/*
* NPlot - A charting library for .NET
*
* LinearGradient.cs
* Copyright (C) 2003-2006 Matt Howlett and others.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* 3. Neither the name of NPlot nor the names of its contributors may
* be used to endorse or promote products derived from this software without
* specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Drawing;
namespace NPlot
{
///
/// Class for creating a linear gradient.
///
public class LinearGradient : IGradient
{
private Color voidColor_ = Color.Black;
///
/// Constructor.
///
/// The color corresponding to 0.0
/// The color corresponding to 1.0
public LinearGradient(Color minColor, Color maxColor)
{
MinColor = minColor;
MaxColor = maxColor;
}
///
/// The color corresponding to 0.0
///
public Color MaxColor { get; set; }
///
/// The color corresponding to 1.0
///
public Color MinColor { get; set; }
///
/// The color corresponding to NaN
///
public Color VoidColor
{
get { return voidColor_; }
set { voidColor_ = value; }
}
///
/// Gets a color corresponding to a number between 0.0 and 1.0 inclusive. The color will
/// be a linear interpolation of the min and max colors.
///
/// the number to get corresponding color for (between 0.0 and 1.0)
/// The color corresponding to the supplied number.
public Color GetColor(double prop)
{
if (Double.IsNaN(prop))
{
return voidColor_;
}
if (prop <= 0.0)
{
return MinColor;
}
if (prop >= 1.0)
{
return MaxColor;
}
byte r = (byte) ((MinColor.R) + (int) ((MaxColor.R - (double) MinColor.R)*prop));
byte g = (byte) ((MinColor.G) + (int) ((MaxColor.G - (double) MinColor.G)*prop));
byte b = (byte) ((MinColor.B) + (int) ((MaxColor.B - (double) MinColor.B)*prop));
return Color.FromArgb(r, g, b);
}
}
}