Files
ntpa/Ntp.Process/InterLock.cs
T
2016-03-13 00:56:33 +01:00

110 lines
3.4 KiB
C#

//
// InterLock.cs
//
// Author:
// Carsten Sonne Larsen <cs@innolan.dk>
//
// Copyright (c) 2016 Carsten Sonne Larsen
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
using System.Net.Sockets;
using System.Text;
using System.Threading;
namespace Ntp.Process
{
#if __MonoCS__
using Mono.Unix;
public static class InterLock
{
public static string Release (string name)
{
try {
UnixEndPoint endPoint = new UnixEndPoint (name);
Socket socket = new Socket (AddressFamily.Unix, SocketType.Stream, ProtocolType.IP);
socket.Connect (endPoint);
byte[] bytes = Encoding.UTF8.GetBytes ("RELEASE");
socket.Send (bytes);
socket.Close ();
} catch (Exception e) {
return e.Message;
}
return null;
}
public static string Wait (string name)
{
UnixEndPoint endPoint = new UnixEndPoint (name);
Socket socket = new Socket (AddressFamily.Unix, SocketType.Stream, ProtocolType.IP);
byte[] buf = new byte[64];
try {
socket.Bind (endPoint);
socket.Listen (5);
Socket sock = socket.Accept ();
sock.Receive (buf);
sock.Close ();
} catch (Exception e) {
return e.Message;
} finally {
socket.Close ();
}
return null;
}
}
#else
public static class InterLock
{
public static string Release (string name)
{
try {
EventWaitHandle handle = EventWaitHandle.OpenExisting (name);
handle.Set ();
} catch (Exception e) {
return e.Message;
}
return null;
}
public static string Wait (string name)
{
try {
EventWaitHandle handle = new EventWaitHandle (
false, EventResetMode.ManualReset,
name);
handle.WaitOne ();
} catch (Exception e) {
return e.Message;
}
return null;
}
}
#endif
}