// // InterLock.cs // // Author: // Carsten Sonne Larsen // // Copyright (c) 2016 Carsten Sonne Larsen // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. using System; using System.Net.Sockets; using System.Text; using System.Threading; namespace Ntp.Process { #if __MonoCS__ using Mono.Unix; public static class InterLock { public static string Release (string name) { using (Socket socket = new Socket (AddressFamily.Unix, SocketType.Stream, ProtocolType.IP)) { try { socket.Connect (new UnixEndPoint (name)); byte[] bytes = Encoding.UTF8.GetBytes ("RELEASE"); socket.Send (bytes); socket.Close (); } catch (Exception e) { return e.Message; } } return null; } public static string Wait (string name) { byte[] buf = new byte[64]; using (Socket socket = new Socket (AddressFamily.Unix, SocketType.Stream, ProtocolType.IP)) { try { socket.Bind (new UnixEndPoint (name)); socket.Listen (5); Socket sock = socket.Accept (); sock.Receive (buf); sock.Close (); } catch (Exception e) { return e.Message; } finally { if (socket != null && socket.IsBound) { socket.Close (); } } } return null; } } #else public static class InterLock { public static string Release (string name) { try { EventWaitHandle handle = EventWaitHandle.OpenExisting (name); handle.Set (); } catch (Exception e) { return e.Message; } return null; } public static string Wait (string name) { try { EventWaitHandle handle = new EventWaitHandle ( false, EventResetMode.ManualReset, name); handle.WaitOne (); } catch (Exception e) { return e.Message; } return null; } } #endif }