mirror of https://github.com/mhowlett/nplot.git
648 lines
25 KiB
C#
648 lines
25 KiB
C#
/*
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* NPlot - A charting library for .NET
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*
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* TradingDateTimeAxis.cs
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* Copyright (C) 2003-2006 Matt Howlett and others.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification,
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* are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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* IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
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* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
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* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
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* OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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using System.Drawing;
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namespace NPlot
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{
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/// <summary>
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/// Provides a DateTime axis that removes non-trading days.
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/// </summary>
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public class TradingDateTimeAxis : DateTimeAxis
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{
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// we keep shadow "virtual" copies of WorldMin/Max for speed
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// which are already remapped, so it is essential that changes
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// to WorldMin/Max are captured here
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private long endTradingTime_;
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private long startTradingTime_;
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private long tradingTimeSpan_;
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private double virtualWorldMax_ = double.NaN;
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private double virtualWorldMin_ = double.NaN;
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/// <summary>
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/// Constructor
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/// </summary>
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public TradingDateTimeAxis()
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{
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Init();
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}
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/// <summary>
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/// Copy Constructor
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/// </summary>
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/// <param name="a">construct a TradingDateTimeAxis based on this provided axis.</param>
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public TradingDateTimeAxis(Axis a) : base(a)
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{
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Init();
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if (a is TradingDateTimeAxis)
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DoClone((TradingDateTimeAxis) a, this);
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else if (a is DateTimeAxis)
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DoClone((DateTimeAxis) a, this);
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else
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{
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DoClone(a, this);
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NumberFormat = null;
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}
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}
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/// <summary>
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/// The axis world min value.
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/// </summary>
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public override double WorldMin
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{
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get { return base.WorldMin; }
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set
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{
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base.WorldMin = value;
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virtualWorldMin_ = SparseWorldRemap(value);
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}
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}
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/// <summary>
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/// The axis world max value.
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/// </summary>
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public override double WorldMax
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{
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get { return base.WorldMax; }
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set
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{
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base.WorldMax = value;
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virtualWorldMax_ = SparseWorldRemap(value);
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}
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}
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/// <summary>
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/// Optional time at which trading begins.
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/// All data points earlied than that (same day) will be collapsed.
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/// </summary>
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public virtual TimeSpan StartTradingTime
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{
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get { return new TimeSpan(startTradingTime_); }
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set
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{
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startTradingTime_ = value.Ticks;
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tradingTimeSpan_ = endTradingTime_ - startTradingTime_;
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}
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}
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/// <summary>
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/// Optional time at which trading ends.
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/// All data points later than that (same day) will be collapsed.
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/// </summary>
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public virtual TimeSpan EndTradingTime
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{
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get { return new TimeSpan(endTradingTime_); }
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set
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{
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endTradingTime_ = value.Ticks;
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tradingTimeSpan_ = endTradingTime_ - startTradingTime_;
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}
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}
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/// <summary>
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/// Get whether or not this axis is linear.
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/// </summary>
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public override bool IsLinear
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{
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get { return false; }
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}
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/// <summary>
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/// World extent in virtual (sparse) units.
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/// </summary>
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public double SparseWorldLength
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{
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get { return SparseWorldRemap(WorldMax) - SparseWorldRemap(WorldMin); }
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}
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/// <summary>
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/// Helper function for constructors.
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/// </summary>
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private void Init()
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{
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startTradingTime_ = 0;
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endTradingTime_ = TimeSpan.TicksPerDay;
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tradingTimeSpan_ = endTradingTime_ - startTradingTime_;
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virtualWorldMin_ = SparseWorldRemap(WorldMin);
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virtualWorldMax_ = SparseWorldRemap(WorldMax);
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}
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/// <summary>
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/// Deep copy of DateTimeAxis.
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/// </summary>
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/// <returns>A copy of the DateTimeAxis Class.</returns>
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public override object Clone()
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{
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TradingDateTimeAxis a = new TradingDateTimeAxis();
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// ensure that this isn't being called on a derived type. If it is, then oh no!
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if (GetType() != a.GetType())
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{
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throw new NPlotException("Clone not defined in derived type. Help!");
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}
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DoClone(this, a);
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return a;
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}
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/// <summary>
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/// Helper method for Clone.
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/// </summary>
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/// <param name="a">The cloned target object.</param>
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/// <param name="b">The cloned source object.</param>
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protected static void DoClone(TradingDateTimeAxis b, TradingDateTimeAxis a)
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{
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DateTimeAxis.DoClone(b, a);
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a.startTradingTime_ = b.startTradingTime_;
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a.endTradingTime_ = b.endTradingTime_;
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a.tradingTimeSpan_ = b.tradingTimeSpan_;
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a.WorldMin = b.WorldMin;
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a.WorldMax = b.WorldMax;
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}
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/// <summary>
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/// World to physical coordinate transform.
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/// </summary>
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/// <param name="coord">The coordinate value to transform.</param>
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/// <param name="physicalMin">The physical position corresponding to the world minimum of the axis.</param>
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/// <param name="physicalMax">The physical position corresponding to the world maximum of the axis.</param>
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/// <param name="clip">if false, then physical value may extend outside worldMin / worldMax. If true, the physical value returned will be clipped to physicalMin or physicalMax if it lies outside this range.</param>
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/// <returns>The transformed coordinates.</returns>
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/// <remarks>
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/// Not sure how much time is spent in this often called function. If it's lots, then
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/// worth optimizing (there is scope to do so).
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/// </remarks>
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public override PointF WorldToPhysical(
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double coord,
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PointF physicalMin,
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PointF physicalMax,
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bool clip)
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{
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// (1) account for reversed axis. Could be tricky and move
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// this out, but would be a little messy.
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PointF _physicalMin;
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PointF _physicalMax;
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if (Reversed)
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{
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_physicalMin = physicalMax;
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_physicalMax = physicalMin;
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}
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else
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{
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_physicalMin = physicalMin;
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_physicalMax = physicalMax;
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}
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// (2) if want clipped value, return extrema if outside range.
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if (clip)
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{
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if (WorldMin < WorldMax)
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{
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if (coord > WorldMax)
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{
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return _physicalMax;
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}
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if (coord < WorldMin)
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{
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return _physicalMin;
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}
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}
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else
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{
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if (coord < WorldMax)
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{
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return _physicalMax;
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}
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if (coord > WorldMin)
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{
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return _physicalMin;
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}
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}
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}
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// (3) we are inside range or don't want to clip.
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coord = SparseWorldRemap(coord);
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double range = virtualWorldMax_ - virtualWorldMin_;
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double prop = ((coord - virtualWorldMin_)/range);
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//double range = WorldMax - WorldMin;
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//double prop = (double)((coord - WorldMin) / range);
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//if (range1 != range)
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// range1 = range;
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// Force clipping at bounding box largeClip times that of real bounding box
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// anyway. This is effectively at infinity.
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const double largeClip = 100.0;
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if (prop > largeClip && clip)
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prop = largeClip;
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if (prop < -largeClip && clip)
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prop = -largeClip;
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if (range == 0)
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{
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if (coord >= virtualWorldMin_)
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prop = largeClip;
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if (coord < virtualWorldMin_)
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prop = -largeClip;
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}
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// calculate the physical coordinate.
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PointF offset = new PointF(
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(float) (prop*(_physicalMax.X - _physicalMin.X)),
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(float) (prop*(_physicalMax.Y - _physicalMin.Y)));
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return new PointF(_physicalMin.X + offset.X, _physicalMin.Y + offset.Y);
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}
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/// <summary>
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/// Transforms a physical coordinate to an axis world
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/// coordinate given the physical extremites of the axis.
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/// </summary>
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/// <param name="p">the point to convert</param>
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/// <param name="physicalMin">the physical minimum extremity of the axis</param>
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/// <param name="physicalMax">the physical maximum extremity of the axis</param>
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/// <param name="clip">whether or not to clip the world value to lie in the range of the axis if it is outside.</param>
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/// <returns></returns>
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public override double PhysicalToWorld(
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PointF p,
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PointF physicalMin,
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PointF physicalMax,
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bool clip)
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{
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// (1) account for reversed axis. Could be tricky and move
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// this out, but would be a little messy.
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PointF _physicalMin;
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PointF _physicalMax;
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if (Reversed)
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{
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_physicalMin = physicalMax;
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_physicalMax = physicalMin;
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}
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else
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{
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_physicalMin = physicalMin;
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_physicalMax = physicalMax;
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}
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// normalised axis dir vector
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float axis_X = _physicalMax.X - _physicalMin.X;
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float axis_Y = _physicalMax.Y - _physicalMin.Y;
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float len = (float) Math.Sqrt(axis_X*axis_X + axis_Y*axis_Y);
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axis_X /= len;
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axis_Y /= len;
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// point relative to axis physical minimum.
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PointF posRel = new PointF(p.X - _physicalMin.X, p.Y - _physicalMin.Y);
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// dist of point projection on axis, normalised.
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float prop = (axis_X*posRel.X + axis_Y*posRel.Y)/len;
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//double world = prop * (WorldMax - WorldMin) + WorldMin;
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double world = prop*(virtualWorldMax_ - virtualWorldMin_) + virtualWorldMin_;
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world = ReverseSparseWorldRemap(world);
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// if want clipped value, return extrema if outside range.
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if (clip)
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{
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world = Math.Max(world, WorldMin);
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world = Math.Min(world, WorldMax);
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}
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return world;
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}
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/// <summary>
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/// Remap a world coordinate into a "virtual" world, where non-trading dates and times are collapsed.
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/// </summary>
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/// <remarks>
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/// This code works under asumption that there are exactly 24*60*60 seconds in a day
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/// This is strictly speaking not correct but apparently .NET 2.0 does not count leap seconds.
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/// Luckilly, Ticks == 0 =~= 0001-01-01T00:00 =~= Monday
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/// First tried a version fully on floating point arithmetic,
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/// but failed hopelessly due to rounding errors.
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/// </remarks>
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/// <param name="coord">world coordinate to transform.</param>
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/// <returns>equivalent virtual world coordinate.</returns>
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protected double SparseWorldRemap(double coord)
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{
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long ticks = (long) coord;
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long whole_days = ticks/TimeSpan.TicksPerDay;
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long ticks_in_last_day = ticks%TimeSpan.TicksPerDay;
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long full_weeks = whole_days/7;
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long days_in_last_week = whole_days%7;
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if (days_in_last_week >= 5)
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{
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days_in_last_week = 5;
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ticks_in_last_day = 0;
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}
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if (ticks_in_last_day < startTradingTime_) ticks_in_last_day = startTradingTime_;
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else if (ticks_in_last_day > endTradingTime_) ticks_in_last_day = endTradingTime_;
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ticks_in_last_day -= startTradingTime_;
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long whole_working_days = (full_weeks*5 + days_in_last_week);
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long working_ticks = whole_working_days*tradingTimeSpan_;
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long new_ticks = working_ticks + ticks_in_last_day;
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return new_ticks;
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}
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/// <summary>
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/// Remaps a "virtual" world coordinates back to true world coordinates.
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/// </summary>
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/// <param name="coord">virtual world coordinate to transform.</param>
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/// <returns>equivalent world coordinate.</returns>
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protected double ReverseSparseWorldRemap(double coord)
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{
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long ticks = (long) coord;
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//ticks += startTradingTime_;
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long ticks_in_last_day = ticks%tradingTimeSpan_;
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ticks /= tradingTimeSpan_;
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long full_weeks = ticks/5;
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long week_part = ticks%5;
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long day_ticks = (full_weeks*7 + week_part)*TimeSpan.TicksPerDay;
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return (day_ticks + ticks_in_last_day + startTradingTime_);
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}
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/// <summary>
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/// Adds a delta amount to the given world coordinate in such a way that
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/// all "sparse gaps" are skipped. In other words, the returned value is
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/// in delta distance from the given in the "virtual" world.
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/// </summary>
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/// <param name="coord">world coordinate to shift.</param>
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/// <param name="delta">shif amount in "virtual" units.</param>
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/// <returns></returns>
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public double SparseWorldAdd(double coord, double delta)
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{
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return ReverseSparseWorldRemap(SparseWorldRemap(coord) + delta);
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}
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/// <summary>
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/// Check whether the given coordinate falls within defined trading hours.
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/// </summary>
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/// <param name="coord">world coordinate in ticks to check.</param>
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/// <returns>true if in trading hours, false if in non-trading gap.</returns>
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public bool WithinTradingHours(double coord)
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{
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long ticks = (long) coord;
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long whole_days = ticks/TimeSpan.TicksPerDay;
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long ticks_in_last_day = ticks%TimeSpan.TicksPerDay;
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long days_in_last_week = whole_days%7;
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if (days_in_last_week >= 5)
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return false;
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if (ticks_in_last_day < startTradingTime_) return false;
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if (ticks_in_last_day >= endTradingTime_) return false;
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return true;
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}
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/// <summary>
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/// Check whether the given coordinate falls on trading days.
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/// </summary>
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/// <param name="coord">world coordinate in ticks to check.</param>
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/// <returns>true if on Mon - Fri.</returns>
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public bool OnTradingDays(double coord)
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{
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long ticks = (long) coord;
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long whole_days = ticks/TimeSpan.TicksPerDay;
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long days_in_last_week = whole_days%7;
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return (days_in_last_week < 5);
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}
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/// <summary>
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/// Determines the positions of all Large and Small ticks.
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/// </summary>
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/// <remarks>
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/// The method WorldTickPositions_FirstPass() from the base works just fine, except that it
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/// does not account for non-trading gaps in time, therefore, when less than two days are visible
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/// an own algorithm is used (to show intraday time). Otherwise the base class implementation is used
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/// but the output is corrected to remove ticks on non-trading days (Sat, Sun).
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/// </remarks>
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/// <param name="physicalMin">The physical position corresponding to the world minimum of the axis.</param>
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/// <param name="physicalMax">The physical position corresponding to the world maximum of the axis.</param>
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/// <param name="largeTickPositions">ArrayList containing the positions of the large ticks.</param>
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/// <param name="smallTickPositions">null</param>
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internal override void WorldTickPositions_FirstPass(
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Point physicalMin,
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Point physicalMax,
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out ArrayList largeTickPositions,
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out ArrayList smallTickPositions
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)
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{
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if (LargeTickStep != TimeSpan.Zero || SparseWorldLength > 2.0*tradingTimeSpan_) // utilise base class
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{
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ArrayList largeTickPositions_FirstPass;
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base.WorldTickPositions_FirstPass(physicalMin, physicalMax, out largeTickPositions_FirstPass, out smallTickPositions);
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if (largeTickPositions_FirstPass.Count < 2)
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{
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// leave it alone, whatever that single tick may be (better something than nothing...)
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largeTickPositions = largeTickPositions_FirstPass;
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}
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else if ((double) largeTickPositions_FirstPass[1] - (double) largeTickPositions_FirstPass[0] > 27.0*TimeSpan.TicksPerDay)
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{
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// For distances between ticks in months or longer, just accept all ticks
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largeTickPositions = largeTickPositions_FirstPass;
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}
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else
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{
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// for daily ticks, ignore non-trading hours but obey (skip) non-trading days
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largeTickPositions = new ArrayList();
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foreach (object tick in largeTickPositions_FirstPass)
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{
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if (OnTradingDays((double) tick))
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largeTickPositions.Add(tick);
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}
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}
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}
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else // intraday ticks, own algorithm
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{
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smallTickPositions = null;
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largeTickPositions = new ArrayList();
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TimeSpan timeLength = new TimeSpan((long) SparseWorldLength);
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DateTime worldMinDate = new DateTime((long) WorldMin);
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DateTime worldMaxDate = new DateTime((long) WorldMax);
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DateTime currentTickDate;
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long skip; // in time ticks
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// The following if-else flow establishes currentTickDate to the beginning of series
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// and skip to the optimal distance between ticks
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// if less than 10 minutes, then large ticks on second spacings.
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if (timeLength < new TimeSpan(0, 0, 10, 0, 0))
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{
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LargeTickLabelType_ = LargeTickLabelType.hourMinuteSeconds;
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int secondsSkip;
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if (timeLength < new TimeSpan(0, 0, 0, 10, 0))
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secondsSkip = 1;
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else if (timeLength < new TimeSpan(0, 0, 0, 20, 0))
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secondsSkip = 2;
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else if (timeLength < new TimeSpan(0, 0, 0, 50, 0))
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secondsSkip = 5;
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else if (timeLength < new TimeSpan(0, 0, 2, 30, 0))
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secondsSkip = 15;
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else
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secondsSkip = 30;
|
|
|
|
int second = worldMinDate.Second;
|
|
second -= second%secondsSkip;
|
|
|
|
currentTickDate = new DateTime(
|
|
worldMinDate.Year,
|
|
worldMinDate.Month,
|
|
worldMinDate.Day,
|
|
worldMinDate.Hour,
|
|
worldMinDate.Minute,
|
|
second, 0);
|
|
|
|
skip = secondsSkip*TimeSpan.TicksPerSecond;
|
|
}
|
|
|
|
// Less than 2 hours, then large ticks on minute spacings.
|
|
|
|
else if (timeLength < new TimeSpan(0, 2, 0, 0, 0))
|
|
{
|
|
LargeTickLabelType_ = LargeTickLabelType.hourMinute;
|
|
|
|
int minuteSkip;
|
|
|
|
if (timeLength < new TimeSpan(0, 0, 10, 0, 0))
|
|
minuteSkip = 1;
|
|
else if (timeLength < new TimeSpan(0, 0, 20, 0, 0))
|
|
minuteSkip = 2;
|
|
else if (timeLength < new TimeSpan(0, 0, 50, 0, 0))
|
|
minuteSkip = 5;
|
|
else if (timeLength < new TimeSpan(0, 2, 30, 0, 0))
|
|
minuteSkip = 15;
|
|
else //( timeLength < new TimeSpan( 0,5,0,0,0) )
|
|
minuteSkip = 30;
|
|
|
|
int minute = worldMinDate.Minute;
|
|
minute -= minute%minuteSkip;
|
|
|
|
currentTickDate = new DateTime(
|
|
worldMinDate.Year,
|
|
worldMinDate.Month,
|
|
worldMinDate.Day,
|
|
worldMinDate.Hour,
|
|
minute, 0, 0);
|
|
|
|
skip = minuteSkip*TimeSpan.TicksPerMinute;
|
|
}
|
|
|
|
// Else large ticks on hour spacings.
|
|
|
|
else
|
|
{
|
|
LargeTickLabelType_ = LargeTickLabelType.hourMinute;
|
|
|
|
int hourSkip;
|
|
if (timeLength < new TimeSpan(0, 10, 0, 0, 0))
|
|
hourSkip = 1;
|
|
else if (timeLength < new TimeSpan(0, 20, 0, 0, 0))
|
|
hourSkip = 2;
|
|
else
|
|
hourSkip = 6;
|
|
|
|
int hour = worldMinDate.Hour;
|
|
hour -= hour%hourSkip;
|
|
|
|
currentTickDate = new DateTime(
|
|
worldMinDate.Year,
|
|
worldMinDate.Month,
|
|
worldMinDate.Day,
|
|
hour, 0, 0, 0);
|
|
|
|
skip = hourSkip*TimeSpan.TicksPerHour;
|
|
}
|
|
|
|
// place ticks
|
|
|
|
while (currentTickDate < worldMaxDate)
|
|
{
|
|
double world = currentTickDate.Ticks;
|
|
|
|
if (!WithinTradingHours(world))
|
|
{
|
|
// add gap boundary instead
|
|
world = ReverseSparseWorldRemap(SparseWorldRemap(world)); // moves forward
|
|
long gap = (long) world;
|
|
gap -= gap%skip;
|
|
currentTickDate = new DateTime(gap);
|
|
}
|
|
|
|
if (world >= WorldMin && world <= WorldMax)
|
|
{
|
|
largeTickPositions.Add(world);
|
|
}
|
|
|
|
currentTickDate = currentTickDate.AddTicks(skip);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get an appropriate label name, given the DateTime of a label
|
|
/// </summary>
|
|
/// <param name="tickDate">the DateTime to get the label name for</param>
|
|
/// <returns>A label name appropriate to the supplied DateTime.</returns>
|
|
protected override string LargeTickLabel(DateTime tickDate)
|
|
{
|
|
string label;
|
|
|
|
if (NumberFormat == null
|
|
&& (LargeTickLabelType_ == LargeTickLabelType.hourMinute ||
|
|
LargeTickLabelType_ == LargeTickLabelType.hourMinuteSeconds)
|
|
&& tickDate.TimeOfDay == StartTradingTime)
|
|
{
|
|
// in such case always show the day date
|
|
label = (tickDate.Day).ToString();
|
|
label += " ";
|
|
label += tickDate.ToString("MMM");
|
|
}
|
|
else
|
|
{
|
|
label = base.LargeTickLabel(tickDate);
|
|
}
|
|
return label;
|
|
}
|
|
}
|
|
} |