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https://bitbucket.org/anguist/ntpa
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Version 0.2 changes
This commit is contained in:
+135
-176
@@ -29,200 +29,159 @@
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* OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Drawing;
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using System.Drawing.Drawing2D;
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using System.Collections;
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using System.Drawing;
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namespace NPlot
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{
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/// <summary>
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/// Encapsulates a Grid IDrawable object. Instances of this to a PlotSurface2D
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/// instance to produce a grid.
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/// </summary>
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public class Grid : IDrawable
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{
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/// <summary>
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/// </summary>
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public enum GridType
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{
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/// <summary>
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/// No grid.
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/// </summary>
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None = 0,
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/// <summary>
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/// Encapsulates a Grid IDrawable object. Instances of this to a PlotSurface2D
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/// instance to produce a grid.
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/// </summary>
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public class Grid : IDrawable
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{
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/// <summary>
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/// Coarse grid. Lines at large tick positions only.
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/// </summary>
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Coarse = 1,
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/// <summary>
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///
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/// </summary>
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public enum GridType
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{
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/// <summary>
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/// No grid.
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/// </summary>
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None = 0,
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/// <summary>
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/// Coarse grid. Lines at large tick positions only.
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/// </summary>
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Coarse = 1,
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/// <summary>
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/// Fine grid. Lines at both large and small tick positions.
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/// </summary>
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Fine = 2
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}
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/// <summary>
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/// Fine grid. Lines at both large and small tick positions.
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/// </summary>
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Fine = 2
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}
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private GridType horizontalGridType_;
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private Pen minorGridPen_;
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private GridType verticalGridType_;
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/// <summary>
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/// Default constructor
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/// </summary>
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public Grid()
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{
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minorGridPen_ = new Pen( Color.LightGray );
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float[] pattern = {1.0f, 2.0f};
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minorGridPen_.DashPattern = pattern;
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majorGridPen_ = new Pen( Color.LightGray );
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/// <summary>
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/// Default constructor
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/// </summary>
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public Grid()
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{
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minorGridPen_ = new Pen(Color.LightGray);
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float[] pattern = {1.0f, 2.0f};
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minorGridPen_.DashPattern = pattern;
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horizontalGridType_ = GridType.Coarse;
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verticalGridType_ = GridType.Coarse;
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}
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MajorGridPen = new Pen(Color.LightGray);
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horizontalGridType_ = GridType.Coarse;
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/// <summary>
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/// Specifies the horizontal grid type (none, coarse or fine).
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/// </summary>
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public GridType HorizontalGridType
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{
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get
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{
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return horizontalGridType_;
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}
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set
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{
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horizontalGridType_ = value;
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}
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}
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GridType horizontalGridType_;
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verticalGridType_ = GridType.Coarse;
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}
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/// <summary>
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/// Specifies the horizontal grid type (none, coarse or fine).
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/// </summary>
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public GridType HorizontalGridType
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{
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get { return horizontalGridType_; }
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set { horizontalGridType_ = value; }
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}
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/// <summary>
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/// Specifies the vertical grid type (none, coarse, or fine).
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/// </summary>
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public GridType VerticalGridType
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{
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get
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{
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return verticalGridType_;
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}
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set
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{
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verticalGridType_ = value;
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}
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}
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GridType verticalGridType_;
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/// <summary>
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/// Specifies the vertical grid type (none, coarse, or fine).
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/// </summary>
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public GridType VerticalGridType
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{
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get { return verticalGridType_; }
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set { verticalGridType_ = value; }
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}
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/// <summary>
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/// The pen used to draw major (coarse) grid lines.
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/// </summary>
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public Pen MajorGridPen { get; set; }
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/// <summary>
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/// The pen used to draw major (coarse) grid lines.
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/// </summary>
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public System.Drawing.Pen MajorGridPen
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{
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get
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{
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return majorGridPen_;
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}
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set
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{
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majorGridPen_ = value;
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}
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}
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private Pen majorGridPen_;
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/// <summary>
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/// The pen used to draw minor (fine) grid lines.
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/// </summary>
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public Pen MinorGridPen
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{
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get { return minorGridPen_; }
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set { minorGridPen_ = value; }
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}
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/// <summary>
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/// Draws the grid
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/// </summary>
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/// <param name="g">The graphics surface on which to draw</param>
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/// <param name="xAxis">The physical x axis to draw horizontal lines parallel to.</param>
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/// <param name="yAxis">The physical y axis to draw vertical lines parallel to.</param>
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public void Draw(Graphics g, PhysicalAxis xAxis, PhysicalAxis yAxis)
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{
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ArrayList xLargePositions = null;
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ArrayList yLargePositions = null;
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ArrayList xSmallPositions = null;
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ArrayList ySmallPositions = null;
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/// <summary>
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/// The pen used to draw minor (fine) grid lines.
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/// </summary>
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public System.Drawing.Pen MinorGridPen
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{
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get
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{
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return minorGridPen_;
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}
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set
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{
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minorGridPen_ = value;
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}
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}
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private Pen minorGridPen_;
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if (horizontalGridType_ != GridType.None)
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{
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xAxis.Axis.WorldTickPositions_FirstPass(xAxis.PhysicalMin, xAxis.PhysicalMax, out xLargePositions, out xSmallPositions);
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DrawGridLines(g, xAxis, yAxis, xLargePositions, true, MajorGridPen);
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}
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if (verticalGridType_ != GridType.None)
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{
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yAxis.Axis.WorldTickPositions_FirstPass(yAxis.PhysicalMin, yAxis.PhysicalMax, out yLargePositions, out ySmallPositions);
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DrawGridLines(g, yAxis, xAxis, yLargePositions, false, MajorGridPen);
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}
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/// <summary>
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/// Does all the work in drawing grid lines.
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/// </summary>
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/// <param name="g">The graphics surface on which to render.</param>
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/// <param name="axis">TODO</param>
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/// <param name="orthogonalAxis">TODO</param>
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/// <param name="a">the list of world values to draw grid lines at.</param>
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/// <param name="horizontal">true if want horizontal lines, false otherwise.</param>
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/// <param name="p">the pen to use to draw the grid lines.</param>
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private void DrawGridLines(
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Graphics g, PhysicalAxis axis, PhysicalAxis orthogonalAxis,
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System.Collections.ArrayList a, bool horizontal, Pen p )
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{
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for (int i=0; i<a.Count; ++i)
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{
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PointF p1 = axis.WorldToPhysical((double)a[i], true);
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PointF p2 = p1;
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PointF p3 = orthogonalAxis.PhysicalMax;
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PointF p4 = orthogonalAxis.PhysicalMin;
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if (horizontal)
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{
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p1.Y = p4.Y;
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p2.Y = p3.Y;
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}
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else
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{
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p1.X = p4.X;
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p2.X = p3.X;
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}
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// note: casting all drawing was necessary for sane display. why?
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g.DrawLine( p, (int)p1.X, (int)p1.Y, (int)p2.X, (int)p2.Y );
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}
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}
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if (horizontalGridType_ == GridType.Fine)
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{
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xAxis.Axis.WorldTickPositions_SecondPass(xAxis.PhysicalMin, xAxis.PhysicalMax, xLargePositions, ref xSmallPositions);
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DrawGridLines(g, xAxis, yAxis, xSmallPositions, true, MinorGridPen);
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}
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/// <summary>
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/// Draws the grid
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/// </summary>
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/// <param name="g">The graphics surface on which to draw</param>
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/// <param name="xAxis">The physical x axis to draw horizontal lines parallel to.</param>
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/// <param name="yAxis">The physical y axis to draw vertical lines parallel to.</param>
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public void Draw( Graphics g, PhysicalAxis xAxis, PhysicalAxis yAxis )
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{
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if (verticalGridType_ == GridType.Fine)
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{
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yAxis.Axis.WorldTickPositions_SecondPass(yAxis.PhysicalMin, yAxis.PhysicalMax, yLargePositions, ref ySmallPositions);
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DrawGridLines(g, yAxis, xAxis, ySmallPositions, false, MinorGridPen);
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}
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}
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ArrayList xLargePositions = null;
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ArrayList yLargePositions = null;
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ArrayList xSmallPositions = null;
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ArrayList ySmallPositions = null;
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if (this.horizontalGridType_ != GridType.None)
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{
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xAxis.Axis.WorldTickPositions_FirstPass( xAxis.PhysicalMin, xAxis.PhysicalMax, out xLargePositions, out xSmallPositions );
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DrawGridLines( g, xAxis, yAxis, xLargePositions, true, this.MajorGridPen );
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}
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if (this.verticalGridType_ != GridType.None)
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{
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yAxis.Axis.WorldTickPositions_FirstPass( yAxis.PhysicalMin, yAxis.PhysicalMax, out yLargePositions, out ySmallPositions );
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DrawGridLines( g, yAxis, xAxis, yLargePositions, false, this.MajorGridPen );
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}
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if (this.horizontalGridType_ == GridType.Fine)
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{
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xAxis.Axis.WorldTickPositions_SecondPass( xAxis.PhysicalMin, xAxis.PhysicalMax, xLargePositions, ref xSmallPositions );
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DrawGridLines( g, xAxis, yAxis, xSmallPositions, true, this.MinorGridPen );
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}
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if (this.verticalGridType_ == GridType.Fine)
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{
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yAxis.Axis.WorldTickPositions_SecondPass( yAxis.PhysicalMin, yAxis.PhysicalMax, yLargePositions, ref ySmallPositions );
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DrawGridLines( g, yAxis, xAxis, ySmallPositions, false, this.MinorGridPen );
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}
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}
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}
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}
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/// <summary>
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/// Does all the work in drawing grid lines.
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/// </summary>
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/// <param name="g">The graphics surface on which to render.</param>
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/// <param name="axis">TODO</param>
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/// <param name="orthogonalAxis">TODO</param>
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/// <param name="a">the list of world values to draw grid lines at.</param>
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/// <param name="horizontal">true if want horizontal lines, false otherwise.</param>
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/// <param name="p">the pen to use to draw the grid lines.</param>
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private void DrawGridLines(
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Graphics g, PhysicalAxis axis, PhysicalAxis orthogonalAxis,
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ArrayList a, bool horizontal, Pen p)
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{
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for (int i = 0; i < a.Count; ++i)
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{
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PointF p1 = axis.WorldToPhysical((double) a[i], true);
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PointF p2 = p1;
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PointF p3 = orthogonalAxis.PhysicalMax;
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PointF p4 = orthogonalAxis.PhysicalMin;
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if (horizontal)
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{
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p1.Y = p4.Y;
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p2.Y = p3.Y;
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}
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else
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{
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p1.X = p4.X;
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p2.X = p3.X;
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}
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// note: casting all drawing was necessary for sane display. why?
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g.DrawLine(p, (int) p1.X, (int) p1.Y, (int) p2.X, (int) p2.Y);
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}
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}
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}
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}
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