/*
* NPlot - A charting library for .NET
*
* Grid.cs
* Copyright (C) 2003-2006 Matt Howlett and others.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* 3. Neither the name of NPlot nor the names of its contributors may
* be used to endorse or promote products derived from this software without
* specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Collections;
using System.Drawing;
namespace NPlot
{
///
/// Encapsulates a Grid IDrawable object. Instances of this to a PlotSurface2D
/// instance to produce a grid.
///
public class Grid : IDrawable
{
///
///
public enum GridType
{
///
/// No grid.
///
None = 0,
///
/// Coarse grid. Lines at large tick positions only.
///
Coarse = 1,
///
/// Fine grid. Lines at both large and small tick positions.
///
Fine = 2
}
private GridType horizontalGridType_;
private Pen minorGridPen_;
private GridType verticalGridType_;
///
/// Default constructor
///
public Grid()
{
minorGridPen_ = new Pen(Color.LightGray);
float[] pattern = {1.0f, 2.0f};
minorGridPen_.DashPattern = pattern;
MajorGridPen = new Pen(Color.LightGray);
horizontalGridType_ = GridType.Coarse;
verticalGridType_ = GridType.Coarse;
}
///
/// Specifies the horizontal grid type (none, coarse or fine).
///
public GridType HorizontalGridType
{
get { return horizontalGridType_; }
set { horizontalGridType_ = value; }
}
///
/// Specifies the vertical grid type (none, coarse, or fine).
///
public GridType VerticalGridType
{
get { return verticalGridType_; }
set { verticalGridType_ = value; }
}
///
/// The pen used to draw major (coarse) grid lines.
///
public Pen MajorGridPen { get; set; }
///
/// The pen used to draw minor (fine) grid lines.
///
public Pen MinorGridPen
{
get { return minorGridPen_; }
set { minorGridPen_ = value; }
}
///
/// Draws the grid
///
/// The graphics surface on which to draw
/// The physical x axis to draw horizontal lines parallel to.
/// The physical y axis to draw vertical lines parallel to.
public void Draw(Graphics g, PhysicalAxis xAxis, PhysicalAxis yAxis)
{
ArrayList xLargePositions = null;
ArrayList yLargePositions = null;
ArrayList xSmallPositions = null;
ArrayList ySmallPositions = null;
if (horizontalGridType_ != GridType.None)
{
xAxis.Axis.WorldTickPositions_FirstPass(xAxis.PhysicalMin, xAxis.PhysicalMax, out xLargePositions, out xSmallPositions);
DrawGridLines(g, xAxis, yAxis, xLargePositions, true, MajorGridPen);
}
if (verticalGridType_ != GridType.None)
{
yAxis.Axis.WorldTickPositions_FirstPass(yAxis.PhysicalMin, yAxis.PhysicalMax, out yLargePositions, out ySmallPositions);
DrawGridLines(g, yAxis, xAxis, yLargePositions, false, MajorGridPen);
}
if (horizontalGridType_ == GridType.Fine)
{
xAxis.Axis.WorldTickPositions_SecondPass(xAxis.PhysicalMin, xAxis.PhysicalMax, xLargePositions, ref xSmallPositions);
DrawGridLines(g, xAxis, yAxis, xSmallPositions, true, MinorGridPen);
}
if (verticalGridType_ == GridType.Fine)
{
yAxis.Axis.WorldTickPositions_SecondPass(yAxis.PhysicalMin, yAxis.PhysicalMax, yLargePositions, ref ySmallPositions);
DrawGridLines(g, yAxis, xAxis, ySmallPositions, false, MinorGridPen);
}
}
///
/// Does all the work in drawing grid lines.
///
/// The graphics surface on which to render.
/// TODO
/// TODO
/// the list of world values to draw grid lines at.
/// true if want horizontal lines, false otherwise.
/// the pen to use to draw the grid lines.
private void DrawGridLines(
Graphics g, PhysicalAxis axis, PhysicalAxis orthogonalAxis,
ArrayList a, bool horizontal, Pen p)
{
for (int i = 0; i < a.Count; ++i)
{
PointF p1 = axis.WorldToPhysical((double) a[i], true);
PointF p2 = p1;
PointF p3 = orthogonalAxis.PhysicalMax;
PointF p4 = orthogonalAxis.PhysicalMin;
if (horizontal)
{
p1.Y = p4.Y;
p2.Y = p3.Y;
}
else
{
p1.X = p4.X;
p2.X = p3.X;
}
// note: casting all drawing was necessary for sane display. why?
g.DrawLine(p, (int) p1.X, (int) p1.Y, (int) p2.X, (int) p2.Y);
}
}
}
}