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First try and dual playfield
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17
017.dual_playfield/Makefile
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17
017.dual_playfield/Makefile
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MODULE=dual_playfield_mode.s
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FLOPPY=bin/dual_playfield_mode.adf
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IMAGEDATA=out/playfield1-palette.s out/playfield2-palette.s out/playfield1.bin out/playfield2.bin
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PF1_FILE=../assets/playfield1.png
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PF2_FILE=../assets/playfield2.png
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EXTRA=$(IMAGEDATA) init.s utils.s constants.i Makefile
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BASE_ADDRESS=10000
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include ../shared/base.mk
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$(IMAGEDATA): $(IMAGECON) $(PF1_FILE) $(PF2_FILE)
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echo "imagecon = " $(IMAGECON)
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$(IMAGECON) --input $(PF1_FILE) --output out/playfield1 --output-bitplanes --output-palette-asm --output-palette
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$(IMAGECON) --input $(PF2_FILE) --output out/playfield2 --output-bitplanes --output-palette-asm --palette-offset 8 --output-palette
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18
017.dual_playfield/README.md
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017.dual_playfield/README.md
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dual playfield
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==============
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Work in progress
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try it
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------
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* [Download disk image](bin/dual_playfield_mode.adf?raw=true)
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* <a href="http://alpine9000.github.io/ScriptedAmigaEmulator/#amiga_examples/dual_playfield_mode.adf" target="_blank">Run in SAE</a>
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interlaced
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----------
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non-interlaced
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--------------
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BIN
017.dual_playfield/bin/dual_playfield_mode.adf
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BIN
017.dual_playfield/bin/dual_playfield_mode.adf
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Binary file not shown.
11
017.dual_playfield/constants.i
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017.dual_playfield/constants.i
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VPOSRLOFBIT equ 15
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LVL3_INT_VECTOR equ $6c
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SCREEN_WIDTH equ 320
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SCREEN_HEIGHT equ 256
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SCREEN_WIDTH_BYTES equ (SCREEN_WIDTH/8)
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SCREEN_BIT_DEPTH equ 1
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SCREEN_RES equ 8 ; 8=lo resolution, 4=hi resolution
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RASTER_X_START equ $81 ; hard coded coordinates from hardware manual
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RASTER_Y_START equ $2c
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RASTER_X_STOP equ RASTER_X_START+SCREEN_WIDTH
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RASTER_Y_STOP equ RASTER_Y_START+256
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63
017.dual_playfield/dual_playfield_mode.s
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63
017.dual_playfield/dual_playfield_mode.s
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include "../include/registers.i"
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include "hardware/dmabits.i"
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include "hardware/intbits.i"
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include "constants.i"
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entry:
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lea CUSTOM,a6
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bsr init
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bsr.s installColorPalette
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.mainLoop:
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bsr waitVerticalBlank
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bra .mainLoop
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include "init.s"
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include "utils.s"
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pokeBitplanePointers: ; d0 = frame offset in bytes, a0 = BPLP copper list address
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movem.l d0-a6,-(sp)
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moveq #SCREEN_BIT_DEPTH-1,d0
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.bitplaneloop:
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move.l a1,d1
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move.w d1,2(a0)
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swap d1
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move.w d1,6(a0)
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lea SCREEN_WIDTH_BYTES(a1),a1
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addq #8,a0
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dbra d0,.bitplaneloop
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movem.l (sp)+,d0-a6
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rts
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installColorPalette:
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include "out/playfield1-palette.s"
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include "out/playfield2-palette.s"
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rts
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copper:
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;; bitplane pointers must be first else poking addresses will be incorrect
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pf1_bitplanepointers:
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dc.w BPL1PTL,0
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dc.w BPL1PTH,0
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pf2_bitplanepointers:
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dc.w BPL2PTL,0
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dc.w BPL2PTH,0
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dc.w BPL3PTL,0
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dc.w BPL3PTH,0
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dc.w BPL4PTL,0
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dc.w BPL4PTH,0
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dc.w BPL5PTL,0
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dc.w BPL5PTH,0
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dc.w BPL6PTL,0
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dc.w BPL6PTH,0
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dc.l $fffffffe
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pf1_bitplanes:
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incbin "out/playfield1.bin"
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pf2_bitplanes:
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incbin "out/playfield2.bin"
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38
017.dual_playfield/init.s
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017.dual_playfield/init.s
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include "../include/bplconbits.i"
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;; custom chip base globally in a6
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init:
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movem.l d0-a6,-(sp)
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move #$7ff,DMACON(a6) ; disable all dma
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move #$7fff,INTENA(a6) ; disable all interrupts
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;; set up default palette
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bsr.s installColorPalette
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lea pf1_bitplanepointers(pc),a0
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lea pf1_bitplanes(pc),a1
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bsr.s pokeBitplanePointers
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lea pf2_bitplanepointers(pc),a0
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lea pf2_bitplanes(pc),a1
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bsr.s pokeBitplanePointers
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;; set up playfield
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move.w #(RASTER_Y_START<<8)|RASTER_X_START,DIWSTRT(a6)
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move.w #((RASTER_Y_STOP-256)<<8)|(RASTER_X_STOP-256),DIWSTOP(a6)
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move.w #(RASTER_X_START/2-SCREEN_RES),DDFSTRT(a6)
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move.w #(RASTER_X_START/2-SCREEN_RES)+(8*((SCREEN_WIDTH/16)-1)),DDFSTOP(a6)
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move.w #((SCREEN_BIT_DEPTH*2)<<12)|COLOR_ON|DBLPF,BPLCON0(a6)
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move.w #SCREEN_WIDTH_BYTES*SCREEN_BIT_DEPTH-SCREEN_WIDTH_BYTES,BPL1MOD(a6)
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move.w #SCREEN_WIDTH_BYTES*SCREEN_BIT_DEPTH-SCREEN_WIDTH_BYTES,BPL2MOD(a6)
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;; install copper list, then enable dma and selected interrupts
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lea copper(pc),a0
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move.l a0,COP1LC(a6)
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move.w COPJMP1(a6),d0
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move.w #(DMAF_BLITTER|DMAF_SETCLR!DMAF_COPPER!DMAF_RASTER!DMAF_MASTER),DMACON(a6)
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;; move.w #(INTF_SETCLR|INTF_VERTB|INTF_INTEN),INTENA(a6)
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movem.l (sp)+,d0-a6
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rts
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23
017.dual_playfield/utils.s
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017.dual_playfield/utils.s
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waitVerticalBlank:
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movem.l d0-a6,-(sp)
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.loop move.l $dff004,d0
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and.l #$1ff00,d0
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cmp.l #303<<8,d0
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bne.b .loop
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movem.l (sp)+,d0-a6
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rts
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waitRaster: ;wait for rasterline d0.w. Modifies d0-d2/a0.
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movem.l d0-a6,-(sp)
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move.l #$1ff00,d2
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lsl.l #8,d0
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and.l d2,d0
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lea $dff004,a0
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.wr: move.l (a0),d1
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and.l d2,d1
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cmp.l d1,d0
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bne.s .wr
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movem.l (sp)+,d0-a6
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rts
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