AmigaExamples/027.parallax/blitchar.s

88 lines
2.7 KiB
ArmAsm

include "includes.i"
xdef BlitChar8
DESCENDING equ 1
BLIT_LF_MINTERM equ $ca ; cookie cut
BLIT_WIDTH_WORDS equ 1 ; blit 2 words to allow shifting
BLIT_WIDTH_BYTES equ BLIT_WIDTH_WORDS*2
FONTMAP_WIDTH_BYTES equ 32
if MASKED_FONT==1
BLTCON0_VALUE equ BC0F_SRCA|BC0F_SRCB|BC0F_SRCC|BC0F_DEST|BLIT_LF_MINTERM
else
BLTCON0_VALUE equ BC0F_SRCB|BC0F_SRCC|BC0F_DEST|BLIT_LF_MINTERM
endif
BlitChar8:
;; a0 - bitplane
;; d0 - xpos
;; d1 - ypos
;; d2 - char
movem.l d0-d3/a0-a2,-(sp)
mulu.w #BITPLANE_WIDTH_BYTES*SCREEN_BIT_DEPTH,d1 ; ypos bytes
lea font(pc),a1 ; font pointer
sub.w #'!',d2 ; index = char - '!'
move.w d2,d3
lsr.w #5,d3 ; char / 32 = fontmap line
andi.w #$1f,d2 ; char index in line (char index - start of line index)
add.l #1,d3 ; while we have a weird font image, '!' starts on second line
mulu.w #FONTMAP_WIDTH_BYTES*SCREEN_BIT_DEPTH*FONT_HEIGHT,d3 ; d3 *= #FONTMAP_WIDTH_BYTES*SCREEN_BIT_DEPTH*FONT_HEIGHT
add.l #(FONT_HEIGHT*SCREEN_BIT_DEPTH*FONTMAP_WIDTH_BYTES)-FONTMAP_WIDTH_BYTES+0,a1 ; last word - descending mode
add.w d3,a1 ; add y offset in lines to font address
add.w d2,a1 ; add offset into font
lsr.w #3,d0 ; d0 = xpos bytes
add.l d0,a0 ; dest += XPOS_BYTES
add.l d1,a0 ; dest += YPOS_BYTES
add.l #(FONT_HEIGHT*SCREEN_BIT_DEPTH*BITPLANE_WIDTH_BYTES)-BITPLANE_WIDTH_BYTES+0,a0 ; last word - descending mode
WaitBlitter
if MASKED_FONT==1
move.w #FONTMAP_WIDTH_BYTES-BLIT_WIDTH_BYTES,BLTAMOD(a6) ; A modulo (only used for masked version)
endif
move.w #FONTMAP_WIDTH_BYTES-BLIT_WIDTH_BYTES,BLTBMOD(a6) ; B modulo
move.w #BITPLANE_WIDTH_BYTES-BLIT_WIDTH_BYTES,BLTCMOD(a6) ; C modulo
move.w #BITPLANE_WIDTH_BYTES-BLIT_WIDTH_BYTES,BLTDMOD(a6) ; D modulo
move.w #$ffff,BLTAFWM(a6) ; don't mask first word
btst #0,d2 ; check if odd or even char
beq .evenChar ;
.oddChar:
move.w #$00ff,BLTALWM(a6) ; select the second (odd) character in the word
move.w #BLTCON0_VALUE|$8000,BLTCON0(a6)
move.w #$8002,BLTCON1(a6) ; set the shift bits 12-15, bits 00-11 cleared
bra .continue
.evenChar:
move.w #$FF00,BLTALWM(a6) ; select the first character in the word
move.w #BLTCON0_VALUE,BLTCON0(a6)
move.w #$2,BLTCON1(a6) ; set the shift bits 12-15, bits 00-11 cleared
.continue:
move.l a1,BLTBPTH(a6) ; source bitplane
if MASKED_FONT==1
add.l #fontMask-font,a1
move.l a1,BLTAPTH(a6) ; mask bitplane
endif
move.l a0,BLTCPTH(a6) ; background top left corner
move.l a0,BLTDPTH(a6) ; destination top left corner
move.w #(FONT_HEIGHT*SCREEN_BIT_DEPTH)<<6|(BLIT_WIDTH_WORDS),BLTSIZE(a6) ;rectangle size, starts blit
movem.l (sp)+,d0-d3/a0-a2
rts
font:
incbin "out/font8x8.bin"
fontMask:
incbin "out/font8x8-mask.bin"