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ntpa/Ntp.Monitor/MemStructs.cs
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2016-03-05 15:25:01 +01:00
//
// MemStructs.cs
//
// Author:
2016-03-06 00:15:13 +01:00
// Carsten Sonne Larsen <cs@innolan.dk>
2016-03-05 15:25:01 +01:00
//
2016-03-06 00:15:13 +01:00
// Copyright (c) 2013 Carsten Sonne Larsen
2016-03-05 15:25:01 +01:00
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
namespace Ntp.Monitor
{
/*
[StructLayout(LayoutKind.Explicit)]
public struct struct1
{
[FieldOffset(0)]
public byte a; // 1 byte
[FieldOffset(1)]
public int b; // 4 bytes
[FieldOffset(5)]
public short c; // 2 bytes
[FieldOffset(7)]
public byte buffer;
[FieldOffset(18)]
public byte d; // 1 byte
}
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct DISPLAY_DEVICE
{
public int cb;
public fixed char DeviceName[32];
public fixed char DeviceString[128];
public int StateFlags;
public fixed char DeviceID[128];
public fixed char DeviceKey[128];
}
The third and final method is to use custom marshalling. Many C# programmers don’t realise that marshalling
isn’t just about the way that the system types data for passing to DLLs – instead it is an active process
that copies and transforms the managed data. For example, if you choose to pass a reference to an array of
typed elements then you can ask for it to be marshalled as a value array and the system will convert it into
a fixed length buffer, and back to a managed array, without any extra effort on your part.
In this case all we have to do is add the MarshalAs attribute, specify the type and size of the arrays:
[StructLayout(LayoutKind.Sequential,
Pack = 1, CharSet = CharSet.Unicode)]
public struct DISPLAY_DEVICE
{
public int cb;
[MarshalAs(
UnmanagedType.ByValArray,
SizeConst=32)]
public char[] DeviceName;
[MarshalAs(
UnmanagedType.ByValArray,
SizeConst=128)]
public char[] DeviceString;
public int StateFlags;
[MarshalAs(
UnmanagedType.ByValArray,
SizeConst = 128)]
public char[] DeviceID;
[MarshalAs(
UnmanagedType.ByValArray,
SizeConst = 128)]
public char[] DeviceKey;
}
*/
}