Files
AmigaExamples/028.game2/macros.i
T

63 lines
1.2 KiB
OpenEdge ABL

WaitBlitter: macro
tst DMACONR(a6) ;for compatibility
.\@:
btst #6,DMACONR(a6)
bne.s .\@
endm
ItemSprite: macro
\1:
dc.b ITEM_SPRITE_VSTART ; vstart
dc.b 64 ; hstart
dc.b ITEM_SPRITE_VSTART+ITEM_SPRITE_HEIGHT+1; vstop
dc.b 0
incbin "out/\2"
dc.b ITEM_SPRITE_VSTART+(16*2); vstart
dc.b 0 ; hstart
dc.b ITEM_SPRITE_VSTART+(16*2)+ITEM_SPRITE_HEIGHT; vstop
dc.b 0
incbin "out/\2"
dc.b ITEM_SPRITE_VSTART+(16*2); vstart
dc.b 0 ; hstart
dc.b ITEM_SPRITE_VSTART+(16*2)+ITEM_SPRITE_HEIGHT; vstop
dc.b 0
incbin "out/\2"
dc.b ITEM_SPRITE_VSTART+(16*3); vstart
dc.b 0 ; hstart
dc.b ITEM_SPRITE_VSTART+(16*3)+ITEM_SPRITE_HEIGHT; vstop
dc.b 0
incbin "out/\2"
dc.b ITEM_SPRITE_VSTART+(16*4); vstart
dc.b 0 ; hstart
dc.b ITEM_SPRITE_VSTART+(16*4)+ITEM_SPRITE_HEIGHT; vstop
dc.b 0
incbin "out/\2"
dc.b ITEM_SPRITE_VSTART+(16*5); vstart
dc.b 0 ; hstart
dc.b ITEM_SPRITE_VSTART+(16*5)+ITEM_SPRITE_HEIGHT; vstop
dc.b 0
incbin "out/\2"
dc.l 0
endm
ItemControl: macro
\1:
.itemX:
dc.w 0
.itemLagX:
dc.w 0
.itemY:
dc.w 0
.itemLagY:
dc.w 0
.itemYEnd:
dc.w 0
.itemLagYEnd:
dc.w 0
.itemIndex:
dc.w 0
.pad ; make the control word 16 bytes
dc.w 0
endm