/*
 * NPlot - A charting library for .NET
 * 
 * TextItem.cs
 * Copyright (C) 2003-2006 Matt Howlett and others.
 * All rights reserved.
 * 
 * Redistribution and use in source and binary forms, with or without modification,
 * are permitted provided that the following conditions are met:
 * 
 * 1. Redistributions of source code must retain the above copyright notice, this
 *    list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright notice,
 *    this list of conditions and the following disclaimer in the documentation
 *    and/or other materials provided with the distribution.
 * 3. Neither the name of NPlot nor the names of its contributors may
 *    be used to endorse or promote products derived from this software without
 *    specific prior written permission.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
 * IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
 * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
 * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
 * OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
 * OF THE POSSIBILITY OF SUCH DAMAGE.
 */

using System.Drawing;

namespace NPlot
{
    /// <summary>
    /// This class implements drawing text against two physical axes.
    /// </summary>
    public class TextItem : IDrawable
    {
        private Font font_;
        private Pen pen_ = new Pen(Color.Black);
        private PointD start_;
        private Brush textBrush_ = new SolidBrush(Color.Black);
        private string text_ = "";

        /// <summary>
        /// Constructor
        /// </summary>
        /// <param name="position">The position the text starts.</param>
        /// <param name="text">The text.</param>
        public TextItem(PointD position, string text)
        {
            start_ = position;
            text_ = text;
            Init();
        }

        /// <summary>
        /// Text associated.
        /// </summary>
        public string Text
        {
            get { return text_; }
            set { text_ = value; }
        }

        /// <summary>
        /// The starting point for the text.
        /// </summary>
        public PointD Start
        {
            get { return start_; }
            set { start_ = value; }
        }

        /// <summary>
        /// The brush used to draw the text.
        /// </summary>
        public Brush TextBrush
        {
            get { return textBrush_; }
            set { textBrush_ = value; }
        }

        /// <summary>
        /// Set the text to be drawn with a solid brush of this color.
        /// </summary>
        public Color TextColor
        {
            set { textBrush_ = new SolidBrush(value); }
        }

        /// <summary>
        /// The font used to draw the text associated with the arrow.
        /// </summary>
        public Font TextFont
        {
            get { return font_; }
            set { font_ = value; }
        }

        /// <summary>
        /// Draws the text on a plot surface.
        /// </summary>
        /// <param name="g">graphics surface on which to draw</param>
        /// <param name="xAxis">The X-Axis to draw against.</param>
        /// <param name="yAxis">The Y-Axis to draw against.</param>
        public void Draw(Graphics g, PhysicalAxis xAxis, PhysicalAxis yAxis)
        {
            Point startPoint = new Point(
                (int) xAxis.WorldToPhysical(start_.X, true).X,
                (int) yAxis.WorldToPhysical(start_.Y, true).Y);

            g.DrawString(text_, font_, textBrush_, startPoint.X, startPoint.Y);
        }

        private void Init()
        {
            FontFamily fontFamily = new FontFamily("Arial");
            font_ = new Font(fontFamily, 10, FontStyle.Regular, GraphicsUnit.Pixel);
        }
    }
}