Files
ntpa/Ntp.Monitor/MonitorServer.cs
T
2016-03-05 15:25:01 +01:00

170 lines
5.4 KiB
C#

//
// MonitorServer.cs
//
// Author:
// Carsten Sonne Larsen <cs@innolan.dk>
//
// Copyright (c) 2013 Carsten Sonne Larsen
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
using System.Threading;
using System.Text;
using System.Net;
using System.Net.Sockets;
public class Server
{
// used to pass state information to delegate
internal class StateObject
{
internal byte[] sBuffer;
internal Socket sSocket;
internal StateObject(int size, Socket sock) {
sBuffer = new byte[size];
sSocket = sock;
}
}
static void Main()
{
IPAddress ipAddress =
Dns.Resolve( Dns.GetHostName() ).AddressList[0];
IPEndPoint ipEndpoint =
new IPEndPoint(ipAddress, 1800);
Socket listenSocket =
new Socket(AddressFamily.InterNetwork,
SocketType.Stream,
ProtocolType.Tcp);
listenSocket.Bind(ipEndpoint);
listenSocket.Listen(1);
IAsyncResult asyncAccept = listenSocket.BeginAccept(
new AsyncCallback(Server.acceptCallback),
listenSocket );
// could call listenSocket.EndAccept(asyncAccept) here
// instead of in the callback method, but since
// EndAccept blocks, the behavior would be similar to
// calling the synchronous Accept method
Console.Write("Connection in progress.");
if( writeDot(asyncAccept) == true )
{
// allow time for callbacks to
// finish before the program ends
Thread.Sleep(3000);
}
}
public static void
acceptCallback(IAsyncResult asyncAccept) {
Socket listenSocket = (Socket)asyncAccept.AsyncState;
Socket serverSocket =
listenSocket.EndAccept(asyncAccept);
// arriving here means the operation completed
// (asyncAccept.IsCompleted = true) but not
// necessarily successfully
if( serverSocket.Connected == false )
{
Console.WriteLine( ".server is not connected." );
return;
}
else Console.WriteLine( ".server is connected." );
listenSocket.Close();
StateObject stateObject =
new StateObject(16, serverSocket);
// this call passes the StateObject because it
// needs to pass the buffer as well as the socket
IAsyncResult asyncReceive =
serverSocket.BeginReceive(
stateObject.sBuffer,
0,
stateObject.sBuffer.Length,
SocketFlags.None,
new AsyncCallback(receiveCallback),
stateObject);
Console.Write("Receiving data.");
writeDot(asyncReceive);
}
public static void
receiveCallback(IAsyncResult asyncReceive) {
StateObject stateObject =
(StateObject)asyncReceive.AsyncState;
int bytesReceived =
stateObject.sSocket.EndReceive(asyncReceive);
Console.WriteLine(
".{0} bytes received: {1}",
bytesReceived.ToString(),
Encoding.ASCII.GetString(stateObject.sBuffer) );
byte[] sendBuffer =
Encoding.ASCII.GetBytes("Goodbye");
IAsyncResult asyncSend =
stateObject.sSocket.BeginSend(
sendBuffer,
0,
sendBuffer.Length,
SocketFlags.None,
new AsyncCallback(sendCallback),
stateObject.sSocket);
Console.Write("Sending response.");
writeDot(asyncSend);
}
public static void sendCallback(IAsyncResult asyncSend) {
Socket serverSocket = (Socket)asyncSend.AsyncState;
int bytesSent = serverSocket.EndSend(asyncSend);
Console.WriteLine(
".{0} bytes sent.{1}{1}Shutting down.",
bytesSent.ToString(),
Environment.NewLine );
serverSocket.Shutdown(SocketShutdown.Both);
serverSocket.Close();
}
// times out after 20 seconds but operation continues
internal static bool writeDot(IAsyncResult ar)
{
int i = 0;
while( ar.IsCompleted == false )
{
if( i++ > 40 )
{
Console.WriteLine("Timed out.");
return false;
}
Console.Write(".");
Thread.Sleep(500);
}
return true;
}
}