mirror of
https://bitbucket.org/anguist/ntpa
synced 2026-09-26 02:42:26 +00:00
110 lines
3.4 KiB
C#
110 lines
3.4 KiB
C#
//
|
|
// InterLock.cs
|
|
//
|
|
// Author:
|
|
// Carsten Sonne Larsen <cs@innolan.dk>
|
|
//
|
|
// Copyright (c) 2016 Carsten Sonne Larsen
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to deal
|
|
// in the Software without restriction, including without limitation the rights
|
|
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
// copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
// THE SOFTWARE.
|
|
|
|
using System;
|
|
using System.Net.Sockets;
|
|
using System.Text;
|
|
using System.Threading;
|
|
|
|
namespace Ntp.Process
|
|
{
|
|
#if __MonoCS__
|
|
using Mono.Unix;
|
|
|
|
public static class InterLock
|
|
{
|
|
public static string Release (string name)
|
|
{
|
|
try {
|
|
UnixEndPoint endPoint = new UnixEndPoint (name);
|
|
Socket socket = new Socket (AddressFamily.Unix, SocketType.Stream, ProtocolType.IP);
|
|
socket.Connect (endPoint);
|
|
byte[] bytes = Encoding.UTF8.GetBytes ("RELEASE");
|
|
socket.Send (bytes);
|
|
socket.Close ();
|
|
} catch (Exception e) {
|
|
return e.Message;
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
public static string Wait (string name)
|
|
{
|
|
UnixEndPoint endPoint = new UnixEndPoint (name);
|
|
Socket socket = new Socket (AddressFamily.Unix, SocketType.Stream, ProtocolType.IP);
|
|
byte[] buf = new byte[64];
|
|
|
|
try {
|
|
socket.Bind (endPoint);
|
|
socket.Listen (5);
|
|
Socket sock = socket.Accept ();
|
|
sock.Receive (buf);
|
|
sock.Close ();
|
|
} catch (Exception e) {
|
|
return e.Message;
|
|
} finally {
|
|
socket.Close ();
|
|
}
|
|
|
|
return null;
|
|
}
|
|
}
|
|
|
|
#else
|
|
|
|
public static class InterLock
|
|
{
|
|
public static string Release (string name)
|
|
{
|
|
try {
|
|
EventWaitHandle handle = EventWaitHandle.OpenExisting (name);
|
|
handle.Set ();
|
|
} catch (Exception e) {
|
|
return e.Message;
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
public static string Wait (string name)
|
|
{
|
|
try {
|
|
EventWaitHandle handle = new EventWaitHandle (
|
|
false, EventResetMode.ManualReset,
|
|
name);
|
|
handle.WaitOne ();
|
|
} catch (Exception e) {
|
|
return e.Message;
|
|
}
|
|
|
|
return null;
|
|
}
|
|
}
|
|
|
|
#endif
|
|
}
|