amath/src/lib/integer.cpp

809 lines
16 KiB
C++

/*-
* Copyright (c) 2014-2017 Carsten Sonne Larsen <cs@innolan.net>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* Project homepage:
* http://amath.innolan.net
*
*/
#include "math.h"
#include "numb.h"
#include "real.h"
#include "cplex.h"
#include "nnumb.h"
#include "integer.h"
IntegerNumber::IntegerNumber() :
Number(nsysinteger)
{
i = 0;
}
IntegerNumber::IntegerNumber(signed int i) :
Number(nsysinteger)
{
this->i = i;
}
IntegerNumber::IntegerNumber(unsigned int i) :
Number(nsysinteger)
{
this->i = i;
}
IntegerNumber::~IntegerNumber()
{
}
Number* IntegerNumber::Clone()
{
return new IntegerNumber(i);
}
int IntegerNumber::GetIntegerValue()
{
return i;
}
double IntegerNumber::GetRealValue()
{
return static_cast<double>(i);
}
bool IntegerNumber::PureComplexValue()
{
return false;
}
int IntegerNumber::GetPrecedence()
{
return (i < 0) ? -1 : 0;
}
int IntegerNumber::GetDefaultPrecedence()
{
return 0;
}
bool IntegerNumber::IsZero()
{
return i == 0;
}
bool IntegerNumber::IsTooSmall()
{
return false;
}
bool IntegerNumber::IsTooLarge()
{
return false;
}
bool IntegerNumber::IsNaN()
{
return false;
}
bool IntegerNumber::IsNotImplemented()
{
return false;
}
Number* IntegerNumber::Unary()
{
return new IntegerNumber(-i);
}
Number* IntegerNumber::Add(Number* other)
{
if (other->IsNaN())
{
return new NonNumber(nnnan);
}
if (other->system == nsysinteger)
{
IntegerNumber* a = static_cast<IntegerNumber*>(other);
if (a->i > MAX_INT_NUM / 2 || i > MAX_INT_NUM / 2)
return new RealNumber(static_cast<double>(a->i) + static_cast<double>(i));
return new IntegerNumber(i + a->i);
}
return other->Add(this);
}
Number* IntegerNumber::Sub(Number* other)
{
if (other->IsNaN())
{
return new NonNumber(nnnan);
}
if (other->system == nsysinteger)
{
IntegerNumber* a = static_cast<IntegerNumber*>(other);
if (a->i < -MAX_INT_NUM / 2 || i < -MAX_INT_NUM / 2)
return new RealNumber(static_cast<double>(a->i) - static_cast<double>(i));
return new IntegerNumber(i - a->i);
}
Number* y = other->Unary();
Number* q = y->Add(this);
delete y;
return q;
}
Number* IntegerNumber::Mul(Number* other)
{
if (other->IsNaN())
{
return new NonNumber(nnnan);
}
if (other->system == nsysinteger)
{
IntegerNumber* a = static_cast<IntegerNumber*>(other);
double r = static_cast<double>(i) * static_cast<double>(a->i);
if (r < static_cast<double>(MAX_INT_NUM))
return new IntegerNumber(i * a->i);
return new RealNumber(r);
}
return other->Mul(this);
}
Number* IntegerNumber::Div(Number* other)
{
if (other->IsZero() || other->IsNaN())
return new NonNumber(nnnan);
Number* y = other->Reciprocal();
Number* q = Mul(y);
delete y;
return q;
}
/**
* @brief Exponentiation function.
*
* See implementation in pow(double, double)
*/
Number* IntegerNumber::Raise(Number* exponent)
{
if (exponent->IsNaN())
{
return new NonNumber(nnnan);
}
if (exponent->system == nsysinteger)
{
return new RealNumber(pow(static_cast<double>(i), static_cast<IntegerNumber*>(exponent)->i));
}
if (exponent->system == nsysreal)
{
return new RealNumber(pow(static_cast<double>(i), static_cast<RealNumber*>(exponent)->GetRealValue()));
}
ComplexNumber* y = new ComplexNumber(i, 0.0);
Number* q = y->Raise(exponent);
delete y;
return q;
}
/**
* @brief Mathematical sign function.
*
*/
Number* IntegerNumber::Signum()
{
return new IntegerNumber(isgn(i));
}
/**
* @brief Mathematical truncate function.
*
*/
Number* IntegerNumber::Trunc()
{
return new IntegerNumber(i);
}
/**
* @brief Mathematical round function.
*
*/
Number* IntegerNumber::Round()
{
return new IntegerNumber(i);
}
/**
* @brief Mathematical floor function.
*
*/
Number* IntegerNumber::Floor()
{
return new IntegerNumber(i);
}
/**
* @brief Mathematical ceiling function.
*
*/
Number* IntegerNumber::Ceiling()
{
return new IntegerNumber(i);
}
/**
* @brief Absolute value of number.
*
*/
Number* IntegerNumber::Absolute()
{
return new IntegerNumber(abs(i));
}
/**
* @brief Square root function.
*
*/
Number* IntegerNumber::SquareRoot()
{
if (i == 0)
return new IntegerNumber(0);
if (i > 0)
return new RealNumber(sqrt(static_cast<double>(i)));
Number* n = new ComplexNumber(static_cast<double>(i), 0);
Number* r = n->SquareRoot();
delete n;
return r;
}
/**
* @brief Cube root function.
*
*/
Number* IntegerNumber::CubeRoot()
{
return new RealNumber(cbrt(static_cast<double>(i)));
}
/**
* @brief Reciprocal function.
*
*/
Number* IntegerNumber::Reciprocal()
{
if (i == 0)
return new NonNumber(nnnan);
return new RealNumber(1.0 / static_cast<double>(i));
}
/**
* @brief Factorial function.
*
*/
Number* IntegerNumber::Factorial()
{
if (i < 0)
return new NonNumber(nnnan);
if (i == 0 || i == 1)
return new IntegerNumber(1);
int l = i > 1000 ? 1000 : i;
double r = 1.0;
for (int c = 1; c <= l; c++)
r = r * c;
if (r < static_cast<double>(MAX_INT_NUM))
return new IntegerNumber(static_cast<int>(r));
return new RealNumber(r);
}
/**
* @brief Binary logarithm function (base 2).
*
* See implementation of natural logarithm in log(double)
*/
Number* IntegerNumber::Log2()
{
if (i == 0)
return new NonNumber(nnnan);
if (i > 0)
return new RealNumber(log(static_cast<double>(i)) / LOG2);
Number* n = new ComplexNumber(static_cast<double>(i), 0);
Number* r = n->Log2();
delete n;
return r;
}
/**
* @brief Natural logarithm function (base e).
*
* See implementation of natural logarithm in log(double)
*/
Number* IntegerNumber::Log()
{
if (i == 0)
return new NonNumber(nnnan);
if (i > 0)
return new RealNumber(log(static_cast<double>(i)));
Number* n = new ComplexNumber(static_cast<double>(i), 0);
Number* r = n->Log();
delete n;
return r;
}
/**
* @brief Base 10 logarithm function.
*
* See implementation of base 10 logarithm in log10(double)
*/
Number* IntegerNumber::Log10()
{
if (i == 0)
return new NonNumber(nnnan);
if (i > 0)
return new RealNumber(log10(static_cast<double>(i)));
Number* n = new ComplexNumber(static_cast<double>(i), 0);
Number* r = n->Log10();
delete n;
return r;
}
/**
* @brief Trigonometric cosine function.
*
* See implementation of cosine function in cos(double)
*/
Number* IntegerNumber::Cosine()
{
return new RealNumber(cos(static_cast<double>(i)), true);
}
/**
* @brief Trigonometric secant function.
*
* See implementation of cosine function in cos(double)
*/
Number* IntegerNumber::Secant()
{
double a = cos(static_cast<double>(i));
if (a == 0.0)
return new NonNumber(nnnan);
return new RealNumber(1.0 / a);
}
/**
* @brief Trigonometric tangent function.
*
* See implementation of tangent function in tan(double)
*/
Number* IntegerNumber::Tangent()
{
return new RealNumber(tan(static_cast<double>(i)), true);
}
/**
* @brief Trigonometric cotangent function.
*
* See implementation of tangent function in tan(double)
*/
Number* IntegerNumber::Cotangent()
{
double a = tan(static_cast<double>(i));
if (a == 0.0)
return new NonNumber(nnnan);
return new RealNumber(1.0 / a);
}
/**
* @brief Hyperbolic sine function.
*
* See implementation of hyperbolic sine function in sinh(double)
*/
Number* IntegerNumber::HypSine()
{
return new RealNumber(sinh(static_cast<double>(i)));
}
/**
* @brief Hyperbolic cosecant function.
*
* See implementation of hyperbolic sine function in sinh(double)
*/
Number* IntegerNumber::HypCosecant()
{
double a = sinh(static_cast<double>(i));
if (a == 0.0)
return new NonNumber(nnnan);
return new RealNumber(1.0 / a);
}
/**
* @brief Hyperbolic cosine function.
*
* See implementation of hyperbolic cosine function in cosh(double)
*/
Number* IntegerNumber::HypCosine()
{
return new RealNumber(cosh(static_cast<double>(i)));
}
/**
* @brief Hyperbolic secant function.
*
* See implementation of hyperbolic cosine function in cosh(double)
*/
Number* IntegerNumber::HypSecant()
{
return new RealNumber(1.0 / cosh(i));
}
/**
* @brief Hyperbolic tangent function.
*
* See implementation of hyperbolic tangent function in tanh(double)
*/
Number* IntegerNumber::HypTangent()
{
return new RealNumber(tanh(static_cast<double>(i)));
}
/**
* @brief Hyperbolic cotangent function.
*
* See implementation of hyperbolic tangent function in tanh(double)
*/
Number* IntegerNumber::HypCotangent()
{
if (i == 0)
return new NonNumber(nnnan);
return new RealNumber(1.0 / tanh(static_cast<double>(i)));
}
/**
* @brief Trigonometric sine function.
*
* See implementation of sine function in sin(double)
*/
Number* IntegerNumber::Sine()
{
return new RealNumber(sin(static_cast<double>(i)), true);
}
/**
* @brief Trigonometric cosecant function.
*
* See implementation of sine function in sin(double)
*/
Number* IntegerNumber::Cosecant()
{
double a = sin(static_cast<double>(i));
if (a == 0.0)
return new NonNumber(nnnan);
return new RealNumber(1.0 / a);
}
/**
* @brief Inverse trigonometric cosine function.
*
* See implementation of inverse trigonometric cosine in acos(double)
*/
Number* IntegerNumber::ArcCosine()
{
return new RealNumber(acos(static_cast<double>(i)));
}
/**
* @brief Inverse trigonometric secant function.
*
* See implementation of inverse trigonometric cosine in acos(double)
*/
Number* IntegerNumber::ArcSecant()
{
if (i == 0)
return new NonNumber(nnnan);
return new RealNumber(acos(1.0 / static_cast<double>(i)));
}
/**
* @brief Inverse trigonometric tangent function.
*
* See implementation of inverse trigonometric tangent in atan(double)
*/
Number* IntegerNumber::ArcTangent()
{
return new RealNumber(atan(static_cast<double>(i)));
}
/**
* @brief Inverse trigonometric cotangent function.
*
* See implementation of inverse trigonometric tangent in atan(double)
*/
Number* IntegerNumber::ArcCotangent()
{
if (i == 0)
return new NonNumber(nnnan);
return new RealNumber(atan(1.0 / static_cast<double>(i)));
}
/**
* @brief Inverse trigonometric sine function.
*
* See implementation of inverse trigonometric sine in asin(double)
*/
Number* IntegerNumber::ArcSine()
{
return new RealNumber(asin(static_cast<double>(i)));
}
/**
* @brief Inverse trigonometric cosecant function.
*
* See implementation of inverse trigonometric sine in asin(double)
*/
Number* IntegerNumber::ArcCosecant()
{
if (i == 0)
return new NonNumber(nnnan);
return new RealNumber(asin(1.0 / static_cast<double>(i)));
}
/**
* @brief Inverse hyperbolic cosine function.
*
* See implementation of inverse hyperbolic cosine in acosh(double)
*/
Number* IntegerNumber::HypArcCosine()
{
return new RealNumber(acosh(static_cast<double>(i)));
}
/**
* @brief Inverse hyperbolic secant function.
*
* See implementation of inverse hyperbolic cosine in acosh(double)
*/
Number* IntegerNumber::HypArcSecant()
{
if (i == 0)
return new NonNumber(nnnan);
return new RealNumber(acosh(1.0 / static_cast<double>(i)));
}
/**
* @brief Inverse hyperbolic sine function.
*
* See implementation of inverse hyperbolic sine in asinh(double)
*/
Number* IntegerNumber::HypArcSine()
{
return new RealNumber(asinh(static_cast<double>(i)));
}
/**
* @brief Inverse hyperbolic cosecant function.
*
* See implementation of inverse hyperbolic sine in asinh(double)
*/
Number* IntegerNumber::HypArcCosecant()
{
if (i == 0)
return new NonNumber(nnnan);
return new RealNumber(asinh(1.0 / static_cast<double>(i)));
}
/**
* @brief Inverse hyperbolic tangent function.
*
* See implementation hyperbolic tangent in atanh(double)
*/
Number* IntegerNumber::HypArcTangent()
{
return new RealNumber(atanh(static_cast<double>(i)));
}
/**
* @brief Inverse hyperbolic cotangent function.
*
* See implementation hyperbolic tangent in atanh(double)
*/
Number* IntegerNumber::HypArcCotangent()
{
if (i == 0)
return new NonNumber(nnnan);
return new RealNumber(atanh(1.0 / static_cast<double>(i)));
}
Number* IntegerNumber::VerSine()
{
return new RealNumber(1.0 - cos((double)i), true);
}
Number* IntegerNumber::VerCosine()
{
return new RealNumber(1.0 + cos((double)i), true);
}
Number* IntegerNumber::CoVerSine()
{
return new RealNumber(1.0 - sin((double)i), true);
}
Number* IntegerNumber::CoVerCosine()
{
return new RealNumber(1.0 + sin((double)i), true);
}
Number* IntegerNumber::HaVerSine()
{
return new RealNumber((1.0 - cos((double)i)) / 2.0, true);
}
Number* IntegerNumber::HaVerCosine()
{
return new RealNumber((1.0 + cos((double)i)) / 2.0, true);
}
Number* IntegerNumber::HaCoVerSine()
{
return new RealNumber((1.0 - sin((double)i)) / 2.0, true);
}
Number* IntegerNumber::HaCoVerCosine()
{
return new RealNumber((1.0 + sin((double)i)) / 2.0, true);
}
Number* IntegerNumber::ArcVerSine()
{
Number* n = new RealNumber(static_cast<double>(i));
Number* x = n->ArcVerSine();
delete n;
return x;
}
Number* IntegerNumber::ArcVerCosine()
{
Number* n = new RealNumber(static_cast<double>(i));
Number* x = n->ArcVerCosine();
delete n;
return x;
}
Number* IntegerNumber::ArcCoVerSine()
{
Number* n = new RealNumber(static_cast<double>(i));
Number* x = n->ArcCoVerSine();
delete n;
return x;
}
Number* IntegerNumber::ArcCoVerCosine()
{
Number* n = new RealNumber(static_cast<double>(i));
Number* x = n->ArcCoVerCosine();
delete n;
return x;
}
Number* IntegerNumber::ArcHaVerSine()
{
Number* n = new RealNumber(static_cast<double>(i));
Number* x = n->ArcHaVerSine();
delete n;
return x;
}
Number* IntegerNumber::ArcHaVerCosine()
{
Number* n = new RealNumber(static_cast<double>(i));
Number* x = n->ArcHaVerCosine();
delete n;
return x;
}
Number* IntegerNumber::ArcHaCoVerSine()
{
Number* n = new RealNumber(static_cast<double>(i));
Number* x = n->ArcHaCoVerSine();
delete n;
return x;
}
Number* IntegerNumber::ArcHaCoVerCosine()
{
Number* n = new RealNumber(static_cast<double>(i));
Number* x = n->ArcHaCoVerCosine();
delete n;
return x;
}
Number* IntegerNumber::ExSecant()
{
Number* n = new RealNumber(static_cast<double>(i));
Number* x = n->ExSecant();
delete n;
return x;
}
Number* IntegerNumber::ExCosecant()
{
Number* n = new RealNumber(static_cast<double>(i));
Number* x = n->ExCosecant();
delete n;
return x;
}
Number* IntegerNumber::ArcExSecant()
{
Number* n = new RealNumber(static_cast<double>(i));
Number* x = n->ArcExSecant();
delete n;
return x;
}
Number* IntegerNumber::ArcExCosecant()
{
Number* n = new RealNumber(static_cast<double>(i));
Number* x = n->ArcExCosecant();
delete n;
return x;
}