From theone@cix.compulink.co.ukThu Mar 16 09:54:23 1995 Date: Wed, 15 Mar 95 15:01 GMT From: Andy Nuttall To: acid@iconz.co.nz Subject: Quezzies Hi Mark, Thanks for agreeing to do the exclusive. We wonÕt let you down. HereÕs a list of basic questions to get you going. If you could type out the answers on the grid, and then e-mail them back to me at some point, that would be good for me. Please say anything, for plenty is better than too little. 1: Gloom. That sounds a bit like Doom, doesn't it? 2: Is it meant to be as close a version as possible? 3: Have you seen any other Doom 'clones' on the Amiga? Say, Poom, for instance, Death Mask or Alien Breed 3D? Any comments, or would you rather not 'diss' the opposition? 4: How long have you been working on it? 5: When you started Gloom, did you have any idea how it would turn out? Presumably it took a while to code the 3D routine - but were you sure that it was possible? 6: Talk about some of the problems you came across when writing it. 7: The demo we have is quite big. How big will the final game be? 8: Talking speed for a while: does the frame rate increase depending on what processor you have? How about screen size/resolution? 9: The two-player mode is a good innovation - but will there be a null modem link-up too? That really works with Doom. 10: If the main code is assembler, is Blitz used at all? 11: The other people in Black Magic - have they done anything before? 12: Do you anticipate any trouble from id Software? 13: Er, and the final question is: do you have anything more to say? This is going to be a big preview - four pages - so if you can spout as much information as you can about Gloom it would be appreciated. I need the answers asap - Friday would be good, Monday if not. Oh yeah, and if you have any screen shots, or some demos of other levels/enemies/characters that we could use as decorations, they would be cool too. E-Mail me if there's a problem.