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Version 0.2 changes
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@@ -0,0 +1,95 @@
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//
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// TextRequest.cs
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//
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// Author:
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// Carsten Sonne Larsen <cs@innolan.net>
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//
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// Copyright (c) 2013
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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using System;
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using System.Diagnostics;
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using System.Net;
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using System.Net.Sockets;
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using System.Text;
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using Ntp.Process;
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namespace Ntp.Monitor.Client
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{
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public sealed class TextRequest : Request, IRequest
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{
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public TextRequest (IPAddress ip, int port)
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: base (ip, port)
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{
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}
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public TextRequest (IPEndPoint server)
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: base (server)
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{
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}
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private StringBuilder result;
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public string Send (string command)
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{
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Socket clientSocket = new Socket (
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AddressFamily.InterNetwork,
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SocketType.Stream,
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ProtocolType.Tcp);
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try {
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IAsyncResult conRes = clientSocket.BeginConnect (Server, null, null);
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bool success = conRes.AsyncWaitHandle.WaitOne (3000, true);
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if (!success) {
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throw new ApplicationException ("Failed to connect to server.");
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}
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byte[] sendBuffer = Encoding.ASCII.GetBytes (command);
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SocketError error;
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clientSocket.Send (sendBuffer, 0, sendBuffer.Length, SocketFlags.None, out error);
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const int size = 4096;
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result = new StringBuilder (4096);
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byte[] buffer = new byte[size];
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int length;
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do {
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length = clientSocket.Receive (buffer, 0, size, SocketFlags.None, out error);
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string response = Encoding.ASCII.GetString (buffer);
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response = response.Substring (0, length);
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result.Append (response);
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} while (length > 0);
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return result.ToString ();
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} catch (Exception ex) {
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Debug.WriteLine (ex.Message);
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return "Failed to connect to server.";
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} finally {
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if (clientSocket.IsBound)
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clientSocket.Shutdown (SocketShutdown.Both);
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clientSocket.Close ();
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}
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}
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}
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}
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