ClassAct/Examples/CheckBox/checkboxexample.c

234 lines
5.1 KiB
C

;/* CheckBox Example
sc link checkboxexample.c lib lib:classact.lib
quit
*/
/**
** CheckBoxExample.c -- CheckBox class Example.
**
** This is a simple example testing some of the capabilities of the
** CheckBox gadget class.
**
** This code opens a window and then creates 2 CheckBox gadgets which
** are subsequently attached to the window's gadget list. One uses
** arrows, one does not. Notice that you can tab cycle between them.
**/
/* system includes
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <exec/types.h>
#include <exec/memory.h>
#include <intuition/intuition.h>
#include <intuition/gadgetclass.h>
#include <libraries/gadtools.h>
#include <graphics/gfxbase.h>
#include <graphics/text.h>
#include <graphics/gfxmacros.h>
#include <utility/tagitem.h>
#include <workbench/startup.h>
#include <workbench/workbench.h>
#include <proto/intuition.h>
#include <proto/graphics.h>
#include <proto/exec.h>
#include <proto/dos.h>
#include <proto/utility.h>
#include <proto/wb.h>
#include <proto/icon.h>
/* ClassAct includes
*/
#include <classact.h>
enum
{
GID_MAIN=0,
GID_CHECKBOX1,
GID_CHECKBOX2,
GID_DOWN,
GID_UP,
GID_QUIT,
GID_LAST
};
enum
{
WID_MAIN=0,
WID_LAST
};
enum
{
OID_MAIN=0,
OID_LAST
};
int main(void)
{
struct MsgPort *AppPort;
struct Window *windows[WID_LAST];
struct Gadget *gadgets[GID_LAST];
Object *objects[OID_LAST];
/* make sure our classes opened... */
if (!ButtonBase || !CheckBoxBase || !WindowBase || !LayoutBase)
return(30);
else if ( AppPort = CreateMsgPort() )
{
/* Create the window object.
*/
objects[OID_MAIN] = WindowObject,
WA_ScreenTitle, "ClassAct Release 2.0",
WA_Title, "ClassAct CheckBox Example",
WA_Activate, TRUE,
WA_DepthGadget, TRUE,
WA_DragBar, TRUE,
WA_CloseGadget, TRUE,
WA_SizeGadget, TRUE,
WINDOW_IconifyGadget, TRUE,
WINDOW_IconTitle, "CheckBox",
WINDOW_AppPort, AppPort,
WINDOW_Position, WPOS_CENTERMOUSE,
WINDOW_ParentGroup, gadgets[GID_MAIN] = VGroupObject,
LAYOUT_SpaceOuter, TRUE,
LAYOUT_DeferLayout, TRUE,
LAYOUT_AddChild, gadgets[GID_CHECKBOX1] = CheckBoxObject,
GA_ID, GID_CHECKBOX1,
GA_RelVerify, TRUE,
GA_Text, "CheckBox _1",
CHECKBOX_TextPlace, PLACETEXT_RIGHT,
CheckBoxEnd,
CHILD_NominalSize, TRUE,
LAYOUT_AddChild, gadgets[GID_CHECKBOX2] = CheckBoxObject,
GA_ID, GID_CHECKBOX2,
GA_RelVerify, TRUE,
GA_Text, "CheckBox _2",
CHECKBOX_TextPlace, PLACETEXT_LEFT,
CheckBoxEnd,
LAYOUT_AddChild, VGroupObject,
CLASSACT_BackFill, NULL,
LAYOUT_SpaceOuter, TRUE,
LAYOUT_VertAlignment, LALIGN_CENTER,
LAYOUT_HorizAlignment, LALIGN_CENTER,
LAYOUT_BevelStyle, BVS_FIELD,
LAYOUT_AddImage, LabelObject,
LABEL_Text, "The checkbox may have its label placed\n",
LABEL_Text, "either on the left or right side.\n",
LABEL_Text, " \n",
LABEL_Text, "You may click the label text as well\n",
LABEL_Text, "as the check box itself.\n",
LabelEnd,
LayoutEnd,
LAYOUT_AddChild, ButtonObject,
GA_ID, GID_QUIT,
GA_RelVerify, TRUE,
GA_Text,"_Quit",
ButtonEnd,
CHILD_WeightedHeight, 0,
EndGroup,
EndWindow;
/* Object creation sucessful?
*/
if (objects[OID_MAIN])
{
/* Open the window.
*/
if (windows[WID_MAIN] = (struct Window *) CA_OpenWindow(objects[OID_MAIN]))
{
ULONG wait, signal, app = (1L << AppPort->mp_SigBit);
ULONG done = FALSE;
ULONG result;
UWORD code;
/* Obtain the window wait signal mask.
*/
GetAttr(WINDOW_SigMask, objects[OID_MAIN], &signal);
/* Input Event Loop
*/
while (!done)
{
wait = Wait( signal | SIGBREAKF_CTRL_C | app );
if ( wait & SIGBREAKF_CTRL_C )
{
done = TRUE;
}
else
{
while ( (result = CA_HandleInput(objects[OID_MAIN], &code) ) != WMHI_LASTMSG )
{
switch (result & WMHI_CLASSMASK)
{
case WMHI_CLOSEWINDOW:
windows[WID_MAIN] = NULL;
done = TRUE;
break;
case WMHI_GADGETUP:
switch (result & WMHI_GADGETMASK)
{
case GID_CHECKBOX1:
/* code is TRUE or FALSE depending on check state */
break;
case GID_CHECKBOX2:
/* code is TRUE or FALSE depending on check state */
break;
case GID_QUIT:
done = TRUE;
break;
}
break;
case WMHI_ICONIFY:
CA_Iconify(objects[OID_MAIN]);
windows[WID_MAIN] = NULL;
break;
case WMHI_UNICONIFY:
windows[WID_MAIN] = (struct Window *) CA_OpenWindow(objects[OID_MAIN]);
if (windows[WID_MAIN])
{
GetAttr(WINDOW_SigMask, objects[OID_MAIN], &signal);
}
else
{
done = TRUE; // error re-opening window!
}
break;
}
}
}
}
}
/* Disposing of the window object will also close the window if it is
* already opened, and it will dispose of the layout object attached to it.
*/
DisposeObject(objects[OID_MAIN]);
}
DeleteMsgPort(AppPort);
}
return(0);
}