/* * This file is part of Abacus. * Copyright (C) 1997 Kai Nickel * * Abacus is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Abacus is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Abacus. If not, see . * */ #ifndef INCLUDE_BOARDWIN_HPP #define INCLUDE_BOARDWIN_HPP /**************************************************************************************** BoardWindow.hpp ----------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------- 03.01.1997 ****************************************************************************************/ #include "MCC.hpp" extern MUI_CustomClass *CL_BoardWindow; #define MUIA_BoardWindow_ActivePlayer (TAGBASE_KAI | 0x1100) // [.S.] #define MUIM_BoardWindow_Quit (TAGBASE_KAI | 0x1101) #define MUIM_BoardWindow_NewSettings (TAGBASE_KAI | 0x1102) struct BoardWindow_Data { Object *Board, *TX_Player1, *TX_Player2, *PD_Player1, *PD_Player2; }; SAVEDS ASM ULONG BoardWindow_Dispatcher(REG(a0) struct IClass* cl, REG(a2) Object* obj, REG(a1) Msg msg); #endif