nplot/src/PiAxis.cs

192 lines
6.8 KiB
C#

/*
* NPlot - A charting library for .NET
*
* PiAxis.cs
* Copyright (C) 2003-2006 Matt Howlett and others.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Drawing;
namespace NPlot
{
/// <summary>
/// Axis with labels in multiples of Pi. Maybe needs a better name.
/// Lots of functionality still to be added - currently only puts labels
/// at whole increments of pi, want arbitrary increments, automatically
/// determined and dependance on physical length.
/// Volunteers?
/// </summary>
public class PiAxis : Axis
{
/// <summary>
/// Copy constructor
/// </summary>
/// <param name="a">The Axis to clone.</param>
/// <remarks>TODO: [review notes] I don't think this will work as desired.</remarks>
public PiAxis(Axis a)
: base(a)
{
Init();
}
/// <summary>
/// Default constructor
/// </summary>
public PiAxis()
{
Init();
}
/// <summary>
/// Constructor
/// </summary>
/// <param name="worldMin">Minimum world value</param>
/// <param name="worldMax">Maximum world value</param>
public PiAxis(double worldMin, double worldMax)
: base(worldMin, worldMax)
{
Init();
}
/// <summary>
/// Deep copy of PiAxis.
/// </summary>
/// <returns>A copy of the LinearAxis Class.</returns>
public override object Clone()
{
PiAxis a = new PiAxis();
// ensure that this isn't being called on a derived type. If it is, then oh no!
if (GetType() != a.GetType())
{
throw new NPlotException("Error. Clone method is not defined in derived type.");
}
DoClone(this, a);
return a;
}
/// <summary>
/// Helper method for Clone.
/// </summary>
/// <param name="a">The original object to clone.</param>
/// <param name="b">The cloned object.</param>
protected static void DoClone(PiAxis b, PiAxis a)
{
Axis.DoClone(b, a);
}
/// <summary>
/// Initialise PiAxis to default state.
/// </summary>
private void Init()
{
}
/// <summary>
/// Given Graphics surface, and physical extents of axis, draw ticks and
/// associated labels.
/// </summary>
/// <param name="g">The GDI+ Graphics surface on which to draw.</param>
/// <param name="physicalMin">The physical location of the world min point</param>
/// <param name="physicalMax">The physical location of the world max point</param>
/// <param name="boundingBox">out: smallest box that completely encompasses all of the ticks and tick labels.</param>
/// <param name="labelOffset">out: a suitable offset from the axis to draw the axis label.</param>
protected override void DrawTicks(
Graphics g,
Point physicalMin,
Point physicalMax,
out object labelOffset,
out object boundingBox)
{
Point tLabelOffset;
Rectangle tBoundingBox;
labelOffset = getDefaultLabelOffset(physicalMin, physicalMax);
boundingBox = null;
int start = (int) Math.Ceiling(WorldMin/Math.PI);
int end = (int) Math.Floor(WorldMax/Math.PI);
// sanity checking.
if (end - start < 0 || end - start > 30)
{
return;
}
for (int i = start; i <= end; ++i)
{
string label = i.ToString() + "Pi";
if (i == 0)
label = "0";
else if (i == 1)
label = "Pi";
DrawTick(g, i*Math.PI, LargeTickSize,
label,
new Point(0, 0),
physicalMin, physicalMax,
out tLabelOffset, out tBoundingBox);
UpdateOffsetAndBounds(
ref labelOffset, ref boundingBox,
tLabelOffset, tBoundingBox);
}
}
/// <summary>
/// Determines the positions, in world coordinates, of the large ticks.
/// Label axes do not have small ticks.
/// </summary>
/// <param name="physicalMin">The physical position corresponding to the world minimum of the axis.</param>
/// <param name="physicalMax">The physical position corresponding to the world maximum of the axis.</param>
/// <param name="largeTickPositions">ArrayList containing the positions of the large ticks.</param>
/// <param name="smallTickPositions">null</param>
internal override void WorldTickPositions_FirstPass(
Point physicalMin,
Point physicalMax,
out ArrayList largeTickPositions,
out ArrayList smallTickPositions
)
{
smallTickPositions = null;
largeTickPositions = new ArrayList();
int start = (int) Math.Ceiling(WorldMin/Math.PI);
int end = (int) Math.Floor(WorldMax/Math.PI);
// sanity checking.
if (end - start < 0 || end - start > 30)
{
return;
}
for (int i = start; i < end; ++i)
{
largeTickPositions.Add(i*Math.PI);
}
}
}
}