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/*
* NPlot - A charting library for .NET
*
* TradingDateTimeAxis.cs
* Copyright (C) 2003-2006 Matt Howlett and others.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* 3. Neither the name of NPlot nor the names of its contributors may
* be used to endorse or promote products derived from this software without
* specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System ;
using System.Collections ;
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using System.Drawing ;
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namespace NPlot
{
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/// <summary>
/// Provides a DateTime axis that removes non-trading days.
/// </summary>
public class TradingDateTimeAxis : DateTimeAxis
{
// we keep shadow "virtual" copies of WorldMin/Max for speed
// which are already remapped, so it is essential that changes
// to WorldMin/Max are captured here
private long endTradingTime_ ;
private long startTradingTime_ ;
private long tradingTimeSpan_ ;
private double virtualWorldMax_ = double . NaN ;
private double virtualWorldMin_ = double . NaN ;
/// <summary>
/// Constructor
/// </summary>
public TradingDateTimeAxis ()
{
Init ();
}
/// <summary>
/// Copy Constructor
/// </summary>
/// <param name="a">construct a TradingDateTimeAxis based on this provided axis.</param>
public TradingDateTimeAxis ( Axis a ) : base ( a )
{
Init ();
if ( a is TradingDateTimeAxis )
DoClone (( TradingDateTimeAxis ) a , this );
else if ( a is DateTimeAxis )
DoClone (( DateTimeAxis ) a , this );
else
{
DoClone ( a , this );
NumberFormat = null ;
}
}
/// <summary>
/// The axis world min value.
/// </summary>
public override double WorldMin
{
get { return base . WorldMin ; }
set
{
base . WorldMin = value ;
virtualWorldMin_ = SparseWorldRemap ( value );
}
}
/// <summary>
/// The axis world max value.
/// </summary>
public override double WorldMax
{
get { return base . WorldMax ; }
set
{
base . WorldMax = value ;
virtualWorldMax_ = SparseWorldRemap ( value );
}
}
/// <summary>
/// Optional time at which trading begins.
/// All data points earlied than that (same day) will be collapsed.
/// </summary>
public virtual TimeSpan StartTradingTime
{
get { return new TimeSpan ( startTradingTime_ ); }
set
{
startTradingTime_ = value . Ticks ;
tradingTimeSpan_ = endTradingTime_ - startTradingTime_ ;
}
}
/// <summary>
/// Optional time at which trading ends.
/// All data points later than that (same day) will be collapsed.
/// </summary>
public virtual TimeSpan EndTradingTime
{
get { return new TimeSpan ( endTradingTime_ ); }
set
{
endTradingTime_ = value . Ticks ;
tradingTimeSpan_ = endTradingTime_ - startTradingTime_ ;
}
}
/// <summary>
/// Get whether or not this axis is linear.
/// </summary>
public override bool IsLinear
{
get { return false ; }
}
/// <summary>
/// World extent in virtual (sparse) units.
/// </summary>
public double SparseWorldLength
{
get { return SparseWorldRemap ( WorldMax ) - SparseWorldRemap ( WorldMin ); }
}
/// <summary>
/// Helper function for constructors.
/// </summary>
private void Init ()
{
startTradingTime_ = 0 ;
endTradingTime_ = TimeSpan . TicksPerDay ;
tradingTimeSpan_ = endTradingTime_ - startTradingTime_ ;
virtualWorldMin_ = SparseWorldRemap ( WorldMin );
virtualWorldMax_ = SparseWorldRemap ( WorldMax );
}
/// <summary>
/// Deep copy of DateTimeAxis.
/// </summary>
/// <returns>A copy of the DateTimeAxis Class.</returns>
public override object Clone ()
{
TradingDateTimeAxis a = new TradingDateTimeAxis ();
// ensure that this isn't being called on a derived type. If it is, then oh no!
if ( GetType () != a . GetType ())
{
throw new NPlotException ( "Clone not defined in derived type. Help!" );
}
DoClone ( this , a );
return a ;
}
/// <summary>
/// Helper method for Clone.
/// </summary>
/// <param name="a">The cloned target object.</param>
/// <param name="b">The cloned source object.</param>
protected static void DoClone ( TradingDateTimeAxis b , TradingDateTimeAxis a )
{
DateTimeAxis . DoClone ( b , a );
a . startTradingTime_ = b . startTradingTime_ ;
a . endTradingTime_ = b . endTradingTime_ ;
a . tradingTimeSpan_ = b . tradingTimeSpan_ ;
a . WorldMin = b . WorldMin ;
a . WorldMax = b . WorldMax ;
}
/// <summary>
/// World to physical coordinate transform.
/// </summary>
/// <param name="coord">The coordinate value to transform.</param>
/// <param name="physicalMin">The physical position corresponding to the world minimum of the axis.</param>
/// <param name="physicalMax">The physical position corresponding to the world maximum of the axis.</param>
/// <param name="clip">if false, then physical value may extend outside worldMin / worldMax. If true, the physical value returned will be clipped to physicalMin or physicalMax if it lies outside this range.</param>
/// <returns>The transformed coordinates.</returns>
/// <remarks>
/// Not sure how much time is spent in this often called function. If it's lots, then
/// worth optimizing (there is scope to do so).
/// </remarks>
public override PointF WorldToPhysical (
double coord ,
PointF physicalMin ,
PointF physicalMax ,
bool clip )
{
// (1) account for reversed axis. Could be tricky and move
// this out, but would be a little messy.
PointF _physicalMin ;
PointF _physicalMax ;
if ( Reversed )
{
_physicalMin = physicalMax ;
_physicalMax = physicalMin ;
}
else
{
_physicalMin = physicalMin ;
_physicalMax = physicalMax ;
}
// (2) if want clipped value, return extrema if outside range.
if ( clip )
{
if ( WorldMin < WorldMax )
{
if ( coord > WorldMax )
{
return _physicalMax ;
}
if ( coord < WorldMin )
{
return _physicalMin ;
}
}
else
{
if ( coord < WorldMax )
{
return _physicalMax ;
}
if ( coord > WorldMin )
{
return _physicalMin ;
}
}
}
// (3) we are inside range or don't want to clip.
coord = SparseWorldRemap ( coord );
double range = virtualWorldMax_ - virtualWorldMin_ ;
double prop = (( coord - virtualWorldMin_ )/ range );
//double range = WorldMax - WorldMin;
//double prop = (double)((coord - WorldMin) / range);
//if (range1 != range)
// range1 = range;
// Force clipping at bounding box largeClip times that of real bounding box
// anyway. This is effectively at infinity.
const double largeClip = 100.0 ;
if ( prop > largeClip && clip )
prop = largeClip ;
if ( prop < - largeClip && clip )
prop = - largeClip ;
if ( range == 0 )
{
if ( coord >= virtualWorldMin_ )
prop = largeClip ;
if ( coord < virtualWorldMin_ )
prop = - largeClip ;
}
// calculate the physical coordinate.
PointF offset = new PointF (
( float ) ( prop *( _physicalMax . X - _physicalMin . X )),
( float ) ( prop *( _physicalMax . Y - _physicalMin . Y )));
return new PointF ( _physicalMin . X + offset . X , _physicalMin . Y + offset . Y );
}
/// <summary>
/// Transforms a physical coordinate to an axis world
/// coordinate given the physical extremites of the axis.
/// </summary>
/// <param name="p">the point to convert</param>
/// <param name="physicalMin">the physical minimum extremity of the axis</param>
/// <param name="physicalMax">the physical maximum extremity of the axis</param>
/// <param name="clip">whether or not to clip the world value to lie in the range of the axis if it is outside.</param>
/// <returns></returns>
public override double PhysicalToWorld (
PointF p ,
PointF physicalMin ,
PointF physicalMax ,
bool clip )
{
// (1) account for reversed axis. Could be tricky and move
// this out, but would be a little messy.
PointF _physicalMin ;
PointF _physicalMax ;
if ( Reversed )
{
_physicalMin = physicalMax ;
_physicalMax = physicalMin ;
}
else
{
_physicalMin = physicalMin ;
_physicalMax = physicalMax ;
}
// normalised axis dir vector
float axis_X = _physicalMax . X - _physicalMin . X ;
float axis_Y = _physicalMax . Y - _physicalMin . Y ;
float len = ( float ) Math . Sqrt ( axis_X * axis_X + axis_Y * axis_Y );
axis_X /= len ;
axis_Y /= len ;
// point relative to axis physical minimum.
PointF posRel = new PointF ( p . X - _physicalMin . X , p . Y - _physicalMin . Y );
// dist of point projection on axis, normalised.
float prop = ( axis_X * posRel . X + axis_Y * posRel . Y )/ len ;
//double world = prop * (WorldMax - WorldMin) + WorldMin;
double world = prop *( virtualWorldMax_ - virtualWorldMin_ ) + virtualWorldMin_ ;
world = ReverseSparseWorldRemap ( world );
// if want clipped value, return extrema if outside range.
if ( clip )
{
world = Math . Max ( world , WorldMin );
world = Math . Min ( world , WorldMax );
}
return world ;
}
/// <summary>
/// Remap a world coordinate into a "virtual" world, where non-trading dates and times are collapsed.
/// </summary>
/// <remarks>
/// This code works under asumption that there are exactly 24*60*60 seconds in a day
/// This is strictly speaking not correct but apparently .NET 2.0 does not count leap seconds.
/// Luckilly, Ticks == 0 =~= 0001-01-01T00:00 =~= Monday
/// First tried a version fully on floating point arithmetic,
/// but failed hopelessly due to rounding errors.
/// </remarks>
/// <param name="coord">world coordinate to transform.</param>
/// <returns>equivalent virtual world coordinate.</returns>
protected double SparseWorldRemap ( double coord )
{
long ticks = ( long ) coord ;
long whole_days = ticks / TimeSpan . TicksPerDay ;
long ticks_in_last_day = ticks % TimeSpan . TicksPerDay ;
long full_weeks = whole_days / 7 ;
long days_in_last_week = whole_days % 7 ;
if ( days_in_last_week >= 5 )
{
days_in_last_week = 5 ;
ticks_in_last_day = 0 ;
}
if ( ticks_in_last_day < startTradingTime_ ) ticks_in_last_day = startTradingTime_ ;
else if ( ticks_in_last_day > endTradingTime_ ) ticks_in_last_day = endTradingTime_ ;
ticks_in_last_day -= startTradingTime_ ;
long whole_working_days = ( full_weeks * 5 + days_in_last_week );
long working_ticks = whole_working_days * tradingTimeSpan_ ;
long new_ticks = working_ticks + ticks_in_last_day ;
return new_ticks ;
}
/// <summary>
/// Remaps a "virtual" world coordinates back to true world coordinates.
/// </summary>
/// <param name="coord">virtual world coordinate to transform.</param>
/// <returns>equivalent world coordinate.</returns>
protected double ReverseSparseWorldRemap ( double coord )
{
long ticks = ( long ) coord ;
//ticks += startTradingTime_;
long ticks_in_last_day = ticks % tradingTimeSpan_ ;
ticks /= tradingTimeSpan_ ;
long full_weeks = ticks / 5 ;
long week_part = ticks % 5 ;
long day_ticks = ( full_weeks * 7 + week_part )* TimeSpan . TicksPerDay ;
return ( day_ticks + ticks_in_last_day + startTradingTime_ );
}
/// <summary>
/// Adds a delta amount to the given world coordinate in such a way that
/// all "sparse gaps" are skipped. In other words, the returned value is
/// in delta distance from the given in the "virtual" world.
/// </summary>
/// <param name="coord">world coordinate to shift.</param>
/// <param name="delta">shif amount in "virtual" units.</param>
/// <returns></returns>
public double SparseWorldAdd ( double coord , double delta )
{
return ReverseSparseWorldRemap ( SparseWorldRemap ( coord ) + delta );
}
/// <summary>
/// Check whether the given coordinate falls within defined trading hours.
/// </summary>
/// <param name="coord">world coordinate in ticks to check.</param>
/// <returns>true if in trading hours, false if in non-trading gap.</returns>
public bool WithinTradingHours ( double coord )
{
long ticks = ( long ) coord ;
long whole_days = ticks / TimeSpan . TicksPerDay ;
long ticks_in_last_day = ticks % TimeSpan . TicksPerDay ;
long days_in_last_week = whole_days % 7 ;
if ( days_in_last_week >= 5 )
return false ;
if ( ticks_in_last_day < startTradingTime_ ) return false ;
if ( ticks_in_last_day >= endTradingTime_ ) return false ;
return true ;
}
/// <summary>
/// Check whether the given coordinate falls on trading days.
/// </summary>
/// <param name="coord">world coordinate in ticks to check.</param>
/// <returns>true if on Mon - Fri.</returns>
public bool OnTradingDays ( double coord )
{
long ticks = ( long ) coord ;
long whole_days = ticks / TimeSpan . TicksPerDay ;
long days_in_last_week = whole_days % 7 ;
return ( days_in_last_week < 5 );
}
/// <summary>
/// Determines the positions of all Large and Small ticks.
/// </summary>
/// <remarks>
/// The method WorldTickPositions_FirstPass() from the base works just fine, except that it
/// does not account for non-trading gaps in time, therefore, when less than two days are visible
/// an own algorithm is used (to show intraday time). Otherwise the base class implementation is used
/// but the output is corrected to remove ticks on non-trading days (Sat, Sun).
/// </remarks>
/// <param name="physicalMin">The physical position corresponding to the world minimum of the axis.</param>
/// <param name="physicalMax">The physical position corresponding to the world maximum of the axis.</param>
/// <param name="largeTickPositions">ArrayList containing the positions of the large ticks.</param>
/// <param name="smallTickPositions">null</param>
internal override void WorldTickPositions_FirstPass (
Point physicalMin ,
Point physicalMax ,
out ArrayList largeTickPositions ,
out ArrayList smallTickPositions
)
{
if ( LargeTickStep != TimeSpan . Zero || SparseWorldLength > 2.0 * tradingTimeSpan_ ) // utilise base class
{
ArrayList largeTickPositions_FirstPass ;
base . WorldTickPositions_FirstPass ( physicalMin , physicalMax , out largeTickPositions_FirstPass , out smallTickPositions );
if ( largeTickPositions_FirstPass . Count < 2 )
{
// leave it alone, whatever that single tick may be (better something than nothing...)
largeTickPositions = largeTickPositions_FirstPass ;
}
else if (( double ) largeTickPositions_FirstPass [ 1 ] - ( double ) largeTickPositions_FirstPass [ 0 ] > 27.0 * TimeSpan . TicksPerDay )
{
// For distances between ticks in months or longer, just accept all ticks
largeTickPositions = largeTickPositions_FirstPass ;
}
else
{
// for daily ticks, ignore non-trading hours but obey (skip) non-trading days
largeTickPositions = new ArrayList ();
foreach ( object tick in largeTickPositions_FirstPass )
{
if ( OnTradingDays (( double ) tick ))
largeTickPositions . Add ( tick );
}
}
}
else // intraday ticks, own algorithm
{
smallTickPositions = null ;
largeTickPositions = new ArrayList ();
TimeSpan timeLength = new TimeSpan (( long ) SparseWorldLength );
DateTime worldMinDate = new DateTime (( long ) WorldMin );
DateTime worldMaxDate = new DateTime (( long ) WorldMax );
DateTime currentTickDate ;
long skip ; // in time ticks
// The following if-else flow establishes currentTickDate to the beginning of series
// and skip to the optimal distance between ticks
// if less than 10 minutes, then large ticks on second spacings.
if ( timeLength < new TimeSpan ( 0 , 0 , 10 , 0 , 0 ))
{
LargeTickLabelType_ = LargeTickLabelType . hourMinuteSeconds ;
int secondsSkip ;
if ( timeLength < new TimeSpan ( 0 , 0 , 0 , 10 , 0 ))
secondsSkip = 1 ;
else if ( timeLength < new TimeSpan ( 0 , 0 , 0 , 20 , 0 ))
secondsSkip = 2 ;
else if ( timeLength < new TimeSpan ( 0 , 0 , 0 , 50 , 0 ))
secondsSkip = 5 ;
else if ( timeLength < new TimeSpan ( 0 , 0 , 2 , 30 , 0 ))
secondsSkip = 15 ;
else
secondsSkip = 30 ;
int second = worldMinDate . Second ;
second -= second % secondsSkip ;
currentTickDate = new DateTime (
worldMinDate . Year ,
worldMinDate . Month ,
worldMinDate . Day ,
worldMinDate . Hour ,
worldMinDate . Minute ,
second , 0 );
skip = secondsSkip * TimeSpan . TicksPerSecond ;
}
// Less than 2 hours, then large ticks on minute spacings.
else if ( timeLength < new TimeSpan ( 0 , 2 , 0 , 0 , 0 ))
{
LargeTickLabelType_ = LargeTickLabelType . hourMinute ;
int minuteSkip ;
if ( timeLength < new TimeSpan ( 0 , 0 , 10 , 0 , 0 ))
minuteSkip = 1 ;
else if ( timeLength < new TimeSpan ( 0 , 0 , 20 , 0 , 0 ))
minuteSkip = 2 ;
else if ( timeLength < new TimeSpan ( 0 , 0 , 50 , 0 , 0 ))
minuteSkip = 5 ;
else if ( timeLength < new TimeSpan ( 0 , 2 , 30 , 0 , 0 ))
minuteSkip = 15 ;
else //( timeLength < new TimeSpan( 0,5,0,0,0) )
minuteSkip = 30 ;
int minute = worldMinDate . Minute ;
minute -= minute % minuteSkip ;
currentTickDate = new DateTime (
worldMinDate . Year ,
worldMinDate . Month ,
worldMinDate . Day ,
worldMinDate . Hour ,
minute , 0 , 0 );
skip = minuteSkip * TimeSpan . TicksPerMinute ;
}
// Else large ticks on hour spacings.
else
{
LargeTickLabelType_ = LargeTickLabelType . hourMinute ;
int hourSkip ;
if ( timeLength < new TimeSpan ( 0 , 10 , 0 , 0 , 0 ))
hourSkip = 1 ;
else if ( timeLength < new TimeSpan ( 0 , 20 , 0 , 0 , 0 ))
hourSkip = 2 ;
else
hourSkip = 6 ;
int hour = worldMinDate . Hour ;
hour -= hour % hourSkip ;
currentTickDate = new DateTime (
worldMinDate . Year ,
worldMinDate . Month ,
worldMinDate . Day ,
hour , 0 , 0 , 0 );
skip = hourSkip * TimeSpan . TicksPerHour ;
}
// place ticks
while ( currentTickDate < worldMaxDate )
{
double world = currentTickDate . Ticks ;
if (! WithinTradingHours ( world ))
{
// add gap boundary instead
world = ReverseSparseWorldRemap ( SparseWorldRemap ( world )); // moves forward
long gap = ( long ) world ;
gap -= gap % skip ;
currentTickDate = new DateTime ( gap );
}
if ( world >= WorldMin && world <= WorldMax )
{
largeTickPositions . Add ( world );
}
currentTickDate = currentTickDate . AddTicks ( skip );
}
}
}
/// <summary>
/// Get an appropriate label name, given the DateTime of a label
/// </summary>
/// <param name="tickDate">the DateTime to get the label name for</param>
/// <returns>A label name appropriate to the supplied DateTime.</returns>
protected override string LargeTickLabel ( DateTime tickDate )
{
string label ;
if ( NumberFormat == null
&& ( LargeTickLabelType_ == LargeTickLabelType . hourMinute ||
LargeTickLabelType_ == LargeTickLabelType . hourMinuteSeconds )
&& tickDate . TimeOfDay == StartTradingTime )
{
// in such case always show the day date
label = ( tickDate . Day ). ToString ();
label += " " ;
label += tickDate . ToString ( "MMM" );
}
else
{
label = base . LargeTickLabel ( tickDate );
}
return label ;
}
}
}