mirror of https://github.com/mhowlett/nplot.git
184 lines
6.8 KiB
C#
184 lines
6.8 KiB
C#
/*
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* NPlot - A charting library for .NET
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*
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* Grid.cs
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* Copyright (C) 2003-2006 Matt Howlett and others.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification,
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* are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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* IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
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* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
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* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
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* OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System.Collections;
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using System.Drawing;
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namespace NPlot
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{
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/// <summary>
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/// Encapsulates a Grid IDrawable object. Instances of this to a PlotSurface2D
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/// instance to produce a grid.
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/// </summary>
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public class Grid : IDrawable
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{
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/// <summary>
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/// </summary>
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public enum GridType
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{
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/// <summary>
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/// No grid.
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/// </summary>
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None = 0,
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/// <summary>
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/// Coarse grid. Lines at large tick positions only.
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/// </summary>
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Coarse = 1,
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/// <summary>
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/// Fine grid. Lines at both large and small tick positions.
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/// </summary>
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Fine = 2
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}
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private GridType horizontalGridType_;
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private Pen minorGridPen_;
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private GridType verticalGridType_;
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/// <summary>
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/// Default constructor
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/// </summary>
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public Grid()
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{
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minorGridPen_ = new Pen(Color.LightGray);
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float[] pattern = {1.0f, 2.0f};
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minorGridPen_.DashPattern = pattern;
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MajorGridPen = new Pen(Color.LightGray);
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horizontalGridType_ = GridType.Coarse;
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verticalGridType_ = GridType.Coarse;
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}
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/// <summary>
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/// Specifies the horizontal grid type (none, coarse or fine).
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/// </summary>
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public GridType HorizontalGridType
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{
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get { return horizontalGridType_; }
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set { horizontalGridType_ = value; }
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}
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/// <summary>
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/// Specifies the vertical grid type (none, coarse, or fine).
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/// </summary>
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public GridType VerticalGridType
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{
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get { return verticalGridType_; }
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set { verticalGridType_ = value; }
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}
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/// <summary>
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/// The pen used to draw major (coarse) grid lines.
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/// </summary>
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public Pen MajorGridPen { get; set; }
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/// <summary>
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/// The pen used to draw minor (fine) grid lines.
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/// </summary>
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public Pen MinorGridPen
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{
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get { return minorGridPen_; }
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set { minorGridPen_ = value; }
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}
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/// <summary>
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/// Draws the grid
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/// </summary>
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/// <param name="g">The graphics surface on which to draw</param>
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/// <param name="xAxis">The physical x axis to draw horizontal lines parallel to.</param>
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/// <param name="yAxis">The physical y axis to draw vertical lines parallel to.</param>
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public void Draw(Graphics g, PhysicalAxis xAxis, PhysicalAxis yAxis)
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{
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ArrayList xLargePositions = null;
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ArrayList yLargePositions = null;
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ArrayList xSmallPositions = null;
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ArrayList ySmallPositions = null;
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if (horizontalGridType_ != GridType.None)
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{
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xAxis.Axis.WorldTickPositions_FirstPass(xAxis.PhysicalMin, xAxis.PhysicalMax, out xLargePositions, out xSmallPositions);
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DrawGridLines(g, xAxis, yAxis, xLargePositions, true, MajorGridPen);
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}
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if (verticalGridType_ != GridType.None)
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{
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yAxis.Axis.WorldTickPositions_FirstPass(yAxis.PhysicalMin, yAxis.PhysicalMax, out yLargePositions, out ySmallPositions);
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DrawGridLines(g, yAxis, xAxis, yLargePositions, false, MajorGridPen);
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}
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if (horizontalGridType_ == GridType.Fine)
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{
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xAxis.Axis.WorldTickPositions_SecondPass(xAxis.PhysicalMin, xAxis.PhysicalMax, xLargePositions, ref xSmallPositions);
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DrawGridLines(g, xAxis, yAxis, xSmallPositions, true, MinorGridPen);
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}
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if (verticalGridType_ == GridType.Fine)
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{
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yAxis.Axis.WorldTickPositions_SecondPass(yAxis.PhysicalMin, yAxis.PhysicalMax, yLargePositions, ref ySmallPositions);
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DrawGridLines(g, yAxis, xAxis, ySmallPositions, false, MinorGridPen);
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}
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}
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/// <summary>
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/// Does all the work in drawing grid lines.
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/// </summary>
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/// <param name="g">The graphics surface on which to render.</param>
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/// <param name="axis">TODO</param>
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/// <param name="orthogonalAxis">TODO</param>
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/// <param name="a">the list of world values to draw grid lines at.</param>
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/// <param name="horizontal">true if want horizontal lines, false otherwise.</param>
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/// <param name="p">the pen to use to draw the grid lines.</param>
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private void DrawGridLines(
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Graphics g, PhysicalAxis axis, PhysicalAxis orthogonalAxis,
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ArrayList a, bool horizontal, Pen p)
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{
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for (int i = 0; i < a.Count; ++i)
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{
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PointF p1 = axis.WorldToPhysical((double) a[i], true);
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PointF p2 = p1;
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PointF p3 = orthogonalAxis.PhysicalMax;
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PointF p4 = orthogonalAxis.PhysicalMin;
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if (horizontal)
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{
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p1.Y = p4.Y;
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p2.Y = p3.Y;
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}
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else
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{
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p1.X = p4.X;
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p2.X = p3.X;
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}
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// note: casting all drawing was necessary for sane display. why?
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g.DrawLine(p, (int) p1.X, (int) p1.Y, (int) p2.X, (int) p2.Y);
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}
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}
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}
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} |