mirror of
https://bitbucket.org/anguist/ntpa
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170 lines
5.4 KiB
C#
170 lines
5.4 KiB
C#
//
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// MonitorServer.cs
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//
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// Author:
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// Carsten Sonne Larsen <cs@innolan.dk>
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//
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// Copyright (c) 2013 Carsten Sonne Larsen
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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using System;
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using System.Threading;
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using System.Text;
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using System.Net;
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using System.Net.Sockets;
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public class Server
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{
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// used to pass state information to delegate
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internal class StateObject
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{
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internal byte[] sBuffer;
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internal Socket sSocket;
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internal StateObject(int size, Socket sock) {
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sBuffer = new byte[size];
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sSocket = sock;
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}
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}
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static void Main()
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{
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IPAddress ipAddress =
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Dns.Resolve( Dns.GetHostName() ).AddressList[0];
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IPEndPoint ipEndpoint =
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new IPEndPoint(ipAddress, 1800);
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Socket listenSocket =
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new Socket(AddressFamily.InterNetwork,
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SocketType.Stream,
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ProtocolType.Tcp);
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listenSocket.Bind(ipEndpoint);
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listenSocket.Listen(1);
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IAsyncResult asyncAccept = listenSocket.BeginAccept(
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new AsyncCallback(Server.acceptCallback),
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listenSocket );
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// could call listenSocket.EndAccept(asyncAccept) here
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// instead of in the callback method, but since
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// EndAccept blocks, the behavior would be similar to
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// calling the synchronous Accept method
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Console.Write("Connection in progress.");
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if( writeDot(asyncAccept) == true )
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{
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// allow time for callbacks to
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// finish before the program ends
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Thread.Sleep(3000);
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}
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}
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public static void
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acceptCallback(IAsyncResult asyncAccept) {
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Socket listenSocket = (Socket)asyncAccept.AsyncState;
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Socket serverSocket =
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listenSocket.EndAccept(asyncAccept);
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// arriving here means the operation completed
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// (asyncAccept.IsCompleted = true) but not
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// necessarily successfully
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if( serverSocket.Connected == false )
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{
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Console.WriteLine( ".server is not connected." );
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return;
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}
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else Console.WriteLine( ".server is connected." );
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listenSocket.Close();
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StateObject stateObject =
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new StateObject(16, serverSocket);
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// this call passes the StateObject because it
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// needs to pass the buffer as well as the socket
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IAsyncResult asyncReceive =
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serverSocket.BeginReceive(
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stateObject.sBuffer,
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0,
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stateObject.sBuffer.Length,
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SocketFlags.None,
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new AsyncCallback(receiveCallback),
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stateObject);
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Console.Write("Receiving data.");
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writeDot(asyncReceive);
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}
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public static void
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receiveCallback(IAsyncResult asyncReceive) {
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StateObject stateObject =
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(StateObject)asyncReceive.AsyncState;
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int bytesReceived =
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stateObject.sSocket.EndReceive(asyncReceive);
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Console.WriteLine(
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".{0} bytes received: {1}",
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bytesReceived.ToString(),
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Encoding.ASCII.GetString(stateObject.sBuffer) );
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byte[] sendBuffer =
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Encoding.ASCII.GetBytes("Goodbye");
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IAsyncResult asyncSend =
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stateObject.sSocket.BeginSend(
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sendBuffer,
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0,
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sendBuffer.Length,
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SocketFlags.None,
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new AsyncCallback(sendCallback),
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stateObject.sSocket);
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Console.Write("Sending response.");
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writeDot(asyncSend);
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}
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public static void sendCallback(IAsyncResult asyncSend) {
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Socket serverSocket = (Socket)asyncSend.AsyncState;
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int bytesSent = serverSocket.EndSend(asyncSend);
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Console.WriteLine(
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".{0} bytes sent.{1}{1}Shutting down.",
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bytesSent.ToString(),
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Environment.NewLine );
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serverSocket.Shutdown(SocketShutdown.Both);
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serverSocket.Close();
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}
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// times out after 20 seconds but operation continues
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internal static bool writeDot(IAsyncResult ar)
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{
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int i = 0;
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while( ar.IsCompleted == false )
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{
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if( i++ > 40 )
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{
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Console.WriteLine("Timed out.");
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return false;
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}
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Console.Write(".");
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Thread.Sleep(500);
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}
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return true;
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}
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}
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