mirror of
https://frontier.innolan.net/github/AmigaExamples.git
synced 2025-11-23 23:55:15 +00:00
Clean up scroll_text
This commit is contained in:
@ -25,7 +25,7 @@ out/%.bin: ../assets/%.png
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out/simple_image.o: constants.i macros.i
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out/blittext.o: constants.i macros.i
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out/blitchar.o: constants.i macros.i
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out/blit.o: constants.i macros.i
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out/main.o: $(IMAGEDATA) constants.i macros.i Makefile link.script.x palette.pal
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out/init.o: constants.i Makefile
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@ -29,10 +29,10 @@ BlitFillColor:
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move.w d1,d4
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btst d3,d0 ; is the color's bit set in this plane?
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beq .zero
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move.w #BLIT_DEST|$FF,d5 ; yes ? all ones
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move.w #BC0F_DEST|$FF,d5 ; yes ? all ones
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bra .doblit
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.zero
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move.w #BLIT_DEST|$0,d5 ; no ? all zeros
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move.w #BC0F_DEST|$0,d5 ; no ? all zeros
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.doblit
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WaitBlitter
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@ -55,12 +55,11 @@ BlitFillColor:
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BlitScroll:
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;; kills a0,a1,d0,d1,d2
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;; a0 - dest
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;; a1 - source
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;; d0 - shift pixels
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;; d1 - height
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;; d2 - ypos
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;; a0 - dest bitplane pointer
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;; a1 - source bitplane pointer
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;; d0 - number of shift pixels to left shift
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;; d1 - height in pixels
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;; d2 - y position
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movem.l d0-d2/a0-a1,-(sp)
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add.l d1,d2 ;point to end of data for descending mode
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@ -70,30 +69,23 @@ BlitScroll:
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WaitBlitter
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if 0
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move.w #$1002,BLTCON1(a6)
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move.w #$1000|BLIT_SRCB|BLIT_SRCC|BLIT_DEST|$ca,BLTCON0(a6)
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else
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lsl.w #6,d0
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lsl.w #6,d0
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move.w #$2,d3
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or.w d0,d3
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move.w d3,BLTCON1(a6)
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move.w #BLIT_SRCB|BLIT_SRCC|BLIT_DEST|$ca,d3
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or.w d0,d3
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move.w d3,BLTCON0(a6)
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endif
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swap d0 ; lsl.l #ASHIFTSHIFT,d0
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lsr.l #4,d0 ;
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ori.w #BC1F_DESC,d0 ; BLTCON1 value. shift and descending mode
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move.w d0,BLTCON1(a6)
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and.w #$f000,d0 ; keep the shift, remove the rest
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ori.w #BC0F_SRCB|BC0F_SRCC|BC0F_DEST|$ca,d0 ; BLTCON0 value. shift, dma and logic function
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move.w d0,BLTCON0(a6)
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move.w #$ffff,BLTADAT(a6); preload source mask so only BLTA?WM mask is used
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move.w #0,BLTBMOD(a6)
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move.w #0,BLTCMOD(a6)
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move.w #0,BLTDMOD(a6)
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move.l a1,BLTBPTH(a6)
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move.l a1,BLTCPTH(a6)
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move.l a0,BLTDPTH(a6)
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move.w #$0000,BLTAFWM(a6)
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move.w #$ffff,BLTALWM(a6)
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move.w #0,BLTBMOD(a6) ; no modulo, blitting full width data
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move.w #0,BLTCMOD(a6) ;
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move.w #0,BLTDMOD(a6) ;
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move.l a1,BLTBPTH(a6) ; source
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move.l a1,BLTCPTH(a6) ; background
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move.l a0,BLTDPTH(a6) ; dest
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move.w #$0000,BLTAFWM(a6) ; A DMA is disabled, but the channel is still used in the logic function
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move.w #$ffff,BLTALWM(a6) ; we use it for masking
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move.w #$ffff,BLTADAT(a6) ; preload source mask so only BLTA?WM mask is used
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mulu.w #SCREEN_BIT_DEPTH,d1
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lsl.w #6,d1
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@ -9,9 +9,9 @@ BLIT_WIDTH_BYTES equ BLIT_WIDTH_WORDS*2
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FONTMAP_WIDTH_BYTES equ 32
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if MASKED_FONT==1
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BLTCON0_VALUE equ BLIT_SRCA|BLIT_SRCB|BLIT_SRCC|BLIT_DEST|BLIT_LF_MINTERM
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BLTCON0_VALUE equ BC0F_SRCA|BC0F_SRCB|BC0F_SRCC|BC0F_DEST|BLIT_LF_MINTERM
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else
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BLTCON0_VALUE equ BLIT_SRCB|BLIT_SRCC|BLIT_DEST|BLIT_LF_MINTERM
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BLTCON0_VALUE equ BC0F_SRCB|BC0F_SRCC|BC0F_DEST|BLIT_LF_MINTERM
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endif
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BlitChar8:
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@ -1,150 +0,0 @@
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include "includes.i"
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xdef DrawText8
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BLIT_LF_MINTERM equ $ca ; cookie cut
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BLIT_WIDTH_WORDS equ 2 ; blit 2 words to allow shifting
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BLIT_WIDTH_BYTES equ 4
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FONTMAP_WIDTH_BYTES equ 32
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DrawText8:
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;; a0 - bitplane
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;; a1 - text
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;; d0 - xpos
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;; d1 - ypos
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movem.l d0-d7/a0-a4,-(sp)
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WaitBlitter
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;; blitter config that is shared for every character
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if MASKED_FONT==1
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move.w #BLIT_SRCA|BLIT_SRCB|BLIT_SRCC|BLIT_DEST|BLIT_LF_MINTERM,d6 ; BLTCON0 value (masked version)
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move.w #FONTMAP_WIDTH_BYTES-BLIT_WIDTH_BYTES,BLTAMOD(a6) ; A modulo (only used for masked version)
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else
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move.w #BLIT_SRCB|BLIT_SRCC|BLIT_DEST|BLIT_LF_MINTERM,d6 ; BLTCON0 value
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endif
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move.w #FONTMAP_WIDTH_BYTES-BLIT_WIDTH_BYTES,BLTBMOD(a6) ; B modulo
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move.w #BITPLANE_WIDTH_BYTES-BLIT_WIDTH_BYTES,BLTCMOD(a6) ; C modulo
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move.w #BITPLANE_WIDTH_BYTES-BLIT_WIDTH_BYTES,BLTDMOD(a6) ; D modulo
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mulu.w #BITPLANE_WIDTH_BYTES*SCREEN_BIT_DEPTH,d1 ; ypos bytes
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move.w #$0000,BLTALWM(a6) ; mask out extra word used for shifting
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move.w #$ffff,BLTADAT(a6) ; preload source mask so only BLTA?WM mask is used
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move.l a1,a3 ; character pointer
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move.l #font,a5 ; font pointer
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move.l #fontMask,d7 ; font mask pointer
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move.w #FONTMAP_WIDTH_BYTES*SCREEN_BIT_DEPTH*FONT_HEIGHT,d3 ; bytes per font line
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.loop:
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clr.l d2
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move.b (a3)+,d2 ; get next character
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cmp.b #0,d2 ; 0 terminates the string
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beq .done
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move.l a0,a4 ; bitplane pointer
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bsr DrawChar8 ; draw it
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add.l #FONT_WIDTH,d0 ; increment the x position
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bra .loop
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.done:
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movem.l (sp)+,d0-d7/a0-a4
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rts
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DrawChar8:
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;; kills d2,d4,d5,a1,a2,a4
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;; d0 - xpos
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;; d1 - ypos bytes
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;; d2* - char
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;; d3 - bytes per font line
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;; d6 - bltcon0 value
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;; a4* - bitplane
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;; a5 - #font
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;; d7 - #fontMask
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sub.w #'!',d2 ; index = char - '!'
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move.w d2,d5
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lsr.w #5,d5 ; char / 32 = fontmap line
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andi.w #$1f,d2 ; char index in line (char index - start of line index)
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add.l #1,d5 ; while we have a weird font image, '!' starts on second line
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move.l a5,a1 ; #font
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if 1
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mulu.w d3,d5 ; d5 *= #FONTMAP_WIDTH_BYTES*SCREEN_BIT_DEPTH*FONT_HEIGHT
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else
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move.w d5,d3
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lsl.w #7,d3 ; d5 *= FONTMAP_WIDTH_BYTES*SCREEN_BIT_DEPTH
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move.w d3,d5
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add.l d3,d5
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add.l d3,d5
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add.l d3,d5
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add.l d3,d5
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add.l d3,d5
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add.l d3,d5
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add.l d3,d5
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add.l d3,d5
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add.l d3,d5
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endif
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if MASKED_FONT==1
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move.l d7,a2 ; #fontMask
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add.w d5,a2 ; add y offset in lines to fontMask address
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endif
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add.w d5,a1 ; add y offset in lines to font address
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add.w d2,a1 ; add offset into font
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if MASKED_FONT==1
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add.l d2,a2 ; add offset into mask
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endif
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.blitChar8:
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;; kills a4,d2,d4,d5
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;; d0 - xpos
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;; d1 - ypos bytes
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;; d2.0 - odd character = 1, even character = 0
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;; d3 - bytes per font line
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;; d6 - bltcon0 value
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;; a4 - display
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;; a1 - object
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;; a2 - mask
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move.l d0,d4 ; xpos
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move.l d0,d5 ; xpos
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lsr.w #3,d4 ; d4 = xpos bytes
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WaitBlitter
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btst #0,d2 ; check if odd or even char
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beq .evenChar ;
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.oddChar
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subq #8,d5 ; offset the x position for the odd character
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move.w #$00FF,BLTAFWM(a6) ; select the second (odd) character in the word
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subq #1,a4 ; move the destination pointer left by one byte
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bra .continue
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.evenChar:
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move.w #$FF00,BLTAFWM(a6) ; select the first character in the word
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.continue:
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;; this shift will give us the bits to shift (bits 0-3) in bits (12-15) of d5
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swap d5 ; d5 << 12
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lsr.l #4,d5 ;
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move.w d5,BLTCON1(A6) ; set the shift bits 12-15, bits 00-11 cleared
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if MASKED_FONT==1
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move.l a2,BLTAPTH(a6) ; mask bitplane
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endif
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move.l a1,BLTBPTH(a6) ; source bitplane
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or.w d6,d5 ; d5 = BLTCON0 value
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move.w d5,BLTCON0(a6) ; set minterm, dma channel and shift
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add.l d4,a4 ; dest += XPOS_BYTES
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add.l d1,a4 ; dest += YPOS_BYTES
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move.l a4,BLTCPTH(a6) ; background top left corner
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move.l a4,BLTDPTH(a6) ; destination top left corner
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move.w #(FONT_HEIGHT*SCREEN_BIT_DEPTH)<<6|(BLIT_WIDTH_WORDS),BLTSIZE(a6) ;rectangle size, starts blit
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rts
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font:
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incbin "out/font8x8.bin"
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fontMask:
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incbin "out/font8x8-mask.bin"
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@ -2,8 +2,8 @@
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include "../include/vector.i"
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include "../include/beambits.i"
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include "../include/bplconbits.i"
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include "../include/blitter.i"
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include "hardware/dmabits.i"
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include "hardware/intbits.i"
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include "hardware/blit.i"
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include "constants.i"
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include "macros.i"
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@ -40,27 +40,19 @@ Entry:
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move.w #SCREEN_HEIGHT,d1
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move.w #0,d2 ; ypos
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jsr BlitFillColor
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WaitBlitter
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jsr Init ; enable the playfield
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MainLoop:
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jsr WaitVerticalBlank
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jsr InstallPalette
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;; jsr GreyPalette
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;; move.w #$500,COLOR00(a6)
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jsr SwitchBuffers
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move.l #NUM_LINES-1,d3
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.loop:
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bsr UpdateLine
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dbra d3,.loop
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jsr SwitchBuffers
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bra MainLoop
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@ -68,10 +60,10 @@ MainLoop:
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UpdateLine:
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;; d3 - line number
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movem.l d0-a6,-(sp)
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lea.l textlut,a2
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lea.l textLookupTable,a2
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move.l d3,d4
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mulu.w #16,d4
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add.l d4,a2 ; index into LUT
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mulu.w #16,d4 ; #16 is size of lookup table entry
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add.l d4,a2 ; address of line's entry in the textLookupTable
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cmp.l #8,8(a2)
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bne .shift
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@ -79,44 +71,73 @@ UpdateLine:
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move.l #BITPLANE_WIDTH-16,d0 ; xpos
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move.l onscreen,a0
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move.l #FONT_HEIGHT+1,d1 ; ypos
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move.l d3,d4
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mulu.w d3,d1
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bsr GetNextChar
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jsr BlitChar8
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move.l #0,8(a2)
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.shift:
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move.l offscreen,a0 ; dest
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move.l onscreen,a1 ; src
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move.l #FONT_HEIGHT,d1 ; height
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move.l #FONT_HEIGHT+1,d2 ; ypos
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mulu.w d3,d2
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Test:
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move.l d3,d4 ; line number
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;; move.l #1,d0
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move.l 12(a2),d0
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jsr BlitScroll
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;; add.l #1,8(a2)
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add.l d0,8(a2)
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bsr GetNextChar
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mulu.w d3,d1 ; y pos
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jsr BlitChar8
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move.l #0,8(a2) ; reset shift counter
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.shift:
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move.l offscreen,a0 ; dest
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move.l onscreen,a1 ; src
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move.l #FONT_HEIGHT,d1 ; height
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move.l #FONT_HEIGHT+1,d2 ; ypos
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mulu.w d3,d2
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move.l 12(a2),d0 ; bits to shift per frame
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jsr BlitScroll ; scroll line
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add.l d0,8(a2) ; current shift counter += bits to shift per frame
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movem.l (sp)+,d0-a6
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rts
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GetNextChar:
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;; d4 - line number
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;; a2 - address of textLookupTable entry
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;; d2 (out) - next char
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movem.l a3,-(sp)
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move.l (a2),a3 ; address of next char
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cmp.b #0,(a3) ; check for null termination
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bne .moreText
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.wrapText:
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move.l 4(a2),(a2) ; reset current char pointer to reset value
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.moreText:
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add.l #1,(a2) ; increment current char pointer
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sub.l d2,d2 ; clear d2
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move.b (a3),d2 ; d2 (out) = next char
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movem.l (sp)+,a3
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rts
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charbuffer:
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dc.b 0
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||||
dc.b 0
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Level3InterruptHandler:
|
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movem.l d0-a6,-(sp)
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lea CUSTOM,a6
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.checkVerticalBlank:
|
||||
move.w INTREQR(a6),d0
|
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and.w #INTF_VERTB,d0
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beq.s .checkCopper
|
||||
|
||||
shiftcounter:
|
||||
dc.l 8
|
||||
|
||||
textlut:
|
||||
dc.l text1
|
||||
dc.l text2
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||||
dc.l 8
|
||||
dc.l 1
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||||
dc.l text3
|
||||
dc.l text4
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||||
dc.l 8
|
||||
dc.l 2
|
||||
dc.l text5
|
||||
.verticalBlank:
|
||||
move.w #INTF_VERTB,INTREQ(a6) ; clear interrupt bit
|
||||
.checkCopper:
|
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move.w INTREQR(a6),d0
|
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and.w #INTF_COPER,d0
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beq.s .interruptComplete
|
||||
.copperInterrupt:
|
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move.w #INTF_COPER,INTREQ(a6) ; clear interrupt bit
|
||||
|
||||
.interruptComplete:
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movem.l (sp)+,d0-a6
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rte
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||||
|
||||
textLookupTable:
|
||||
dc.l text1 ; line 1 - current char pointer
|
||||
dc.l text2 ; line 1 - reset to this address on null
|
||||
dc.l 8 ; line 1 - current shift counter
|
||||
dc.l 1 ; line 1 - bits to shift per frame (scroll speed)
|
||||
dc.l text3 ; line 2 - current char pointer
|
||||
dc.l text4 ; line 2 - reset to this address on null
|
||||
dc.l 8 ; line 2 - current shift counter
|
||||
dc.l 2 ; line 2 - bits to shift per frame (scroll speed)
|
||||
dc.l text5 ; etc
|
||||
dc.l text4
|
||||
dc.l 8
|
||||
dc.l 4
|
||||
@ -249,46 +270,6 @@ endText:
|
||||
dc.b 0
|
||||
align 4
|
||||
|
||||
|
||||
GetNextChar:
|
||||
movem.l a2-a3,-(sp)
|
||||
lea.l textlut,a2
|
||||
mulu.w #16,d4 ;
|
||||
add.l d4,a2 ; index into LUT
|
||||
move.l (a2),a3 ; address of next char
|
||||
cmp.b #0,(a3)
|
||||
bne .moreText
|
||||
.wrapText:
|
||||
move.l 4(a2),(a2)
|
||||
.moreText:
|
||||
sub.l d2,d2
|
||||
move.l (a2),a3
|
||||
move.b (a3),d2
|
||||
add.l #1,(a2)
|
||||
movem.l (sp)+,a2-a3
|
||||
rts
|
||||
|
||||
Level3InterruptHandler:
|
||||
movem.l d0-a6,-(sp)
|
||||
lea CUSTOM,a6
|
||||
.checkVerticalBlank:
|
||||
move.w INTREQR(a6),d0
|
||||
and.w #INTF_VERTB,d0
|
||||
beq.s .checkCopper
|
||||
|
||||
.verticalBlank:
|
||||
move.w #INTF_VERTB,INTREQ(a6) ; clear interrupt bit
|
||||
.checkCopper:
|
||||
move.w INTREQR(a6),d0
|
||||
and.w #INTF_COPER,d0
|
||||
beq.s .interruptComplete
|
||||
.copperInterrupt:
|
||||
move.w #INTF_COPER,INTREQ(a6) ; clear interrupt bit
|
||||
|
||||
.interruptComplete:
|
||||
movem.l (sp)+,d0-a6
|
||||
rte
|
||||
|
||||
|
||||
copperList:
|
||||
copperListBplPtr:
|
||||
@ -304,6 +285,7 @@ copperListBplPtr:
|
||||
dc.w BPL5PTH,0
|
||||
dc.w BPL6PTL,0
|
||||
dc.w BPL6PTH,0
|
||||
dc.w COLOR01,$fff
|
||||
dc.w $3507,$fffe
|
||||
dc.w COLOR01,$0f0
|
||||
dc.w $3e07,$fffe
|
||||
|
||||
Reference in New Issue
Block a user