amiga-abacus/Board_testmain.cpp

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2017-05-05 17:31:53 +00:00
/*
* This file is part of Abacus.
* Copyright (C) 1997 Kai Nickel
*
* Abacus is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Abacus is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Abacus. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*******************************************************************************
Board_main.cpp
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
Last Change: 27.09.1996
*******************************************************************************/
#include <iostream.h>
#include <string.h>
/*******************************************************************************
BOOL
*******************************************************************************/
#ifndef TRUE
typedef int BOOL;
const TRUE = 1;
const FALSE = 0;
#endif
#include "Board.cpp"
/*******************************************************************************
main
*******************************************************************************/
int main()
{
Board b;
b.Clear();
BOOL running = TRUE;
char player = b.white;
while (running)
{
b.Show();
cout << "\n\n 00 01 02 03 04 \n"
<< " 05 06 07 08 09 10 \n"
<< " 11 12 13 14 15 16 17 0 1 \n"
<< " 18 19 20 21 22 23 24 25 5 X 2 \n"
<< " 26 27 28 29 30 31 32 33 34 4 3 \n"
<< " 35 36 37 38 39 40 41 42 \n"
<< " 43 44 45 46 47 48 49 \n"
<< " 50 51 52 53 54 55 \n"
<< " 56 57 58 59 60 \n\n"
<< "Player " << player << " : ball#";
int ball1, ball2, ball3, dir;
cin >> ball1;
cout << " direction#";
cin >> dir;
cout << " 2nd ball#";
cin >> ball2;
if (ball2 != -1)
{
cout << " 3rd ball#";
cin >> ball3;
}
cout << "\n";
int res = b.Test(ball1, dir, ball2, ball3);
if (res >= 0)
{
b.Move(ball1, dir, ball2, ball3);
cout << "Kugeldifferenz: " << res;
if (player == b.white) player = b.black; else player = b.white;
}
else
{
cout << "Fehlercode: " << res;
}
cout << "\n\n";
};
return 0;
};