 - number of pixels to left shift on blit
;; d1 - height in pixels
;; d2 - y destination in pixels
movem.l d0-d2/a0-a1,-(sp)
add.l d1,d2 ; point to end of data for descending mode
mulu.w #BITPLANE_WIDTH_BYTES*SCREEN_BIT_DEPTH,d2
add.l d2,a0 ; end of dest bitplane
add.l d2,a1 ; end of source bitplane
WaitBlitter
swap d0 ; lsl.l #ASHIFTSHIFT,d0
lsr.l #4,d0 ; d0 has ASHIFTSHIFT bits set
ori.w #BC1F_DESC,d0 ; BLTCON1 value. shift and descending mode
move.w d0,BLTCON1(a6) ;
and.w #$f000,d0 ; keep the shift, remove the rest
ori.w #BC0F_SRCB|BC0F_SRCC|BC0F_DEST|$ca,d0 ; BLTCON0 value. shift, dma and logic function
move.w d0,BLTCON0(a6)
move.w #0,BLTBMOD(a6) ; no modulo, blitting full width data
move.w #0,BLTCMOD(a6) ;
move.w #0,BLTDMOD(a6) ;
move.l a1,BLTBPTH(a6) ; source
move.l a1,BLTCPTH(a6) ; background
move.l a0,BLTDPTH(a6) ; dest
move.w #$0000,BLTAFWM(a6) ; A DMA is disabled, but the channel is still used in the logic function
move.w #$ffff,BLTALWM(a6) ; as we use it for masking
move.w #$ffff,BLTADAT(a6) ; preload source mask so only BLTA?WM mask is used
mulu.w #SCREEN_BIT_DEPTH,d1
lsl.w #6,d1
ori.w #BITPLANE_WIDTH_WORDS,d1
move.w d1,BLTSIZE(a6)
movem.l (sp)+,d0-d2/a0-a1
rts
BlitTile:
;; a0 - dest bitplane pointer
;; a1 - source tile pointer
;; d2 - y tile index
WaitBlitter
movem.l d2,-(sp)
move.w #0,BLTCON1(a6) ;
move.w #BC0F_SRCA|BC0F_DEST|$f0,BLTCON0(a6)
move.w #TILEMAP_WIDTH_BYTES-2,BLTAMOD(a6)
move.w #BITPLANE_WIDTH_BYTES-2,BLTDMOD(a6) ;
mulu.w #BITPLANE_WIDTH_BYTES*SCREEN_BIT_DEPTH*16,d2
add.l d2,a0
;; add.l d2,a1
move.l a1,BLTAPTH(a6) ; source
move.l a0,BLTDPTH(a6) ; dest
move.w #$ffff,BLTAFWM(a6)
move.w #$ffff,BLTALWM(a6)
move.w #(16*SCREEN_BIT_DEPTH)<<6|(1),BLTSIZE(a6) ;rectangle size, starts blit
movem.l (sp)+,d2
rts
BlueFill:
movem.l d0-a6,-(sp)
;; a0 - bitplane
;; d0 - color#
;; d1 - height
;; d2 - ypos
move.l offscreen,a0
move.l #0,d0
move.l #256,d1
move.l #0,d2
jsr BlitFillColor
jsr WaitVerticalBlank
jsr SwitchBuffers
move.l offscreen,a0
move.l #0,d0
move.l #256,d1
move.l #0,d2
jsr BlitFillColor
movem.l (sp)+,d0-a6
rts
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include "includes.i"
xdef BlitChar8
DESCENDING equ 1
BLIT_LF_MINTERM equ $ca ; cookie cut
BLIT_WIDTH_WORDS equ 1 ; blit 2 words to allow shifting
BLIT_WIDTH_BYTES equ BLIT_WIDTH_WORDS*2
FONTMAP_WIDTH_BYTES equ 32
if MASKED_FONT==1
BLTCON0_VALUE equ BC0F_SRCA|BC0F_SRCB|BC0F_SRCC|BC0F_DEST|BLIT_LF_MINTERM
else
BLTCON0_VALUE equ BC0F_SRCB|BC0F_SRCC|BC0F_DEST|BLIT_LF_MINTERM
endif
BlitChar8:
;; a0 - bitplane
;; d0 - xpos
;; d1 - ypos
;; d2 - char
movem.l d0-d3/a0-a2,-(sp)
mulu.w #BITPLANE_WIDTH_BYTES*SCREEN_BIT_DEPTH,d1 ; ypos bytes
lea font(pc),a1 ; font pointer
sub.w #'!',d2 ; index = char - '!'
move.w d2,d3
lsr.w #5,d3 ; char / 32 = fontmap line
andi.w #$1f,d2 ; char index in line (char index - start of line index)
add.l #1,d3 ; while we have a weird font image, '!' starts on second line
mulu.w #FONTMAP_WIDTH_BYTES*SCREEN_BIT_DEPTH*FONT_HEIGHT,d3 ; d3 *= #FONTMAP_WIDTH_BYTES*SCREEN_BIT_DEPTH*FONT_HEIGHT
add.l #(FONT_HEIGHT*SCREEN_BIT_DEPTH*FONTMAP_WIDTH_BYTES)-FONTMAP_WIDTH_BYTES+0,a1 ; last word - descending mode
add.w d3,a1 ; add y offset in lines to font address
add.w d2,a1 ; add offset into font
lsr.w #3,d0 ; d0 = xpos bytes
add.l d0,a0 ; dest += XPOS_BYTES
add.l d1,a0 ; dest += YPOS_BYTES
add.l #(FONT_HEIGHT*SCREEN_BIT_DEPTH*BITPLANE_WIDTH_BYTES)-BITPLANE_WIDTH_BYTES+0,a0 ; last word - descending mode
WaitBlitter
if MASKED_FONT==1
move.w #FONTMAP_WIDTH_BYTES-BLIT_WIDTH_BYTES,BLTAMOD(a6) ; A modulo (only used for masked version)
endif
move.w #FONTMAP_WIDTH_BYTES-BLIT_WIDTH_BYTES,BLTBMOD(a6) ; B modulo
move.w #BITPLANE_WIDTH_BYTES-BLIT_WIDTH_BYTES,BLTCMOD(a6) ; C modulo
move.w #BITPLANE_WIDTH_BYTES-BLIT_WIDTH_BYTES,BLTDMOD(a6) ; D modulo
move.w #$ffff,BLTAFWM(a6) ; don't mask first word
btst #0,d2 ; check if odd or even char
beq .evenChar ;
.oddChar:
move.w #$00ff,BLTALWM(a6) ; select the second (odd) character in the word
move.w #BLTCON0_VALUE|$8000,BLTCON0(a6)
move.w #$8002,BLTCON1(a6) ; set the shift bits 12-15, bits 00-11 cleared
bra .continue
.evenChar:
move.w #$FF00,BLTALWM(a6) ; select the first character in the word
move.w #BLTCON0_VALUE,BLTCON0(a6)
move.w #$2,BLTCON1(a6) ; set the shift bits 12-15, bits 00-11 cleared
.continue:
move.l a1,BLTBPTH(a6) ; source bitplane
if MASKED_FONT==1
add.l #fontMask-font,a1
move.l a1,BLTAPTH(a6) ; mask bitplane
endif
move.l a0,BLTCPTH(a6) ; background top left corner
move.l a0,BLTDPTH(a6) ; destination top left corner
move.w #(FONT_HEIGHT*SCREEN_BIT_DEPTH)<<6|(BLIT_WIDTH_WORDS),BLTSIZE(a6) ;rectangle size, starts blit
movem.l (sp)+,d0-d3/a0-a2
rts
font:
incbin "out/font8x8.bin"
fontMask:
incbin "out/font8x8-mask.bin"
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SCREEN_WIDTH equ 320
SCREEN_HEIGHT equ 256
SCREEN_WIDTH_BYTES equ (SCREEN_WIDTH/8)
SCREEN_WIDTH_WORDS equ SCREEN_WIDTH_BYTES/2
BITPLANE_WIDTH equ 352
BITPLANE_WIDTH_BYTES equ BITPLANE_WIDTH/8
BITPLANE_WIDTH_WORDS equ BITPLANE_WIDTH_BYTES/2
TILEMAP_WIDTH equ 320
TILEMAP_WIDTH_BYTES equ TILEMAP_WIDTH/8
TILEMAP_WIDTH_WORDS equ TILEMAP_WIDTH_BYTES/2
if NUM_COLORS==64
SCREEN_BIT_DEPTH equ 6
endif
if NUM_COLORS==32
SCREEN_BIT_DEPTH equ 5
endif
if NUM_COLORS==16
SCREEN_BIT_DEPTH equ 4
endif
if NUM_COLORS==8
SCREEN_BIT_DEPTH equ 3
endif
if NUM_COLORS==4
SCREEN_BIT_DEPTH equ 2
endif
if NUM_COLORS==2
SCREEN_BIT_DEPTH equ 1
endif
SCREEN_RES equ 8 ; 8=lo resolution, 4=hi resolution
RASTER_X_START equ $81 ; hard coded coordinates from hardware manual
RASTER_Y_START equ $2c
RASTER_X_STOP equ RASTER_X_START+SCREEN_WIDTH
RASTER_Y_STOP equ RASTER_Y_START+256
IMAGESIZE equ BITPLANE_WIDTH_BYTES*SCREEN_BIT_DEPTH*SCREEN_HEIGHT
+516
View File
@@ -0,0 +1,516 @@
dc.w $2c07,$fffe
dc.w COLOR01,$7dd
dc.w $2d07,$fffe
dc.w COLOR01,$9ec
dc.w $2e07,$fffe
dc.w COLOR01,$beb
dc.w $2f07,$fffe
dc.w COLOR01,$ce9
dc.w $3007,$fffe
dc.w COLOR01,$ed7
dc.w $3107,$fffe
dc.w COLOR01,$eb5
dc.w $3207,$fffe
dc.w COLOR01,$e93
dc.w $3307,$fffe
dc.w COLOR01,$d71
dc.w $3407,$fffe
dc.w COLOR01,$c50
dc.w $3507,$fffe
dc.w COLOR01,$a30
dc.w $3607,$fffe
dc.w COLOR01,$820
dc.w $3707,$fffe
dc.w COLOR01,$611
dc.w $3807,$fffe
dc.w COLOR01,$403
dc.w $3907,$fffe
dc.w COLOR01,$204
dc.w $3a07,$fffe
dc.w COLOR01,$116
dc.w $3b07,$fffe
dc.w COLOR01,$029
dc.w $3c07,$fffe
dc.w COLOR01,$04a
dc.w $3d07,$fffe
dc.w COLOR01,$16c
dc.w $3e07,$fffe
dc.w COLOR01,$28d
dc.w $3f07,$fffe
dc.w COLOR01,$3ae
dc.w $4007,$fffe
dc.w COLOR01,$5ce
dc.w $4107,$fffe
dc.w COLOR01,$7dd
dc.w $4207,$fffe
dc.w COLOR01,$9ec
dc.w $4307,$fffe
dc.w COLOR01,$beb
dc.w $4407,$fffe
dc.w COLOR01,$de9
dc.w $4507,$fffe
dc.w COLOR01,$ed6
dc.w $4607,$fffe
dc.w COLOR01,$eb4
dc.w $4707,$fffe
dc.w COLOR01,$e93
dc.w $4807,$fffe
dc.w COLOR01,$d71
dc.w $4907,$fffe
dc.w COLOR01,$c50
dc.w $4a07,$fffe
dc.w COLOR01,$a30
dc.w $4b07,$fffe
dc.w COLOR01,$820
dc.w $4c07,$fffe
dc.w COLOR01,$611
dc.w $4d07,$fffe
dc.w COLOR01,$403
dc.w $4e07,$fffe
dc.w COLOR01,$204
dc.w $4f07,$fffe
dc.w COLOR01,$117
dc.w $5007,$fffe
dc.w COLOR01,$029
dc.w $5107,$fffe
dc.w COLOR01,$04b
dc.w $5207,$fffe
dc.w COLOR01,$16c
dc.w $5307,$fffe
dc.w COLOR01,$28d
dc.w $5407,$fffe
dc.w COLOR01,$3ae
dc.w $5507,$fffe
dc.w COLOR01,$5ce
dc.w $5607,$fffe
dc.w COLOR01,$7dd
dc.w $5707,$fffe
dc.w COLOR01,$9ec
dc.w $5807,$fffe
dc.w COLOR01,$bea
dc.w $5907,$fffe
dc.w COLOR01,$de8
dc.w $5a07,$fffe
dc.w COLOR01,$ed6
dc.w $5b07,$fffe
dc.w COLOR01,$eb4
dc.w $5c07,$fffe
dc.w COLOR01,$e93
dc.w $5d07,$fffe
dc.w COLOR01,$d71
dc.w $5e07,$fffe
dc.w COLOR01,$c50
dc.w $5f07,$fffe
dc.w COLOR01,$a30
dc.w $6007,$fffe
dc.w COLOR01,$820
dc.w $6107,$fffe
dc.w COLOR01,$601
dc.w $6207,$fffe
dc.w COLOR01,$403
dc.w $6307,$fffe
dc.w COLOR01,$205
dc.w $6407,$fffe
dc.w COLOR01,$117
dc.w $6507,$fffe
dc.w COLOR01,$029
dc.w $6607,$fffe
dc.w COLOR01,$04b
dc.w $6707,$fffe
dc.w COLOR01,$16c
dc.w $6807,$fffe
dc.w COLOR01,$28d
dc.w $6907,$fffe
dc.w COLOR01,$3ae
dc.w $6a07,$fffe
dc.w COLOR01,$5ce
dc.w $6b07,$fffe
dc.w COLOR01,$7dd
dc.w $6c07,$fffe
dc.w COLOR01,$9ec
dc.w $6d07,$fffe
dc.w COLOR01,$bea
dc.w $6e07,$fffe
dc.w COLOR01,$de8
dc.w $6f07,$fffe
dc.w COLOR01,$ec6
dc.w $7007,$fffe
dc.w COLOR01,$eb4
dc.w $7107,$fffe
dc.w COLOR01,$e92
dc.w $7207,$fffe
dc.w COLOR01,$d71
dc.w $7307,$fffe
dc.w COLOR01,$b50
dc.w $7407,$fffe
dc.w COLOR01,$a30
dc.w $7507,$fffe
dc.w COLOR01,$810
dc.w $7607,$fffe
dc.w COLOR01,$601
dc.w $7707,$fffe
dc.w COLOR01,$403
dc.w $7807,$fffe
dc.w COLOR01,$205
dc.w $7907,$fffe
dc.w COLOR01,$117
dc.w $7a07,$fffe
dc.w COLOR01,$029
dc.w $7b07,$fffe
dc.w COLOR01,$04b
dc.w $7c07,$fffe
dc.w COLOR01,$16c
dc.w $7d07,$fffe
dc.w COLOR01,$28d
dc.w $7e07,$fffe
dc.w COLOR01,$3ae
dc.w $7f07,$fffe
dc.w COLOR01,$5ce
dc.w $8007,$fffe
dc.w COLOR01,$7dd
dc.w $8107,$fffe
dc.w COLOR01,$aec
dc.w $8207,$fffe
dc.w COLOR01,$bea
dc.w $8307,$fffe
dc.w COLOR01,$dd8
dc.w $8407,$fffe
dc.w COLOR01,$ec6
dc.w $8507,$fffe
dc.w COLOR01,$eb4
dc.w $8607,$fffe
dc.w COLOR01,$e92
dc.w $8707,$fffe
dc.w COLOR01,$d71
dc.w $8807,$fffe
dc.w COLOR01,$b50
dc.w $8907,$fffe
dc.w COLOR01,$a30
dc.w $8a07,$fffe
dc.w COLOR01,$810
dc.w $8b07,$fffe
dc.w COLOR01,$501
dc.w $8c07,$fffe
dc.w COLOR01,$303
dc.w $8d07,$fffe
dc.w COLOR01,$205
dc.w $8e07,$fffe
dc.w COLOR01,$117
dc.w $8f07,$fffe
dc.w COLOR01,$029
dc.w $9007,$fffe
dc.w COLOR01,$04b
dc.w $9107,$fffe
dc.w COLOR01,$16c
dc.w $9207,$fffe
dc.w COLOR01,$28d
dc.w $9307,$fffe
dc.w COLOR01,$4ae
dc.w $9407,$fffe
dc.w COLOR01,$6ce
dc.w $9507,$fffe
dc.w COLOR01,$8dd
dc.w $9607,$fffe
dc.w COLOR01,$aec
dc.w $9707,$fffe
dc.w COLOR01,$bea
dc.w $9807,$fffe
dc.w COLOR01,$dd8
dc.w $9907,$fffe
dc.w COLOR01,$ec6
dc.w $9a07,$fffe
dc.w COLOR01,$eb4
dc.w $9b07,$fffe
dc.w COLOR01,$e92
dc.w $9c07,$fffe
dc.w COLOR01,$d71
dc.w $9d07,$fffe
dc.w COLOR01,$b50
dc.w $9e07,$fffe
dc.w COLOR01,$930
dc.w $9f07,$fffe
dc.w COLOR01,$710
dc.w $a007,$fffe
dc.w COLOR01,$502
dc.w $a107,$fffe
dc.w COLOR01,$303
dc.w $a207,$fffe
dc.w COLOR01,$205
dc.w $a307,$fffe
dc.w COLOR01,$117
dc.w $a407,$fffe
dc.w COLOR01,$029
dc.w $a507,$fffe
dc.w COLOR01,$04b
dc.w $a607,$fffe
dc.w COLOR01,$16c
dc.w $a707,$fffe
dc.w COLOR01,$28e
dc.w $a807,$fffe
dc.w COLOR01,$4ae
dc.w $a907,$fffe
dc.w COLOR01,$6ce
dc.w $aa07,$fffe
dc.w COLOR01,$8dd
dc.w $ab07,$fffe
dc.w COLOR01,$aec
dc.w $ac07,$fffe
dc.w COLOR01,$cea
dc.w $ad07,$fffe
dc.w COLOR01,$dd8
dc.w $ae07,$fffe
dc.w COLOR01,$ec6
dc.w $af07,$fffe
dc.w COLOR01,$eb4
dc.w $b007,$fffe
dc.w COLOR01,$e92
dc.w $b107,$fffe
dc.w COLOR01,$d71
dc.w $b207,$fffe
dc.w COLOR01,$b50
dc.w $b307,$fffe
dc.w COLOR01,$930
dc.w $b407,$fffe
dc.w COLOR01,$711
dc.w $b507,$fffe
dc.w COLOR01,$502
dc.w $b607,$fffe
dc.w COLOR01,$303
dc.w $b707,$fffe
dc.w COLOR01,$205
dc.w $b807,$fffe
dc.w COLOR01,$117
dc.w $b907,$fffe
dc.w COLOR01,$039
dc.w $ba07,$fffe
dc.w COLOR01,$04b
dc.w $bb07,$fffe
dc.w COLOR01,$16d
dc.w $bc07,$fffe
dc.w COLOR01,$29e
dc.w $bd07,$fffe
dc.w COLOR01,$4ae
dc.w $be07,$fffe
dc.w COLOR01,$6ce
dc.w $bf07,$fffe
dc.w COLOR01,$8dd
dc.w $c007,$fffe
dc.w COLOR01,$aec
dc.w $c107,$fffe
dc.w COLOR01,$cea
dc.w $c207,$fffe
dc.w COLOR01,$dd8
dc.w $c307,$fffe
dc.w COLOR01,$ec6
dc.w $c407,$fffe
dc.w COLOR01,$eb4
dc.w $c507,$fffe
dc.w COLOR01,$e92
dc.w $c607,$fffe
dc.w COLOR01,$d61
dc.w $c707,$fffe
dc.w COLOR01,$b40
dc.w $c807,$fffe
dc.w COLOR01,$930
dc.w $c907,$fffe
dc.w COLOR01,$711
dc.w $ca07,$fffe
dc.w COLOR01,$502
dc.w $cb07,$fffe
dc.w COLOR01,$303
dc.w $cc07,$fffe
dc.w COLOR01,$205
dc.w $cd07,$fffe
dc.w COLOR01,$117
dc.w $ce07,$fffe
dc.w COLOR01,$039
dc.w $cf07,$fffe
dc.w COLOR01,$04b
dc.w $d007,$fffe
dc.w COLOR01,$17d
dc.w $d107,$fffe
dc.w COLOR01,$29e
dc.w $d207,$fffe
dc.w COLOR01,$4be
dc.w $d307,$fffe
dc.w COLOR01,$6ce
dc.w $d407,$fffe
dc.w COLOR01,$8dd
dc.w $d507,$fffe
dc.w COLOR01,$aec
dc.w $d607,$fffe
dc.w COLOR01,$cea
dc.w $d707,$fffe
dc.w COLOR01,$dd8
dc.w $d807,$fffe
dc.w COLOR01,$ec6
dc.w $d907,$fffe
dc.w COLOR01,$ea4
dc.w $da07,$fffe
dc.w COLOR01,$e82
dc.w $db07,$fffe
dc.w COLOR01,$d61
dc.w $dc07,$fffe
dc.w COLOR01,$b40
dc.w $dd07,$fffe
dc.w COLOR01,$930
dc.w $de07,$fffe
dc.w COLOR01,$711
dc.w $df07,$fffe
dc.w COLOR01,$502
dc.w $e007,$fffe
dc.w COLOR01,$303
dc.w $e107,$fffe
dc.w COLOR01,$205
dc.w $e207,$fffe
dc.w COLOR01,$017
dc.w $e307,$fffe
dc.w COLOR01,$039
dc.w $e407,$fffe
dc.w COLOR01,$05b
dc.w $e507,$fffe
dc.w COLOR01,$17d
dc.w $e607,$fffe
dc.w COLOR01,$29e
dc.w $e707,$fffe
dc.w COLOR01,$4be
dc.w $e807,$fffe
dc.w COLOR01,$6ce
dc.w $e907,$fffe
dc.w COLOR01,$8dd
dc.w $ea07,$fffe
dc.w COLOR01,$aeb
dc.w $eb07,$fffe
dc.w COLOR01,$cea
dc.w $ec07,$fffe
dc.w COLOR01,$dd8
dc.w $ed07,$fffe
dc.w COLOR01,$ec6
dc.w $ee07,$fffe
dc.w COLOR01,$ea4
dc.w $ef07,$fffe
dc.w COLOR01,$d82
dc.w $f007,$fffe
dc.w COLOR01,$c61
dc.w $f107,$fffe
dc.w COLOR01,$b40
dc.w $f207,$fffe
dc.w COLOR01,$920
dc.w $f307,$fffe
dc.w COLOR01,$711
dc.w $f407,$fffe
dc.w COLOR01,$502
dc.w $f507,$fffe
dc.w COLOR01,$303
dc.w $f607,$fffe
dc.w COLOR01,$105
dc.w $f707,$fffe
dc.w COLOR01,$017
dc.w $f807,$fffe
dc.w COLOR01,$03a
dc.w $f907,$fffe
dc.w COLOR01,$05b
dc.w $fa07,$fffe
dc.w COLOR01,$17d
dc.w $fb07,$fffe
dc.w COLOR01,$29e
dc.w $fc07,$fffe
dc.w COLOR01,$4be
dc.w $fd07,$fffe
dc.w COLOR01,$6ce
dc.w $fe07,$fffe
dc.w COLOR01,$8dd
dc.w $ff07,$fffe
dc.w COLOR01,$aeb
.verticalPositionWrapped:
dc.w $ffdf,$fffe
dc.w $7,$fffe
dc.w COLOR01,$cea
dc.w $107,$fffe
dc.w COLOR01,$dd8
dc.w $207,$fffe
dc.w COLOR01,$ec5
dc.w $307,$fffe
dc.w COLOR01,$ea3
dc.w $407,$fffe
dc.w COLOR01,$d82
dc.w $507,$fffe
dc.w COLOR01,$c61
dc.w $607,$fffe
dc.w COLOR01,$b40
dc.w $707,$fffe
dc.w COLOR01,$920
dc.w $807,$fffe
dc.w COLOR01,$711
dc.w $907,$fffe
dc.w COLOR01,$502
dc.w $a07,$fffe
dc.w COLOR01,$304
dc.w $b07,$fffe
dc.w COLOR01,$106
dc.w $c07,$fffe
dc.w COLOR01,$018
dc.w $d07,$fffe
dc.w COLOR01,$03a
dc.w $e07,$fffe
dc.w COLOR01,$05b
dc.w $f07,$fffe
dc.w COLOR01,$17d
dc.w $1007,$fffe
dc.w COLOR01,$29e
dc.w $1107,$fffe
dc.w COLOR01,$4be
dc.w $1207,$fffe
dc.w COLOR01,$6ce
dc.w $1307,$fffe
dc.w COLOR01,$8dd
dc.w $1407,$fffe
dc.w COLOR01,$aeb
dc.w $1507,$fffe
dc.w COLOR01,$ce9
dc.w $1607,$fffe
dc.w COLOR01,$dd7
dc.w $1707,$fffe
dc.w COLOR01,$ec5
dc.w $1807,$fffe
dc.w COLOR01,$ea3
dc.w $1907,$fffe
dc.w COLOR01,$d82
dc.w $1a07,$fffe
dc.w COLOR01,$c61
dc.w $1b07,$fffe
dc.w COLOR01,$b40
dc.w $1c07,$fffe
dc.w COLOR01,$920
dc.w $1d07,$fffe
dc.w COLOR01,$711
dc.w $1e07,$fffe
dc.w COLOR01,$502
dc.w $1f07,$fffe
dc.w COLOR01,$304
dc.w $2007,$fffe
dc.w COLOR01,$106
dc.w $2107,$fffe
dc.w COLOR01,$028
dc.w $2207,$fffe
dc.w COLOR01,$03a
dc.w $2307,$fffe
dc.w COLOR01,$05c
dc.w $2407,$fffe
dc.w COLOR01,$17d
dc.w $2507,$fffe
dc.w COLOR01,$39e
dc.w $2607,$fffe
dc.w COLOR01,$4be
dc.w $2707,$fffe
dc.w COLOR01,$6ce
dc.w $2807,$fffe
dc.w COLOR01,$8ed
dc.w $2907,$fffe
dc.w COLOR01,$aeb
dc.w $2a07,$fffe
dc.w COLOR01,$ce9
dc.w $2b07,$fffe
dc.w COLOR01,$dd7
dc.w $2c07,$fffe
dc.w COLOR01,$000
+28
View File
@@ -0,0 +1,28 @@
include "includes.i"
xdef CpuFillColor
CpuFillColor:
;; d0 - color index
;; a0 - bitplane pointer
movem.l d1-d4/a0,-(sp)
move.w #(SCREEN_HEIGHT)-1,d2
.fillLine
move.b #0,d1 ; bitplane #
.fillBitplane:
move.w #(SCREEN_WIDTH_BYTES/4)-1,d3 ; long word moves, so / 4
btst d1,d0 ; is the color's bit set in this plane?
beq .zero
move.l #$FFFFFFFF,d4 ; yes ? all ones
bra .loop
.zero
move.l #0,d4 ; no ? all zeros
.loop:
move.l d4,(a0)+ ; write the data to the plane's line
dbra d3,.loop
add.b #1,d1
cmp.b #SCREEN_BIT_DEPTH,d1 ; all planes for a single line done ?
bne .fillBitplane ; no ? do the next plane
dbra d2,.fillLine ; yes ? do the next line
movem.l (sp)+,d1-d4/a0
rts
+43
View File
@@ -0,0 +1,43 @@
include "includes.i"
xdef SwitchBuffers
SwitchBuffers:
;; offscreen - bitplane address
;; d0 - bitplane pointer offset
movem.l d0/a0-a1,-(sp)
move.l offscreen,a0
move.l onscreen,offscreen
move.l a0,onscreen
move.l a0,a1
lea copperListBpl1Ptr,a0
jsr PokeBitplanePointers
lea backgroundTiles,a1
lea copperListBpl2Ptr,a0
jsr PokeBitplanePointers
movem.l (sp)+,d0/a0-a1
rts
PokeBitplanePointers:
; d0 = frame offset in bytes
; a0 = BPLP copper list address
; a1 = bitplanes pointer
movem.l d0-a6,-(sp)
add.l d0,a1 ; bitplane offset
moveq #SCREEN_BIT_DEPTH-1,d0
.bitplaneloop:
move.l a1,d1
move.w d1,2(a0)
swap d1
move.w d1,6(a0)
lea BITPLANE_WIDTH_BYTES(a1),a1
addq #8,a0
dbra d0,.bitplaneloop
movem.l (sp)+,d0-a6
rts
+9
View File
@@ -0,0 +1,9 @@
include "../include/registers.i"
include "../include/vector.i"
include "../include/beambits.i"
include "../include/bplconbits.i"
include "hardware/dmabits.i"
include "hardware/intbits.i"
include "hardware/blit.i"
include "constants.i"
include "macros.i"
+34
View File
@@ -0,0 +1,34 @@
include "includes.i"
xdef Init
;; custom chip base globally in a6
Init:
movem.l d0-a6,-(sp)
;; move #$7ff,DMACON(a6) ; disable all dma
;; move #$7fff,INTENA(a6) ; disable all interrupts
;; lea Level3InterruptHandler,a3
;; move.l a3,LVL3_INT_VECTOR
;; set up playfield
move.w #(RASTER_Y_START<<8)|RASTER_X_START,DIWSTRT(a6)
move.w #((RASTER_Y_STOP-256)<<8)|(RASTER_X_STOP-256),DIWSTOP(a6)
move.w #(RASTER_X_START/2-SCREEN_RES)-8,DDFSTRT(a6) ; -8 for extra scrolling word
move.w #(RASTER_X_START/2-SCREEN_RES)+(8*((SCREEN_WIDTH/16)-1)),DDFSTOP(a6)
;; enabled 2x the bitplanes as 2x playfields
move.w #(SCREEN_BIT_DEPTH*2<<12)|COLOR_ON|DBLPF,BPLCON0(a6)
move.w #BITPLANE_WIDTH_BYTES*SCREEN_BIT_DEPTH-SCREEN_WIDTH_BYTES-2,BPL1MOD(a6) ; -2 for extra scrolling word
move.w #BITPLANE_WIDTH_BYTES*SCREEN_BIT_DEPTH-SCREEN_WIDTH_BYTES-2,BPL2MOD(a6)
;; install copper list, then enable dma and selected interrupts
lea copperList,a0
move.l a0,COP1LC(a6)
move.w COPJMP1(a6),d0
move.w #(DMAF_BLITTER|DMAF_SETCLR!DMAF_COPPER!DMAF_RASTER!DMAF_MASTER),DMACON(a6)
;; move.w #PF2PRI,BPLCON2(a6)
;; move.w #(INTF_SETCLR|INTF_VERTB|INTF_INTEN),INTENA(a6)
movem.l (sp)+,d0-a6
rts
File diff suppressed because it is too large Load Diff
+28
View File
@@ -0,0 +1,28 @@
MEMORY
{
disk: org = 0x4000, len = 901120-0x4000
ram: org = 0x00000, len = 0x80000
}
SECTIONS
{
load : {
startCode = .;
*(.text)
*(.data)
*(CODE)
*(DATA)
endCode = .;
} > disk
noload ALIGN(512) : {
startData = .;
*(.noload)
endData = .;
} > disk
bss (NOLOAD) : {
. = endCode;
*(.bss)
} > ram;
}
+6
View File
@@ -0,0 +1,6 @@
WaitBlitter: macro
tst DMACONR(a6) ;for compatibility
.\@:
btst #6,DMACONR(a6)
bne.s .\@
endm
+11
View File
@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.0" orientation="orthogonal" renderorder="left-down" width="100" height="16" tilewidth="16" tileheight="16" nextobjectid="1">
<tileset firstgid="1" name="tile" tilewidth="16" tileheight="16" tilecount="320" columns="20">
<image source="assets/2222.png" trans="000000" width="320" height="256"/>
</tileset>
<layer name="main" width="100" height="16">
<data encoding="base64" compression="zlib">
eJzt07ENgDAMBVFXZgfYAXZghuw/C1mAVGBfccVTit+cZGVExJAk6QMneCe3/WWftilf3s6d1lZxj2PRk807rc3/wWrzf7Da/B+stop7XIuebN5pbRX3uME7uU2SpC4PE4aIHQ==
</data>
</layer>
</map>
+17
View File
@@ -0,0 +1,17 @@
000 000 000 255
255 255 255 255
255 000 000 255
000 255 000 255
000 000 255 255
055 255 055 255
255 255 000 255
255 255 000 255
255 255 000 255
255 255 000 255
255 255 000 255
255 255 000 255
255 255 000 255
255 255 000 255
255 255 000 255
255 200 000 255
Binary file not shown.

After

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include "includes.i"
xdef HoriScrollPlayfield
HoriScrollPlayfield:
;; d0 - x position in pixels
;; out:
;; d0 - bitplane pointer increment in bytes
movem.l d1-a6,-(sp)
move.l d0,d1
lsr.l #3,d0 ; bytes to scroll
move.l d0,d3 ; save bitplane pointer increment (bytes) for return value
and.l #$F,d1 ; pixels = 0xf - (hpos - (hpos_bytes*8))
move.l #$F,d0
sub.l d1,d0 ; bits to delay
bsr SetupHoriScrollBitDelay
move.l d3,d0 ; retstore d0 for return value
movem.l (sp)+,d1-a6
rts
SetupHoriScrollBitDelay:
;; d0 = number of bits to scroll
movem.l d0/d1,-(sp)
move.w d0,d1
;; lsl.w #4,d1
;; or.w d1,d0
move.w d0,BPLCON1(a6)
movem.l (sp)+,d0/d1
rts
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idnt "test.c"
opt 0
opt NQLPSMRBT
section "CODE",code
public _blah
cnop 0,4
_blah
movem.l l2,-(a7)
moveq #0,d0
move.w (6+l4,a7),d0
move.l #320,-(a7)
move.l d0,-(a7)
public __lmods
jsr __lmods
addq.w #8,a7
l1
l2 reg
l4 equ 0
rts
; stacksize=8
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int blah(unsigned short x)
{
return x % 320;
}
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include "includes.i"
xdef copperList
xdef onscreen
xdef offscreen
xdef copperListBpl1Ptr
xdef copperListBpl2Ptr
xdef backgroundTiles
byteMap:
dc.l Entry
dc.l endCode-byteMap
Entry:
lea userstack,a7
lea CUSTOM,a6
move #$7ff,DMACON(a6) ; disable all dma
move #$7fff,INTENA(a6) ; disable all interrupts
jsr InstallPalette
lea Level3InterruptHandler,a3
move.l a3,LVL3_INT_VECTOR
jsr SwitchBuffers
move.w #(INTF_SETCLR|INTF_VERTB|INTF_INTEN),INTENA(a6)
move.w #(DMAF_BLITTER|DMAF_SETCLR!DMAF_MASTER),DMACON(a6)
jsr Init ; enable the playfield
Reset:
move.l #0,d1 ; x pos
move.l #0,d2 ; shift counter
move.l #0,d3 ; tile index
jsr BlueFill
MainLoop:
jsr WaitVerticalBlank
jsr WaitVerticalBlank
bsr RenderNextFrame
jsr UpdateShiftCounter
add.l #1,d1
jsr SwitchBuffers ; takes bitplane pointer offset in d0
bra MainLoop
RenderNextFrame:
move.l d1,d0 ; x position in pixels
lea map,a2
add.l d3,a2
cmp.w #0,20(a2)
bne .skip
bra Reset
.skip:
jsr HoriScrollPlayfield ; returns bitplane pointer offset in d0
move.l onscreen,a0
bsr RenderTile
move.l offscreen,a0
bsr RenderTile
add.l #2,d3 ; increment tile index
rts
RenderTile:
;; a0 - dest bitplane
;; d0 - x position in pixels
add.l d0,a0
lea tilemap,a1
add.l #BITPLANE_WIDTH_BYTES-2,a0 ; dest
add.w (a2),a1 ; source tile
jsr BlitTile
rts
UpdateShiftCounter:
cmp.l #15,d2
bne .s1
move.l #0,d2
bra .s2
.s1:
add.l #1,d2
.s2:
rts
Level3InterruptHandler:
movem.l d0-a6,-(sp)
lea CUSTOM,a6
.checkVerticalBlank:
move.w INTREQR(a6),d0
and.w #INTF_VERTB,d0
beq.s .checkCopper
.verticalBlank:
move.w #INTF_VERTB,INTREQ(a6) ; clear interrupt bit
.checkCopper:
move.w INTREQR(a6),d0
and.w #INTF_COPER,d0
beq.s .interruptComplete
.copperInterrupt:
move.w #INTF_COPER,INTREQ(a6) ; clear interrupt bit
.interruptComplete:
movem.l (sp)+,d0-a6
rte
copperList:
copperListBpl1Ptr:
;; this is where bitplanes are assigned to playfields
;; http://amigadev.elowar.com/read/ADCD_2.1/Hardware_Manual_guide/node0079.html
;; 3 bitplanes per playfield, playfield1 gets bitplanes 1,3,5
dc.w BPL1PTL,0
dc.w BPL1PTH,0
dc.w BPL3PTL,0
dc.w BPL3PTH,0
dc.w BPL5PTL,0
dc.w BPL5PTH,0
copperListBpl2Ptr:
;; 3 bitplanes per playfield, playfield2 gets bitplanes 2,4,6
dc.w BPL2PTL,0
dc.w BPL2PTH,0
dc.w BPL4PTL,0
dc.w BPL4PTH,0
dc.w BPL6PTL,0
dc.w BPL6PTH,0
dc.l $fffffffe
if 0
copperList:
copperListBplPtr:
dc.w BPL1PTL,0
dc.w BPL1PTH,0
dc.w BPL2PTL,0
dc.w BPL2PTH,0
dc.w BPL3PTL,0
dc.w BPL3PTH,0
dc.w BPL4PTL,0
dc.w BPL4PTH,0
dc.w BPL5PTL,0
dc.w BPL5PTH,0
dc.w BPL6PTL,0
dc.w BPL6PTH,0
dc.l $fffffffe
endif
InstallPalette:
include "out/2222-palette.s"
rts
onscreen:
dc.l bitplanes1
offscreen:
dc.l bitplanes2
tilemap:
incbin "out/2222.bin"
bitplanes1:
ds.b IMAGESIZE
ds.b BITPLANE_WIDTH_BYTES*20
bitplanes2:
ds.b IMAGESIZE
ds.b BITPLANE_WIDTH_BYTES*20
map:
include "out/main-map.s"
dc.w 0
backgroundTiles:
include "out/background_tiles.bin"
section .bss
startUserstack:
ds.b $1000 ; size of stack
userstack:
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include "includes.i"
xdef WaitVerticalBlank
xdef WaitRaster
xdef Depack
WaitVerticalBlank:
movem.l d0,-(sp)
.loop: move.l $dff004,d0
and.l #$1ff00,d0
cmp.l #303<<8,d0 ; wait for the scan line
bne.b .loop
.loop2 move.l $dff004,d0
and.l #$1ff00,d0
cmp.l #303<<8,d0 ; wait for the scan line to pass (A4000 is fast!)
beq.b .loop2
movem.l (sp)+,d0
rts
WaitRaster: ;wait for rasterline d0.w. Modifies d0-d2/a0.
movem.l d0-a6,-(sp)
move.l #$1ff00,d2
lsl.l #8,d0
and.l d2,d0
lea $dff004,a0
.wr: move.l (a0),d1
and.l d2,d1
cmp.l d1,d0
bne.s .wr
movem.l (sp)+,d0-a6
rts
Depack:
;a0 = input buffer to be decompressed. Must be 16-bit aligned!
;a1 = output buffer. Points to the end of the data at exit
movem.l d0-a6,-(sp)
bsr doynaxdepack ; decompress data
movem.l (sp)+,d0-a6
rts
;; this is one FAST decompression routine!
include "../tools/external/doynamite68k/depacker_doynax.asm"