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90 lines
3.0 KiB
C#
90 lines
3.0 KiB
C#
//
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// DispersionGraphConfiguration.cs
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//
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// Author:
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// Carsten Sonne Larsen <cs@innolan.dk>
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//
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// Copyright (c) 2013 Carsten Sonne Larsen
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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using Ntp.Analyzer.Config.Destination;
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using Ntp.Analyzer.Graph.Interface;
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namespace Ntp.Analyzer.Config.Graph
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{
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/// <summary>
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/// Base class for dispersion graph configurations.
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/// </summary>
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public abstract class DispersionGraphConfiguration : GraphBaseConfiguration, IDispersionGraphConfiguration
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{
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private readonly double jitter;
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private readonly double offset;
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protected DispersionGraphConfiguration (
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ServerConfiguration server,
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string configName,
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int indentLevel,
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int frequency,
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bool initialRun,
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bool fixedRun,
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string title,
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int width,
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int height,
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int timespan,
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double filterFactor,
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double offset,
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double jitter,
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DestinationCollection destinations,
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WebLinkCollection links)
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: base(
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server,
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configName,
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indentLevel,
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frequency,
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initialRun,
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fixedRun,
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title,
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width,
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height,
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timespan,
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filterFactor,
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destinations,
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links)
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{
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this.jitter = jitter;
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this.offset = offset;
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}
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/// <summary>
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/// Gets the jitter multiplication factor.
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/// </summary>
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/// <value>The factor.</value>
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public double Jitter {
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get { return jitter; }
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}
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/// <summary>
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/// Gets the offset multiplication factor.
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/// </summary>
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/// <value>The factor.</value>
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public double Offset {
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get { return offset; }
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}
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}
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} |