52 lines
1.6 KiB
C++
52 lines
1.6 KiB
C++
/*
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* This file is part of Abacus.
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* Copyright (C) 1997 Kai Nickel
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*
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* Abacus is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Abacus is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Abacus. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef INCLUDE_BOARDWIN_HPP
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#define INCLUDE_BOARDWIN_HPP
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/****************************************************************************************
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BoardWindow.hpp
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-----------------------------------------------------------------------------------------
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-----------------------------------------------------------------------------------------
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03.01.1997
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****************************************************************************************/
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#include "MCC.hpp"
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extern MUI_CustomClass *CL_BoardWindow;
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#define MUIA_BoardWindow_ActivePlayer (TAGBASE_KAI | 0x1100) // [.S.]
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#define MUIM_BoardWindow_Quit (TAGBASE_KAI | 0x1101)
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#define MUIM_BoardWindow_NewSettings (TAGBASE_KAI | 0x1102)
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struct BoardWindow_Data
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{
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Object *Board,
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*TX_Player1, *TX_Player2,
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*PD_Player1, *PD_Player2;
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};
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SAVEDS ASM ULONG BoardWindow_Dispatcher(REG(a0) struct IClass* cl,
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REG(a2) Object* obj,
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REG(a1) Msg msg);
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#endif
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