@T more tests

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bebbo
2017-05-27 00:00:48 +02:00
parent 0fa6714650
commit 611c4c6ab0
67 changed files with 56151 additions and 12 deletions
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typedef unsigned char uint8_t;
typedef short int int16_t;
typedef unsigned short int uint16_t;
typedef unsigned long uint32_t;
typedef long int32_t;
typedef unsigned short UWORD;
typedef uint32_t* APTR;
typedef uint32_t ULONG;
typedef unsigned char UBYTE;
typedef uint8_t* frame_buffer_t;
extern uint8_t* game_offScreenBuffer;
#ifndef HARDWARE_BLIT_H
#define HARDWARE_BLIT_H
/*
** $VER: blit.h 39.1 (18.9.1992)
** Includes Release 45.1
**
** Defines for direct hardware use of the blitter.
**
** (C) Copyright 1985-2001 Amiga, Inc.
** All Rights Reserved
*/
#define HSIZEBITS 6
#define VSIZEBITS 16-HSIZEBITS
#define HSIZEMASK 0x3f /* 2^6 -- 1 */
#define VSIZEMASK 0x3FF /* 2^10 - 1 */
/* all agnii support horizontal blit of at least 1024 bits (128 bytes) wide */
/* some agnii support horizontal blit of up to 32768 bits (4096 bytes) wide */
#ifndef NO_BIG_BLITS
#define MINBYTESPERROW 128
#define MAXBYTESPERROW 4096
#else
#define MAXBYTESPERROW 128
#endif
/* definitions for blitter control register 0 */
#define ABC 0x80
#define ABNC 0x40
#define ANBC 0x20
#define ANBNC 0x10
#define NABC 0x8
#define NABNC 0x4
#define NANBC 0x2
#define NANBNC 0x1
/* some commonly used operations */
#define A_OR_B ABC|ANBC|NABC | ABNC|ANBNC|NABNC
#define A_OR_C ABC|NABC|ABNC | ANBC|NANBC|ANBNC
#define A_XOR_C NABC|ABNC | NANBC|ANBNC
#define A_TO_D ABC|ANBC|ABNC|ANBNC
#define BC0B_DEST 8
#define BC0B_SRCC 9
#define BC0B_SRCB 10
#define BC0B_SRCA 11
#define BC0F_DEST 0x100
#define BC0F_SRCC 0x200
#define BC0F_SRCB 0x400
#define BC0F_SRCA 0x800
#define BC1F_DESC 2 /* blitter descend direction */
#define DEST 0x100
#define SRCC 0x200
#define SRCB 0x400
#define SRCA 0x800
#define ASHIFTSHIFT 12 /* bits to right align ashift value */
#define BSHIFTSHIFT 12 /* bits to right align bshift value */
/* definations for blitter control register 1 */
#define LINEMODE 0x1
#define FILL_OR 0x8
#define FILL_XOR 0x10
#define FILL_CARRYIN 0x4
#define ONEDOT 0x2 /* one dot per horizontal line */
#define OVFLAG 0x20
#define SIGNFLAG 0x40
#define BLITREVERSE 0x2
#define SUD 0x10
#define SUL 0x8
#define AUL 0x4
#define OCTANT8 24
#define OCTANT7 4
#define OCTANT6 12
#define OCTANT5 28
#define OCTANT4 20
#define OCTANT3 8
#define OCTANT2 0
#define OCTANT1 16
/* stuff for blit qeuer */
struct bltnode
{
struct bltnode *n;
int (*function)();
char stat;
short blitsize;
short beamsync;
int (*cleanup)();
};
/* defined bits for bltstat */
#define CLEANUP 0x40
#define CLEANME CLEANUP
#endif /* HARDWARE_BLIT_H */
struct Custom {
UWORD bltddat;
UWORD dmaconr;
UWORD vposr;
UWORD vhposr;
UWORD dskdatr;
UWORD joy0dat;
UWORD joy1dat;
UWORD clxdat;
UWORD adkconr;
UWORD pot0dat;
UWORD pot1dat;
UWORD potinp;
UWORD serdatr;
UWORD dskbytr;
UWORD intenar;
UWORD intreqr;
APTR dskpt;
UWORD dsklen;
UWORD dskdat;
UWORD refptr;
UWORD vposw;
UWORD vhposw;
UWORD copcon;
UWORD serdat;
UWORD serper;
UWORD potgo;
UWORD joytest;
UWORD strequ;
UWORD strvbl;
UWORD strhor;
UWORD strlong;
UWORD bltcon0;
UWORD bltcon1;
UWORD bltafwm;
UWORD bltalwm;
APTR bltcpt;
APTR bltbpt;
APTR bltapt;
APTR bltdpt;
UWORD bltsize;
UBYTE pad2d;
UBYTE bltcon0l; /* low 8 bits of bltcon0, write only */
UWORD bltsizv;
UWORD bltsizh; /* 5e */
UWORD bltcmod;
UWORD bltbmod;
UWORD bltamod;
UWORD bltdmod;
UWORD pad34[4];
UWORD bltcdat;
UWORD bltbdat;
UWORD bltadat;
UWORD pad3b[3];
UWORD deniseid; /* 7c */
UWORD dsksync;
ULONG cop1lc;
ULONG cop2lc;
UWORD copjmp1;
UWORD copjmp2;
UWORD copins;
UWORD diwstrt;
UWORD diwstop;
UWORD ddfstrt;
UWORD ddfstop;
UWORD dmacon;
UWORD clxcon;
UWORD intena;
UWORD intreq;
UWORD adkcon;
struct AudChannel {
UWORD *ac_ptr; /* ptr to start of waveform data */
UWORD ac_len; /* length of waveform in words */
UWORD ac_per; /* sample period */
UWORD ac_vol; /* volume */
UWORD ac_dat; /* sample pair */
UWORD ac_pad[2]; /* unused */
} aud[4];
APTR bplpt[8];
UWORD bplcon0;
UWORD bplcon1;
UWORD bplcon2;
UWORD bplcon3;
UWORD bpl1mod;
UWORD bpl2mod;
UWORD bplcon4;
UWORD clxcon2;
UWORD bpldat[8];
APTR sprpt[8];
struct SpriteDef {
UWORD pos;
UWORD ctl;
UWORD dataa;
UWORD datab;
} spr[8];
UWORD color[32];
UWORD htotal;
UWORD hsstop;
UWORD hbstrt;
UWORD hbstop;
UWORD vtotal;
UWORD vsstop;
UWORD vbstrt;
UWORD vbstop;
UWORD sprhstrt;
UWORD sprhstop;
UWORD bplhstrt;
UWORD bplhstop;
UWORD hhposw;
UWORD hhposr;
UWORD beamcon0;
UWORD hsstrt;
UWORD vsstrt;
UWORD hcenter;
UWORD diwhigh; /* 1e4 */
UWORD padf3[11];
UWORD fmode;
};
typedef volatile struct Custom* custom_t;
#define CUSTOM ((custom_t)0xdff000)
#define __section(x)
#define DISK_SECTOR_ALIGN
#define NOINLINE
extern int16_t game_cameraX;
extern int16_t game_screenScrollX;
extern frame_buffer_t game_onScreenBuffer;
extern frame_buffer_t game_offScreenBuffer;
extern frame_buffer_t game_scoreBoardFrameBuffer;
extern uint16_t game_over;
extern uint16_t game_numPlayers;
extern uint16_t game_wave;
extern uint16_t game_nextWave;
extern uint32_t game_player1Score;
extern uint32_t game_player2Score;
#define GAME_PAVEMENT_START 66
#define SPRITE_SHEET_WIDTH 272
#define SPRITE_SHEET_HEIGHT 594
#define SPRITE_SHEET_WIDTH_BYTES (SPRITE_SHEET_WIDTH/8)
#define TILE_SHEET_WIDTH 272
#define TILE_SHEET_HEIGHT 112
#define TILE_SHEET_WIDTH_BYTES (TILE_SHEET_WIDTH/8)
#define SCREEN_WIDTH_BYTES (SCREEN_WIDTH/8)
#define FRAME_BUFFER_WIDTH_BYTES (FRAME_BUFFER_WIDTH/8)
#define SCREEN_WIDTH_WORDS (SCREEN_WIDTH/16)
#define SCREEN_BIT_DEPTH 5
#define SCREEN_NUM_COLORS (1<<SCREEN_BIT_DEPTH)
#define SCREEN_RES 8 // 8=lo resolution, 4=hi resolution
#define RASTER_X_START (0x81+((320-SCREEN_WIDTH)/2)) /* hard coded coordinates from hardware manual */
#define RASTER_Y_START 0x25
#define RASTER_X_STOP RASTER_X_START+SCREEN_WIDTH
#define GAME_RASTER_Y_STOP RASTER_Y_START+PLAYAREA_HEIGHT+SCOREBOARD_HEIGHT
#define SCREEN_RASTER_Y_STOP RASTER_Y_START+SCREEN_HEIGHT
#define SCOREBOARD_HEIGHT 43
#define GAME_PAVEMENT_START 66
#define WORLD_HEIGHT (MAP_TILE_HEIGHT*TILE_HEIGHT)
#define WORLD_WIDTH (MAP_TILE_WIDTH*TILE_WIDTH)
#define SCROLL_PIXELS 4
#define MAP_TILE_WIDTH 100
#define MAP_TILE_HEIGHT 13
#define TILE_WIDTH 16
#define TILE_HEIGHT 16
#define SCREEN_WIDTH 320
#define SCREEN_HEIGHT 256
#define PLAYAREA_HEIGHT MAP_TILE_HEIGHT*TILE_HEIGHT
#ifndef __OBJECT_H
#define __OBJECT_H
#define OBJECT_MAX_OBJECTS 12
#define OBJECT_PHYSICS_FACTOR 2
#define OBJECT_WIDTH 32
typedef enum {
SPRITE_PLAYER1_STAND_RIGHT,
SPRITE_PLAYER1_RUN_RIGHT_1,
SPRITE_PLAYER1_RUN_RIGHT_2,
SPRITE_PLAYER1_RUN_RIGHT_3,
SPRITE_PLAYER1_RUN_RIGHT_4,
SPRITE_PLAYER1_STAND_LEFT,
SPRITE_PLAYER1_RUN_LEFT_1,
SPRITE_PLAYER1_RUN_LEFT_2,
SPRITE_PLAYER1_RUN_LEFT_3,
SPRITE_PLAYER1_RUN_LEFT_4,
SPRITE_PLAYER1_PUNCH_LEFT_1,
SPRITE_PLAYER1_PUNCH_LEFT_2,
SPRITE_PLAYER1_PUNCH_RIGHT_1,
SPRITE_PLAYER1_PUNCH_RIGHT_2,
SPRITE_PLAYER1_HIT_LEFT,
SPRITE_PLAYER1_HIT_RIGHT,
SPRITE_PLAYER2_STAND_RIGHT,
SPRITE_PLAYER2_RUN_RIGHT_1,
SPRITE_PLAYER2_RUN_RIGHT_2,
SPRITE_PLAYER2_RUN_RIGHT_3,
SPRITE_PLAYER2_RUN_RIGHT_4,
SPRITE_PLAYER2_STAND_LEFT,
SPRITE_PLAYER2_RUN_LEFT_1,
SPRITE_PLAYER2_RUN_LEFT_2,
SPRITE_PLAYER2_RUN_LEFT_3,
SPRITE_PLAYER2_RUN_LEFT_4,
SPRITE_PLAYER2_PUNCH_LEFT_1,
SPRITE_PLAYER2_PUNCH_LEFT_2,
SPRITE_PLAYER2_PUNCH_RIGHT_1,
SPRITE_PLAYER2_PUNCH_RIGHT_2,
SPRITE_PLAYER2_HIT_LEFT,
SPRITE_PLAYER2_HIT_RIGHT,
SPRITE_PLAYER2_KICK_LEFT_1,
SPRITE_PLAYER2_KICK_LEFT_2,
SPRITE_PLAYER2_KICK_LEFT_3,
SPRITE_PLAYER2_KICK_RIGHT_1,
SPRITE_PLAYER2_KICK_RIGHT_2,
SPRITE_PLAYER2_KICK_RIGHT_3,
SPRITE_PLAYER3_STAND_RIGHT,
SPRITE_PLAYER3_RUN_RIGHT_1,
SPRITE_PLAYER3_RUN_RIGHT_2,
SPRITE_PLAYER3_RUN_RIGHT_3,
SPRITE_PLAYER3_RUN_RIGHT_4,
SPRITE_PLAYER3_STAND_LEFT,
SPRITE_PLAYER3_RUN_LEFT_1,
SPRITE_PLAYER3_RUN_LEFT_2,
SPRITE_PLAYER3_RUN_LEFT_3,
SPRITE_PLAYER3_RUN_LEFT_4 ,
SPRITE_PLAYER3_PUNCH_LEFT_1,
SPRITE_PLAYER3_PUNCH_LEFT_2,
SPRITE_PLAYER3_PUNCH_RIGHT_1,
SPRITE_PLAYER3_PUNCH_RIGHT_2,
SPRITE_PLAYER3_HIT_LEFT,
SPRITE_PLAYER3_HIT_RIGHT,
SPRITE_PLAYER3_KICK_LEFT_1,
SPRITE_PLAYER3_KICK_LEFT_2,
SPRITE_PLAYER3_KICK_LEFT_3,
SPRITE_PLAYER3_KICK_RIGHT_1,
SPRITE_PLAYER3_KICK_RIGHT_2,
SPRITE_PLAYER3_KICK_RIGHT_3,
SPRITE_PLAYER4_STAND_RIGHT,
SPRITE_PLAYER4_RUN_RIGHT_1,
SPRITE_PLAYER4_RUN_RIGHT_2,
SPRITE_PLAYER4_RUN_RIGHT_3,
SPRITE_PLAYER4_RUN_RIGHT_4,
SPRITE_PLAYER4_STAND_LEFT,
SPRITE_PLAYER4_RUN_LEFT_1,
SPRITE_PLAYER4_RUN_LEFT_2,
SPRITE_PLAYER4_RUN_LEFT_3,
SPRITE_PLAYER4_RUN_LEFT_4 ,
SPRITE_PLAYER4_PUNCH_LEFT_1,
SPRITE_PLAYER4_PUNCH_LEFT_2,
SPRITE_PLAYER4_PUNCH_RIGHT_1,
SPRITE_PLAYER4_PUNCH_RIGHT_2,
SPRITE_PLAYER4_HIT_LEFT,
SPRITE_PLAYER4_HIT_RIGHT,
SPRITE_BOSS_STAND_RIGHT,
SPRITE_BOSS_RUN_RIGHT_1,
SPRITE_BOSS_RUN_RIGHT_2,
SPRITE_BOSS_RUN_RIGHT_3,
SPRITE_BOSS_RUN_RIGHT_4,
SPRITE_BOSS_STAND_LEFT,
SPRITE_BOSS_RUN_LEFT_1,
SPRITE_BOSS_RUN_LEFT_2,
SPRITE_BOSS_RUN_LEFT_3,
SPRITE_BOSS_RUN_LEFT_4 ,
SPRITE_BOSS_ATTACK_LEFT_1,
SPRITE_BOSS_ATTACK_LEFT_2,
SPRITE_BOSS_ATTACK_LEFT_3,
SPRITE_BOSS_ATTACK_RIGHT_1,
SPRITE_BOSS_ATTACK_RIGHT_2,
SPRITE_BOSS_ATTACK_RIGHT_3,
SPRITE_BOSS_HIT_LEFT,
SPRITE_BOSS_HIT_RIGHT,
SPRITE_HAND,
SPRITE_DOOR,
SPRITE_JOYSTICK1,
SPRITE_JOYSTICK2,
SPRITE_GAMEOVER,
SPRITE_GAMECOMPLETE,
SPRITE_PHONEBOOTH,
SPRITE_PHONEBOOTH_BROKEN,
SPRITE_PHONEBOOTH_JUNK1,
SPRITE_PHONEBOOTH_JUNK2,
SPRITE_PHONEBOOTH_JUNK3,
SPRITE_POSTBOX,
SPRITE_POSTBOX_BROKEN,
SPRITE_POSTBOX_JUNK1,
SPRITE_POSTBOX_JUNK2,
SPRITE_POSTBOX_JUNK3,
SPRITE_BONUS_BURGER,
SPRITE_BONUS_COLA,
SPRITE_STAR,
} sprite_id_t;
typedef enum {
OBJECT_ID_ENEMY = 0,
OBJECT_ID_PLAYER1 = 1,
OBJECT_ID_PLAYER2 = 2,
OBJECT_ID_BOSS = 3,
OBJECT_ID_HAND = 4,
OBJECT_ID_DOOR = 5,
OBJECT_ID_JOYSTICK = 6,
OBJECT_ID_GAMEOVER = 7,
OBJECT_ID_GAMECOMPLETE = 8,
OBJECT_ID_PHONEBOOTH = 9,
OBJECT_ID_POSTBOX = 10,
OBJECT_ID_JUNK = 11,
OBJECT_ID_BONUS = 12,
} object_id_t;
typedef enum {
OBJECT_STAND_RIGHT = 0,
OBJECT_RUN_RIGHT = 1,
OBJECT_RUN_LEFT = 2,
OBJECT_STAND_LEFT = 3,
OBJECT_PUNCH_LEFT1 = 4,
OBJECT_PUNCH_LEFT2 = 5,
OBJECT_KICK_LEFT = 6,
OBJECT_PUNCH_RIGHT1 = 7,
OBJECT_PUNCH_RIGHT2 = 8,
OBJECT_KICK_RIGHT = 9,
OBJECT_HIT_LEFT = 10,
OBJECT_HIT_RIGHT = 11,
} object_action_t;
typedef enum {
OBJECT_ANIM_PLAYER1_STAND_RIGHT = 0,
OBJECT_ANIM_PLAYER1_RUN_RIGHT = OBJECT_ANIM_PLAYER1_STAND_RIGHT + OBJECT_RUN_RIGHT,
OBJECT_ANIM_PLAYER1_STAND_LEFT = OBJECT_ANIM_PLAYER1_STAND_RIGHT + OBJECT_STAND_LEFT,
OBJECT_ANIM_PLAYER1_RUN_LEFT = OBJECT_ANIM_PLAYER1_STAND_RIGHT + OBJECT_RUN_LEFT,
OBJECT_ANIM_PLAYER1_PUNCH_LEFT1 = OBJECT_ANIM_PLAYER1_STAND_RIGHT + OBJECT_PUNCH_LEFT1,
OBJECT_ANIM_PLAYER1_PUNCH_LEFT2 = OBJECT_ANIM_PLAYER1_STAND_RIGHT + OBJECT_PUNCH_LEFT2,
OBJECT_ANIM_PLAYER1_PUNCH_RIGHT1 = OBJECT_ANIM_PLAYER1_STAND_RIGHT + OBJECT_PUNCH_RIGHT1,
OBJECT_ANIM_PLAYER1_PUNCH_RIGHT2 = OBJECT_ANIM_PLAYER1_STAND_RIGHT + OBJECT_PUNCH_RIGHT2,
OBJECT_ANIM_PLAYER1_HIT_LEFT = OBJECT_ANIM_PLAYER1_STAND_RIGHT + OBJECT_HIT_LEFT,
OBJECT_ANIM_PLAYER1_HIT_RIGHT = OBJECT_ANIM_PLAYER1_STAND_RIGHT + OBJECT_HIT_RIGHT,
OBJECT_ANIM_PLAYER2_STAND_RIGHT = OBJECT_ANIM_PLAYER1_HIT_RIGHT + 1,
OBJECT_ANIM_PLAYER2_RUN_RIGHT = OBJECT_ANIM_PLAYER2_STAND_RIGHT + OBJECT_RUN_RIGHT,
OBJECT_ANIM_PLAYER2_STAND_LEFT = OBJECT_ANIM_PLAYER2_STAND_RIGHT + OBJECT_STAND_LEFT,
OBJECT_ANIM_PLAYER2_RUN_LEFT = OBJECT_ANIM_PLAYER2_STAND_RIGHT + OBJECT_RUN_LEFT,
OBJECT_ANIM_PLAYER2_PUNCH_LEFT1 = OBJECT_ANIM_PLAYER2_STAND_RIGHT + OBJECT_PUNCH_LEFT1,
OBJECT_ANIM_PLAYER2_PUNCH_LEFT2 = OBJECT_ANIM_PLAYER2_STAND_RIGHT + OBJECT_PUNCH_LEFT2,
OBJECT_ANIM_PLAYER2_KICK_LEFT = OBJECT_ANIM_PLAYER2_STAND_RIGHT + OBJECT_KICK_LEFT,
OBJECT_ANIM_PLAYER2_PUNCH_RIGHT1 = OBJECT_ANIM_PLAYER2_STAND_RIGHT + OBJECT_PUNCH_RIGHT1,
OBJECT_ANIM_PLAYER2_PUNCH_RIGHT2 = OBJECT_ANIM_PLAYER2_STAND_RIGHT + OBJECT_PUNCH_RIGHT2,
OBJECT_ANIM_PLAYER2_KICK_RIGHT = OBJECT_ANIM_PLAYER2_STAND_RIGHT + OBJECT_KICK_RIGHT,
OBJECT_ANIM_PLAYER2_HIT_LEFT = OBJECT_ANIM_PLAYER2_STAND_RIGHT + OBJECT_HIT_LEFT,
OBJECT_ANIM_PLAYER2_HIT_RIGHT = OBJECT_ANIM_PLAYER2_STAND_RIGHT + OBJECT_HIT_RIGHT,
OBJECT_ANIM_PLAYER3_STAND_RIGHT = OBJECT_ANIM_PLAYER2_HIT_RIGHT + 1,
OBJECT_ANIM_PLAYER3_RUN_RIGHT = OBJECT_ANIM_PLAYER3_STAND_RIGHT + OBJECT_RUN_RIGHT,
OBJECT_ANIM_PLAYER3_STAND_LEFT = OBJECT_ANIM_PLAYER3_STAND_RIGHT + OBJECT_STAND_LEFT,
OBJECT_ANIM_PLAYER3_RUN_LEFT = OBJECT_ANIM_PLAYER3_STAND_RIGHT + OBJECT_RUN_LEFT,
OBJECT_ANIM_PLAYER3_PUNCH_LEFT1 = OBJECT_ANIM_PLAYER3_STAND_RIGHT + OBJECT_PUNCH_LEFT1,
OBJECT_ANIM_PLAYER3_PUNCH_LEFT2 = OBJECT_ANIM_PLAYER3_STAND_RIGHT + OBJECT_PUNCH_LEFT2,
OBJECT_ANIM_PLAYER3_KICK_LEFT = OBJECT_ANIM_PLAYER3_STAND_RIGHT + OBJECT_KICK_LEFT,
OBJECT_ANIM_PLAYER3_PUNCH_RIGHT1 = OBJECT_ANIM_PLAYER3_STAND_RIGHT + OBJECT_PUNCH_RIGHT1,
OBJECT_ANIM_PLAYER3_PUNCH_RIGHT2 = OBJECT_ANIM_PLAYER3_STAND_RIGHT + OBJECT_PUNCH_RIGHT2,
OBJECT_ANIM_PLAYER3_KICK_RIGHT = OBJECT_ANIM_PLAYER3_STAND_RIGHT + OBJECT_KICK_RIGHT,
OBJECT_ANIM_PLAYER3_HIT_LEFT = OBJECT_ANIM_PLAYER3_STAND_RIGHT + OBJECT_HIT_LEFT,
OBJECT_ANIM_PLAYER3_HIT_RIGHT = OBJECT_ANIM_PLAYER3_STAND_RIGHT + OBJECT_HIT_RIGHT,
OBJECT_ANIM_PLAYER4_STAND_RIGHT = OBJECT_ANIM_PLAYER3_HIT_RIGHT + 1,
OBJECT_ANIM_PLAYER4_RUN_RIGHT = OBJECT_ANIM_PLAYER4_STAND_RIGHT + OBJECT_RUN_RIGHT,
OBJECT_ANIM_PLAYER4_STAND_LEFT = OBJECT_ANIM_PLAYER4_STAND_RIGHT + OBJECT_STAND_LEFT,
OBJECT_ANIM_PLAYER4_RUN_LEFT = OBJECT_ANIM_PLAYER4_STAND_RIGHT + OBJECT_RUN_LEFT,
OBJECT_ANIM_PLAYER4_PUNCH_LEFT1 = OBJECT_ANIM_PLAYER4_STAND_RIGHT + OBJECT_PUNCH_LEFT1,
OBJECT_ANIM_PLAYER4_PUNCH_LEFT2 = OBJECT_ANIM_PLAYER4_STAND_RIGHT + OBJECT_PUNCH_LEFT2,
OBJECT_ANIM_PLAYER4_PUNCH_RIGHT1 = OBJECT_ANIM_PLAYER4_STAND_RIGHT + OBJECT_PUNCH_RIGHT1,
OBJECT_ANIM_PLAYER4_PUNCH_RIGHT2 = OBJECT_ANIM_PLAYER4_STAND_RIGHT + OBJECT_PUNCH_RIGHT2,
OBJECT_ANIM_PLAYER4_HIT_LEFT = OBJECT_ANIM_PLAYER4_STAND_RIGHT + OBJECT_HIT_LEFT,
OBJECT_ANIM_PLAYER4_HIT_RIGHT = OBJECT_ANIM_PLAYER4_STAND_RIGHT + OBJECT_HIT_RIGHT,
OBJECT_ANIM_BOSS_STAND_RIGHT = OBJECT_ANIM_PLAYER4_HIT_RIGHT + 1,
OBJECT_ANIM_BOSS_RUN_RIGHT = OBJECT_ANIM_BOSS_STAND_RIGHT + OBJECT_RUN_RIGHT,
OBJECT_ANIM_BOSS_STAND_LEFT = OBJECT_ANIM_BOSS_STAND_RIGHT + OBJECT_STAND_LEFT,
OBJECT_ANIM_BOSS_RUN_LEFT = OBJECT_ANIM_BOSS_STAND_RIGHT + OBJECT_RUN_LEFT,
OBJECT_ANIM_BOSS_ATTACK_LEFT1 = OBJECT_ANIM_BOSS_STAND_RIGHT + OBJECT_PUNCH_LEFT1,
OBJECT_ANIM_BOSS_ATTACK_LEFT2 = OBJECT_ANIM_BOSS_STAND_RIGHT + OBJECT_PUNCH_LEFT2,
OBJECT_ANIM_BOSS_ATTACK_RIGHT1 = OBJECT_ANIM_BOSS_STAND_RIGHT + OBJECT_PUNCH_RIGHT1,
OBJECT_ANIM_BOSS_ATTACK_RIGHT2 = OBJECT_ANIM_BOSS_STAND_RIGHT + OBJECT_PUNCH_RIGHT2,
OBJECT_ANIM_BOSS_HIT_LEFT = OBJECT_ANIM_BOSS_STAND_RIGHT + OBJECT_HIT_LEFT,
OBJECT_ANIM_BOSS_HIT_RIGHT = OBJECT_ANIM_BOSS_STAND_RIGHT + OBJECT_HIT_RIGHT,
OBJECT_ANIM_HAND = OBJECT_ANIM_BOSS_HIT_RIGHT + 1,
OBJECT_ANIM_DOOR = OBJECT_ANIM_HAND + 1,
OBJECT_ANIM_JOYSTICK = OBJECT_ANIM_DOOR + 1,
OBJECT_ANIM_GAMEOVER = OBJECT_ANIM_JOYSTICK + 1,
OBJECT_ANIM_GAMECOMPLETE = OBJECT_ANIM_GAMEOVER + 1,
OBJECT_ANIM_PHONEBOOTH = OBJECT_ANIM_GAMECOMPLETE + 1,
OBJECT_ANIM_PHONEBOOTH_BROKEN = OBJECT_ANIM_PHONEBOOTH + 1,
OBJECT_ANIM_PHONEBOOTH_JUNK1 = OBJECT_ANIM_PHONEBOOTH_BROKEN + 1,
OBJECT_ANIM_PHONEBOOTH_JUNK2 = OBJECT_ANIM_PHONEBOOTH_JUNK1 + 1,
OBJECT_ANIM_PHONEBOOTH_JUNK3 = OBJECT_ANIM_PHONEBOOTH_JUNK2 + 1,
OBJECT_ANIM_POSTBOX = OBJECT_ANIM_PHONEBOOTH_JUNK3 + 1,
OBJECT_ANIM_POSTBOX_BROKEN = OBJECT_ANIM_POSTBOX + 1,
OBJECT_ANIM_POSTBOX_JUNK1 = OBJECT_ANIM_POSTBOX_BROKEN + 1,
OBJECT_ANIM_POSTBOX_JUNK2 = OBJECT_ANIM_POSTBOX_JUNK1 + 1,
OBJECT_ANIM_POSTBOX_JUNK3 = OBJECT_ANIM_POSTBOX_JUNK2 + 1,
OBJECT_ANIM_BONUS_BURGER = OBJECT_ANIM_POSTBOX_JUNK3 + 1,
OBJECT_ANIM_BONUS_COLA = OBJECT_ANIM_BONUS_BURGER + 1,
OBJECT_ANIM_STAR = OBJECT_ANIM_BONUS_COLA + 1,
} object_animation_id_t;
typedef enum {
FACING_LEFT,
FACING_RIGHT
} object_direction_t;
typedef enum {
OBJECT_STATE_ALIVE,
OBJECT_STATE_REMOVED,
OBJECT_STATE_DEAD,
OBJECT_STATE_HIT,
OBJECT_STATE_FLASHING
} object_state_t;
typedef struct {
int16_t start;
int16_t stop;
int16_t speed;
object_direction_t facing;
} object_animation_t;
typedef struct {
int16_t x;
int16_t y;
int16_t w;
int16_t h;
int16_t dx;
int16_t dy;
} object_image_t;
typedef struct {
int16_t x;
int16_t y;
int16_t dx;
int16_t dy;
int16_t ix;
} object_velocity_t;
typedef enum {
OBJECT_CLASS_FIGHTER,
OBJECT_CLASS_THING,
OBJECT_CLASS_JUNK,
OBJECT_CLASS_DECORATION
} object_class_t;
typedef struct {
int16_t x;
int16_t y;
int16_t w;
int16_t h;
} object_position_t;
typedef struct {
object_position_t positions[2];
object_position_t* position;
} object_save_t;
typedef struct object {
uint16_t id;
uint16_t class;
void* data;
struct object* next;
struct object* prev;
int16_t _x;
int16_t _y;
int16_t _z;
int16_t _px;
int16_t _py;
object_velocity_t velocity;
int16_t imageIndex;
object_image_t* image;
uint16_t baseId;
uint16_t animId;
uint16_t actionId;
object_animation_t* anim;
object_save_t save;
uint16_t frameCounter;
uint16_t deadRenderCount;
uint16_t _state;
void (*update)(uint16_t deltaT, struct object* ptr);
void (*freeData)(void* data);
uint16_t visible;
uint16_t tileRender;
uint16_t widthOffset;
uint16_t width;
uint16_t collidable;
} object_t;
typedef struct {
object_t* up;
object_t* down;
object_t* left;
object_t* right;
} object_collision_t;
extern object_image_t object_imageAtlas[];
extern object_animation_t object_animations[];
extern object_t* object_activeList;
extern int16_t object_count;
extern object_t* object_zBuffer[OBJECT_MAX_OBJECTS];
//extern uint16_t object_zBufferValid;
void
object_init(void);
object_t*
object_add(uint16_t id, uint16_t class, int16_t x, int16_t y, int16_t dx, int16_t anim, void (*update)(uint16_t deltaT, object_t* ptr), void* data, void (*freeData)(void*));
void
object_free(object_t* ptr);
void
object_render(frame_buffer_t fb, uint16_t deltaT);
void
object_restoreBackground(frame_buffer_t fb);
void
object_updatePosition(uint16_t deltaT, object_t* ptr);
void
object_setAction(object_t* ptr, object_action_t action);
inline static int16_t
object_x(object_t* ptr) {
return ptr->_x;
}
inline static int16_t
object_y(object_t* ptr) {
return ptr->_y;
}
inline static int16_t
object_z(object_t* ptr) {
return ptr->_z;
}
inline static int16_t
object_px(object_t* ptr) {
return ptr->_px;
}
inline static int16_t
object_py(object_t* ptr) {
return ptr->_py;
}
inline static uint16_t
object_get_state(object_t* ptr) {
return ptr->_state;
}
inline static void
object_set_state(object_t* ptr, uint16_t state) {
ptr->_state = state;
if (state == OBJECT_STATE_ALIVE) {
if (ptr->class == OBJECT_CLASS_FIGHTER || ptr->class == OBJECT_CLASS_THING) {
ptr->collidable = 1;
return;
}
}
ptr->collidable = 0;
}
#define object_screenx(ptr) (ptr->image->dx + 0xf + ptr->_x-game_cameraX-game_screenScrollX)
#define object_screeny(ptr) (ptr->image->dy + (ptr->_y-ptr->image->h))
inline static void
object_set_px(object_t* ptr, int16_t px)
{
ptr->_px = px;
int16_t oldX = ptr->_x - game_cameraX;
ptr->_x = ptr->_px / OBJECT_PHYSICS_FACTOR;
if (oldX + OBJECT_WIDTH < SCREEN_WIDTH && (ptr->_x + OBJECT_WIDTH - game_cameraX)>= SCREEN_WIDTH) {
ptr->_x = game_cameraX + (SCREEN_WIDTH - OBJECT_WIDTH - 1);
ptr->_px = ptr->_x * OBJECT_PHYSICS_FACTOR;
} else if (oldX >= 0 && ptr->_x - game_cameraX < 0) {
ptr->_x = game_cameraX;
ptr->_px = ptr->_x * OBJECT_PHYSICS_FACTOR;
}
}
inline static void
object_set_py(object_t* ptr, int16_t py)
{
int16_t oldY = ptr->_y;
ptr->_py = py;
ptr->_y = ptr->_py / OBJECT_PHYSICS_FACTOR;
if (ptr->_y >= PLAYAREA_HEIGHT) {
ptr->_y = PLAYAREA_HEIGHT-2;
ptr->_py = ptr->_y * OBJECT_PHYSICS_FACTOR;
}
if (oldY >= GAME_PAVEMENT_START && ptr->_y < GAME_PAVEMENT_START) {
ptr->_y = GAME_PAVEMENT_START;
ptr->_py = ptr->_y * OBJECT_PHYSICS_FACTOR;
}
}
inline static void
object_set_py_no_checks(object_t* ptr, int16_t py)
{
ptr->_py = py;
ptr->_y = ptr->_py / OBJECT_PHYSICS_FACTOR;
}
inline static void
object_set_z(object_t* ptr, int16_t z)
{
ptr->_z = z;
}
void
object_setAnim(object_t* ptr, int16_t anim);
void
object_clear(frame_buffer_t fb, int16_t ox, int16_t oy, int16_t ow, int16_t oh);
int16_t
object_collision(int16_t deltaT, object_t* a, object_collision_t* collision, uint16_t thresholdx, uint16_t thresholdy);
#endif
#ifndef LEVEL_H
#define LEVEL_H
#define LEVEL_NUM_LEVELS 1
typedef struct {
uint16_t tileAddresses[MAP_TILE_WIDTH][16];
uint8_t spriteBitplanes[SPRITE_SHEET_WIDTH_BYTES*SCREEN_BIT_DEPTH*SPRITE_SHEET_HEIGHT];
#ifndef GAME_ONE_BITPLANE_SPRITE_MASK
uint8_t spriteMask[SPRITE_SHEET_WIDTH_BYTES*SCREEN_BIT_DEPTH*SPRITE_SHEET_HEIGHT];
#else
uint8_t spriteMask[SPRITE_SHEET_WIDTH_BYTES*SPRITE_SHEET_HEIGHT];
#endif
uint8_t tileBitplanes[TILE_SHEET_WIDTH_BYTES*SCREEN_BIT_DEPTH*TILE_SHEET_HEIGHT];
uint16_t palette[32];
uint16_t clouds;
uint16_t moduleIndex;
// conductor_instruction_t* instructions;
#ifdef GAME_RECORDING
uint8_t recordData[sizeof(record_t)];
record_t* record;
#endif
void (*initFunctor)(void);
#if 0
void (*effectFunctor)(frame_buffer_t fb);
#endif
} level_t DISK_SECTOR_ALIGN;
extern level_t level;
void
level_load(uint16_t index);
#endif
typedef struct {
frame_buffer_t dest;
frame_buffer_t source;
uint16_t mod;
uint16_t size;
} gfx_blit_t;
void
gfx_ctor(void);
void
gfx_screenWidthBitBlit(frame_buffer_t dest, int16_t sx, int16_t sy, int16_t dx, int16_t dy, int16_t w, int16_t h);
void
gfx_screenWidthBitBlitNoMask(frame_buffer_t dest, frame_buffer_t src, int16_t sx, int16_t sy, int16_t dx, int16_t dy, int16_t w, int16_t h);
void
gfx_fillRect(frame_buffer_t fb, uint16_t x, uint16_t y, uint16_t w, uint16_t h, uint16_t color);
void
gfx_fillRectSmallScreen(frame_buffer_t fb, uint16_t x, uint16_t y, uint16_t w, uint16_t h, uint16_t color);
void
gfx_renderSprite(frame_buffer_t dest, int16_t sx, int16_t sy, int16_t dx, int16_t dy, int16_t w, int16_t h);
void
gfx_renderSpriteNoMask(frame_buffer_t dest, int16_t sx, int16_t sy, int16_t dx, int16_t dy, int16_t w, int16_t h);
void
gfx_renderSprite16NoShift(frame_buffer_t dest, int16_t sx, int16_t sy, int16_t dx, int16_t dy, int16_t w, int16_t h);
void
gfx_saveSprite(frame_buffer_t source, frame_buffer_t dest, gfx_blit_t* blit, int16_t dx, int16_t dy, int16_t w, int16_t h);
void
gfx_saveSprite16(frame_buffer_t source, frame_buffer_t dest, gfx_blit_t* blit, int16_t dx, int16_t dy, int16_t h);
void
gfx_restoreSprite(gfx_blit_t* blit);
void
gfx_setupQuickRenderSprite(void);
void
gfx_quickRenderSprite(frame_buffer_t dest, int16_t sx, int16_t sy, int16_t dx, int16_t dy);
void
gfx_renderTile(frame_buffer_t dest, int16_t sx, int16_t sy, frame_buffer_t tile);
void
gfx_renderTile(frame_buffer_t fb, int16_t x, int16_t y, frame_buffer_t tile);
void
gfx_setupRenderTile(void);
void
gfx_quickRenderTile(frame_buffer_t dest, int16_t x, int16_t y, frame_buffer_t tile);
void
gfx_renderPartialTile(frame_buffer_t dest, int16_t x, int16_t y, uint16_t h, frame_buffer_t tile);
void
gfx_splitBlitNoMask(frame_buffer_t dest, frame_buffer_t src, int16_t dx, int16_t dy, int16_t sx, int16_t sy, int16_t w, int16_t _h);