ClassAct/Examples/ClickTab/ClickTabExample.c

208 lines
4.3 KiB
C

#define USE_BUILTIN_MATH
#define USE_SYSBASE
#include <stdio.h>
#include <string.h>
#include <math.h>
#define INTUI_V36_NAMES_ONLY
#include <exec/types.h>
#include <exec/memory.h>
#include <dos/dos.h>
#include <dos/dosextens.h>
#include <intuition/intuition.h>
#include <intuition/gadgetclass.h>
#include <intuition/intuitionbase.h>
#include <intuition/classusr.h>
#include <intuition/imageclass.h>
#include <intuition/gadgetclass.h>
#include <intuition/cghooks.h>
#include <intuition/icclass.h>
#include <intuition/classes.h>
#include <intuition/sghooks.h>
#include <graphics/gfxbase.h>
#include <graphics/text.h>
#include <graphics/gfxmacros.h>
#include <utility/tagitem.h>
#include <utility/hooks.h>
#include <clib/macros.h>
#include <proto/intuition.h>
#include <proto/graphics.h>
#include <proto/dos.h>
#include <proto/exec.h>
#include <proto/gadtools.h>
#include <proto/utility.h>
#include <classact.h>
#include <classact_author.h>
#include <proto/clicktab.h>
#include <gadgets/clicktab.h>
struct ClassLibrary *WindowBase;
struct ClassLibrary *LayoutBase;
struct ClassLibrary *ClickTabBase;
#define ID_CLICKTAB 1
struct List listitems;
UBYTE *names[] =
{
"Tab_1",
"Tab_2",
"Tab_3",
"Tab_4",
NULL
};
BOOL ClickTabNodes(struct List *list, UBYTE **labels)
{
struct Node *node;
WORD i = 0;
NewList(list);
while (*labels)
{
if (node = (struct Node *)AllocClickTabNode(
TNA_Text, *labels,
TNA_Number, i,
TNA_Enabled, TRUE,
TNA_Spacing, 6,
TAG_DONE))
{
AddTail(list, node);
}
labels++;
i++;
}
return(TRUE);
}
VOID FreeClickTabNodes(struct List *list)
{
struct Node *node, *nextnode;
node = list->lh_Head;
while (nextnode = node->ln_Succ)
{
FreeClickTabNode(node);
node = nextnode;
}
NewList(list);
}
int main( int argc, char *argv[] )
{
struct Window *window;
Object *Tab_Object;
Object *Win_Object;
/* Open the classes - typically not required to be done manually.
* SAS/C or DICE AutoInit can do this for you if linked with the
* supplied classact.lib
*/
WindowBase = (struct ClassLibrary *)OpenLibrary("window.class",0L);
LayoutBase = (struct ClassLibrary *)OpenLibrary("gadgets/layout.gadget",0L);
ClickTabBase = (struct ClassLibrary *)OpenLibrary("gadgets/clicktab.gadget",0L);
if(WindowBase && LayoutBase && ClickTabBase)
{
ClickTabNodes(&listitems, names);
/* Create the window object.
*/
Win_Object = WindowObject,
WA_ScreenTitle, "ClassAct Copyright 1995, Phantom Development LLC.",
WA_Title, "ClassAct clicktab.gadget Example",
WA_SizeGadget, TRUE,
WA_Left, 40,
WA_Top, 30,
WA_DepthGadget, TRUE,
WA_DragBar, TRUE,
WA_CloseGadget, TRUE,
WA_Activate, TRUE,
WA_SmartRefresh, TRUE,
WINDOW_ParentGroup, VLayoutObject,
LAYOUT_SpaceOuter, TRUE,
LAYOUT_DeferLayout, TRUE,
StartMember, Tab_Object = ClickTabObject,
GA_ID, ID_CLICKTAB,
CLICKTAB_Labels, &listitems,
CLICKTAB_Current, 0L,
EndMember,
EndMember,
EndWindow;
/* Object creation sucessful?
*/
if( Win_Object )
{
/* Open the window.
*/
if( window = (struct Window *) CA_OpenWindow(Win_Object) )
{
ULONG wait, signal, result, done = FALSE;
WORD Code;
/* Obtain the window wait signal mask.
*/
GetAttr( WINDOW_SigMask, Win_Object, &signal );
/* Input Event Loop
*/
while( !done )
{
wait = Wait(signal|SIGBREAKF_CTRL_C);
if (wait & SIGBREAKF_CTRL_C) done = TRUE;
else
while ((result = CA_HandleInput(Win_Object,&Code)) != WMHI_LASTMSG)
{
switch (result & WMHI_CLASSMASK)
{
case WMHI_CLOSEWINDOW:
done = TRUE;
break;
case WMHI_GADGETUP:
switch(result & WMHI_GADGETMASK)
{
case ID_CLICKTAB:
break;
}
break;
}
}
}
}
/* Disposing of the window object will
* also close the window if it is
* already opened and it will dispose of
* all objects attached to it.
*/
DisposeObject( Win_Object );
}
}
FreeClickTabNodes(&listitems);
/* Close the classes.
*/
if (ClickTabBase) CloseLibrary( (struct Library *)ClickTabBase );
if (LayoutBase) CloseLibrary( (struct Library *)LayoutBase );
if (WindowBase) CloseLibrary( (struct Library *)WindowBase );
}
#ifdef _DCC
int wbmain( struct WBStartup *wbs )
{
return( main( 0, NULL ));
}
#endif