amiga-stuff/scrolling_tricks/xyunlimited2.c

908 lines
21 KiB
C

#include <exec/exec.h>
#include <dos/dos.h>
#include <intuition/intuition.h>
#include <graphics/gfx.h>
#include <hardware/custom.h>
#include <hardware/dmabits.h>
#include <clib/exec_protos.h>
#include <clib/dos_protos.h>
#include <clib/graphics_protos.h>
#include <clib/intuition_protos.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "hardware.h"
#include "cop_all.h"
#include "global_defs.h"
#include "common.h"
#define EXTRAWIDTH 64
#define EXTRAHEIGHT 32
#define BITMAPWIDTH (SCREENWIDTH + EXTRAWIDTH)
#define BITMAPBYTESPERROW (BITMAPWIDTH / 8)
#define BITMAPHEIGHT (SCREENHEIGHT + EXTRAHEIGHT)
#define BLOCKSWIDTH 320
#define BLOCKSHEIGHT 200
#define BLOCKSBYTESPERROW (BLOCKSWIDTH / 8)
#define BLOCKSPERROW (BLOCKSWIDTH / BLOCKWIDTH)
#define NUMSTEPS_X BLOCKWIDTH
#define NUMSTEPS_Y BLOCKHEIGHT
#define BITMAPBLOCKSPERROW (BITMAPWIDTH / BLOCKWIDTH)
#define BITMAPBLOCKSPERCOL (BITMAPHEIGHT / BLOCKHEIGHT)
#define VISIBLEBLOCKSX (SCREENWIDTH / BLOCKWIDTH)
#define VISIBLEBLOCKSY (SCREENHEIGHT / BLOCKHEIGHT)
#define BITMAPPLANELINES (BITMAPHEIGHT * BLOCKSDEPTH)
#define BLOCKPLANELINES (BLOCKHEIGHT * BLOCKSDEPTH)
#define PLANEPIXELBITMAPWIDTH (BITMAPWIDTH * BLOCKSDEPTH)
#define BLOCKSFILESIZE (BLOCKSWIDTH * BLOCKSHEIGHT * BLOCKSPLANES / 8 + PALSIZE)
#define DIRECTION_IGNORE 0
#define DIRECTION_LEFT 1
#define DIRECTION_RIGHT 2
#define UP 1
#define DOWN 2
// calculate how many times (steps) y-scrolling needs to
// blit two blocks instead of one block to make sure a
// complete row is blitted after 16 pixels of y-scrolling
//
// x * 2 + (16 - x) = BITMAPBLOCKSPERROW
// 2x + 16 - x = BITMAPBLOCKSPERROW
// x = BITMAPBLOCKSPERROW - 16
#define TWOBLOCKS (BITMAPBLOCKSPERROW - NUMSTEPS_Y)
#define TWOBLOCKSTEP TWOBLOCKS
struct Screen *scr;
struct RastPort *ScreenRastPort;
struct BitMap *BlocksBitmap,*ScreenBitmap;
UBYTE *frontbuffer,*blocksbuffer;
WORD mapposx,mapposy,videoposx,videoposy,block_videoposy;
WORD mapblockx,mapblocky,stepx,stepy;
WORD bitmapheight,bitplanemodulo;
WORD *savewordpointer;
WORD saveword;
BYTE previous_xdirection;
struct PrgOptions options;
struct LevelMap level_map;
UWORD colors[BLOCKSCOLORS];
char s[256];
#if EXTRAWIDTH == 32
// bitmap width aligned to 32 Pixels
#define MAX_FETCHMODE 2
#define MAX_FETCHMODE_S "2"
#elif EXTRAWIDTH == 64
// bitmap width aligned to 64 Pixels
#define MAX_FETCHMODE 3
#define MAX_FETCHMODE_S "3"
#else
// bad extrawidth
#error "EXTRAWIDTH must be either 32 or 64"
#endif
struct FetchInfo fetchinfo [] =
{
{0x30,0xD0,2,0,16}, /* normal */
{0x28,0xC8,4,16,32}, /* BPL32 */
{0x28,0xC8,4,16,32}, /* BPAGEM */
{0x18,0xB8,8,48,64} /* BPL32 + BPAGEM */
};
/************* SETUP/CLEANUP ROUTINES ***************/
static void Cleanup (char *msg)
{
WORD rc;
if (msg) {
printf("Error: %s\n",msg);
rc = RETURN_WARN;
} else {
rc = RETURN_OK;
}
if (scr) CloseScreen(scr);
if (ScreenBitmap) {
WaitBlit();
FreeBitMap(ScreenBitmap);
}
if (BlocksBitmap) {
WaitBlit();
FreeBitMap(BlocksBitmap);
}
if (level_map.raw_map) FreeVec(level_map.raw_map);
exit(rc);
}
static void OpenDisplay(void)
{
struct DimensionInfo diminfo;
DisplayInfoHandle dih;
ULONG modeid;
LONG l;
bitmapheight = BITMAPHEIGHT + 3;
if (!(ScreenBitmap = AllocBitMap(BITMAPWIDTH, bitmapheight, BLOCKSDEPTH,
BMF_STANDARD | BMF_INTERLEAVED | BMF_CLEAR,0))) {
Cleanup("Can't alloc screen bitmap!");
}
frontbuffer = ScreenBitmap->Planes[0];
frontbuffer += (fetchinfo[options.fetchmode].bitmapoffset / 8);
if (!(TypeOfMem(ScreenBitmap->Planes[0]) & MEMF_CHIP)) {
Cleanup("Screen bitmap is not in CHIP RAM!?? If you have a gfx card try disabling \"planes to fast\" or similiar options in your RTG system!");
}
l = GetBitMapAttr(ScreenBitmap,BMA_FLAGS);
if (!(GetBitMapAttr(ScreenBitmap,BMA_FLAGS) & BMF_INTERLEAVED)) {
Cleanup("Screen bitmap is not in interleaved format!??");
}
modeid = get_mode_id(options.how, options.ntsc);
if (!(scr = OpenScreenTags(0,SA_Width,BITMAPWIDTH,
SA_Height,bitmapheight,
SA_Depth,BLOCKSDEPTH,
SA_DisplayID,modeid,
SA_BitMap,ScreenBitmap,
options.how ? SA_Overscan : TAG_IGNORE,OSCAN_TEXT,
options.how ? SA_AutoScroll : TAG_IGNORE,TRUE,
SA_Quiet,TRUE,
TAG_DONE))) {
Cleanup("Can't open screen!");
}
if (scr->RastPort.BitMap->Planes[0] != ScreenBitmap->Planes[0]) {
Cleanup("Screen was not created with the custom bitmap I supplied!??");
}
ScreenRastPort = &scr->RastPort;
LoadRGB4(&scr->ViewPort,colors,BLOCKSCOLORS);
}
static void InitCopperlist(void)
{
WORD *wp;
ULONG plane,plane2;
LONG l;
wait_vbl();
custom->dmacon = 0x7FFF;
custom->beamcon0 = options.ntsc ? 0 : DISPLAYPAL;
CopFETCHMODE[1] = options.fetchmode;
// bitplane control registers
CopBPLCON0[1] = ((BLOCKSDEPTH * BPL0_BPU0_F) & BPL0_BPUMASK) +
((BLOCKSDEPTH / 8) * BPL0_BPU3_F) +
BPL0_COLOR_F +
(options.speed ? 0 : BPL0_USEBPLCON3_F);
CopBPLCON1[1] = 0;
CopBPLCON3[1] = BPLCON3_BRDNBLNK;
// bitplane modulos
l = BITMAPBYTESPERROW * BLOCKSDEPTH -
SCREENBYTESPERROW - fetchinfo[options.fetchmode].modulooffset;
CopBPLMODA[1] = l;
CopBPLMODB[1] = l;
CopVIDEOSPLITRESETMODULO[1] = l;
CopVIDEOSPLITRESETMODULO[3] = l;
bitplanemodulo = l;
// display window start/stop
CopDIWSTART[1] = DIWSTART;
CopDIWSTOP[1] = DIWSTOP;
// display data fetch start/stop
CopDDFSTART[1] = fetchinfo[options.fetchmode].ddfstart;
CopDDFSTOP[1] = fetchinfo[options.fetchmode].ddfstop;
// plane pointers
wp = CopPLANE1H;
for(l = 0;l < BLOCKSDEPTH;l++)
{
plane = (ULONG)ScreenBitmap->Planes[l];
wp[1] = plane >> 16;
wp[3] = plane & 0xFFFF;
wp += 4;
}
// setup modulo trick
plane = (ULONG)ScreenBitmap->Planes[0];
plane2 = plane +
(BITMAPHEIGHT - 1) * BITMAPBYTESPERROW * BLOCKSDEPTH +
SCREENBYTESPERROW +
fetchinfo[options.fetchmode].modulooffset;
l = (plane - plane2) & 0xFFFF;
CopVIDEOSPLITMODULO[1] = l;
CopVIDEOSPLITMODULO[3] = l;
CopVIDEOSPLITMODULO[1] = l;
CopVIDEOSPLITMODULO[3] = l;
custom->intena = 0x7FFF;
custom->dmacon = DMAF_SETCLR | DMAF_BLITTER | DMAF_COPPER | DMAF_RASTER | DMAF_MASTER;
custom->cop2lc = (ULONG)CopperList;
}
/******************* SCROLLING **********************/
static void DrawBlock(LONG x,LONG y,LONG mapx,LONG mapy)
{
UBYTE block;
// x = in pixels
// y = in "planelines" (1 realline = BLOCKSDEPTH planelines)
x = (x / 8) & 0xFFFE;
block = level_map.data[mapy * level_map.width + mapx];
mapx = (block % BLOCKSPERROW) * (BLOCKWIDTH / 8);
mapy = (block / BLOCKSPERROW) * (BLOCKPLANELINES * BLOCKSBYTESPERROW);
if (options.how) OwnBlitter();
if (y + BLOCKPLANELINES <= BITMAPPLANELINES) {
// blit does not cross bitmap's bottom boundary
hard_wait_blit();
custom->bltcon0 = 0x9F0; // use A and D. Op: D = A
custom->bltcon1 = 0;
custom->bltafwm = 0xFFFF;
custom->bltalwm = 0xFFFF;
custom->bltamod = BLOCKSBYTESPERROW - (BLOCKWIDTH / 8);
custom->bltdmod = BITMAPBYTESPERROW - (BLOCKWIDTH / 8);
custom->bltapt = blocksbuffer + mapy + mapx;
custom->bltdpt = frontbuffer + y * BITMAPBYTESPERROW + x;
custom->bltsize = BLOCKPLANELINES * 64 + (BLOCKWIDTH / 16);
} else {
// blit does cross bitmap's bottom boundary
// --> need to split blit = do two blit operations
hard_wait_blit();
custom->bltcon0 = 0x9F0; // use A and D. Op: D = A
custom->bltcon1 = 0;
custom->bltafwm = 0xFFFF;
custom->bltalwm = 0xFFFF;
custom->bltamod = BLOCKSBYTESPERROW - (BLOCKWIDTH / 8);
custom->bltdmod = BITMAPBYTESPERROW - (BLOCKWIDTH / 8);
custom->bltapt = blocksbuffer + mapy + mapx;
custom->bltdpt = frontbuffer + y * BITMAPBYTESPERROW + x;
y = BITMAPPLANELINES - y;
custom->bltsize = y * 64 + (BLOCKWIDTH / 16);
hard_wait_blit();
custom->bltdpt = frontbuffer + x;
custom->bltsize = (BLOCKPLANELINES - y) * 64 + (BLOCKWIDTH / 16);
}
if (options.how) DisownBlitter();
}
static void FillScreen(void)
{
WORD a,b,x,y;
for (b = 0;b < BITMAPBLOCKSPERCOL;b++)
{
for (a = 0;a < BITMAPBLOCKSPERROW;a++)
{
x = a * BLOCKWIDTH;
y = b * BLOCKPLANELINES;
DrawBlock(x,y,a,b);
}
}
}
static void BlitExtraLine(WORD dest)
{
UBYTE *a,*b;
a = frontbuffer;
b = frontbuffer + BITMAPPLANELINES * BITMAPBYTESPERROW;
hard_wait_blit();
custom->bltcon0 = 0x9F0;
custom->bltcon1 = 0;
custom->bltafwm = 0xFFFF;
custom->bltalwm = 0xFFFF;
custom->bltamod = 0;
custom->bltdmod = 0;
custom->bltapt = (dest == UP) ? b : a;
custom->bltdpt = (dest == UP) ? a : b;
custom->bltsize = 1 * BLOCKSDEPTH * 64 + (BITMAPBYTESPERROW / 2);
}
static void ScrollUp(void)
{
WORD mapx,mapy,x,y;
if (mapposy < 1) return;
mapposy--;
mapblocky = mapposy / BLOCKHEIGHT;
stepy = mapposy & (NUMSTEPS_Y - 1);
videoposy--;
if (videoposy < 0) videoposy += BITMAPHEIGHT;
if (stepy == (NUMSTEPS_Y - 1)) {
block_videoposy -= BLOCKHEIGHT;
if (block_videoposy < 0) block_videoposy += BITMAPHEIGHT;
}
if (stepy == (NUMSTEPS_Y - 1)) {
// a complete row is filled up
// : the next fill up row will be BLOCKHEIGHT (16)
// pixels at the top, so we have to adjust
// the fillup column (for x scrolling), but
// only if the fillup column (x) contains some
// fill up blocks
if (stepx) {
// step 1: blit the 1st block in the fillup
// col (x). There can only be 0 or
// [2 or more] fill up blocks in the
// actual implementation, so we do
// not need to check previous_xdirection
// for this blit
mapx = mapblockx + BITMAPBLOCKSPERROW;
mapy = mapblocky + 1;
x = ROUND2BLOCKWIDTH(videoposx);
y = (block_videoposy + BLOCKHEIGHT) % BITMAPHEIGHT;
y *= BLOCKSDEPTH;
DrawBlock(x + BITMAPWIDTH,y,mapx,mapy);
// step 2: remove the (former) bottommost fill up
// block
if (previous_xdirection == DIRECTION_RIGHT) {
*savewordpointer = saveword;
}
mapy = stepx + 2;
// we blit a 'left' block
y = (block_videoposy + (mapy * BLOCKHEIGHT)) % BITMAPHEIGHT;
y *= BLOCKSDEPTH;
savewordpointer = (WORD *)(frontbuffer + (y * BITMAPBYTESPERROW) + (x / 8));
saveword = *savewordpointer;
mapx -= BITMAPBLOCKSPERROW;
mapy += mapblocky;
DrawBlock(x,y,mapx,mapy);
previous_xdirection = DIRECTION_LEFT;
} /* if (stepx) */
} /* if (stepy == NUMSTEPS_Y - 1) */
mapx = stepy;
mapy = mapblocky;
y = block_videoposy * BLOCKSDEPTH;
if (mapx >= TWOBLOCKSTEP) {
// blit only one block
mapx += TWOBLOCKSTEP;
x = mapx * BLOCKWIDTH + ROUND2BLOCKWIDTH(videoposx);
mapx += mapblockx;
DrawBlock(x,y,mapx,mapy);
} else {
// blit two blocks
mapx *= 2;
x = mapx * BLOCKWIDTH + ROUND2BLOCKWIDTH(videoposx);
mapx += mapblockx;
DrawBlock(x,y,mapx,mapy);
x += BLOCKWIDTH;
DrawBlock(x,y,mapx + 1,mapy);
}
}
static void ScrollDown(void)
{
WORD mapx,mapy,x,y,y2;
if (mapposy >= (level_map.height * BLOCKHEIGHT - SCREENHEIGHT - BLOCKHEIGHT)) return;
mapx = stepy;
mapy = mapblocky + BITMAPBLOCKSPERCOL;
y = block_videoposy * BLOCKSDEPTH;
if (mapx >= TWOBLOCKSTEP) {
// blit only one block
mapx += TWOBLOCKSTEP;
x = mapx * BLOCKWIDTH + ROUND2BLOCKWIDTH(videoposx);
mapx += mapblockx;
DrawBlock(x,y,mapx,mapy);
} else {
// blit two blocks
mapx *= 2;
x = mapx * BLOCKWIDTH + ROUND2BLOCKWIDTH(videoposx);
mapx += mapblockx;
DrawBlock(x,y,mapx,mapy);
x += BLOCKWIDTH;
DrawBlock(x,y,mapx + 1,mapy);
}
mapposy++;
mapblocky = mapposy / BLOCKHEIGHT;
stepy = mapposy & (NUMSTEPS_Y - 1);
videoposy++;
if (videoposy >= BITMAPHEIGHT) videoposy -= BITMAPHEIGHT;
if (!stepy) {
block_videoposy += BLOCKHEIGHT;
if (block_videoposy >= BITMAPHEIGHT) block_videoposy -= BITMAPHEIGHT;
}
if (stepy == 0) {
// a complete row is filled up
// : the next fill up row will be BLOCKHEIGHT (16)
// pixels at the bottom, so we have to adjust
// the fillup column (for x scrolling), but
// only if the fillup column (x) contains some
// fill up blocks
if (stepx) {
// step 1: blit the 1st block in the fillup
// row (y) because this block must
// not be part of the fillup col (x)
// instead it is for exclusive use
// by the fillup row
mapx = mapblockx;
mapy = mapblocky;
x = ROUND2BLOCKWIDTH(videoposx);
y = block_videoposy * BLOCKSDEPTH;
DrawBlock(x,y,mapx,mapy);
// step 2: blit the (new) bottommost fill up
// block
if (previous_xdirection == DIRECTION_LEFT) {
*savewordpointer = saveword;
}
mapy = stepx + 1;
// we blit a 'right-block'
x += BITMAPWIDTH;
y = (block_videoposy + (mapy * BLOCKHEIGHT)) % BITMAPHEIGHT;
y *= BLOCKSDEPTH;
y2 = (y + BLOCKPLANELINES - 1) % BITMAPPLANELINES;
savewordpointer = (WORD *)(frontbuffer + (y2 * BITMAPBYTESPERROW) + (x / 8));
saveword = *savewordpointer;
mapx += BITMAPBLOCKSPERROW;
mapy += mapblocky;
DrawBlock(x,y,mapx,mapy);
previous_xdirection = DIRECTION_RIGHT;
} /* if (stepx) */
} /* if (stepy == 0) */
}
static void ScrollLeft(void)
{
WORD mapx,mapy,x,y;
if (mapposx < 1) return;
mapposx--;
mapblockx = mapposx / BLOCKWIDTH;
stepx = mapposx & (NUMSTEPS_X - 1);
videoposx--;
if (videoposx < 0) {
BlitExtraLine(DOWN);
videoposx = PLANEPIXELBITMAPWIDTH - 1;
videoposy--;
if (videoposy < 0) videoposy = BITMAPHEIGHT - 1;
block_videoposy--;
if (block_videoposy < 0) block_videoposy = BITMAPHEIGHT - 1;
}
if (stepx == (NUMSTEPS_X - 1)) {
// a complete column is filled up
// : the next fill up column will be BLOCKWIDTH (16)
// pixels at the left, so we have to adjust
// the fillup row (for y scrolling)
// step 1: blit the block which came in at
// the left side and which might or
// might not be a fill up block
mapx = mapblockx;
mapy = mapblocky;
if (stepy) {
// there is a fill up block
// so block which comes in left is
// a fillup block
mapy += BITMAPBLOCKSPERCOL;
}
x = ROUND2BLOCKWIDTH(videoposx);
y = block_videoposy * BLOCKSDEPTH;
DrawBlock(x,y,mapx,mapy);
// step 2: remove the (former) rightmost fillup-block
mapx = stepy;
if (mapx) {
// there is a fill up block;
if (mapx >= TWOBLOCKSTEP) {
mapx += TWOBLOCKSTEP;
} else {
mapx *= 2;
}
x = ROUND2BLOCKWIDTH(videoposx) + (mapx * BLOCKWIDTH);
y = block_videoposy * BLOCKSDEPTH;
mapx += mapblockx;
mapy -= BITMAPBLOCKSPERCOL;
DrawBlock(x,y,mapx,mapy);
}
}
mapx = mapblockx;
mapy = stepx + 1;
x = ROUND2BLOCKWIDTH(videoposx);
if (previous_xdirection == DIRECTION_RIGHT) {
hard_wait_blit();
*savewordpointer = saveword;
}
if (mapy == 1) {
// blit two blocks
mapy += mapblocky;
y = (block_videoposy + (1 * BLOCKHEIGHT)) % BITMAPHEIGHT;
y *= BLOCKSDEPTH;
savewordpointer = (WORD *)(frontbuffer + (y * BITMAPBYTESPERROW) + (x / 8));
saveword = *savewordpointer;
DrawBlock(x,y,mapx,mapy);
y = (y + BLOCKPLANELINES) % BITMAPPLANELINES;
DrawBlock(x,y,mapx,mapy + 1);
} else {
// blit one block
mapy ++;
y = (block_videoposy + (mapy * BLOCKHEIGHT)) % BITMAPHEIGHT;
y *= BLOCKSDEPTH;
mapy += mapblocky;
savewordpointer = (WORD *)(frontbuffer + (y * BITMAPBYTESPERROW) + (x / 8));
saveword = *savewordpointer;
DrawBlock(x,y,mapx,mapy);
}
if (stepx) {
previous_xdirection = DIRECTION_LEFT;
} else {
previous_xdirection = DIRECTION_IGNORE;
}
}
static void ScrollRight(void)
{
WORD mapx,mapy,x,y,y2;
if (mapposx >= (level_map.width * BLOCKWIDTH - SCREENWIDTH - BLOCKWIDTH)) return;
mapx = mapblockx + BITMAPBLOCKSPERROW;
mapy = stepx + 1;
x = ROUND2BLOCKWIDTH(videoposx);
if (previous_xdirection == DIRECTION_LEFT) {
hard_wait_blit();
*savewordpointer = saveword;
}
if (mapy == 1) {
// blit two blocks
mapy += mapblocky;
y = (block_videoposy + (1 * BLOCKHEIGHT)) % BITMAPHEIGHT;
y *= BLOCKSDEPTH;
DrawBlock(x + BITMAPWIDTH,y,mapx,mapy);
y = (y + BLOCKPLANELINES) % BITMAPPLANELINES;
y2 = (y + BLOCKPLANELINES - 1) % BITMAPPLANELINES;
savewordpointer = (WORD *)(frontbuffer + (y2 * BITMAPBYTESPERROW) + ((x + BITMAPWIDTH) / 8));
saveword = *savewordpointer;
DrawBlock(x + BITMAPWIDTH,y,mapx,mapy + 1);
} else {
// blit one block
mapy ++;
y = (block_videoposy + (mapy * BLOCKHEIGHT)) % BITMAPHEIGHT;
y *= BLOCKSDEPTH;
y2 = (y + BLOCKPLANELINES - 1) % BITMAPPLANELINES;
mapy += mapblocky;
savewordpointer = (WORD *)(frontbuffer + (y2 * BITMAPBYTESPERROW) + ((x + BITMAPWIDTH) / 8));
saveword = *savewordpointer;
DrawBlock(x + BITMAPWIDTH,y,mapx,mapy);
}
mapposx++;
mapblockx = mapposx / BLOCKWIDTH;
stepx = mapposx & (NUMSTEPS_X - 1);
videoposx++;
if (videoposx == PLANEPIXELBITMAPWIDTH) {
BlitExtraLine(UP);
videoposx = 0;
videoposy++;
if (videoposy == BITMAPHEIGHT) videoposy = 0;
block_videoposy++;
if (block_videoposy == BITMAPHEIGHT) block_videoposy = 0;
}
if (stepx == 0) {
// a complete column is filled up
// : the next fill up column will be BLOCKWIDTH (16)
// pixels at the right, so we have to adjust
// the fillup row (for y scrolling)
// step 1: blit the block which came in at
// the right side and which is never
// a fill up block
mapx = mapblockx + BITMAPBLOCKSPERROW - 1;
mapy = mapblocky;
x = ROUND2BLOCKWIDTH(videoposx) + (BITMAPBLOCKSPERROW - 1) * BLOCKWIDTH;
y = block_videoposy * BLOCKSDEPTH;
DrawBlock(x,y,mapx,mapy);
// step 2: blit the (new) rightmost fillup-block
mapx = stepy;
if (mapx) {
// there is a fill up block;
if (mapx >= TWOBLOCKSTEP) {
mapx += (TWOBLOCKSTEP - 1);
} else {
mapx = mapx * 2 - 1;
}
x = ROUND2BLOCKWIDTH(videoposx) + (mapx * BLOCKWIDTH);
y = block_videoposy * BLOCKSDEPTH;
mapx += mapblockx;
DrawBlock(x,y,mapx,mapy + BITMAPBLOCKSPERCOL);
}
}
if (stepx) {
previous_xdirection = DIRECTION_RIGHT;
} else {
previous_xdirection = DIRECTION_IGNORE;
}
}
static void CheckJoyScroll(void)
{
WORD i,count;
if (joy_fire()) count = 4; else count = 1;
if (joy_up()) {
for (i = 0; i < count; i++) {
ScrollUp();
}
}
if (joy_down()) {
for (i = 0; i < count; i++) {
ScrollDown();
}
}
if (joy_left()) {
for (i = 0; i < count; i++) {
ScrollLeft();
}
}
if (joy_right()) {
for (i = 0; i < count; i++) {
ScrollRight();
}
}
}
static void UpdateCopperlist(void)
{
ULONG pl;
LONG planeadd,planeaddx;
WORD i,xpos,scroll,yoffset;
WORD *wp;
i = fetchinfo[options.fetchmode].scrollpixels;
xpos = videoposx + i - 1;
planeaddx = (xpos / i) * (i / 8);
i = (i - 1) - (xpos & (i - 1));
scroll = (i & 15) * 0x11;
if (i & 16) scroll |= (0x400 + 0x4000);
if (i & 32) scroll |= (0x800 + 0x8000);
// set scroll register in BPLCON1
CopBPLCON1[1] = scroll;
// set top plane pointers
yoffset = (videoposy + BLOCKHEIGHT) % BITMAPHEIGHT;
planeadd = ((LONG)yoffset) * BLOCKSDEPTH * BITMAPBYTESPERROW;
wp = CopPLANE1H;
for (i = 0; i < BLOCKSDEPTH; i++) {
pl = ((ULONG)ScreenBitmap->Planes[i]) + planeadd + planeaddx;
wp[1] = (WORD)(pl >> 16);
wp[3] = (WORD)(pl & 0xFFFF);
wp += 4;
}
// set video split wait
yoffset = BITMAPHEIGHT - yoffset;
yoffset += (DIWSTART >> 8);
/* CopVIDEOSPLIT must wait for line (yoffset -1 )
CopVIDEOSPLIT2 must wait for line (yoffset) */
if (yoffset <= 255) {
CopVIDEOSPLIT[0] = 0x0001;
CopVIDEOSPLIT[2] = (yoffset - 1) * 256 + 0x1;
CopVIDEOSPLIT2[0] = 0x0001;
CopVIDEOSPLIT2[2] = yoffset * 256 + 0x1;
} else if (yoffset == 256) {
CopVIDEOSPLIT[0] = 0x0001;
CopVIDEOSPLIT[2] = 255 * 256 + 0x1;
CopVIDEOSPLIT2[0] = 0xFFDF;
CopVIDEOSPLIT2[2] = (256 - 256) * 256 + 0x1;
} else {
CopVIDEOSPLIT[0] = 0xFFDF;
CopVIDEOSPLIT[2] = (yoffset - 256 - 1) * 256 + 0x1;
CopVIDEOSPLIT2[0] = 0x001;
CopVIDEOSPLIT2[2] = (yoffset - 256) * 256 + 0x1;
}
/* Set video split plane pointers (to top of bitmap):
We only set the hiwords. The lowords are automatically
correct thanks to the modulo-trick in the copperlist
which is setup in UpdateCopperlist().
*/
pl = (ULONG)ScreenBitmap->Planes[0] + planeaddx;
wp = CopPLANE2_1H;
for (i = 0; i < BLOCKSDEPTH; i++) {
wp[1] = (WORD) (pl >> 16);
pl += BITMAPBYTESPERROW * BLOCKSDEPTH;
wp += 2;
}
}
static void MainLoop(void)
{
if (!options.how) {
// activate copperlist
hard_wait_blit();
wait_vbl();
custom->copjmp2 = 0;
}
while (!lmb_down()) {
if (!options.how) {
wait_vbeam(1);
UpdateCopperlist();
wait_vbeam(200);
} else {
Delay(1);
}
if (options.speed) *(WORD *)0xdff180 = 0xFF0;
CheckJoyScroll();
if (options.speed) *(WORD *)0xdff180 = 0xF00;
}
}
/********************* MAIN *************************/
int main(int argc, char *argv)
{
BOOL res = get_arguments(&options, s);
if (!res) Cleanup(s);
res = read_level_map(SCROLLER_MAP_PATH, &level_map, s);
if (!res) Cleanup(s);
BlocksBitmap = read_blocks(DEMO_BLOCKS_PATH, colors, s, BLOCKSWIDTH, BLOCKSHEIGHT);
if (!BlocksBitmap) Cleanup(s);
blocksbuffer = BlocksBitmap->Planes[0];
OpenDisplay();
if (!options.how) {
Delay(2*50);
kill_system();
InitCopperlist();
}
FillScreen();
MainLoop();
if (!options.how) {
activate_system();
}
Cleanup(0);
return 0;
}