#NO_APP .text .align 2 .globl _conductor_init _conductor_init: clr.w _conductor_scrollTarget move.l a0,_conductor_instructions clr.w _conductor_instructionIndex tst.w (a0) jeq .L1 moveq #0,d0 move.w 2(a0),d0 move.w _game_cameraX,a1 cmp.l d0,a1 jlt .L14 .L9: move.l 6(a0),a1 moveq #0,d0 move.w 4(a0),d0 jsr (a1) tst.w d0 jeq .L1 move.w _conductor_instructionIndex,a0 addq.w #1,a0 move.w a0,_conductor_instructionIndex moveq #0,d0 move.w a0,d0 move.l d0,a0 add.l d0,a0 add.l a0,a0 add.l d0,a0 add.l a0,a0 add.l _conductor_instructions,a0 tst.w (a0) jeq .L1 moveq #0,d0 move.w 2(a0),d0 move.w _game_cameraX,a1 cmp.l d0,a1 jge .L9 .L1: rts .L14: rts .align 2 .globl _conductor_process _conductor_process: moveq #0,d0 move.w _conductor_instructionIndex,d0 move.l d0,a0 add.l d0,a0 add.l a0,a0 add.l d0,a0 add.l a0,a0 add.l _conductor_instructions,a0 tst.w (a0) jeq .L15 moveq #0,d0 move.w 2(a0),d0 move.w _game_cameraX,a1 cmp.l d0,a1 jlt .L28 .L23: move.l 6(a0),a1 moveq #0,d0 move.w 4(a0),d0 jsr (a1) tst.w d0 jeq .L15 move.w _conductor_instructionIndex,a0 addq.w #1,a0 move.w a0,_conductor_instructionIndex moveq #0,d0 move.w a0,d0 move.l d0,a0 add.l d0,a0 add.l a0,a0 add.l d0,a0 add.l a0,a0 add.l _conductor_instructions,a0 tst.w (a0) jeq .L15 moveq #0,d0 move.w 2(a0),d0 move.w _game_cameraX,a1 cmp.l d0,a1 jge .L23 .L15: rts .L28: rts .align 2 .globl _conductor_complete _conductor_complete: moveq #0,d1 move.w _conductor_instructionIndex,d1 move.l d1,d0 add.l d1,d0 add.l d0,d0 add.l d1,d0 add.l d0,d0 move.l _conductor_instructions,a0 tst.w (a0,d0.l) seq d0 ext.w d0 neg.w d0 rts .align 2 .globl _conductor_setScrollTarget _conductor_setScrollTarget: move.w d0,_conductor_scrollTarget rts .lcomm _conductor_instructions,4 .comm _conductor_instructionIndex,2 .comm _conductor_scrollTarget,2