amiga-stuff/scrolling_tricks/global_defs.h

41 lines
1.0 KiB
C

#pragma once
#ifndef __GLOBAL_DEFS_H__
#define __GLOBAL_DEFS_H__
#define ARG_TEMPLATE "SPEED/S,NTSC/S,HOW/S,SKY/S,FMODE/N/K"
#define ARG_SPEED 0
#define ARG_NTSC 1
#define ARG_HOW 2
#define ARG_SKY 3
#define ARG_FMODE 4
#define NUM_ARGS 5
#define DEMO_BLOCKS_PATH "blocks/demoblocks.raw"
#define LARGE_MAP_PATH "maps/large.raw"
#define SCROLLER_MAP_PATH "maps/scroller.raw"
#define RACE_BLOCKS_PATH "blocks/raceblocks.raw"
#define RACE_MAP_PATH "maps/race.raw"
#define SCREENWIDTH 320
#define SCREENHEIGHT 256
#define SCREENBYTESPERROW (SCREENWIDTH / 8)
#define BLOCKSDEPTH 4
#define BLOCKSCOLORS (1L << BLOCKSDEPTH)
#define BLOCKWIDTH 16
#define BLOCKHEIGHT 16
#define NUMSTEPS BLOCKWIDTH
#define DIWSTART 0x2981
#define DIWSTOP 0x29C1
#define PALSIZE (BLOCKSCOLORS * 2)
#define IS_BITMAP_INTERLEAVED(bitmap) ((GetBitMapAttr(bitmap, BMA_FLAGS) & BMF_INTERLEAVED) == BMF_INTERLEAVED)
#define ROUND2BLOCKWIDTH(x) ((x) & ~(BLOCKWIDTH - 1))
#define ROUND2BLOCKHEIGHT(x) ((x) & ~(BLOCKHEIGHT - 1))
#endif /* __GLOBAL_DEFS_H__ */