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updates for test 1
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@@ -4,7 +4,7 @@ P61mode =2 ;Try other modes ONLY IF there are no Fxx commands >= 20.
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;; --- options common to all P61modes ---
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songAusecode equ $8159
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songAusecode equ $49D59
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songBusecode equ $800D40D
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songCusecode equ $9559
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usecode=songAusecode|songBusecode|songCusecode
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@@ -906,9 +906,9 @@ BlitCountdown:
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Level 96,"PRESS FIRE TO ACTIVATE THE CLOCK",200,2*2,12,10,"EYES WILL UNHIDE THE BOARD",A,21,0,1,pig,1,1
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Level 97,"PRESS FIRE TO ACTIVATE THE EYE",100,2*2,12,10,"YOU DID IT!",A,21,0,1,pig,1,1
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Level 1,"WELCOME TO BLOCKY SKIES!",70,2*2,12,10,"PHEW!, LEVEL 1 COMPLETE!",A,99,0,1,pig,1,1
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Level 1,"WELCOME TO BLOCKY SKIES!",70,2*2,12,10,"STAY TUNED FOR THE FULL RELEASE!!",A,99,0,1,pig,1,1
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Level 2,"HAVING FUN YET?",70,2*2,12,10,"LEVEL 2",B,98,2,0,robot,1,1
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if TEST_VERSION=0
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if TEST_VERSION=0
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Level 3,"GIDDY UP!",50,4*2,8,6,"GETTING FASTER!, LEVEL 3 COMPLETE!",C,98,2,0,pig,1,1
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Level 4,"MOO!",75,4*2,8,6,"ALRIGHT! LEVEL 4 COMPLETE!!",E,99,2,0,cow,2,3
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Level 5,"KABOOM?!",75,4*2,8,6,"PHEW!!! LEVEL 5 COMPLETE!",D,99,1,0,tank,1,1
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@@ -330,8 +330,8 @@ splashCopperListBplPtr:
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dc.w BPL5PTH,0
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dc.w BPL6PTL,0
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dc.w BPL6PTH,0
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dc.w $18c,$820
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dc.w PLAY_COPPER_WORD,$fffe
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dc.w COLOR31
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playTopColor:
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