mirror of
https://bitbucket.org/anguist/ntpa
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162 lines
5.0 KiB
C#
162 lines
5.0 KiB
C#
//
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// MonitorClient.cs
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//
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// Author:
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// Carsten Sonne Larsen <cs@innolan.dk>
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//
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// Copyright (c) 2013 Carsten Sonne Larsen
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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using System;
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using System.Threading;
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using System.Text;
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using System.Net;
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using System.Net.Sockets;
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public class Client {
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// used to pass state information to delegate
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class StateObject
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{
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internal byte[] sBuffer;
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internal Socket sSocket;
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internal StateObject(int size, Socket sock) {
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sBuffer = new byte[size];
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sSocket = sock;
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}
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}
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static void Main(string[] argHostName)
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{
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IPAddress ipAddress =
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Dns.Resolve( argHostName[0] ).AddressList[0];
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IPEndPoint ipEndpoint =
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new IPEndPoint(ipAddress, 1800);
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Socket clientSocket = new Socket(
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AddressFamily.InterNetwork,
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SocketType.Stream,
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ProtocolType.Tcp);
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IAsyncResult asyncConnect = clientSocket.BeginConnect(
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ipEndpoint,
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new AsyncCallback(connectCallback),
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clientSocket );
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Console.Write("Connection in progress.");
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if( writeDot(asyncConnect) == true )
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{
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// allow time for callbacks to
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// finish before the program ends
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Thread.Sleep(3000);
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}
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}
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public static void
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connectCallback(IAsyncResult asyncConnect) {
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Socket clientSocket =
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(Socket)asyncConnect.AsyncState;
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clientSocket.EndConnect(asyncConnect);
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// arriving here means the operation completed
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// (asyncConnect.IsCompleted = true) but not
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// necessarily successfully
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if( clientSocket.Connected == false )
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{
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Console.WriteLine( ".client is not connected." );
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return;
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}
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else Console.WriteLine( ".client is connected." );
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byte[] sendBuffer = Encoding.ASCII.GetBytes("Hello");
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IAsyncResult asyncSend = clientSocket.BeginSend(
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sendBuffer,
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0,
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sendBuffer.Length,
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SocketFlags.None,
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new AsyncCallback(sendCallback),
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clientSocket);
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Console.Write("Sending data.");
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writeDot(asyncSend);
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}
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public static void sendCallback(IAsyncResult asyncSend)
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{
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Socket clientSocket = (Socket)asyncSend.AsyncState;
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int bytesSent = clientSocket.EndSend(asyncSend);
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Console.WriteLine(
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".{0} bytes sent.",
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bytesSent.ToString() );
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StateObject stateObject =
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new StateObject(16, clientSocket);
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// this call passes the StateObject because it
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// needs to pass the buffer as well as the socket
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IAsyncResult asyncReceive =
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clientSocket.BeginReceive(
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stateObject.sBuffer,
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0,
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stateObject.sBuffer.Length,
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SocketFlags.None,
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new AsyncCallback(receiveCallback),
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stateObject);
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Console.Write("Receiving response.");
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writeDot(asyncReceive);
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}
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public static void
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receiveCallback(IAsyncResult asyncReceive) {
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StateObject stateObject =
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(StateObject)asyncReceive.AsyncState;
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int bytesReceived =
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stateObject.sSocket.EndReceive(asyncReceive);
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Console.WriteLine(
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".{0} bytes received: {1}{2}{2}Shutting down.",
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bytesReceived.ToString(),
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Encoding.ASCII.GetString(stateObject.sBuffer),
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Environment.NewLine );
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stateObject.sSocket.Shutdown(SocketShutdown.Both);
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stateObject.sSocket.Close();
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}
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// times out after 2 seconds but operation continues
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internal static bool writeDot(IAsyncResult ar)
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{
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int i = 0;
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while( ar.IsCompleted == false )
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{
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if( i++ > 20 )
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{
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Console.WriteLine("Timed out.");
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return false;
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}
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Console.Write(".");
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Thread.Sleep(100);
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}
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return true;
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}
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}
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