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Work in progress to new char blit
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@ -9,7 +9,7 @@ BASE_ADDRESS=4000
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NUM_COLORS=16
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BOOTBLOCK_ASM=alpine_bootblock.s
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OBJS=out/init.o out/utils.o out/image.o out/blittext.o out/cpu.o out/blit.o
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OBJS=out/init.o out/utils.o out/image.o out/blitchar.o out/cpu.o out/blit.o
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IMAGES=font8x8.png
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IMAGEDATA=$(addprefix out/, $(IMAGES:.png=.bin))
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143
025.scroll_text/blitchar.s
Normal file
143
025.scroll_text/blitchar.s
Normal file
@ -0,0 +1,143 @@
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include "includes.i"
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xdef BlitChar8
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BLIT_LF_MINTERM equ $ca ; cookie cut
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BLIT_WIDTH_WORDS equ 2 ; blit 2 words to allow shifting
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BLIT_WIDTH_BYTES equ 4
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FONTMAP_WIDTH_BYTES equ 32
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BlitChar8:
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;; a0 - bitplane
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;; d0 - xpos
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;; d1 - ypos
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;; d2 - char
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movem.l d0-d7/a0-a4,-(sp)
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WaitBlitter
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;; blitter config that is shared for every character
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if MASKED_FONT==1
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move.w #BLIT_SRCA|BLIT_SRCB|BLIT_SRCC|BLIT_DEST|BLIT_LF_MINTERM,d6 ; BLTCON0 value (masked version)
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move.w #FONTMAP_WIDTH_BYTES-BLIT_WIDTH_BYTES,BLTAMOD(a6) ; A modulo (only used for masked version)
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else
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move.w #BLIT_SRCB|BLIT_SRCC|BLIT_DEST|BLIT_LF_MINTERM,d6 ; BLTCON0 value
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endif
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move.w #FONTMAP_WIDTH_BYTES-BLIT_WIDTH_BYTES,BLTBMOD(a6) ; B modulo
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move.w #BITPLANE_WIDTH_BYTES-BLIT_WIDTH_BYTES,BLTCMOD(a6) ; C modulo
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move.w #BITPLANE_WIDTH_BYTES-BLIT_WIDTH_BYTES,BLTDMOD(a6) ; D modulo
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mulu.w #BITPLANE_WIDTH_BYTES*SCREEN_BIT_DEPTH,d1 ; ypos bytes
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move.w #$0000,BLTALWM(a6) ; mask out extra word used for shifting
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move.w #$ffff,BLTADAT(a6) ; preload source mask so only BLTA?WM mask is used
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move.l #font,a5 ; font pointer
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move.l #fontMask,d7 ; font mask pointer
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move.w #FONTMAP_WIDTH_BYTES*SCREEN_BIT_DEPTH*FONT_HEIGHT,d3 ; bytes per font line
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move.l a0,a4 ; bitplane pointer
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bsr DrawChar8 ; draw it
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movem.l (sp)+,d0-d7/a0-a4
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rts
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DrawChar8:
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;; kills d2,d4,d5,a1,a2,a4
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;; d0 - xpos
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;; d1 - ypos bytes
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;; d2* - char
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;; d3 - bytes per font line
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;; d6 - bltcon0 value
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;; a4* - bitplane
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;; a5 - #font
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;; d7 - #fontMask
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sub.w #'!',d2 ; index = char - '!'
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move.w d2,d5
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lsr.w #5,d5 ; char / 32 = fontmap line
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andi.w #$1f,d2 ; char index in line (char index - start of line index)
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add.l #1,d5 ; while we have a weird font image, '!' starts on second line
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move.l a5,a1 ; #font
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if 1
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mulu.w d3,d5 ; d5 *= #FONTMAP_WIDTH_BYTES*SCREEN_BIT_DEPTH*FONT_HEIGHT
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else
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move.w d5,d3
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lsl.w #7,d3 ; d5 *= FONTMAP_WIDTH_BYTES*SCREEN_BIT_DEPTH
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move.w d3,d5
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add.l d3,d5
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add.l d3,d5
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add.l d3,d5
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add.l d3,d5
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add.l d3,d5
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add.l d3,d5
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add.l d3,d5
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add.l d3,d5
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add.l d3,d5
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endif
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if MASKED_FONT==1
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move.l d7,a2 ; #fontMask
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add.w d5,a2 ; add y offset in lines to fontMask address
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endif
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add.w d5,a1 ; add y offset in lines to font address
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add.w d2,a1 ; add offset into font
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if MASKED_FONT==1
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add.l d2,a2 ; add offset into mask
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endif
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.blitChar8:
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;; kills a4,d2,d4,d5
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;; d0 - xpos
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;; d1 - ypos bytes
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;; d2.0 - odd character = 1, even character = 0
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;; d3 - bytes per font line
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;; d6 - bltcon0 value
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;; a4 - display
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;; a1 - object
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;; a2 - mask
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move.l d0,d4 ; xpos
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move.l d0,d5 ; xpos
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lsr.w #3,d4 ; d4 = xpos bytes
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WaitBlitter
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btst #0,d2 ; check if odd or even char
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beq .evenChar ;
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.oddChar
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subq #8,d5 ; offset the x position for the odd character
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move.w #$00FF,BLTAFWM(a6) ; select the second (odd) character in the word
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subq #1,a4 ; move the destination pointer left by one byte
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bra .continue
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.evenChar:
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move.w #$FF00,BLTAFWM(a6) ; select the first character in the word
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.continue:
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;; this shift will give us the bits to shift (bits 0-3) in bits (12-15) of d5
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swap d5 ; d5 << 12
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lsr.l #4,d5 ;
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move.w d5,BLTCON1(A6) ; set the shift bits 12-15, bits 00-11 cleared
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if MASKED_FONT==1
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move.l a2,BLTAPTH(a6) ; mask bitplane
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endif
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move.l a1,BLTBPTH(a6) ; source bitplane
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or.w d6,d5 ; d5 = BLTCON0 value
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move.w d5,BLTCON0(a6) ; set minterm, dma channel and shift
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add.l d4,a4 ; dest += XPOS_BYTES
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add.l d1,a4 ; dest += YPOS_BYTES
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move.l a4,BLTCPTH(a6) ; background top left corner
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move.l a4,BLTDPTH(a6) ; destination top left corner
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move.w #(FONT_HEIGHT*SCREEN_BIT_DEPTH)<<6|(BLIT_WIDTH_WORDS),BLTSIZE(a6) ;rectangle size, starts blit
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rts
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font:
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incbin "out/font8x8.bin"
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fontMask:
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incbin "out/font8x8-mask.bin"
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@ -49,12 +49,11 @@ MainLoop:
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.wrapText:
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lea text,a3
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.moreText:
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move.b (a3)+,charbuffer
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move.b (a3)+,d2
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move.l #BITPLANE_WIDTH-16,d0 ; xpos
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move.l #16,d1 ; ypos
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move.l onscreen,a0
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lea charbuffer,a1
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jsr DrawText8
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jsr BlitChar8
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move.l #0,shiftcounter
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.shift:
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move.l onscreen,a0
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