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https://bitbucket.org/anguist/ntpa
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211 lines
6.2 KiB
C#
211 lines
6.2 KiB
C#
/*
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* NPlot - A charting library for .NET
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*
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* PiAxis.cs
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* Copyright (C) 2003-2006 Matt Howlett and others.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification,
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* are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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* 3. Neither the name of NPlot nor the names of its contributors may
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* be used to endorse or promote products derived from this software without
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* specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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* IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
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* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
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* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
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* OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Drawing;
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using System.Collections;
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namespace NPlot
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{
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/// <summary>
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/// Axis with labels in multiples of Pi. Maybe needs a better name.
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/// Lots of functionality still to be added - currently only puts labels
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/// at whole increments of pi, want arbitrary increments, automatically
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/// determined and dependance on physical length.
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/// Volunteers?
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/// </summary>
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public class PiAxis : Axis
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{
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/// <summary>
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/// Deep copy of PiAxis.
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/// </summary>
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/// <returns>A copy of the LinearAxis Class.</returns>
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public override object Clone()
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{
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PiAxis a = new PiAxis();
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// ensure that this isn't being called on a derived type. If it is, then oh no!
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if (this.GetType() != a.GetType())
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{
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throw new NPlotException( "Error. Clone method is not defined in derived type." );
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}
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DoClone( this, a );
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return a;
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}
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/// <summary>
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/// Helper method for Clone.
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/// </summary>
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/// <param name="a">The original object to clone.</param>
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/// <param name="b">The cloned object.</param>
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protected static void DoClone( PiAxis b, PiAxis a )
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{
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Axis.DoClone( b, a );
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}
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/// <summary>
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/// Initialise PiAxis to default state.
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/// </summary>
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private void Init()
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{
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}
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/// <summary>
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/// Copy constructor
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/// </summary>
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/// <param name="a">The Axis to clone.</param>
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/// <remarks>TODO: [review notes] I don't think this will work as desired.</remarks>
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public PiAxis( Axis a )
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: base( a )
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{
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Init();
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}
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/// <summary>
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/// Default constructor
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/// </summary>
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public PiAxis()
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: base()
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{
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Init();
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}
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/// <summary>
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/// Constructor
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/// </summary>
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/// <param name="worldMin">Minimum world value</param>
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/// <param name="worldMax">Maximum world value</param>
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public PiAxis( double worldMin, double worldMax )
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: base( worldMin, worldMax )
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{
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Init();
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}
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/// <summary>
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/// Given Graphics surface, and physical extents of axis, draw ticks and
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/// associated labels.
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/// </summary>
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/// <param name="g">The GDI+ Graphics surface on which to draw.</param>
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/// <param name="physicalMin">The physical location of the world min point</param>
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/// <param name="physicalMax">The physical location of the world max point</param>
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/// <param name="boundingBox">out: smallest box that completely encompasses all of the ticks and tick labels.</param>
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/// <param name="labelOffset">out: a suitable offset from the axis to draw the axis label.</param>
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protected override void DrawTicks(
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Graphics g,
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Point physicalMin,
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Point physicalMax,
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out object labelOffset,
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out object boundingBox )
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{
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Point tLabelOffset;
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Rectangle tBoundingBox;
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labelOffset = this.getDefaultLabelOffset( physicalMin, physicalMax );
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boundingBox = null;
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int start = (int)Math.Ceiling( this.WorldMin / Math.PI );
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int end = (int)Math.Floor( this.WorldMax / Math.PI );
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// sanity checking.
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if ( end - start < 0 || end - start > 30 )
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{
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return;
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}
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for (int i=start; i<=end; ++i)
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{
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string label = i.ToString() + "Pi";
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if (i == 0)
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label = "0";
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else if (i == 1)
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label = "Pi";
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this.DrawTick( g, i*Math.PI, this.LargeTickSize,
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label,
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new Point(0,0),
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physicalMin, physicalMax,
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out tLabelOffset, out tBoundingBox );
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Axis.UpdateOffsetAndBounds(
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ref labelOffset, ref boundingBox,
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tLabelOffset, tBoundingBox );
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}
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}
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/// <summary>
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/// Determines the positions, in world coordinates, of the large ticks.
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///
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/// Label axes do not have small ticks.
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/// </summary>
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/// <param name="physicalMin">The physical position corresponding to the world minimum of the axis.</param>
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/// <param name="physicalMax">The physical position corresponding to the world maximum of the axis.</param>
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/// <param name="largeTickPositions">ArrayList containing the positions of the large ticks.</param>
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/// <param name="smallTickPositions">null</param>
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internal override void WorldTickPositions_FirstPass(
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Point physicalMin,
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Point physicalMax,
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out ArrayList largeTickPositions,
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out ArrayList smallTickPositions
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)
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{
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smallTickPositions = null;
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largeTickPositions = new ArrayList();
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int start = (int)Math.Ceiling( this.WorldMin / Math.PI );
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int end = (int)Math.Floor( this.WorldMax / Math.PI );
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// sanity checking.
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if ( end - start < 0 || end - start > 30 )
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{
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return;
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}
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for (int i=start; i<end; ++i)
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{
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largeTickPositions.Add( i*Math.PI );
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}
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}
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}
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}
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