nplot/src/PointPlot.cs

144 lines
5.5 KiB
C#

/*
* NPlot - A charting library for .NET
*
* PointPlot.cs
* Copyright (C) 2003-2006 Matt Howlett and others.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Drawing;
namespace NPlot
{
/// <summary>
/// Encapsulates functionality for drawing data as a series of points.
/// </summary>
public class PointPlot : BaseSequencePlot, ISequencePlot, IPlot
{
private Marker marker_;
/// <summary>
/// Default Constructor
/// </summary>
public PointPlot()
{
marker_ = new Marker();
}
/// <summary>
/// Constructor for the marker plot.
/// </summary>
/// <param name="marker">The marker to use.</param>
public PointPlot(Marker marker)
{
marker_ = marker;
}
/// <summary>
/// The Marker object used for the plot.
/// </summary>
public Marker Marker
{
set { marker_ = value; }
get { return marker_; }
}
/// <summary>
/// Draws the point plot on a GDI+ surface against the provided x and y axes.
/// </summary>
/// <param name="g">The GDI+ surface on which to draw.</param>
/// <param name="xAxis">The X-Axis to draw against.</param>
/// <param name="yAxis">The Y-Axis to draw against.</param>
public virtual void Draw(Graphics g, PhysicalAxis xAxis, PhysicalAxis yAxis)
{
SequenceAdapter data_ =
new SequenceAdapter(DataSource, DataMember, OrdinateData, AbscissaData);
float leftCutoff_ = xAxis.PhysicalMin.X - marker_.Size;
float rightCutoff_ = xAxis.PhysicalMax.X + marker_.Size;
for (int i = 0; i < data_.Count; ++i)
{
if (!Double.IsNaN(data_[i].X) && !Double.IsNaN(data_[i].Y))
{
PointF xPos = xAxis.WorldToPhysical(data_[i].X, false);
if (xPos.X < leftCutoff_ || rightCutoff_ < xPos.X)
continue;
PointF yPos = yAxis.WorldToPhysical(data_[i].Y, false);
marker_.Draw(g, (int) xPos.X, (int) yPos.Y);
if (marker_.DropLine)
{
PointD yMin = new PointD(data_[i].X, Math.Max(0.0f, yAxis.Axis.WorldMin));
PointF yStart = yAxis.WorldToPhysical(yMin.Y, false);
g.DrawLine(marker_.Pen, new Point((int) xPos.X, (int) yStart.Y), new Point((int) xPos.X, (int) yPos.Y));
}
}
}
}
/// <summary>
/// Returns an x-axis that is suitable for drawing this plot.
/// </summary>
/// <returns>A suitable x-axis.</returns>
public Axis SuggestXAxis()
{
SequenceAdapter data_ =
new SequenceAdapter(DataSource, DataMember, OrdinateData, AbscissaData);
return data_.SuggestXAxis();
}
/// <summary>
/// Returns a y-axis that is suitable for drawing this plot.
/// </summary>
/// <returns>A suitable y-axis.</returns>
public Axis SuggestYAxis()
{
SequenceAdapter data_ =
new SequenceAdapter(DataSource, DataMember, OrdinateData, AbscissaData);
return data_.SuggestYAxis();
}
/// <summary>
/// Draws a representation of this plot in the legend.
/// </summary>
/// <param name="g">The graphics surface on which to draw.</param>
/// <param name="startEnd">A rectangle specifying the bounds of the area in the legend set aside for drawing.</param>
public void DrawInLegend(Graphics g, Rectangle startEnd)
{
if (marker_.Size > 0)
{
marker_.Draw(g, (startEnd.Left + startEnd.Right)/2, (startEnd.Top + startEnd.Bottom)/2);
}
else if (marker_.Pen.Width > 0)
{
g.DrawLine(marker_.Pen,
(startEnd.Left + startEnd.Right)/2, (startEnd.Top + startEnd.Bottom - marker_.Pen.Width)/2,
(startEnd.Left + startEnd.Right)/2, (startEnd.Top + startEnd.Bottom + marker_.Pen.Width)/2);
}
}
}
}