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ntpa/NPlot/PiePlot.cs
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/*
* NPlot - A charting library for .NET
*
* PiePlot.cs
* Copyright (C) 2003-2006 Matt Howlett and others.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* 3. Neither the name of NPlot nor the names of its contributors may
* be used to endorse or promote products derived from this software without
* specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/*
using System;
using System.Drawing;
namespace scpl
{
/// <summary>
/// Description résumée de PiePlot.
/// </summary>
public class PiePlot : BasePlot, IPlot
{
public PiePlot(ISequenceAdapter datas)
{
//
// TODO : ajoutez ici la logique du constructeur
//
this.Data=datas;
_brushes=new Brush[_MaxBrush];
_brushes[0] = Brushes.DarkBlue;
_brushes[1] = Brushes.Yellow;
_brushes[2] = Brushes.Green;
_brushes[3] = Brushes.Brown;
_brushes[4] = Brushes.Blue;
_brushes[5] = Brushes.Red;
_brushes[6] = Brushes.LightGreen;
_brushes[7] = Brushes.Salmon;
}
private ISequenceAdapter data_;
private double _Total;
const int _MaxBrush=8;
private Brush[] _brushes;
public ISequenceAdapter Data
{
get
{
return data_;
}
set
{
data_ = value;
// calculate the sum of all value (this is related to 360°)
_Total = 0;
for ( int i=0; i<data_.Count; ++i )
{
_Total += data_[i].Y;
}
}
}
#region SuggestXAxis
public virtual Axis SuggestXAxis()
{
return data_.SuggestXAxis();
}
#endregion
#region SuggestXAxis
public virtual Axis SuggestYAxis()
{
return data_.SuggestYAxis();
}
#endregion
public virtual void Draw( Graphics g, PhysicalAxis xAxis, PhysicalAxis yAxis )
{
int LastAngle=0,ReelAngle;
float rx=(xAxis.PhysicalMax.X - xAxis.PhysicalMin.X);
float ry=(yAxis.PhysicalMin.Y - yAxis.PhysicalMax.Y);
int h=(int) (ry * 0.8);
int w= (int) (rx * 0.8);
// This is to keep the pie based on a circle (i.e. inside a square)
int s=Math.Min(h,w);
// calculate boundary rectangle coordinate
int cy=(int) (yAxis.PhysicalMax.Y + (h * 1.2 - s) / 2);
int cx=(int) (xAxis.PhysicalMin.X + (w * 1.2 - s) / 2);
for (int i=0; i<this.Data.Count; ++i)
{
ReelAngle = (int) (data_[i].Y * 360 / _Total);
g.FillPie(_brushes[i % _MaxBrush], cx, cy, s, s, LastAngle, ReelAngle);
LastAngle += ReelAngle;
}
}
}
}
*/