// // TextRequest.cs // // Author: // Carsten Sonne Larsen // // Copyright (c) 2013 // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. using System; using System.Diagnostics; using System.Net; using System.Net.Sockets; using System.Text; using Ntp.Process; namespace Ntp.Monitor.Client { public sealed class TextRequest : Request, IRequest { public TextRequest (IPAddress ip, int port) : base (ip, port) { } public TextRequest (IPEndPoint server) : base (server) { } private StringBuilder result; public string Send (string command) { Socket clientSocket = new Socket ( AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); try { IAsyncResult conRes = clientSocket.BeginConnect (Server, null, null); bool success = conRes.AsyncWaitHandle.WaitOne (3000, true); if (!success) { throw new ApplicationException ("Failed to connect to server."); } byte[] sendBuffer = Encoding.ASCII.GetBytes (command); SocketError error; clientSocket.Send (sendBuffer, 0, sendBuffer.Length, SocketFlags.None, out error); const int size = 4096; result = new StringBuilder (4096); byte[] buffer = new byte[size]; int length; do { length = clientSocket.Receive (buffer, 0, size, SocketFlags.None, out error); string response = Encoding.ASCII.GetString (buffer); response = response.Substring (0, length); result.Append (response); } while (length > 0); return result.ToString (); } catch (Exception ex) { Debug.WriteLine (ex.Message); return "Failed to connect to server."; } finally { if (clientSocket.IsBound) clientSocket.Shutdown (SocketShutdown.Both); clientSocket.Close (); } } } }