nplot/src/LinePlot.cs

287 lines
10 KiB
C#

/*
* NPlot - A charting library for .NET
*
* LinePlot.cs
* Copyright (C) 2003-2006 Matt Howlett and others.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Drawing;
namespace NPlot
{
/// <summary>
/// Encapsulates functionality for plotting data as a line chart.
/// </summary>
public class LinePlot : BaseSequencePlot, IPlot, ISequencePlot
{
private Pen pen_ = new Pen(Color.Black);
private Color shadowColor_ = Color.FromArgb(100, 100, 100);
private Point shadowOffset_ = new Point(1, 1);
private bool shadow_;
/// <summary>
/// Default constructor
/// </summary>
public LinePlot()
{
}
/// <summary>
/// Constructor
/// </summary>
/// <param name="dataSource">The data source to associate with this plot</param>
public LinePlot(object dataSource)
{
DataSource = dataSource;
}
/// <summary>
/// Constructor
/// </summary>
/// <param name="ordinateData">the ordinate data to associate with this plot.</param>
/// <param name="abscissaData">the abscissa data to associate with this plot.</param>
public LinePlot(object ordinateData, object abscissaData)
{
OrdinateData = ordinateData;
AbscissaData = abscissaData;
}
/// <summary>
/// If true, draw a shadow under the line.
/// </summary>
public bool Shadow
{
get { return shadow_; }
set { shadow_ = value; }
}
/// <summary>
/// Color of line shadow if drawn. Use Shadow method to turn shadow on and off.
/// </summary>
public Color ShadowColor
{
get { return shadowColor_; }
set { shadowColor_ = value; }
}
/// <summary>
/// Offset of shadow line from primary line.
/// </summary>
public Point ShadowOffset
{
get { return shadowOffset_; }
set { shadowOffset_ = value; }
}
/// <summary>
/// The pen used to draw the plot
/// </summary>
public Pen Pen
{
get { return pen_; }
set { pen_ = value; }
}
/// <summary>
/// The color of the pen used to draw lines in this plot.
/// </summary>
public Color Color
{
set
{
if (pen_ != null)
{
pen_.Color = value;
}
else
{
pen_ = new Pen(value);
}
}
get { return pen_.Color; }
}
/// <summary>
/// Draws the line plot on a GDI+ surface against the provided x and y axes.
/// </summary>
/// <param name="g">The GDI+ surface on which to draw.</param>
/// <param name="xAxis">The X-Axis to draw against.</param>
/// <param name="yAxis">The Y-Axis to draw against.</param>
public void Draw(Graphics g, PhysicalAxis xAxis, PhysicalAxis yAxis)
{
if (shadow_)
{
DrawLineOrShadow(g, xAxis, yAxis, true);
}
DrawLineOrShadow(g, xAxis, yAxis, false);
}
/// <summary>
/// Returns an x-axis that is suitable for drawing this plot.
/// </summary>
/// <returns>A suitable x-axis.</returns>
public Axis SuggestXAxis()
{
SequenceAdapter data_ =
new SequenceAdapter(DataSource, DataMember, OrdinateData, AbscissaData);
return data_.SuggestXAxis();
}
/// <summary>
/// Returns a y-axis that is suitable for drawing this plot.
/// </summary>
/// <returns>A suitable y-axis.</returns>
public Axis SuggestYAxis()
{
SequenceAdapter data_ =
new SequenceAdapter(DataSource, DataMember, OrdinateData, AbscissaData);
return data_.SuggestYAxis();
}
/// <summary>
/// Draws a representation of this plot in the legend.
/// </summary>
/// <param name="g">The graphics surface on which to draw.</param>
/// <param name="startEnd">A rectangle specifying the bounds of the area in the legend set aside for drawing.</param>
public virtual void DrawInLegend(Graphics g, Rectangle startEnd)
{
g.DrawLine(pen_, startEnd.Left, (startEnd.Top + startEnd.Bottom)/2,
startEnd.Right, (startEnd.Top + startEnd.Bottom)/2);
}
/// <summary>
/// Draws the line plot on a GDI+ surface against the provided x and y axes.
/// </summary>
/// <param name="g">The GDI+ surface on which to draw.</param>
/// <param name="xAxis">The X-Axis to draw against.</param>
/// <param name="yAxis">The Y-Axis to draw against.</param>
/// <param name="drawShadow">If true draw the shadow for the line. If false, draw line.</param>
public void DrawLineOrShadow(Graphics g, PhysicalAxis xAxis, PhysicalAxis yAxis, bool drawShadow)
{
Pen shadowPen = null;
if (drawShadow)
{
shadowPen = (Pen) Pen.Clone();
shadowPen.Color = ShadowColor;
}
SequenceAdapter data =
new SequenceAdapter(DataSource, DataMember, OrdinateData, AbscissaData);
ITransform2D t = Transform2D.GetTransformer(xAxis, yAxis);
int numberPoints = data.Count;
if (data.Count == 0)
{
return;
}
// clipping is now handled assigning a clip region in the
// graphic object before this call
if (numberPoints == 1)
{
PointF physical = t.Transform(data[0]);
if (drawShadow)
{
g.DrawLine(shadowPen,
physical.X - 0.5f + ShadowOffset.X,
physical.Y + ShadowOffset.Y,
physical.X + 0.5f + ShadowOffset.X,
physical.Y + ShadowOffset.Y);
}
else
{
g.DrawLine(Pen, physical.X - 0.5f, physical.Y, physical.X + 0.5f, physical.Y);
}
}
else
{
// prepare for clipping
double leftCutoff = xAxis.PhysicalToWorld(xAxis.PhysicalMin, false);
double rightCutoff = xAxis.PhysicalToWorld(xAxis.PhysicalMax, false);
if (leftCutoff > rightCutoff)
{
Utils.Swap(ref leftCutoff, ref rightCutoff);
}
if (drawShadow)
{
// correct cut-offs
double shadowCorrection =
xAxis.PhysicalToWorld(ShadowOffset, false) - xAxis.PhysicalToWorld(new Point(0, 0), false);
leftCutoff -= shadowCorrection;
rightCutoff -= shadowCorrection;
}
for (int i = 1; i < numberPoints; ++i)
{
// check to see if any values null. If so, then continue.
double dx1 = data[i - 1].X;
double dx2 = data[i].X;
double dy1 = data[i - 1].Y;
double dy2 = data[i].Y;
if (Double.IsNaN(dx1) || Double.IsNaN(dy1) ||
Double.IsNaN(dx2) || Double.IsNaN(dy2))
{
continue;
}
// do horizontal clipping here, to speed up
if ((dx1 < leftCutoff || rightCutoff < dx1) &&
(dx2 < leftCutoff || rightCutoff < dx2))
{
continue;
}
// else draw line.
PointF p1 = t.Transform(data[i - 1]);
PointF p2 = t.Transform(data[i]);
// when very far zoomed in, points can fall ontop of each other,
// and g.DrawLine throws an overflow exception
if (p1.Equals(p2))
continue;
if (drawShadow)
{
g.DrawLine(shadowPen,
p1.X + ShadowOffset.X,
p1.Y + ShadowOffset.Y,
p2.X + ShadowOffset.X,
p2.Y + ShadowOffset.Y);
}
else
{
g.DrawLine(Pen, p1.X, p1.Y, p2.X, p2.Y);
}
}
}
}
}
}