amath/src/system/console_windows.h

83 lines
2.4 KiB
C++

/*-
* Copyright (c) 2014-2021 Carsten Sonne Larsen <cs@innolan.net>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* Project homepage:
* https://amath.innolan.net
*
*/
#ifndef AMATH_WINDOWS_CONSOLE
#define AMATH_WINDOWS_CONSOLE
/**
* @file console_windows.h
* @brief Windows based console.
*
*/
#include "amath.h"
#include "amathc.h"
#include "console.h"
#include "lib/charval.h"
#include "lib/aengine.h"
#if defined(WINDOWS)
#include <windows.h>
/**
* @brief Encapsulates the IO of a console in Windows.
*
*/
class WindowsConsole : public ConsoleBase
{
public:
WindowsConsole(const char* prompt, CharValidator* validator);
virtual ~WindowsConsole();
virtual bool Open();
virtual void Close();
virtual void Start();
virtual void Exit();
virtual void Clear();
virtual void SetPrompt(const char* string);
virtual void WriteString(const char* string);
virtual bool SetAnsiMode(bool value);
virtual void ShowVersion();
protected:
virtual void StartMessage();
private:
void ReadLine();
static void Write(const char* string, unsigned int length);
AnsiConoleEngine* proc;
DWORD oldOutMode;
DWORD oldInMode;
const char* line;
bool exit;
};
#endif
#endif