mirror of
https://frontier.innolan.net/github/AmigaExamples.git
synced 2026-05-09 21:17:03 +00:00
First working version of animated blit
This commit is contained in:
@@ -5,7 +5,7 @@ IMAGEFILE=../assets/mission-beach.png
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BOB_BASE=out/emoji
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BOB_IMAGEDATA=$(BOB_BASE).bin $(BOB_BASE)-mask.bin
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BOB_IMAGEFILE=../assets/emoji.png
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EXTRA=$(IMAGEDATA) $(BOB_IMAGEDATA)
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EXTRA=$(IMAGEDATA) $(BOB_IMAGEDATA) blit.s init.s utils.s
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SHARED_PALETTE_BASE=out/shared-palette
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SHARED_PALETTE=$(SHARED_PALETTE_BASE).pal
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@@ -1,26 +1,8 @@
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perform a shifted blit
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======================
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animate a blitter object
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========================
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Extending [007.masked_blit](../007.masked_blit), we now add the capability to blit to non word aligned columns.
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The blitter can only address word aligned screen positions. This makes drawing something on a non word aligned boundary slightly more complex.
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So the algorithm for drawing to non word aligned boundaries is as follows:
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1. The destination address is the word aligned address to the left of the desired position.
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2. Command the blitter to blit an extra word to the right of our blitter object.
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3. We mask the trailing word of each line to prevent the extra word from being blit.
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4. We right shift the data by the difference in bits between the desired column and the word aligned column from (1).
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5. We make the line modulos #-2 so blitter object data is correctly fetched.
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[Download disk image](bin/shift_blit.adf?raw=true)
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[Download disk image](bin/anim_blit.adf?raw=true)
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Screenshot:
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Masked blit screenshot for reference:
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@@ -2,182 +2,35 @@
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include "hardware/dmabits.i"
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include "hardware/intbits.i"
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LVL3_INT_VECTOR equ $6c
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SCREEN_WIDTH equ 320
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SCREEN_HEIGHT equ 256
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SCREEN_WIDTH_BYTES equ (SCREEN_WIDTH/8)
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SCREEN_BIT_DEPTH equ 5
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SCREEN_RES equ 8 ; 8=lo resolution, 4=hi resolution
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RASTER_X_START equ $81 ; hard coded coordinates from hardware manual
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RASTER_Y_START equ $2c
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RASTER_X_STOP equ RASTER_X_START+SCREEN_WIDTH
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RASTER_Y_STOP equ RASTER_Y_START+SCREEN_HEIGHT
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include "constants.i"
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entry:
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;; custom chip base globally in a6
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lea CUSTOM,a6
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move #$7ff,DMACON(a6) ; disable all dma
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move #$7fff,INTENA(a6) ; disable all interrupts
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include "out/image-palette.s"
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if 0
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;; reset color registers to white to prevent startup flicker
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move.l #32,d0
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lea COLOR00(a6),a0
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.loop:
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move.w #$FFF,(a0)
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addq #2,a0
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dbra d0,.loop
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endif
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;; set up playfield
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move.w #(RASTER_Y_START<<8)|RASTER_X_START,DIWSTRT(a6)
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move.w #((RASTER_Y_STOP-256)<<8)|(RASTER_X_STOP-256),DIWSTOP(a6)
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move.w #(RASTER_X_START/2-SCREEN_RES),DDFSTRT(a6)
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move.w #(RASTER_X_START/2-SCREEN_RES)+(8*((SCREEN_WIDTH/16)-1)),DDFSTOP(a6)
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move.w #(SCREEN_BIT_DEPTH<<12)|$200,BPLCON0(a6)
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move.w #SCREEN_WIDTH_BYTES*SCREEN_BIT_DEPTH-SCREEN_WIDTH_BYTES,BPL1MOD(a6)
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move.w #SCREEN_WIDTH_BYTES*SCREEN_BIT_DEPTH-SCREEN_WIDTH_BYTES,BPL2MOD(a6)
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;; poke bitplane pointers
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lea bitplanes(pc),a1
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lea copper(pc),a2
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moveq #SCREEN_BIT_DEPTH-1,d0
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.bitplaneloop:
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move.l a1,d1
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move.w d1,2(a2)
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swap d1
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move.w d1,6(a2)
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lea SCREEN_WIDTH_BYTES(a1),a1 ; bit plane data is interleaved
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addq #8,a2
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dbra d0,.bitplaneloop
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;; install copper list, then enable dma and selected interrupts
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lea copper(pc),a0
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move.l a0,COP1LC(a6)
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move.w COPJMP1(a6),d0
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move.w #(DMAF_BLITTER|DMAF_SETCLR!DMAF_COPPER!DMAF_RASTER!DMAF_MASTER),DMACON(a6)
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move.w #(INTF_SETCLR|INTF_INTEN|INTF_EXTER),INTENA(a6)
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moveq #32,d0
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moveq #32,d1
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include "init.s"
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moveq #32,d0 ; starting x position for the blitter object
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moveq #32,d1 ; starting y position for the blitter object
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lea bitplanes(pc),a0
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lea emoji,a1
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lea emojiMask,a2
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.mainLoop:
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bsr.s waitvbl
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bsr.s doblit
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addq #1,d0
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cmp.l #SCREEN_WIDTH-BOB_WIDTH,d0
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bsr.s blitObject64 ; blit 64 pixel object (x=d0,y=d1,background=a0,object=a1,mask=a2)
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addq #1,d0 ; move the blitter object one pixel to the left
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addq #1,d1 ; move the blitter object one pixel down
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cmp.l #SCREEN_WIDTH-BOB_WIDTH,d0 ; check if we need to wrap the x
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bne.s .skip
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moveq #0,d0
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.skip:
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moveq #0,d0 ; wrap x back to zero
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.skip:
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cmp.l #SCREEN_HEIGHT-BOB_HEIGHT,d1 ; check if we need to wrap the y
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bne.s .skip2
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moveq #0,d1 ; wrap y back to the top
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.skip2:
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bra.s .mainLoop
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waitvbl:
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movem.l d0-a6,-(sp)
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.loop move.l $dff004,d0
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and.l #$1ff00,d0
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cmp.l #303<<8,d0
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bne.b .loop
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movem.l (sp)+,d0-a6
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rts
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include "utils.s"
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include "blit.s"
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blitWait:
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tst DMACONR(a6) ;for compatibility
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.waitblit:
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btst #6,DMACONR(a6)
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bne.s .waitblit
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rts
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;; BLTCON? configuration
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;; http://amigadev.elowar.com/read/ADCD_2.1/Hardware_Manual_guide/node011C.html
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;; blitter logic function minterm truth table
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;; fill in D column for desired function
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;; A(mask) B(bob) C(bg) D(dest)
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;; - - - -
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;; 0 0 0 0
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;; 0 0 1 1
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;; 0 1 0 0
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;; 0 1 1 1
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;; 1 0 0 0
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;; 1 0 1 0
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;; 1 1 0 1
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;; 1 1 1 1
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;; read D column from bottom up = 11001010 = $ca
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;; this is used in the LF? bits
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BLIT_LF_MINTERM equ $ca
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BLIT_DEST equ $100
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BLIT_SRCC equ $200
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BLIT_SRCB equ $400
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BLIT_SRCA equ $800
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BLIT_ASHIFTSHIFT equ 12 ;Bit index of ASH? bits
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BOB_WIDTH equ 64+16 ; Must blit extra word to allow shifting
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BOB_HEIGHT equ 64
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BOB_WIDTH_BYTES equ BOB_WIDTH/8
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BOB_WIDTH_WORDS equ BOB_WIDTH/16
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;; BOB_XPOS equ 16
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;; BOB_YPOS equ 16
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;; BOB_XPOS_BYTES equ (BOB_XPOS)/8
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doblit: ; d0 xpos, d1 xpoy
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movem.l d0-a6,-(sp)
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bsr blitWait
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;; d0 = BOB_XPOS
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;; d1 = BOB_YPOS
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;; d4 = BOB_XPOS_BYTES
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move.l d0,d2 ; d2 = BOB_XPOS
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move.l d0,d3 ; d3 = BOB_XPOS
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lsr.l #3,d3 ; d3 = BOB_XPOS_BYTES
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move.l d3,d4 ; d4 = BOB_XPOS_BYTES
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move.l d0,d5
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lsr.l #4,d5 ; d5 = BOB_XPOS_WORDS
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lsl.l #4,d5 ; d5 = BOB_XPOS_WORDS_PIXELS
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sub.l d5,d2 ; d2 = num pixels to shift
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;;move.w #BLIT_A_SOURCE_SHIFT,d2
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lsl.w #8,d2
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lsl.w #4,d2 ; BLIT_A_SOURCE_SHIFT<<BLIT_ASHIFTSHIFT
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move.w d2,BLTCON1(A6)
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ori.w #BLIT_SRCA|BLIT_SRCB|BLIT_SRCC|BLIT_DEST|BLIT_LF_MINTERM,d2
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move.w d2,BLTCON0(A6)
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BLIT_A_SOURCE_SHIFT equ 8
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;; move.w #(BLIT_SRCA|BLIT_SRCB|BLIT_SRCC|BLIT_DEST|BLIT_LF_MINTERM|BLIT_A_SOURCE_SHIFT<<BLIT_ASHIFTSHIFT),BLTCON0(A6)
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;; move.w #BLIT_A_SOURCE_SHIFT<<BLIT_ASHIFTSHIFT,BLTCON1(a6) ; BLTCON1 = BLIT_A_SOURCE_SHIFT<<BLIT_ASHIFTSHIFT
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move.w #$ffff,BLTAFWM(a6) ; no mask for first word
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move.w #$0000,BLTALWM(a6) ; mask out last word
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move.w #-2,BLTAMOD(a6) ; negative 2 byte modulo to account for extra blitted word
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move.w #-2,BLTBMOD(a6) ; negative 2 byte modulo to account for extra blitted word
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move.w #SCREEN_WIDTH_BYTES-BOB_WIDTH_BYTES,BLTCMOD(a6) ;C modulo
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move.w #SCREEN_WIDTH_BYTES-BOB_WIDTH_BYTES,BLTDMOD(a6) ;D modulo
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move.l #emojiMask,BLTAPTH(a6) ; mask bitplane
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move.l #emoji,BLTBPTH(a6) ; bob bitplane
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move.l #SCREEN_WIDTH_BYTES*SCREEN_BIT_DEPTH,d3 ; d3 = SCREEN_WIDTH_BYTES*SCREEN_BIT_DEPTH
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mulu.w d1,d3 ; d3 = BOB_YPOS*SCREEN_WIDTH_BYTES*SCREEN_BIT_DEPTH
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move.l #bitplanes,d2 ; d2 = #bitplanes
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add.l d4,d2 ; d2 = #bitplanes+BOB_XPOS_BYTES
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add.l d3,d2 ; d2 = #bitplanes+BOB_XPOS_BYTES+(BOB_YPOS*SCREEN_WIDTH_BYTES*SCREEN_BIT_DEPTH)
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move.l d2,BLTCPTH(a6) ;background top left corner
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move.l d2,BLTDPTH(a6) ;destination top left corner
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move.w #(BOB_HEIGHT*SCREEN_BIT_DEPTH)<<6|(BOB_WIDTH_WORDS),BLTSIZE(a6) ;rectangle size, starts blit
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movem.l (sp)+,d0-a6
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rts
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copper:
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;; bitplane pointers must be first else poking addresses will be incorrect
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Binary file not shown.
Binary file not shown.
85
009.anim_blit/blit.s
Normal file
85
009.anim_blit/blit.s
Normal file
@@ -0,0 +1,85 @@
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;; BLTCON? configuration
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;; http://amigadev.elowar.com/read/ADCD_2.1/Hardware_Manual_guide/node011C.html
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;; blitter logic function minterm truth table
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;; fill in D column for desired function
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;; A(mask) B(bob) C(bg) D(dest)
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;; - - - -
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;; 0 0 0 0
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;; 0 0 1 1
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;; 0 1 0 0
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;; 0 1 1 1
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;; 1 0 0 0
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;; 1 0 1 0
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;; 1 1 0 1
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;; 1 1 1 1
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;; read D column from bottom up = 11001010 = $ca
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;; this is used in the LF? bits
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BLIT_LF_MINTERM equ $ca
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BLIT_DEST equ $100
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BLIT_SRCC equ $200
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BLIT_SRCB equ $400
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BLIT_SRCA equ $800
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BLIT_ASHIFTSHIFT equ 12 ;Bit index of ASH? bits
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BOB_WIDTH equ 64+16 ; Must blit extra word to allow shifting
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BOB_HEIGHT equ 64
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BOB_WIDTH_BYTES equ BOB_WIDTH/8
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BOB_WIDTH_WORDS equ BOB_WIDTH/16
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blitWait:
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tst DMACONR(a6) ;for compatibility
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.waitblit:
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btst #6,DMACONR(a6)
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bne.s .waitblit
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rts
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;; blitobject
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;; d0 - xpos
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;; d1 - ypos
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;; a0 - display
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;; a1 - object
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;; a2 - mask
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blitObject64:
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movem.l d0-a6,-(sp)
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bsr blitWait
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;; d0 = XPOS
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;; d1 = YPOS
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;; d4 = XPOS_BYTES
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move.l d0,d2 ; d2 = XPOS
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move.l d0,d3 ; d3 = XPOS
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lsr.l #3,d3 ; d3 = XPOS_BYTES
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move.l d3,d4 ; d4 = XPOS_BYTES
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move.l d0,d3 ; d3 = XPOS
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lsr.l #4,d3 ; d3 = XPOS_WORDS
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lsl.l #4,d3 ; d3 = XPOS_NEAREST_WORD
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sub.l d3,d2 ; d2 = num pixels to shift
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lsl.w #8,d2 ; BLIT_SOURCE_SHIFT<<BLIT_ASHIFTSHIFT
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lsl.w #4,d2 ; BLIT_SOURCE_SHIFT<<BLIT_ASHIFTSHIFT
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move.w d2,BLTCON1(A6)
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ori.w #BLIT_SRCA|BLIT_SRCB|BLIT_SRCC|BLIT_DEST|BLIT_LF_MINTERM,d2
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move.w d2,BLTCON0(A6)
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move.w #$ffff,BLTAFWM(a6) ; no mask for first word
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move.w #$0000,BLTALWM(a6) ; mask out last word
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move.w #-2,BLTAMOD(a6) ; negative 2 byte modulo to account for extra blitted word
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move.w #-2,BLTBMOD(a6) ; negative 2 byte modulo to account for extra blitted word
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move.w #SCREEN_WIDTH_BYTES-BOB_WIDTH_BYTES,BLTCMOD(a6) ;C modulo
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move.w #SCREEN_WIDTH_BYTES-BOB_WIDTH_BYTES,BLTDMOD(a6) ;D modulo
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move.l a2,BLTAPTH(a6) ; mask bitplane
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move.l a1,BLTBPTH(a6) ; bob bitplane
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move.l #SCREEN_WIDTH_BYTES*SCREEN_BIT_DEPTH,d3 ; d3 = SCREEN_WIDTH_BYTES*SCREEN_BIT_DEPTH
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mulu.w d1,d3 ; d3 = YPOS*SCREEN_WIDTH_BYTES*SCREEN_BIT_DEPTH
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move.l a0,d2 ; d2 = #bitplanes
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add.l d4,d2 ; d2 = #bitplanes+XPOS_BYTES
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add.l d3,d2 ; d2 = #bitplanes+XPOS_BYTES+(YPOS*SCREEN_WIDTH_BYTES*SCREEN_BIT_DEPTH)
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move.l d2,BLTCPTH(a6) ;background top left corner
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move.l d2,BLTDPTH(a6) ;destination top left corner
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move.w #(BOB_HEIGHT*SCREEN_BIT_DEPTH)<<6|(BOB_WIDTH_WORDS),BLTSIZE(a6) ;rectangle size, starts blit
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movem.l (sp)+,d0-a6
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rts
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10
009.anim_blit/constants.i
Normal file
10
009.anim_blit/constants.i
Normal file
@@ -0,0 +1,10 @@
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LVL3_INT_VECTOR equ $6c
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SCREEN_WIDTH equ 320
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SCREEN_HEIGHT equ 256
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SCREEN_WIDTH_BYTES equ (SCREEN_WIDTH/8)
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SCREEN_BIT_DEPTH equ 5
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SCREEN_RES equ 8 ; 8=lo resolution, 4=hi resolution
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RASTER_X_START equ $81 ; hard coded coordinates from hardware manual
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RASTER_Y_START equ $2c
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RASTER_X_STOP equ RASTER_X_START+SCREEN_WIDTH
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RASTER_Y_STOP equ RASTER_Y_START+SCREEN_HEIGHT
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40
009.anim_blit/init.s
Normal file
40
009.anim_blit/init.s
Normal file
@@ -0,0 +1,40 @@
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;; custom chip base globally in a6
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lea CUSTOM,a6
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move #$7ff,DMACON(a6) ; disable all dma
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move #$7fff,INTENA(a6) ; disable all interrupts
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include "out/image-palette.s"
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;; set up playfield
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move.w #(RASTER_Y_START<<8)|RASTER_X_START,DIWSTRT(a6)
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move.w #((RASTER_Y_STOP-256)<<8)|(RASTER_X_STOP-256),DIWSTOP(a6)
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move.w #(RASTER_X_START/2-SCREEN_RES),DDFSTRT(a6)
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move.w #(RASTER_X_START/2-SCREEN_RES)+(8*((SCREEN_WIDTH/16)-1)),DDFSTOP(a6)
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move.w #(SCREEN_BIT_DEPTH<<12)|$200,BPLCON0(a6)
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move.w #SCREEN_WIDTH_BYTES*SCREEN_BIT_DEPTH-SCREEN_WIDTH_BYTES,BPL1MOD(a6)
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move.w #SCREEN_WIDTH_BYTES*SCREEN_BIT_DEPTH-SCREEN_WIDTH_BYTES,BPL2MOD(a6)
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;; poke bitplane pointers
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lea bitplanes(pc),a1
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lea copper(pc),a2
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moveq #SCREEN_BIT_DEPTH-1,d0
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.bitplaneloop:
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move.l a1,d1
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move.w d1,2(a2)
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swap d1
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move.w d1,6(a2)
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lea SCREEN_WIDTH_BYTES(a1),a1 ; bit plane data is interleaved
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addq #8,a2
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dbra d0,.bitplaneloop
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;; install copper list, then enable dma and selected interrupts
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||||
lea copper(pc),a0
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move.l a0,COP1LC(a6)
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move.w COPJMP1(a6),d0
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move.w #(DMAF_BLITTER|DMAF_SETCLR!DMAF_COPPER!DMAF_RASTER!DMAF_MASTER),DMACON(a6)
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move.w #(INTF_SETCLR|INTF_INTEN|INTF_EXTER),INTENA(a6)
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|
||||
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9
009.anim_blit/utils.s
Normal file
9
009.anim_blit/utils.s
Normal file
@@ -0,0 +1,9 @@
|
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waitvbl:
|
||||
movem.l d0-a6,-(sp)
|
||||
.loop move.l $dff004,d0
|
||||
and.l #$1ff00,d0
|
||||
cmp.l #303<<8,d0
|
||||
bne.b .loop
|
||||
movem.l (sp)+,d0-a6
|
||||
rts
|
||||
|
||||
Reference in New Issue
Block a user