amath/app/main/nodes.h

184 lines
4.8 KiB
C++

/*
* Copyright (c) 2015-2017 Carsten Sonne Larsen <cs@innolan.dk>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
#ifndef _NODES_H
#define _NODES_H
/**
* @file nodes.h
* @brief Top nodes in syntax trees.
*
*/
#include "clib.h"
#include "lib/numb.h"
#include "lib/charbuf.h"
typedef enum {
othernodetype, statement, expression
} NodeType;
typedef enum {
nonereduc, unaryreduc, valuereduc, compladdreduc, complsubreduc
} ReductionType;
/**
* @brief Base class for all nodes in a syntax tree.
*
* More info is available at Wikipedia:
* http://en.wikipedia.org/wiki/Abstract_syntax_tree
*
*/
class SyntaxNode {
public:
SyntaxNode();
virtual ~SyntaxNode();
void SetFirstNode();
bool GetFirstNode();
SyntaxNode* GetParent();
void SetParent (SyntaxNode *node);
virtual NodeType GetNodeType() = 0;
virtual ReductionType GetReductionType();
virtual void ResetIterator();
virtual SyntaxNode* GetNext() = 0;
virtual char* GetTextCode() = 0;
virtual char* Execute() = 0;
virtual void Attach(SyntaxNode *node) = 0;
virtual void Detach(SyntaxNode *node) = 0;
virtual void Replace(SyntaxNode *n, SyntaxNode *x) = 0;
protected:
CharBuffer *output;
SyntaxNode *parent;
SyntaxNode *iterator;
bool leftBottom;
};
/**
* @brief Base class for all nodes related to mathematical expressions.
*
* Nodes of this type is used to build trees representing an mathematical
* expressions. Each node in the tree consist of a number, an operator or
* any other element in an expression.
*
*/
class ExpressionNode : public SyntaxNode {
public:
ExpressionNode();
ExpressionNode(Number *value);
virtual ~ExpressionNode();
NodeType GetNodeType();
virtual bool IsSilent();
virtual char* GetText() = 0;
virtual Number* Evaluate() = 0;
virtual int GetPrecedence() = 0;
char* GetTextCode();
char* Execute();
protected:
virtual char* GetNodeText() = 0;
Number *result;
};
/**
* @brief Base class for all statements in a syntax tree.
*
*/
class StatementNode : public SyntaxNode {
public:
StatementNode();
virtual ~StatementNode() { }
NodeType GetNodeType();
virtual SyntaxNode* GetNext();
virtual char* GetTextCode();
virtual char* Execute() = 0;
void Attach(SyntaxNode *node);
void Detach(SyntaxNode *node);
void Replace(SyntaxNode *n, SyntaxNode *x);
};
/**
* @brief Represents an error message encapsulated in a syntax tree.
*
*/
class ErrorNode : public virtual SyntaxNode {
public:
ErrorNode(const char *input, int pos);
ErrorNode(const char *input, const char *message, const char *parameter, int pos);
virtual ~ErrorNode();
NodeType GetNodeType();
SyntaxNode* GetNext();
char* GetTextCode();
char* Execute();
void Attach(SyntaxNode *node);
void Detach(SyntaxNode *node);
void Replace(SyntaxNode *n, SyntaxNode *x);
private:
void StrCopyVisible(char *destination, const char *source);
char *message;
char *input;
int pos;
};
struct StatementBlockElement;
/**
* @brief A sequence of statements in a syntax tree.
*
*/
class StatementBlockNode : public virtual SyntaxNode {
public:
StatementBlockNode();
~StatementBlockNode();
NodeType GetNodeType();
SyntaxNode* GetNext();
void Add(SyntaxNode *node);
char* GetTextCode();
char* Execute();
void Attach(SyntaxNode *node);
void Detach(SyntaxNode *node);
void Replace(SyntaxNode *n, SyntaxNode *x);
private:
StatementBlockElement *first;
};
/**
* @brief Used to create a linked list of statements.
*
*/
struct StatementBlockElement {
SyntaxNode *statement;
StatementBlockElement *next;
};
#endif