unzip/macos/Contents

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Contents of the "macos" sub-archive for UnZip 5.42 and later:
Contents this file
README.TXT Dirk Haase's infos on updated Macintosh ports of Zip/UnZip
HISTORY.TXT Dirk Haase's MacOS specific ChangeLog
UnZp.h config header used to build standalone app with GUI
UnZpLib.h config header used to build a static library
UnZpSFX.h config header used to build the SFX stub
UnZpSx.h config header for building a standalone app. with MW Sioux
UnZpPrj.xml Metrowerks CodeWarrior pro5 project file (xml export file)
source/ subdirectory containing all sources:
a) UnZip specific code
macbin3.c macbinary III code, used for extraction of ZipIt archives
macbin3.h macbinary III header, macbinary docu + public prototyping
macos.c Mac-specific filesystem code
maccfg.h Mac-specific configuration and global declarations
macdir.c Macintosh Posix-style directory emulation ("dirent")
macdir.h header file for directory emulation
macscreen.c screen functions to be used in standalone UnZip application
macstat.c Macintosh stat() emulation
macstat.h header file for stat() emulation
macunzip.c Macintosh standalone version main function
sxunzip.c main function for use with static library (SIOUX)
unzip_rc.hqx UnZip resource file for standalone application (BinHex)
b) general utilities shared between Zip and UnZip
charmap.h character mapping tables ISO 8859-1 <--> MacRoman
getenv.c simulation of unix compatible getenv() on MacOS
helpers.c some helper functions
helpers.h
macstuff.h wrapper to pull in some "MoreFiles" filemanager stuff
mactime.c replacement for broken Metrowerks RTL time functions
mactime.h
pathname.c functions for handling MacOS HFS path- /filenames
pathname.h
The new UnZpPrj.hqx project file should be "un-BinHex'ed" into UnZpPrj,
which builds the following targets:
Unzip (68k) -> standalone unzip for 68k
Unzip (PPC) -> standalone unzip for PPC
Unzip Lib (68k) -> static library 68k
Unzip Lib (PPC) -> static library PPC
Unzip Sioux (68k) -> MW Sioux standoalone App, good for debugging
Unzip Sioux (PPC) -> MW Sioux standoalone App, good for debugging
Before you start a build on your Macintosh:
Extract "*.hqx" and "source:*.hqx" first!
And PLEASE, read the MacOS specific documentation in README.TXT!
The resource files and the compiler project files are in BinHex form because
they contain Macintosh resource forks. The resource info cannot be
maintained when handling (e.g. repacking) the master source collection on
non-Macintosh systems. The BinHex form is the traditional way for
transferring such files via non-Macintosh systems.
It's also the safest since it uses only printable characters. The ".hqx"
files must be converted with StuffitExpander or BinHex 4.0 (or equivalent)
on a Macintosh system before using them.