amath/src/lib/real.cpp

870 lines
17 KiB
C++

/*-
* Copyright (c) 2014-2017 Carsten Sonne Larsen <cs@innolan.net>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* Project homepage:
* http://amath.innolan.net
*
*/
#include "math.h"
#include "amath.h"
#include "numb.h"
#include "real.h"
#include "cplex.h"
#include "nnumb.h"
#include "integer.h"
RealNumber::RealNumber() :
Number(nsysreal)
{
x = 0;
}
RealNumber::RealNumber(double x) :
Number(nsysreal)
{
this->x = x;
}
RealNumber::RealNumber(double x, bool round) :
Number(nsysreal)
{
if ((round && ((x > 0 && x < 1e-15) || (x < 0 && x > -1e-15))))
{
this->x = 0.0;
}
else
{
this->x = x;
}
}
RealNumber::RealNumber(signed int i) :
Number(nsysreal)
{
x = i * 1.0;
}
RealNumber::RealNumber(unsigned int i) :
Number(nsysreal)
{
x = i * 1.0;
}
RealNumber::~RealNumber()
{
}
Number* RealNumber::Clone()
{
return new RealNumber(x);
}
int RealNumber::GetIntegerValue()
{
return static_cast<int>(x);
}
double RealNumber::GetRealValue()
{
return x;
}
void RealNumber::SetRealValue(double value)
{
x = value;
}
bool RealNumber::PureComplexValue()
{
return false;
}
int RealNumber::GetPrecedence()
{
return (x < 0.0) ? -1 : 0;
}
int RealNumber::GetDefaultPrecedence()
{
return 0;
}
/**
* @brief Returns true if number is zero.
*
*/
bool RealNumber::IsZero()
{
return x == 0.0;
}
/**
* @brief Returns true if number is finite.
*
*/
bool RealNumber::IsTooSmall()
{
return (x > 0 && x < D_INFN) || (x < 0 && x > -D_INFN);
}
/**
* @brief Returns true if number is finite.
*
*/
bool RealNumber::IsTooLarge()
{
return x > D_INFP;
}
/**
* @brief Always return false for real numbers.
*
*/
bool RealNumber::IsNaN()
{
return false;
}
/**
* @brief Always return false for real numbers.
*
*/
bool RealNumber::IsNotImplemented()
{
return false;
}
/**
* @brief Change sign of real number.
*
*/
Number* RealNumber::Unary()
{
return new RealNumber(-x);
}
/**
* @brief Addition of two real numbers.
*
*/
Number* RealNumber::Add(Number* other)
{
if (other->IsNaN())
return new NonNumber(nnnan);
if (other->system == nsysreal)
{
RealNumber* a = static_cast<RealNumber*>(other);
return new RealNumber(x + a->x);
}
if (other->system == nsysinteger)
{
IntegerNumber* a = static_cast<IntegerNumber*>(other);
return new RealNumber(x + static_cast<double>(a->i));
}
return other->Add(this);
}
/**
* @brief Subtraction of two real numbers.
*
*/
Number* RealNumber::Sub(Number* other)
{
if (other->IsNaN())
return new NonNumber(nnnan);
if (other->system == nsysreal)
{
RealNumber* a = static_cast<RealNumber*>(other);
return new RealNumber(x - a->x);
}
if (other->system == nsysinteger)
{
IntegerNumber* a = static_cast<IntegerNumber*>(other);
return new RealNumber(x - static_cast<double>(a->i));
}
Number* y = other->Unary();
Number* q = y->Add(this);
delete y;
return q;
}
/**
* @brief Multiplication of two real numbers.
*
*/
Number* RealNumber::Mul(Number* other)
{
if (other->IsNaN())
return new NonNumber(nnnan);
if (other->system == nsysreal)
{
RealNumber* a = static_cast<RealNumber*>(other);
return new RealNumber(x * a->x);
}
if (other->system == nsysinteger)
{
IntegerNumber* a = static_cast<IntegerNumber*>(other);
return new RealNumber(x * static_cast<double>(a->i));
}
return other->Mul(this);
}
/**
* @brief Division of two real numbers.
*
*/
Number* RealNumber::Div(Number* other)
{
if (other->IsZero() || other->IsNaN())
return new NonNumber(nnnan);
if (other->system == nsysreal)
{
RealNumber* a = static_cast<RealNumber*>(other);
return new RealNumber(x / a->x);
}
if (other->system == nsysinteger)
{
IntegerNumber* a = static_cast<IntegerNumber*>(other);
return new RealNumber(x / static_cast<double>(a->i));
}
Number* y = other->Reciprocal();
Number* q = Mul(y);
delete y;
return q;
}
/**
* @brief Exponentiation function for real numbers.
*
* See implementation in pow(double, double)
*/
Number* RealNumber::Raise(Number* exponent)
{
if (exponent->IsNaN())
return new NonNumber(nnnan);
if (exponent->system == nsysreal)
return new RealNumber(pow(x, static_cast<RealNumber*>(exponent)->x));
if (exponent->system == nsysinteger)
return new RealNumber(pow(x, static_cast<double>(static_cast<IntegerNumber*>(exponent)->i)));
ComplexNumber* y = new ComplexNumber(x, 0.0);
Number* q = y->Raise(exponent);
delete y;
return q;
}
/**
* @brief Mathematical sign function for real numbers.
*
* See implementation in sgn(double)
*/
Number* RealNumber::Signum()
{
return new RealNumber(sgn(x));
}
/**
* @brief Mathematical trunc function for real numbers.
*
* See implementation in trunc(double)
*/
Number* RealNumber::Trunc()
{
return new RealNumber(trunc(x));
}
/**
* @brief Mathematical round function for real numbers.
*
* See implementation in round(double)
*/
Number* RealNumber::Round()
{
return new RealNumber(round(x));
}
/**
* @brief Mathematical floor function for real numbers.
*
* See implementation in floor(double)
*/
Number* RealNumber::Floor()
{
return new RealNumber(floor(x));
}
/**
* @brief Mathematical ceiling function for real numbers.
*
* See implementation in ceil(double)
*/
Number* RealNumber::Ceiling()
{
return new RealNumber(ceil(x));
}
/**
* @brief Absolute value of number for real numbers.
*
* See implementation in fabs(double)
*/
Number* RealNumber::Absolute()
{
return new RealNumber(fabs(x));
}
/**
* @brief Square root function for real numbers.
*
* See implementation of square root in sqrt(double)
*/
Number* RealNumber::SquareRoot()
{
if (x > 0.0)
return new RealNumber(sqrt(x));
Number* n = new ComplexNumber(x, 0);
Number* r = n->SquareRoot();
delete n;
return r;
}
/**
* @brief Cube root function for real numbers.
*
* See implementation of cube root in cbrt(double)
*/
Number* RealNumber::CubeRoot()
{
return new RealNumber(cbrt(x));
}
/**
* @brief Reciprocal function for real numbers.
*
*/
Number* RealNumber::Reciprocal()
{
if (x != 0.0)
return new RealNumber(1.0 / x);
return new NonNumber(nnnan);
}
/**
* @brief Factorial function for real numbers.
*
*/
Number* RealNumber::Factorial()
{
return new NonNumber(nnnimp);
}
/**
* @brief Binary logarithm function (base 2) for real numbers.
*
* See implementation of natural logarithm in log(double)
*/
Number* RealNumber::Log2()
{
if (x == 0.0)
return new NonNumber(nnnan);
if (x > 0.0)
return new RealNumber(log(x) / LOG2);
Number* n = new ComplexNumber(x, 0);
Number* r = n->Log2();
delete n;
return r;
}
/**
* @brief Natural logarithm function (base e) for real numbers.
*
* See implementation of natural logarithm in log(double)
*/
Number* RealNumber::Log()
{
if (x == 0.0)
return new NonNumber(nnnan);
if (x > 0.0)
return new RealNumber(log(x));
Number* n = new ComplexNumber(x, 0);
Number* r = n->Log();
delete n;
return r;
}
/**
* @brief Base 10 logarithm function for real numbers.
*
* See implementation of base 10 logarithm in log10(double)
*/
Number* RealNumber::Log10()
{
if (x == 0.0)
return new NonNumber(nnnan);
if (x > 0.0)
return new RealNumber(log10(x));
Number* n = new ComplexNumber(x, 0);
Number* r = n->Log10();
delete n;
return r;
}
/**
* @brief Trigonometric cosine function for real numbers.
*
* See implementation of cosine function in cos(double)
*/
Number* RealNumber::Cosine()
{
return new RealNumber(cos(x), true);
}
/**
* @brief Trigonometric secant function for real numbers.
*
* See implementation of cosine function in cos(double)
*/
Number* RealNumber::Secant()
{
double a = cos(x);
if (a == 0.0)
return new NonNumber(nnnan);
return new RealNumber(1.0 / a);
}
/**
* @brief Trigonometric tangent function for real numbers.
*
* See implementation of tangent function in tan(double)
*/
Number* RealNumber::Tangent()
{
return new RealNumber(tan(x), true);
}
/**
* @brief Trigonometric cotangent function for real numbers.
*
* See implementation of tangent function in tan(double)
*/
Number* RealNumber::Cotangent()
{
double a = tan(x);
if (a == 0.0)
return new NonNumber(nnnan);
return new RealNumber(1.0 / a);
}
/**
* @brief Hyperbolic sine function for real numbers.
*
* See implementation of hyperbolic sine function in sinh(double)
*/
Number* RealNumber::HypSine()
{
return new RealNumber(sinh(x));
}
/**
* @brief Hyperbolic cosecant function for real numbers.
*
* See implementation of hyperbolic sine function in sinh(double)
*/
Number* RealNumber::HypCosecant()
{
double a = sinh(x);
if (a == 0.0)
return new NonNumber(nnnan);
return new RealNumber(1.0 / a);
}
/**
* @brief Hyperbolic cosine function for real numbers.
*
* See implementation of hyperbolic cosine function in cosh(double)
*/
Number* RealNumber::HypCosine()
{
return new RealNumber(cosh(x));
}
/**
* @brief Hyperbolic secant function for real numbers.
*
* See implementation of hyperbolic cosine function in cosh(double)
*/
Number* RealNumber::HypSecant()
{
return new RealNumber(1.0 / cosh(x));
}
/**
* @brief Hyperbolic tangent function for real numbers.
*
* See implementation of hyperbolic tangent function in tanh(double)
*/
Number* RealNumber::HypTangent()
{
return new RealNumber(tanh(x));
}
/**
* @brief Hyperbolic cotangent function for real numbers.
*
* See implementation of hyperbolic tangent function in tanh(double)
*/
Number* RealNumber::HypCotangent()
{
if (x == 0.0)
return new NonNumber(nnnan);
return new RealNumber(1.0 / tanh(x));
}
/**
* @brief Trigonometric sine function for real numbers.
*
* See implementation of sine function in sin(double)
*/
Number* RealNumber::Sine()
{
return new RealNumber(sin(x), true);
}
/**
* @brief Trigonometric cosecant function for real numbers.
*
* See implementation of sine function in sin(double)
*/
Number* RealNumber::Cosecant()
{
double a = sin(x);
if (a == 0.0)
return new NonNumber(nnnan);
return new RealNumber(1.0 / a);
}
/**
* @brief Inverse trigonometric cosine function for real numbers.
*
* See implementation of inverse trigonometric cosine in acos(double)
*/
Number* RealNumber::ArcCosine()
{
return new RealNumber(acos(x));
}
/**
* @brief Inverse trigonometric secant function for real numbers.
*
* See implementation of inverse trigonometric cosine in acos(double)
*/
Number* RealNumber::ArcSecant()
{
if (x == 0.0)
return new NonNumber(nnnan);
return new RealNumber(acos(1.0 / x));
}
/**
* @brief Inverse trigonometric tangent function for real numbers.
*
* See implementation of inverse trigonometric tangent in atan(double)
*/
Number* RealNumber::ArcTangent()
{
return new RealNumber(atan(x));
}
/**
* @brief Inverse trigonometric cotangent function for real numbers.
*
* See implementation of inverse trigonometric tangent in atan(double)
*/
Number* RealNumber::ArcCotangent()
{
if (x == 0.0)
return new NonNumber(nnnan);
return new RealNumber(atan(1.0 / x));
}
/**
* @brief Inverse trigonometric sine function for real numbers.
*
* See implementation of inverse trigonometric sine in asin(double)
*/
Number* RealNumber::ArcSine()
{
return new RealNumber(asin(x));
}
/**
* @brief Inverse trigonometric cosecant function for real numbers.
*
* See implementation of inverse trigonometric sine in asin(double)
*/
Number* RealNumber::ArcCosecant()
{
if (x == 0.0)
return new NonNumber(nnnan);
return new RealNumber(asin(1.0 / x));
}
/**
* @brief Inverse hyperbolic cosine function for real numbers.
*
* See implementation of inverse hyperbolic cosine in acosh(double)
*/
Number* RealNumber::HypArcCosine()
{
return new RealNumber(acosh(x));
}
/**
* @brief Inverse hyperbolic secant function for real numbers.
*
* See implementation of inverse hyperbolic cosine in acosh(double)
*/
Number* RealNumber::HypArcSecant()
{
if (x == 0.0)
return new NonNumber(nnnan);
return new RealNumber(acosh(1.0 / x));
}
/**
* @brief Inverse hyperbolic sine function for real numbers.
*
* See implementation of inverse hyperbolic sine in asinh(double)
*/
Number* RealNumber::HypArcSine()
{
return new RealNumber(asinh(x));
}
/**
* @brief Inverse hyperbolic cosecant function for real numbers.
*
* See implementation of inverse hyperbolic sine in asinh(double)
*/
Number* RealNumber::HypArcCosecant()
{
if (x == 0.0)
return new NonNumber(nnnan);
return new RealNumber(asinh(1.0 / x));
}
/**
* @brief Inverse hyperbolic tangent function for real numbers.
*
* See implementation of hyperbolic tangent in atanh(double)
*/
Number* RealNumber::HypArcTangent()
{
return new RealNumber(atanh(x));
}
/**
* @brief Inverse hyperbolic cotangent function for real numbers.
*
* See implementation of hyperbolic tangent in atanh(double)
*/
Number* RealNumber::HypArcCotangent()
{
if (x == 0.0)
return new NonNumber(nnnan);
return new RealNumber(atanh(1.0 / x));
}
/**
* @brief Versed sine function for real numbers.
*
* See implementation of cosine in cos(double)
*/
Number* RealNumber::VerSine()
{
return new RealNumber(1.0 - cos(x), true);
}
/**
* @brief Versed cosine function for real numbers.
*
* See implementation of cosine in cos(double)
*/
Number* RealNumber::VerCosine()
{
return new RealNumber(1.0 + cos(x), true);
}
/**
* @brief Coversed sine function for real numbers.
*
* See implementation of sine in sin(double)
*/
Number* RealNumber::CoVerSine()
{
return new RealNumber(1.0 - sin(x), true);
}
/**
* @brief Coversed cosine function for real numbers.
*
* See implementation of sine in sin(double)
*/
Number* RealNumber::CoVerCosine()
{
return new RealNumber(1.0 + sin(x), true);
}
Number* RealNumber::HaVerSine()
{
return new RealNumber((1.0 - cos(x)) / 2.0, true);
}
Number* RealNumber::HaVerCosine()
{
return new RealNumber((1.0 + cos(x)) / 2.0, true);
}
Number* RealNumber::HaCoVerSine()
{
return new RealNumber((1.0 - sin(x)) / 2.0, true);
}
Number* RealNumber::HaCoVerCosine()
{
return new RealNumber((1.0 + sin(x)) / 2.0, true);
}
Number* RealNumber::ArcVerSine()
{
if (x < 0.0 || x > 2.0)
return new NonNumber(nnnan);
return new RealNumber(aver(x));
}
Number* RealNumber::ArcVerCosine()
{
return new RealNumber(acos(1.0 + x));
}
Number* RealNumber::ArcCoVerSine()
{
if (x < 0.0 || x > 2.0)
return new NonNumber(nnnan);
return new RealNumber(acvs(x));
}
Number* RealNumber::ArcCoVerCosine()
{
return new RealNumber(asin(1.0 + x));
}
Number* RealNumber::ArcHaVerSine()
{
if (x < 0.0 || x > 1.0)
return new NonNumber(nnnan);
return new RealNumber(ahv(x));
}
Number* RealNumber::ArcHaVerCosine()
{
return new RealNumber(ahvc(x));
}
Number* RealNumber::ArcHaCoVerSine()
{
return new NonNumber(nnnimp);
}
Number* RealNumber::ArcHaCoVerCosine()
{
return new NonNumber(nnnimp);
}
Number* RealNumber::ExSecant()
{
return new RealNumber(1.0 / cos(x) - 1);
}
Number* RealNumber::ExCosecant()
{
return new RealNumber(1.0 / sin(x) - 1);
}
Number* RealNumber::ArcExSecant()
{
if (x > -2.0 && x < 0.0)
return new NonNumber(nnnan);
double a = x * x + 2 * x;
double b = sqrt(a);
return new RealNumber(atan(b));
}
Number* RealNumber::ArcExCosecant()
{
return new RealNumber(asin(1.0 / (x + 1)));
}